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-rw-r--r--indra/llwindow/llkeyboardheadless.cpp25
-rw-r--r--indra/llwindow/llwindowmacosx.cpp59
2 files changed, 57 insertions, 27 deletions
diff --git a/indra/llwindow/llkeyboardheadless.cpp b/indra/llwindow/llkeyboardheadless.cpp
index 4dfaaed4e1..c87617c9ff 100644
--- a/indra/llwindow/llkeyboardheadless.cpp
+++ b/indra/llwindow/llkeyboardheadless.cpp
@@ -46,5 +46,28 @@ MASK LLKeyboardHeadless::currentMask(BOOL for_mouse_event)
{ return MASK_NONE; }
void LLKeyboardHeadless::scanKeyboard()
-{ }
+{
+ for (S32 key = 0; key < KEY_COUNT; key++)
+ {
+ // Generate callback if any event has occurred on this key this frame.
+ // Can't just test mKeyLevel, because this could be a slow frame and
+ // key might have gone down then up. JC
+ if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
+ {
+ mCurScanKey = key;
+ mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
+ }
+ }
+
+ // Reset edges for next frame
+ for (S32 key = 0; key < KEY_COUNT; key++)
+ {
+ mKeyUp[key] = FALSE;
+ mKeyDown[key] = FALSE;
+ if (mKeyLevel[key])
+ {
+ mKeyLevelFrameCount[key]++;
+ }
+ }
+}
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp
index 447e3661db..cb2abc5bc0 100644
--- a/indra/llwindow/llwindowmacosx.cpp
+++ b/indra/llwindow/llwindowmacosx.cpp
@@ -536,20 +536,20 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits
GLint fullscreenAttrib[] =
{
AGL_RGBA,
- AGL_FULLSCREEN,
- // AGL_NO_RECOVERY, // MBW -- XXX -- Not sure if we want this attribute
- AGL_SAMPLE_BUFFERS_ARB, mFSAASamples > 0 ? 1 : 0,
- AGL_SAMPLES_ARB, mFSAASamples,
- AGL_DOUBLEBUFFER,
- AGL_CLOSEST_POLICY,
- AGL_ACCELERATED,
- AGL_RED_SIZE, 8,
- AGL_GREEN_SIZE, 8,
- AGL_BLUE_SIZE, 8,
- AGL_ALPHA_SIZE, 8,
- AGL_DEPTH_SIZE, 24,
- AGL_STENCIL_SIZE, 8,
- AGL_NONE
+ AGL_FULLSCREEN,
+ AGL_NO_RECOVERY,
+ AGL_SAMPLE_BUFFERS_ARB, mFSAASamples > 0 ? 1 : 0,
+ AGL_SAMPLES_ARB, mFSAASamples,
+ AGL_DOUBLEBUFFER,
+ AGL_CLOSEST_POLICY,
+ AGL_ACCELERATED,
+ AGL_RED_SIZE, 8,
+ AGL_GREEN_SIZE, 8,
+ AGL_BLUE_SIZE, 8,
+ AGL_ALPHA_SIZE, 8,
+ AGL_DEPTH_SIZE, 24,
+ AGL_STENCIL_SIZE, 8,
+ AGL_NONE
};
LL_DEBUGS("Window") << "createContext: creating fullscreen pixelformat" << LL_ENDL;
@@ -562,21 +562,28 @@ BOOL LLWindowMacOSX::createContext(int x, int y, int width, int height, int bits
}
else
{
+ // NOTE from Leslie:
+ //
+ // AGL_NO_RECOVERY, when combined with AGL_ACCELERATED prevents software rendering
+ // fallback which means we won't hvae shaders that compile and link but then don't
+ // work. The drawback is that our shader compilation will be a bit more finicky though.
+
GLint windowedAttrib[] =
{
AGL_RGBA,
- AGL_DOUBLEBUFFER,
- AGL_CLOSEST_POLICY,
- AGL_ACCELERATED,
- AGL_SAMPLE_BUFFERS_ARB, mFSAASamples > 0 ? 1 : 0,
- AGL_SAMPLES_ARB, mFSAASamples,
- AGL_RED_SIZE, 8,
- AGL_GREEN_SIZE, 8,
- AGL_BLUE_SIZE, 8,
- AGL_ALPHA_SIZE, 8,
- AGL_DEPTH_SIZE, 24,
- AGL_STENCIL_SIZE, 8,
- AGL_NONE
+ AGL_NO_RECOVERY,
+ AGL_DOUBLEBUFFER,
+ AGL_CLOSEST_POLICY,
+ AGL_ACCELERATED,
+ AGL_SAMPLE_BUFFERS_ARB, mFSAASamples > 0 ? 1 : 0,
+ AGL_SAMPLES_ARB, mFSAASamples,
+ AGL_RED_SIZE, 8,
+ AGL_GREEN_SIZE, 8,
+ AGL_BLUE_SIZE, 8,
+ AGL_ALPHA_SIZE, 8,
+ AGL_DEPTH_SIZE, 24,
+ AGL_STENCIL_SIZE, 8,
+ AGL_NONE
};
LL_DEBUGS("Window") << "createContext: creating windowed pixelformat" << LL_ENDL;