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Diffstat (limited to 'indra/llwindow/llwindowwin32.h')
-rw-r--r--indra/llwindow/llwindowwin32.h48
1 files changed, 40 insertions, 8 deletions
diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h
index 5966061177..d082080807 100644
--- a/indra/llwindow/llwindowwin32.h
+++ b/indra/llwindow/llwindowwin32.h
@@ -36,12 +36,44 @@
#include "llthread.h"
#include "llthreadsafequeue.h"
#include "llmutex.h"
-#include "workqueue.h"
// Hack for async host by name
#define LL_WM_HOST_RESOLVED (WM_APP + 1)
typedef void (*LLW32MsgCallback)(const MSG &msg);
+class LLWindowWin32;
+
+// Thread that owns the Window Handle
+class LLWindowWin32Thread : public LLThread
+{
+public:
+ class Message
+ {
+ public:
+ LRESULT mMsg;
+ };
+
+ static const int MAX_QUEUE_SIZE = 2048;
+
+ LLThreadSafeQueue<MSG> mMessageQueue;
+ LLThreadSafeQueue<std::function<void()>> mFunctionQueue;
+
+ bool mFinished = false;
+
+ LLWindowWin32Thread(LLWindowWin32* window);
+
+ void run() override;
+
+ void post(const std::function<void()>& func);
+
+private:
+
+ // call PeekMessage and pull enqueue messages for later processing
+ void gatherInput();
+ LLWindowWin32* mWindow = nullptr;
+
+};
+
class LLWindowWin32 : public LLWindow
{
public:
@@ -186,6 +218,7 @@ protected:
HGLRC mhRC = 0; // OpenGL rendering context
HDC mhDC = 0; // Windows Device context handle
HINSTANCE mhInstance; // handle to application instance
+ WNDPROC mWndProc; // user-installable window proc
RECT mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse()
WPARAM mLastSizeWParam;
F32 mOverrideAspectRatio;
@@ -237,15 +270,14 @@ protected:
BOOL mMouseVanish;
- struct LLWindowWin32Thread;
- LLWindowWin32Thread* mWindowThread = nullptr;
- LLThreadSafeQueue<std::function<void()>> mFunctionQueue;
- LLThreadSafeQueue<std::function<void()>> mMouseQueue;
- void post(const std::function<void()>& func);
- void postMouseButtonEvent(const std::function<void()>& func);
- void recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw_style);
+ LLWindowWin32Thread* mWindowThread = nullptr;
+ LLThreadSafeQueue<std::function<void()>> mFunctionQueue;
+ LLThreadSafeQueue<std::function<void()>> mMouseQueue;
+ void post(const std::function<void()>& func);
+ void postMouseButtonEvent(const std::function<void()>& func);
friend class LLWindowManager;
+ friend class LLWindowWin32Thread;
};
class LLSplashScreenWin32 : public LLSplashScreen