diff options
Diffstat (limited to 'indra/llwindow')
-rw-r--r-- | indra/llwindow/CMakeLists.txt | 2 | ||||
-rw-r--r-- | indra/llwindow/llopenglview-objc.mm | 7 | ||||
-rw-r--r-- | indra/llwindow/llwindow.h | 5 | ||||
-rw-r--r-- | indra/llwindow/llwindowheadless.h | 135 | ||||
-rw-r--r-- | indra/llwindow/llwindowmacosx.cpp | 10 | ||||
-rw-r--r-- | indra/llwindow/llwindowmacosx.h | 3 | ||||
-rw-r--r-- | indra/llwindow/llwindowwin32.cpp | 267 | ||||
-rw-r--r-- | indra/llwindow/llwindowwin32.h | 4 |
8 files changed, 366 insertions, 67 deletions
diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt index 70eb99c86c..32f0fa14c4 100644 --- a/indra/llwindow/CMakeLists.txt +++ b/indra/llwindow/CMakeLists.txt @@ -145,6 +145,8 @@ if (WINDOWS) list(APPEND llwindow_LINK_LIBRARIES comdlg32 # Common Dialogs for ChooseColor ole32 + dxgi + d3d9 ) endif (WINDOWS) diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm index f6d90f3479..c4cdb45677 100644 --- a/indra/llwindow/llopenglview-objc.mm +++ b/indra/llwindow/llopenglview-objc.mm @@ -141,7 +141,12 @@ attributedStringInfo getSegments(NSAttributedString *str) CGLError the_err = CGLQueryRendererInfo (CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &num_renderers); if(0 == the_err) { - CGLDescribeRenderer (info, 0, kCGLRPTextureMemoryMegabytes, &vram_megabytes); + // The name, uses, and other platform definitions of gGLManager.mVRAM suggest that this is supposed to be total vram in MB, + // rather than, say, just the texture memory. The two exceptions are: + // 1. LLAppViewer::getViewerInfo() puts the value in a field labeled "TEXTURE_MEMORY" + // 2. For years, this present function used kCGLRPTextureMemoryMegabytes + // Now we use kCGLRPVideoMemoryMegabytes to bring it in line with everything else (except thatone label). + CGLDescribeRenderer (info, 0, kCGLRPVideoMemoryMegabytes, &vram_megabytes); CGLDestroyRendererInfo (info); } else diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h index 0edf39f6ef..2c538a60c9 100644 --- a/indra/llwindow/llwindow.h +++ b/indra/llwindow/llwindow.h @@ -162,7 +162,10 @@ public: virtual F32 getNativeAspectRatio() = 0; virtual F32 getPixelAspectRatio() = 0; virtual void setNativeAspectRatio(F32 aspect) = 0; - + + // query VRAM usage + virtual U32 getAvailableVRAMMegabytes() = 0; + virtual void beforeDialog() {}; // prepare to put up an OS dialog (if special measures are required, such as in fullscreen mode) virtual void afterDialog() {}; // undo whatever was done in beforeDialog() diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h index 410da79623..2f2c0de5bd 100644 --- a/indra/llwindow/llwindowheadless.h +++ b/indra/llwindow/llwindowheadless.h @@ -32,72 +32,79 @@ class LLWindowHeadless : public LLWindow { public: - /*virtual*/ void show() {}; - /*virtual*/ void hide() {}; - /*virtual*/ void close() {}; - /*virtual*/ BOOL getVisible() {return FALSE;}; - /*virtual*/ BOOL getMinimized() {return FALSE;}; - /*virtual*/ BOOL getMaximized() {return FALSE;}; - /*virtual*/ BOOL maximize() {return FALSE;}; - /*virtual*/ void minimize() {}; - /*virtual*/ void restore() {}; - /*virtual*/ BOOL getFullscreen() {return FALSE;}; - /*virtual*/ BOOL getPosition(LLCoordScreen *position) {return FALSE;}; - /*virtual*/ BOOL getSize(LLCoordScreen *size) {return FALSE;}; - /*virtual*/ BOOL getSize(LLCoordWindow *size) {return FALSE;}; - /*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;}; - /*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;}; - /*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;}; - /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;}; - void* createSharedContext() { return