diff options
Diffstat (limited to 'indra/llwindow/llwindowwin32.h')
-rw-r--r-- | indra/llwindow/llwindowwin32.h | 48 |
1 files changed, 8 insertions, 40 deletions
diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index d082080807..5966061177 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -36,44 +36,12 @@ #include "llthread.h" #include "llthreadsafequeue.h" #include "llmutex.h" +#include "workqueue.h" // Hack for async host by name #define LL_WM_HOST_RESOLVED (WM_APP + 1) typedef void (*LLW32MsgCallback)(const MSG &msg); -class LLWindowWin32; - -// Thread that owns the Window Handle -class LLWindowWin32Thread : public LLThread -{ -public: - class Message - { - public: - LRESULT mMsg; - }; - - static const int MAX_QUEUE_SIZE = 2048; - - LLThreadSafeQueue<MSG> mMessageQueue; - LLThreadSafeQueue<std::function<void()>> mFunctionQueue; - - bool mFinished = false; - - LLWindowWin32Thread(LLWindowWin32* window); - - void run() override; - - void post(const std::function<void()>& func); - -private: - - // call PeekMessage and pull enqueue messages for later processing - void gatherInput(); - LLWindowWin32* mWindow = nullptr; - -}; - class LLWindowWin32 : public LLWindow { public: @@ -218,7 +186,6 @@ protected: HGLRC mhRC = 0; // OpenGL rendering context HDC mhDC = 0; // Windows Device context handle HINSTANCE mhInstance; // handle to application instance - WNDPROC mWndProc; // user-installable window proc RECT mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse() WPARAM mLastSizeWParam; F32 mOverrideAspectRatio; @@ -270,14 +237,15 @@ protected: BOOL mMouseVanish; - LLWindowWin32Thread* mWindowThread = nullptr; - LLThreadSafeQueue<std::function<void()>> mFunctionQueue; - LLThreadSafeQueue<std::function<void()>> mMouseQueue; - void post(const std::function<void()>& func); - void postMouseButtonEvent(const std::function<void()>& func); + struct LLWindowWin32Thread; + LLWindowWin32Thread* mWindowThread = nullptr; + LLThreadSafeQueue<std::function<void()>> mFunctionQueue; + LLThreadSafeQueue<std::function<void()>> mMouseQueue; + void post(const std::function<void()>& func); + void postMouseButtonEvent(const std::function<void()>& func); + void recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw_style); friend class LLWindowManager; - friend class LLWindowWin32Thread; }; class LLSplashScreenWin32 : public LLSplashScreen |