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-rw-r--r--indra/llwindow/CMakeLists.txt2
-rw-r--r--indra/llwindow/llopenglview-objc.mm7
-rw-r--r--indra/llwindow/llwindow.h5
-rw-r--r--indra/llwindow/llwindowheadless.h135
-rw-r--r--indra/llwindow/llwindowmacosx.cpp10
-rw-r--r--indra/llwindow/llwindowmacosx.h3
-rw-r--r--indra/llwindow/llwindowwin32.cpp267
-rw-r--r--indra/llwindow/llwindowwin32.h4
8 files changed, 366 insertions, 67 deletions
diff --git a/indra/llwindow/CMakeLists.txt b/indra/llwindow/CMakeLists.txt
index 70eb99c86c..32f0fa14c4 100644
--- a/indra/llwindow/CMakeLists.txt
+++ b/indra/llwindow/CMakeLists.txt
@@ -145,6 +145,8 @@ if (WINDOWS)
list(APPEND llwindow_LINK_LIBRARIES
comdlg32 # Common Dialogs for ChooseColor
ole32
+ dxgi
+ d3d9
)
endif (WINDOWS)
diff --git a/indra/llwindow/llopenglview-objc.mm b/indra/llwindow/llopenglview-objc.mm
index f6d90f3479..c4cdb45677 100644
--- a/indra/llwindow/llopenglview-objc.mm
+++ b/indra/llwindow/llopenglview-objc.mm
@@ -141,7 +141,12 @@ attributedStringInfo getSegments(NSAttributedString *str)
CGLError the_err = CGLQueryRendererInfo (CGDisplayIDToOpenGLDisplayMask(kCGDirectMainDisplay), &info, &num_renderers);
if(0 == the_err)
{
- CGLDescribeRenderer (info, 0, kCGLRPTextureMemoryMegabytes, &vram_megabytes);
+ // The name, uses, and other platform definitions of gGLManager.mVRAM suggest that this is supposed to be total vram in MB,
+ // rather than, say, just the texture memory. The two exceptions are:
+ // 1. LLAppViewer::getViewerInfo() puts the value in a field labeled "TEXTURE_MEMORY"
+ // 2. For years, this present function used kCGLRPTextureMemoryMegabytes
+ // Now we use kCGLRPVideoMemoryMegabytes to bring it in line with everything else (except thatone label).
+ CGLDescribeRenderer (info, 0, kCGLRPVideoMemoryMegabytes, &vram_megabytes);
CGLDestroyRendererInfo (info);
}
else
diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h
index 0edf39f6ef..2c538a60c9 100644
--- a/indra/llwindow/llwindow.h
+++ b/indra/llwindow/llwindow.h
@@ -162,7 +162,10 @@ public:
virtual F32 getNativeAspectRatio() = 0;
virtual F32 getPixelAspectRatio() = 0;
virtual void setNativeAspectRatio(F32 aspect) = 0;
-
+
+ // query VRAM usage
+ virtual U32 getAvailableVRAMMegabytes() = 0;
+
virtual void beforeDialog() {}; // prepare to put up an OS dialog (if special measures are required, such as in fullscreen mode)
virtual void afterDialog() {}; // undo whatever was done in beforeDialog()
diff --git a/indra/llwindow/llwindowheadless.h b/indra/llwindow/llwindowheadless.h
index 410da79623..2f2c0de5bd 100644
--- a/indra/llwindow/llwindowheadless.h
+++ b/indra/llwindow/llwindowheadless.h
@@ -32,72 +32,79 @@
class LLWindowHeadless : public LLWindow
{
public:
- /*virtual*/ void show() {};
- /*virtual*/ void hide() {};
- /*virtual*/ void close() {};
- /*virtual*/ BOOL getVisible() {return FALSE;};
- /*virtual*/ BOOL getMinimized() {return FALSE;};
- /*virtual*/ BOOL getMaximized() {return FALSE;};
- /*virtual*/ BOOL maximize() {return FALSE;};
- /*virtual*/ void minimize() {};
- /*virtual*/ void restore() {};
- /*virtual*/ BOOL getFullscreen() {return FALSE;};
- /*virtual*/ BOOL getPosition(LLCoordScreen *position) {return FALSE;};