nullptr; } - void makeContextCurrent(void*) {} - void destroySharedContext(void*) {} - /*virtual*/ void toggleVSync(bool enable_vsync) { } - /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;}; - /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;}; + /*virtual*/ void show() override {} + /*virtual*/ void hide() override {} + /*virtual*/ void close() override {} + /*virtual*/ BOOL getVisible() override {return FALSE;} + /*virtual*/ BOOL getMinimized() override {return FALSE;} + /*virtual*/ BOOL getMaximized() override {return FALSE;} + /*virtual*/ BOOL maximize() override {return FALSE;} + /*virtual*/ void minimize() override {} + /*virtual*/ void restore() override {} + // TODO: LLWindow::getFullscreen() is (intentionally?) NOT virtual. + // Apparently the coder of LLWindowHeadless didn't realize that. Is it a + // mistake to shadow the base-class method with an LLWindowHeadless + // override when called on the subclass, yet call the base-class method + // when indirecting through a polymorphic pointer or reference? + BOOL getFullscreen() {return FALSE;} + /*virtual*/ BOOL getPosition(LLCoordScreen *position) override {return FALSE;} + /*virtual*/ BOOL getSize(LLCoordScreen *size) override {return FALSE;} + /*virtual*/ BOOL getSize(LLCoordWindow *size) override {return FALSE;} + /*virtual*/ BOOL setPosition(LLCoordScreen position) override {return FALSE;} + /*virtual*/ BOOL setSizeImpl(LLCoordScreen size) override {return FALSE;} + /*virtual*/ BOOL setSizeImpl(LLCoordWindow size) override {return FALSE;} + /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) override {return FALSE;} + void* createSharedContext() override { return nullptr; } + void makeContextCurrent(void*) override {} + void destroySharedContext(void*) override {} + /*virtual*/ void toggleVSync(bool enable_vsync) override { } + /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) override {return FALSE;} + /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) override {return FALSE;} #if LL_WINDOWS - /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) { return FALSE; } + /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) override { return FALSE; } #endif - /*virtual*/ void showCursor() {}; - /*virtual*/ void hideCursor() {}; - /*virtual*/ void showCursorFromMouseMove() {}; - /*virtual*/ void hideCursorUntilMouseMove() {}; - /*virtual*/ BOOL isCursorHidden() {return FALSE;}; - /*virtual*/ void updateCursor() {}; - //virtual ECursorType getCursor() { return mCurrentCursor; }; - /*virtual*/ void captureMouse() {}; - /*virtual*/ void releaseMouse() {}; - /*virtual*/ void setMouseClipping( BOOL b ) {}; - /*virtual*/ BOOL isClipboardTextAvailable() {return FALSE; }; - /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst) {return FALSE; }; - /*virtual*/ BOOL copyTextToClipboard(const LLWString &src) {return FALSE; }; - /*virtual*/ void flashIcon(F32 seconds) {}; - /*virtual*/ F32 getGamma() {return 1.0f; }; - /*virtual*/ BOOL setGamma(const F32 gamma) {return FALSE; }; // Set the gamma - /*virtual*/ void setFSAASamples(const U32 fsaa_samples) { } - /*virtual*/ U32 getFSAASamples() { return 0; } - /*virtual*/ BOOL restoreGamma() {return FALSE; }; // Restore original gamma table (before updating gamma) - //virtual ESwapMethod getSwapMethod() { return mSwapMethod; } - /*virtual*/ void gatherInput() {}; - /*virtual*/ void delayInputProcessing() {}; - /*virtual*/ void swapBuffers(); + /*virtual*/ void showCursor() override {} + /*virtual*/ void hideCursor() override {} + /*virtual*/ void