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Diffstat (limited to 'indra/llwindow/llwindowwin32.cpp')
-rw-r--r--indra/llwindow/llwindowwin32.cpp22
1 files changed, 16 insertions, 6 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index da79660239..20443988ab 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -65,7 +65,6 @@
#include <d3d9.h>
#include <dxgi1_4.h>
-
// Require DirectInput version 8
#define DIRECTINPUT_VERSION 0x0800
@@ -4649,23 +4648,34 @@ void LLWindowWin32::LLWindowWin32Thread::updateVRAMUsage()
mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_LOCAL, &info);
// try to use no more than the available reserve minus 10%
- U32 target = info.AvailableForReservation / 1024 / 1024;
- target -= target / 10;
+ U32 target = info.Budget / 1024 / 1024;
+
+ // EXPERIMENTAL
+ // Trying to zero in on a good target usage, code here should be tuned against observed behavior
+ // of various hardware.
+ if (target > 4096) // if 4GB are installed, try to leave 2GB free
+ {
+ target -= 2048;
+ }
+ else // if less than 4GB are installed, try not to use more than half of it
+ {
+ target /= 2;
+ }
U32 used_vram = info.CurrentUsage / 1024 / 1024;
mAvailableVRAM = used_vram < target ? target - used_vram : 0;
- /*LL_INFOS() << "\nLocal\nAFR: " << info.AvailableForReservation / 1024 / 1024
+ LL_INFOS("Window") << "\nLocal\nAFR: " << info.AvailableForReservation / 1024 / 1024
<< "\nBudget: " << info.Budget / 1024 / 1024
<< "\nCR: " << info.CurrentReservation / 1024 / 1024
<< "\nCU: " << info.CurrentUsage / 1024 / 1024 << LL_ENDL;
mDXGIAdapter->QueryVideoMemoryInfo(0, DXGI_MEMORY_SEGMENT_GROUP_NON_LOCAL, &info);
- LL_INFOS() << "\nNon-Local\nAFR: " << info.AvailableForReservation / 1024 / 1024
+ LL_INFOS("Window") << "\nNon-Local\nAFR: " << info.AvailableForReservation / 1024 / 1024
<< "\nBudget: " << info.Budget / 1024 / 1024
<< "\nCR: " << info.CurrentReservation / 1024 / 1024
- << "\nCU: " << info.CurrentUsage / 1024 / 1024 << LL_ENDL;*/
+ << "\nCU: " << info.CurrentUsage / 1024 / 1024 << LL_ENDL;
}
else if (mD3DDevice != NULL)
{ // fallback to D3D9