- /*virtual*/ BOOL getSize(LLCoordScreen *size) {return FALSE;};
- /*virtual*/ BOOL getSize(LLCoordWindow *size) {return FALSE;};
- /*virtual*/ BOOL setPosition(LLCoordScreen position) {return FALSE;};
- /*virtual*/ BOOL setSizeImpl(LLCoordScreen size) {return FALSE;};
- /*virtual*/ BOOL setSizeImpl(LLCoordWindow size) {return FALSE;};
- /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) {return FALSE;};
- void* createSharedContext() { return nullptr; }
- void makeContextCurrent(void*) {}
- void destroySharedContext(void*) {}
- /*virtual*/ void toggleVSync(bool enable_vsync) { }
- /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) {return FALSE;};
- /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) {return FALSE;};
+ /*virtual*/ void show() override {}
+ /*virtual*/ void hide() override {}
+ /*virtual*/ void close() override {}
+ /*virtual*/ BOOL getVisible() override {return FALSE;}
+ /*virtual*/ BOOL getMinimized() override {return FALSE;}
+ /*virtual*/ BOOL getMaximized() override {return FALSE;}
+ /*virtual*/ BOOL maximize() override {return FALSE;}
+ /*virtual*/ void minimize() override {}
+ /*virtual*/ void restore() override {}
+ // TODO: LLWindow::getFullscreen() is (intentionally?) NOT virtual.
+ // Apparently the coder of LLWindowHeadless didn't realize that. Is it a
+ // mistake to shadow the base-class method with an LLWindowHeadless
+ // override when called on the subclass, yet call the base-class method
+ // when indirecting through a polymorphic pointer or reference?
+ BOOL getFullscreen() {return FALSE;}
+ /*virtual*/ BOOL getPosition(LLCoordScreen *position) override {return FALSE;}
+ /*virtual*/ BOOL getSize(LLCoordScreen *size) override {return FALSE;}
+ /*virtual*/ BOOL getSize(LLCoordWindow *size) override {return FALSE;}
+ /*virtual*/ BOOL setPosition(LLCoordScreen position) override {return FALSE;}
+ /*virtual*/ BOOL setSizeImpl(LLCoordScreen size) override {return FALSE;}
+ /*virtual*/ BOOL setSizeImpl(LLCoordWindow size) override {return FALSE;}
+ /*virtual*/ BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) override {return FALSE;}
+ void* createSharedContext() override { return nullptr; }
+ void makeContextCurrent(void*) override {}
+ void destroySharedContext(void*) override {}
+ /*virtual*/ void toggleVSync(bool enable_vsync) override { }
+ /*virtual*/ BOOL setCursorPosition(LLCoordWindow position) override {return FALSE;}
+ /*virtual*/ BOOL getCursorPosition(LLCoordWindow *position) override {return FALSE;}
#if LL_WINDOWS
- /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) { return FALSE; }
+ /*virtual*/ BOOL getCursorDelta(LLCoordCommon* delta) override { return FALSE; }
#endif
- /*virtual*/ void showCursor() {};
- /*virtual*/ void hideCursor() {};
- /*virtual*/ void showCursorFromMouseMove() {};
- /*virtual*/ void hideCursorUntilMouseMove() {};
- /*virtual*/ BOOL isCursorHidden() {return FALSE;};
- /*virtual*/ void updateCursor() {};
- //virtual ECursorType getCursor() { return mCurrentCursor; };
- /*virtual*/ void captureMouse() {};
- /*virtual*/ void releaseMouse() {};
- /*virtual*/ void setMouseClipping( BOOL b ) {};
- /*virtual*/ BOOL isClipboardTextAvailable() {return FALSE; };