showCursorFromMouseMove() override {} + /*virtual*/ void hideCursorUntilMouseMove() override {} + /*virtual*/ BOOL isCursorHidden() override {return FALSE;} + /*virtual*/ void updateCursor() override {} + //virtual ECursorType getCursor() override { return mCurrentCursor; } + /*virtual*/ void captureMouse() override {} + /*virtual*/ void releaseMouse() override {} + /*virtual*/ void setMouseClipping( BOOL b ) override {} + /*virtual*/ BOOL isClipboardTextAvailable() override {return FALSE; } + /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst) override {return FALSE; } + /*virtual*/ BOOL copyTextToClipboard(const LLWString &src) override {return FALSE; } + /*virtual*/ void flashIcon(F32 seconds) override {} + /*virtual*/ F32 getGamma() override {return 1.0f; } + /*virtual*/ BOOL setGamma(const F32 gamma) override {return FALSE; } // Set the gamma + /*virtual*/ void setFSAASamples(const U32 fsaa_samples) override { } + /*virtual*/ U32 getFSAASamples() override { return 0; } + /*virtual*/ BOOL restoreGamma() override {return FALSE; } // Restore original gamma table (before updating gamma) + //virtual ESwapMethod getSwapMethod() override { return mSwapMethod; } + /*virtual*/ void gatherInput() override {} + /*virtual*/ void delayInputProcessing() override {} + /*virtual*/ void swapBuffers() override; // handy coordinate space conversion routines - /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) { return FALSE; }; - /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) { return FALSE; }; + /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) override { return FALSE; } + /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) override { return FALSE; } - /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) { return NULL; }; - /*virtual*/ F32 getNativeAspectRatio() { return 1.0f; }; - /*virtual*/ F32 getPixelAspectRatio() { return 1.0f; }; - /*virtual*/ void setNativeAspectRatio(F32 ratio) {} + /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) override { return NULL; } + /*virtual*/ F32 getNativeAspectRatio() override { return 1.0f; } + /*virtual*/ F32 getPixelAspectRatio() override { return 1.0f; } + /*virtual*/ void setNativeAspectRatio(F32 ratio) override {} - /*virtual*/ void *getPlatformWindow() { return 0; }; - /*virtual*/ void bringToFront() {}; + U32 getAvailableVRAMMegabytes() override { return 4096; } + + /*virtual*/ void *getPlatformWindow() override { return 0; } + /*virtual*/ void bringToFront() override {} LLWindowHeadless(LLWindowCallbacks* callbacks, const std::string& title, const std::string& name, @@ -113,12 +120,12 @@ private: class LLSplashScreenHeadless : public LLSplashScreen { public: - LLSplashScreenHeadless() {}; - virtual ~LLSplashScreenHeadless() {}; + LLSplashScreenHeadless() {} + virtual ~LLSplashScreenHeadless() {} - /*virtual*/ void showImpl() {}; - /*virtual*/ void updateImpl(const std::string& mesg) {}; - /*virtual*/ void hideImpl() {}; + /*virtual*/ void showImpl() override {} + /*virtual*/ void updateImpl(const std::string& mesg) override {} + /*virtual*/ void hideImpl() override {} }; diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp index bc4f07941b..4bcb9b3aef 100644 --- a/indra/llwindow/llwindowmacosx.cpp +++ b/indra/llwindow/llwindowmacosx.cpp @@ -1222,6 +1222,16 @@ F32 LLWindowMacOSX::getPixelAspectRatio() return 1.f; } +U32 LLWindowMacOSX::getAvailableVRAMMegabytes() { + // MTL (and MoltenVK) has some additional gpu data, such as recommendedMaxWorkingSetSize and currentAllocatedSize. + // But these are not available for OpenGL and/or our current mimimum OS