diff options
Diffstat (limited to 'indra/llwindow/llwindowwin32.h')
-rw-r--r-- | indra/llwindow/llwindowwin32.h | 48 |
1 files changed, 40 insertions, 8 deletions
diff --git a/indra/llwindow/llwindowwin32.h b/indra/llwindow/llwindowwin32.h index 5966061177..d082080807 100644 --- a/indra/llwindow/llwindowwin32.h +++ b/indra/llwindow/llwindowwin32.h @@ -36,12 +36,44 @@ #include "llthread.h" #include "llthreadsafequeue.h" #include "llmutex.h" -#include "workqueue.h" // Hack for async host by name #define LL_WM_HOST_RESOLVED (WM_APP + 1) typedef void (*LLW32MsgCallback)(const MSG &msg); +class LLWindowWin32; + +// Thread that owns the Window Handle +class LLWindowWin32Thread : public LLThread +{ +public: + class Message + { + public: + LRESULT mMsg; + }; + + static const int MAX_QUEUE_SIZE = 2048; + + LLThreadSafeQueue<MSG> mMessageQueue; + LLThreadSafeQueue<std::function<void()>> mFunctionQueue; + + bool mFinished = false; + + LLWindowWin32Thread(LLWindowWin32* window); + + void run() override; + + void post(const std::function<void()>& func); + +private: + + // call PeekMessage and pull enqueue messages for later processing + void gatherInput(); + LLWindowWin32* mWindow = nullptr; + +}; + class LLWindowWin32 : public LLWindow { public: @@ -186,6 +218,7 @@ protected: HGLRC mhRC = 0; // OpenGL rendering context HDC mhDC = 0; // Windows Device context handle HINSTANCE mhInstance; // handle to application instance + WNDPROC mWndProc; // user-installable window proc RECT mOldMouseClip; // Screen rect to which the mouse cursor was globally constrained before we changed it in clipMouse() WPARAM mLastSizeWParam; F32 mOverrideAspectRatio; @@ -237,15 +270,14 @@ protected: BOOL mMouseVanish; - struct LLWindowWin32Thread; - LLWindowWin32Thread* mWindowThread = nullptr; - LLThreadSafeQueue<std::function<void()>> mFunctionQueue; - LLThreadSafeQueue<std::function<void()>> mMouseQueue; - void post(const std::function<void()>& func); - void postMouseButtonEvent(const std::function<void()>& func); - void recreateWindow(RECT window_rect, DWORD dw_ex_style, DWORD dw_style); + LLWindowWin32Thread* mWindowThread = nullptr; + LLThreadSafeQueue<std::function<void()>> mFunctionQueue; + LLThreadSafeQueue<std::function<void()>> mMouseQueue; + void post(const std::function<void()>& func); + void postMouseButtonEvent(const std::function<void()>& func); friend class LLWindowManager; + friend class LLWindowWin32Thread; }; class LLSplashScreenWin32 : public LLSplashScreen |