- /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst) {return FALSE; };
- /*virtual*/ BOOL copyTextToClipboard(const LLWString &src) {return FALSE; };
- /*virtual*/ void flashIcon(F32 seconds) {};
- /*virtual*/ F32 getGamma() {return 1.0f; };
- /*virtual*/ BOOL setGamma(const F32 gamma) {return FALSE; }; // Set the gamma
- /*virtual*/ void setFSAASamples(const U32 fsaa_samples) { }
- /*virtual*/ U32 getFSAASamples() { return 0; }
- /*virtual*/ BOOL restoreGamma() {return FALSE; }; // Restore original gamma table (before updating gamma)
- //virtual ESwapMethod getSwapMethod() { return mSwapMethod; }
- /*virtual*/ void gatherInput() {};
- /*virtual*/ void delayInputProcessing() {};
- /*virtual*/ void swapBuffers();
+ /*virtual*/ void showCursor() override {}
+ /*virtual*/ void hideCursor() override {}
+ /*virtual*/ void showCursorFromMouseMove() override {}
+ /*virtual*/ void hideCursorUntilMouseMove() override {}
+ /*virtual*/ BOOL isCursorHidden() override {return FALSE;}
+ /*virtual*/ void updateCursor() override {}
+ //virtual ECursorType getCursor() override { return mCurrentCursor; }
+ /*virtual*/ void captureMouse() override {}
+ /*virtual*/ void releaseMouse() override {}
+ /*virtual*/ void setMouseClipping( BOOL b ) override {}
+ /*virtual*/ BOOL isClipboardTextAvailable() override {return FALSE; }
+ /*virtual*/ BOOL pasteTextFromClipboard(LLWString &dst) override {return FALSE; }
+ /*virtual*/ BOOL copyTextToClipboard(const LLWString &src) override {return FALSE; }
+ /*virtual*/ void flashIcon(F32 seconds) override {}
+ /*virtual*/ F32 getGamma() override {return 1.0f; }
+ /*virtual*/ BOOL setGamma(const F32 gamma) override {return FALSE; } // Set the gamma
+ /*virtual*/ void setFSAASamples(const U32 fsaa_samples) override { }
+ /*virtual*/ U32 getFSAASamples() override { return 0; }
+ /*virtual*/ BOOL restoreGamma() override {return FALSE; } // Restore original gamma table (before updating gamma)
+ //virtual ESwapMethod getSwapMethod() override { return mSwapMethod; }
+ /*virtual*/ void gatherInput() override {}
+ /*virtual*/ void delayInputProcessing() override {}
+ /*virtual*/ void swapBuffers() override;
// handy coordinate space conversion routines
- /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) { return FALSE; };
- /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) { return FALSE; };
- /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) { return FALSE; };
- /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) { return FALSE; };
- /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) { return FALSE; };
- /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) { return FALSE; };
+ /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordWindow *to) override { return FALSE; }
+ /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordScreen *to) override { return FALSE; }
+ /*virtual*/ BOOL convertCoords(LLCoordWindow from, LLCoordGL *to) override { return FALSE; }
+ /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordWindow *to) override { return FALSE; }
+ /*virtual*/ BOOL convertCoords(LLCoordScreen from, LLCoordGL *to) override { return FALSE; }
+ /*virtual*/ BOOL convertCoords(LLCoordGL from, LLCoordScreen *to) override { return FALSE; }