version. + // So we will estimate. + static const U32 mb = 1024*1024; + // We're asked for total available gpu memory, but we only have allocation info on texture usage. So estimate by doubling that. + static const U32 total_factor = 2; // estimated total/textures + return gGLManager.mVRAM - (LLImageGL::getTextureBytesAllocated() * total_factor/mb); +} + //static SInt32 oldWindowLevel; // MBW -- XXX -- There's got to be a better way than this. Find it, please... diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h index b0f339e1db..0f316f1ddf 100644 --- a/indra/llwindow/llwindowmacosx.h +++ b/indra/llwindow/llwindowmacosx.h @@ -100,6 +100,9 @@ public: F32 getPixelAspectRatio() override; void setNativeAspectRatio(F32 ratio) override { mOverrideAspectRatio = ratio; } + // query VRAM usage + /*virtual*/ U32 getAvailableVRAMMegabytes() override; + void beforeDialog() override; void afterDialog() override; diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 1f23040260..553507bc0c 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -47,6 +47,9 @@ #include "llglslshader.h" #include "llthreadsafequeue.h" #include "stringize.h" +#include "llframetimer.h" +#include "commoncontrol.h" // TODO: Remove after testing +#include "llsd.h" // TODO: Remove after testing // System includes #include <commdlg.h> @@ -61,6 +64,9 @@ #include <sstream> #include <utility> // std::pair +#include <d3d9.h> +#include <dxgi1_4.h> + // Require DirectInput version 8 #define DIRECTINPUT_VERSION 0x0800 @@ -347,6 +353,20 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool void run() override; + // initialzie DXGI adapter (for querying available VRAM) + void initDX(); + + // initialize D3D (if DXGI cannot be used) + void initD3D(); + + // call periodically to update available VRAM + void updateVRAMUsage(); + + U32 getAvailableVRAMMegabytes() + { + return mAvailableVRAM; + } + /// called by main thread to post work to this window thread template <typename CALLABLE> void post(CALLABLE&& func) @@ -395,6 +415,15 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool void gatherInput(); HWND mWindowHandle = NULL; HDC mhDC = 0; + + // best guess at available video memory in MB + std::atomic<U32> mAvailableVRAM; + + bool mTryUseDXGIAdapter; // TODO: Remove after testing + IDXGIAdapter3* mDXGIAdapter = nullptr; + bool mTryUseD3DDevice; // TODO: Remove after testing + LPDIRECT3D9 mD3D = nullptr; + LPDIRECT3DDEVICE9 mD3DDevice = nullptr; }; @@ -4531,12 +4560,24 @@ std::vector<std::string> LLWindowWin32::getDynamicFallbackFontList() return std::vector<std::string>(); } +U32 LLWindowWin32::getAvailableVRAMMegabytes() +{ + return mWindowThread ? mWindowThread->getAvailableVRAMMegabytes() : 0; +} #endif // LL_WINDOWS inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread() : ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE) { + const LLSD skipDXGI{ LL::CommonControl::get("Global", "DisablePrimaryGraphicsMemoryAccounting") }; // TODO: Remove after testing + LL_WARNS() << "DisablePrimaryGraphicsMemoryAccounting: " << skipDXGI << ", as boolean: " << skipDXGI.asBoolean() << LL_ENDL; + mTryUseDXGIAdapter = !skipDXGI.asBoolean(); + LL_WARNS() << "mTryUseDXGIAdapter: " << mTryUseDXGIAdapter << LL_ENDL; + const LLSD skipD3D{ LL::CommonControl::get("Global", "DisableSecondaryGraphicsMemoryAccounting") }; // TODO: Remove after testing + LL_WARNS() << "DisableSecondaryGraphicsMemoryAccounting: " << skipD3D << ", as boolean: " << skipD3D.asBoolean() << LL_ENDL; + mTryUseD3DDevice = !skipD3D.asBoolean(); + LL_WARNS() << "mTryUseD3DDevice: " << mTryUseD3DDevice << LL_ENDL; ThreadPool::start(); } @@ -4586,17 +4627,216 @@ private: std::string mPrev; }; +// Print hardware debug info about available graphics adapters in ordinal order +void debugEnumerateGraphicsAdapters() +{ + LL_INFOS("Window") << "Enumerating graphics adapters..." << LL_ENDL; + + IDXGIFactory1* factory; + HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&factory); + if (FAILED(res) || !factory) + { + LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + UINT graphics_adapter_index = 0; + IDXGIAdapter3* dxgi_adapter; + while (true) + { + res = factory->EnumAdapters(graphics_adapter_index, reinterpret_cast<IDXGIAdapter**>(&dxgi_adapter)); + if (FAILED(res)) + { + if (graphics_adapter_index == 0) + { + LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + LL_INFOS("Window") << "Done enumerating graphics adapters" << LL_ENDL; + } + } + else + { + DXGI_ADAPTER_DESC desc; + dxgi_adapter->GetDesc(&desc); + std::wstring description_w((wchar_t*)desc.Description); + std::string description(description_w.begin(), description_w.end()); + LL_INFOS("Window") << "Graphics adapter index: " << graphics_adapter_index << ", " + << "Description: " << description << ", " + << "DeviceId: " << desc.DeviceId << ", " + << "SubSysId: " << desc.SubSysId << ", " + << "AdapterLuid: " << desc.AdapterLuid.HighPart << "_" << desc.AdapterLuid.LowPart << ", " + << "DedicatedVideoMemory: " << desc.DedicatedVideoMemory / 1024 / 1024 << ", " + << "DedicatedSystemMemory: " << desc.DedicatedSystemMemory / 1024 / 1024 << ", " + << "SharedSystemMemory: " << desc.SharedSystemMemory / 1024 / 1024 << LL_ENDL; + } + + if (dxgi_adapter) + { + dxgi_adapter->Release(); + dxgi_adapter = NULL; + } + else + { + break; + } + + graphics_adapter_index++; + } + } + + if (factory) + { + factory->Release(); + } +} + +void LLWindowWin32::LLWindowWin32Thread::initDX() +{ + if (mDXGIAdapter == NULL && mTryUseDXGIAdapter) + { + debugEnumerateGraphicsAdapters(); + + IDXGIFactory4* pFactory = nullptr; + + HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory4), (void**)&pFactory); + + if (FAILED(res)) + { + LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + res = pFactory->EnumAdapters(0, reinterpret_cast<IDXGIAdapter**>(&mDXGIAdapter)); + if (FAILED(res)) + { + LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + LL_INFOS() << "EnumAdapters success" << LL_ENDL; + } + } + + if (pFactory) + { + pFactory->Release(); + } + } +} + +void LLWindowWin32::LLWindowWin32Thread::initD3D() +{ + if (mDXGIAdapter == NULL && mD3DDevice == NULL && mTryUseD3DDevice && mWindowHandle != 0) + { + mD3D = Direct3DCreate9(D3D_SDK_VERSION); + + D3DPRESENT_PARAMETERS d3dpp; + + ZeroMemory(&d3dpp, sizeof(d3dpp)); + d3dpp.Windowed = TRUE; + d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD; + + HRESULT res = mD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mWindowHandle, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &mD3DDevice); + + if (FAILED(res)) + { + LL_WARNS() << "(fallback) CreateDevice failed: 0x" << std::hex << res << LL_ENDL; + } + else + { + LL_INFOS() << "(fallback) CreateDevice success" << LL_ENDL; + } + } +} + +void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage() +{ + LL_PROFILE_ZONE_SCOPED; + if (mDXGIAdapter != nullptr) + { + // NOTE: what lies below is hand wavy math based on compatibility testing and observation against a variety of hardware + // It doesn't make sense, but please don't refactor it to make sense. -- davep + + DXGI_QUERY_VIDEO_MEMORY_INFO info; + mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &info); + +#if 0 // debug 0 budget and 0 CU + info.Budget = 0; + info.CurrentUsage = 0; +#endif + + U32 budget_mb = info.Budget / 1024 / 1024; + U32 afr_mb = info.AvailableForReservation / 1024 / 1024; + // correct for systems that misreport budget + if (budget_mb == 0) + { + // fall back to available for reservation clamped between 512MB and 2GB + budget_mb = llclamp(afr_mb, (U32) 512, (U32) 2048); + } + + U32 cu_mb = info.CurrentUsage / 1024 / 1024; + + // get an estimated usage based on texture bytes allocated + U32 eu_mb = LLImageGL::getTextureBytesAllocated() * 2 / 1024 / 1024; + + if (cu_mb == 0) + { // current usage is sometimes unreliable on Intel GPUs, fall back to estimated usage + cu_mb = llmax((U32)1, eu_mb); + } + F32 eu_error = (F32)((S32)eu_mb - (S32)cu_mb) / (F32)cu_mb; + + U32 target_mb = info.Budget / 1024 / 1024; + + if (target_mb > 4096) // if 4GB are installed, try to leave 2GB free + { + target_mb -= 2048; + } + else // if less than 4GB are installed, try not to use more than half of it + { + target_mb /= 2; + } + + mAvailableVRAM = cu_mb < target_mb ? target_mb - cu_mb : 0; + + LL_INFOS("Window") << "\nLocal\nAFR: " << info.AvailableForReservation / 1024 / 1024 + << "\nBudget: " << info.Budget / 1024 / 1024 + << "\nCR: " << info.CurrentReservation / 1024 / 1024 + << "\nCU: " << info.CurrentUsage / 1024 / 1024 + << "\nEU: " << eu_mb << llformat(" (%.2f)", eu_error) + << "\nTU: " << target_mb + << "\nAM: " << mAvailableVRAM << LL_ENDL; + + /*mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &info); + LL_INFOS("Window") << "\nNon-Local\nAFR: " << info.AvailableForReservation / 1024 / 1024 + << "\nBudget: " << info.Budget / 1024 / 1024 + << "\nCR: " << info.CurrentReservation / 1024 / 1024 + << "\nCU: " << info.CurrentUsage / 1024 / 1024 << LL_ENDL;*/ + } + else if (mD3DDevice != NULL) + { // fallback to D3D9 + mAvailableVRAM = mD3DDevice->GetAvailableTextureMem() / 1024 / 1024; + } +} + void LLWindowWin32::LLWindowWin32Thread::run() { sWindowThreadId = std::this_thread::get_id(); LogChange logger("Window"); + initDX(); + while (! getQueue().done()) { LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32; if (mWindowHandle != 0) { + // lazily call initD3D inside this loop to catch when mWindowHandle has been set + // *TODO: Shutdown if this fails when mWindowHandle exists + initD3D(); + MSG msg; BOOL status; if (mhDC == 0) @@ -4629,6 +4869,13 @@ void LLWindowWin32::LLWindowWin32Thread::run() getQueue().runPending(); } + // update available vram once every 3 seconds + static LLFrameTimer vramTimer; + if (vramTimer.getElapsedTimeF32() > 3.f) + { + updateVRAMUsage(); + vramTimer.reset(); + } #if 0 { LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("w32t - Sleep"); @@ -4637,6 +4884,26 @@ void LLWindowWin32::LLWindowWin32Thread::run() } #endif } + + //clean up DXGI/D3D resources + if (mDXGIAdapter) + { + mDXGIAdapter->Release(); + mDXGIAdapter = nullptr; + } + + if (mD3DDevice) + { + mD3DDevice->Release(); + mD3DDevice = nullptr; + } + + if (mD3D) + { + mD3D->Release(); + mD3D = nullptr; + } + } void LLWindowWin32::post(const std::function<void()>& func) diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index b391acc12d..bd53b3e92a 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -108,7 +108,9 @@ public: /*virtual*/ F32 getPixelAspectRatio(); /*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; } - /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b ); + U32 getAvailableVRAMMegabytes() override; + + /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b ); /*virtual*/ void *getPlatformWindow(); /*virtual*/ void bringToFront(); |