- /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) { return NULL; };
- /*virtual*/ F32 getNativeAspectRatio() { return 1.0f; };
- /*virtual*/ F32 getPixelAspectRatio() { return 1.0f; };
- /*virtual*/ void setNativeAspectRatio(F32 ratio) {}
+ /*virtual*/ LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) override { return NULL; }
+ /*virtual*/ F32 getNativeAspectRatio() override { return 1.0f; }
+ /*virtual*/ F32 getPixelAspectRatio() override { return 1.0f; }
+ /*virtual*/ void setNativeAspectRatio(F32 ratio) override {}
- /*virtual*/ void *getPlatformWindow() { return 0; };
- /*virtual*/ void bringToFront() {};
+ U32 getAvailableVRAMMegabytes() override { return 4096; }
+
+ /*virtual*/ void *getPlatformWindow() override { return 0; }
+ /*virtual*/ void bringToFront() override {}
LLWindowHeadless(LLWindowCallbacks* callbacks,
const std::string& title, const std::string& name,
@@ -113,12 +120,12 @@ private:
class LLSplashScreenHeadless : public LLSplashScreen
{
public:
- LLSplashScreenHeadless() {};
- virtual ~LLSplashScreenHeadless() {};
+ LLSplashScreenHeadless() {}
+ virtual ~LLSplashScreenHeadless() {}
- /*virtual*/ void showImpl() {};
- /*virtual*/ void updateImpl(const std::string& mesg) {};
- /*virtual*/ void hideImpl() {};
+ /*virtual*/ void showImpl() override {}
+ /*virtual*/ void updateImpl(const std::string& mesg) override {}
+ /*virtual*/ void hideImpl() override {}
};
diff --git a/indra/llwindow/llwindowmacosx.cpp b/indra/llwindow/llwindowmacosx.cpp
index bc4f07941b..4bcb9b3aef 100644
--- a/indra/llwindow/llwindowmacosx.cpp
+++ b/indra/llwindow/llwindowmacosx.cpp
@@ -1222,6 +1222,16 @@ F32 LLWindowMacOSX::getPixelAspectRatio()
return 1.f;
}
+U32 LLWindowMacOSX::getAvailableVRAMMegabytes() {
+ // MTL (and MoltenVK) has some additional gpu data, such as recommendedMaxWorkingSetSize and currentAllocatedSize.
+ // But these are not available for OpenGL and/or our current mimimum OS version.
+ // So we will estimate.
+ static const U32 mb = 1024*1024;
+ // We're asked for total available gpu memory, but we only have allocation info on texture usage. So estimate by doubling that.
+ static const U32 total_factor = 2; // estimated total/textures
+ return gGLManager.mVRAM - (LLImageGL::getTextureBytesAllocated() * total_factor/mb);
+}
+
//static SInt32 oldWindowLevel;
// MBW -- XXX -- There's got to be a better way than this. Find it, please...
diff --git a/indra/llwindow/llwindowmacosx.h b/indra/llwindow/llwindowmacosx.h
index b0f339e1db..0f316f1ddf 100644
--- a/indra/llwindow/llwindowmacosx.h
+++ b/indra/llwindow/llwindowmacosx.h
@@ -100,6 +100,9 @@ public:
F32 getPixelAspectRatio() override;
void setNativeAspectRatio(F32 ratio) override { mOverrideAspectRatio = ratio; }
+ // query VRAM usage
+ /*virtual*/ U32 getAvailableVRAMMegabytes() override;
+
void beforeDialog() override;
void afterDialog() override;
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index 1f23040260..553507bc0c 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -47,6 +47,9 @@
#include "llglslshader.h"
#include "llthreadsafequeue.h"
#include "stringize.h"
+#include "llframetimer.h"
+#include "commoncontrol.h" // TODO: Remove after testing
+#include "llsd.h" // TODO: Remove after testing
// System includes
#include <commdlg.h>
@@ -61,6 +64,9 @@
#include <sstream>
#include <utility> // std::pair
+#include <d3d9.h>
+#include <dxgi1_4.h>
+
// Require DirectInput version 8
#define DIRECTINPUT_VERSION 0x0800
@@ -347,6 +353,20 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
void run() override;
+ // initialzie DXGI adapter (for querying available VRAM)
+ void initDX();
+
+ // initialize D3D (if DXGI cannot be used)
+ void initD3D();
+
+ // call periodically to update available VRAM
+ void updateVRAMUsage();
+
+ U32 getAvailableVRAMMegabytes()
+ {
+ return mAvailableVRAM;
+ }
+
/// called by main thread to post work to this window thread
template <typename CALLABLE>
void post(CALLABLE&& func)
@@ -395,6 +415,15 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
void gatherInput();
HWND mWindowHandle = NULL;
HDC mhDC = 0;
+
+ // best guess at available video memory in MB
+ std::atomic<U32> mAvailableVRAM;
+
+ bool mTryUseDXGIAdapter; // TODO: Remove after testing
+ IDXGIAdapter3* mDXGIAdapter = nullptr;
+ bool mTryUseD3DDevice; // TODO: Remove after testing
+ LPDIRECT3D9 mD3D = nullptr;
+ LPDIRECT3DDEVICE9 mD3DDevice = nullptr;
};
@@ -4531,12 +4560,24 @@ std::vector<std::string> LLWindowWin32::getDynamicFallbackFontList()
return std::vector<std::string>();
}
+U32 LLWindowWin32::getAvailableVRAMMegabytes()
+{
+ return mWindowThread ? mWindowThread->getAvailableVRAMMegabytes() : 0;
+}
#endif // LL_WINDOWS
inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()
: ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE)
{
+ const LLSD skipDXGI{ LL::CommonControl::get("Global", "DisablePrimaryGraphicsMemoryAccounting") }; // TODO: Remove after testing
+ LL_WARNS() << "DisablePrimaryGraphicsMemoryAccounting: " << skipDXGI << ", as boolean: " << skipDXGI.asBoolean() << LL_ENDL;
+ mTryUseDXGIAdapter = !skipDXGI.asBoolean();
+ LL_WARNS() << "mTryUseDXGIAdapter: " << mTryUseDXGIAdapter << LL_ENDL;
+ const LLSD skipD3D{ LL::CommonControl::get("Global", "DisableSecondaryGraphicsMemoryAccounting") }; // TODO: Remove after testing
+ LL_WARNS() << "DisableSecondaryGraphicsMemoryAccounting: " << skipD3D << ", as boolean: " << skipD3D.asBoolean() << LL_ENDL;
+ mTryUseD3DDevice = !skipD3D.asBoolean();
+ LL_WARNS() << "mTryUseD3DDevice: " << mTryUseD3DDevice << LL_ENDL;
ThreadPool::start();
}
@@ -4586,17 +4627,216 @@ private:
std::string mPrev;
};
+// Print hardware debug info about available graphics adapters in ordinal order
+void debugEnumerateGraphicsAdapters()
+{
+ LL_INFOS("Window") << "Enumerating graphics adapters..." << LL_ENDL;
+
+ IDXGIFactory1* factory;
+ HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory1), (void**)&factory);
+ if (FAILED(res) || !factory)
+ {
+ LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ UINT graphics_adapter_index = 0;
+ IDXGIAdapter3* dxgi_adapter;
+ while (true)
+ {
+ res = factory->EnumAdapters(graphics_adapter_index, reinterpret_cast<IDXGIAdapter**>(&dxgi_adapter));
+ if (FAILED(res))
+ {
+ if (graphics_adapter_index == 0)
+ {
+ LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS("Window") << "Done enumerating graphics adapters" << LL_ENDL;
+ }
+ }
+ else
+ {
+ DXGI_ADAPTER_DESC desc;
+ dxgi_adapter->GetDesc(&desc);
+ std::wstring description_w((wchar_t*)desc.Description);
+ std::string description(description_w.begin(), description_w.end());
+ LL_INFOS("Window") << "Graphics adapter index: " << graphics_adapter_index << ", "
+ << "Description: " << description << ", "
+ << "DeviceId: " << desc.DeviceId << ", "
+ << "SubSysId: " << desc.SubSysId << ", "
+ << "AdapterLuid: " << desc.AdapterLuid.HighPart << "_" << desc.AdapterLuid.LowPart << ", "
+ << "DedicatedVideoMemory: " << desc.DedicatedVideoMemory / 1024 / 1024 << ", "
+ << "DedicatedSystemMemory: " << desc.DedicatedSystemMemory / 1024 / 1024 << ", "
+ << "SharedSystemMemory: " << desc.SharedSystemMemory / 1024 / 1024 << LL_ENDL;
+ }
+
+ if (dxgi_adapter)
+ {
+ dxgi_adapter->Release();
+ dxgi_adapter = NULL;
+ }
+ else
+ {
+ break;
+ }
+
+ graphics_adapter_index++;
+ }
+ }
+
+ if (factory)
+ {
+ factory->Release();
+ }
+}
+
+void LLWindowWin32::LLWindowWin32Thread::initDX()
+{
+ if (mDXGIAdapter == NULL && mTryUseDXGIAdapter)
+ {
+ debugEnumerateGraphicsAdapters();
+
+ IDXGIFactory4* pFactory = nullptr;
+
+ HRESULT res = CreateDXGIFactory1(__uuidof(IDXGIFactory4), (void**)&pFactory);
+
+ if (FAILED(res))
+ {
+ LL_WARNS() << "CreateDXGIFactory1 failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ res = pFactory->EnumAdapters(0, reinterpret_cast<IDXGIAdapter**>(&mDXGIAdapter));
+ if (FAILED(res))
+ {
+ LL_WARNS() << "EnumAdapters failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "EnumAdapters success" << LL_ENDL;
+ }
+ }
+
+ if (pFactory)
+ {
+ pFactory->Release();
+ }
+ }
+}
+
+void LLWindowWin32::LLWindowWin32Thread::initD3D()
+{
+ if (mDXGIAdapter == NULL && mD3DDevice == NULL && mTryUseD3DDevice && mWindowHandle != 0)
+ {
+ mD3D = Direct3DCreate9(D3D_SDK_VERSION);
+
+ D3DPRESENT_PARAMETERS d3dpp;
+
+ ZeroMemory(&d3dpp, sizeof(d3dpp));
+ d3dpp.Windowed = TRUE;
+ d3dpp.SwapEffect = D3DSWAPEFFECT_DISCARD;
+
+ HRESULT res = mD3D->CreateDevice(D3DADAPTER_DEFAULT, D3DDEVTYPE_HAL, mWindowHandle, D3DCREATE_SOFTWARE_VERTEXPROCESSING, &d3dpp, &mD3DDevice);
+
+ if (FAILED(res))
+ {
+ LL_WARNS() << "(fallback) CreateDevice failed: 0x" << std::hex << res << LL_ENDL;
+ }
+ else
+ {
+ LL_INFOS() << "(fallback) CreateDevice success" << LL_ENDL;
+ }
+ }
+}
+
+void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage()
+{
+ LL_PROFILE_ZONE_SCOPED;
+ if (mDXGIAdapter != nullptr)
+ {
+ // NOTE: what lies below is hand wavy math based on compatibility testing and observation against a variety of hardware
+ // It doesn't make sense, but please don't refactor it to make sense. -- davep
+
+ DXGI_QUERY_VIDEO_MEMORY_INFO info;
+ mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &info);
+
+#if 0 // debug 0 budget and 0 CU
+ info.Budget = 0;
+ info.CurrentUsage = 0;
+#endif
+
+ U32 budget_mb = info.Budget / 1024 / 1024;
+ U32 afr_mb = info.AvailableForReservation / 1024 / 1024;
+ // correct for systems that misreport budget
+ if (budget_mb == 0)
+ {
+ // fall back to available for reservation clamped between 512MB and 2GB
+ budget_mb = llclamp(afr_mb, (U32) 512, (U32) 2048);
+ }
+
+ U32 cu_mb = info.CurrentUsage / 1024 / 1024;
+
+ // get an estimated usage based on texture bytes allocated
+ U32 eu_mb = LLImageGL::getTextureBytesAllocated() * 2 / 1024 / 1024;
+
+ if (cu_mb == 0)
+ { // current usage is sometimes unreliable on Intel GPUs, fall back to estimated usage
+ cu_mb = llmax((U32)1, eu_mb);
+ }
+ F32 eu_error = (F32)((S32)eu_mb - (S32)cu_mb) / (F32)cu_mb;
+
+ U32 target_mb = info.Budget / 1024 / 1024;
+
+ if (target_mb > 4096) // if 4GB are installed, try to leave 2GB free
+ {
+ target_mb -= 2048;
+ }
+ else // if less than 4GB are installed, try not to use more than half of it
+ {
+ target_mb /= 2;
+ }
+
+ mAvailableVRAM = cu_mb < target_mb ? target_mb - cu_mb : 0;
+
+ LL_INFOS("Window") << "\nLocal\nAFR: " << info.AvailableForReservation / 1024 / 1024
+ << "\nBudget: " << info.Budget / 1024 / 1024
+ << "\nCR: " << info.CurrentReservation / 1024 / 1024
+ << "\nCU: " << info.CurrentUsage / 1024 / 1024
+ << "\nEU: " << eu_mb << llformat(" (%.2f)", eu_error)
+ << "\nTU: " << target_mb
+ << "\nAM: " << mAvailableVRAM << LL_ENDL;
+
+ /*mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &info);
+ LL_INFOS("Window") << "\nNon-Local\nAFR: " << info.AvailableForReservation / 1024 / 1024
+ << "\nBudget: " << info.Budget / 1024 / 1024
+ << "\nCR: " << info.CurrentReservation / 1024 / 1024
+ << "\nCU: " << info.CurrentUsage / 1024 / 1024 << LL_ENDL;*/
+ }
+ else if (mD3DDevice != NULL)
+ { // fallback to D3D9
+ mAvailableVRAM = mD3DDevice->GetAvailableTextureMem() / 1024 / 1024;
+ }
+}
+
void LLWindowWin32::LLWindowWin32Thread::run()
{
sWindowThreadId = std::this_thread::get_id();
LogChange logger("Window");
+ initDX();
+
while (! getQueue().done())
{
LL_PROFILE_ZONE_SCOPED_CATEGORY_WIN32;
if (mWindowHandle != 0)
{
+ // lazily call initD3D inside this loop to catch when mWindowHandle has been set
+ // *TODO: Shutdown if this fails when mWindowHandle exists
+ initD3D();
+
MSG msg;
BOOL status;
if (mhDC == 0)
@@ -4629,6 +4869,13 @@ void LLWindowWin32::LLWindowWin32Thread::run()
getQueue().runPending();
}
+ // update available vram once every 3 seconds
+ static LLFrameTimer vramTimer;
+ if (vramTimer.getElapsedTimeF32() > 3.f)
+ {
+ updateVRAMUsage();
+ vramTimer.reset();
+ }
#if 0
{
LL_PROFILE_ZONE_NAMED_CATEGORY_WIN32("w32t - Sleep");
@@ -4637,6 +4884,26 @@ void LLWindowWin32::LLWindowWin32Thread::run()
}
#endif
}
+
+ //clean up DXGI/D3D resources
+ if (mDXGIAdapter)
+ {
+ mDXGIAdapter->Release();
+ mDXGIAdapter = nullptr;
+ }
+
+ if (mD3DDevice)
+ {
+ mD3DDevice->Release();
+ mD3DDevice = nullptr;
+ }
+
+ if (mD3D)
+ {
+ mD3D->Release();
+ mD3D = nullptr;
+ }
+
}
void LLWindowWin32::post(const std::function<void()>& func)
diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h
index b391acc12d..bd53b3e92a 100644
--- a/indra/llwindow/llwindowwin32.h
+++ b/indra/llwindow/llwindowwin32.h
@@ -108,7 +108,9 @@ public:
/*virtual*/ F32 getPixelAspectRatio();
/*virtual*/ void setNativeAspectRatio(F32 ratio) { mOverrideAspectRatio = ratio; }
- /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b );
+ U32 getAvailableVRAMMegabytes() override;
+
+ /*virtual*/ BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b );
/*virtual*/ void *getPlatformWindow();
/*virtual*/ void bringToFront();