diff options
Diffstat (limited to 'indra/llwindow/llwindowwin32.cpp')
-rw-r--r-- | indra/llwindow/llwindowwin32.cpp | 111 |
1 files changed, 61 insertions, 50 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp index 832cf254d1..beaf910a02 100644 --- a/indra/llwindow/llwindowwin32.cpp +++ b/indra/llwindow/llwindowwin32.cpp @@ -350,10 +350,10 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool LLWindowWin32Thread(); void run() override; - void close() override; - // closes queue, wakes thread, waits until thread closes - void wakeAndDestroy(); + // Closes queue, wakes thread, waits until thread closes. + // Call from main thread + bool wakeAndDestroy(); void glReady() { @@ -410,6 +410,15 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool // until after some graphics setup. See SL-20177. -Cosmic,2023-09-18 bool mGLReady = false; bool mGotGLBuffer = false; + LLAtomicBool mDeleteOnExit = false; + // best guess at available video memory in MB + std::atomic<U32> mAvailableVRAM; + + U32 mMaxVRAM = 0; // maximum amount of vram to allow in the "budget", or 0 for no maximum (see updateVRAMUsage) + + IDXGIAdapter3* mDXGIAdapter = nullptr; + LPDIRECT3D9 mD3D = nullptr; + LPDIRECT3DDEVICE9 mD3DDevice = nullptr; }; @@ -853,6 +862,7 @@ LLWindowWin32::~LLWindowWin32() } delete mDragDrop; + mDragDrop = NULL; delete [] mWindowTitle; mWindowTitle = NULL; @@ -864,6 +874,7 @@ LLWindowWin32::~LLWindowWin32() mWindowClassName = NULL; delete mWindowThread; + mWindowThread = NULL; } void LLWindowWin32::show() @@ -982,7 +993,11 @@ void LLWindowWin32::close() mhDC = NULL; mWindowHandle = NULL; - mWindowThread->wakeAndDestroy(); + if (mWindowThread->wakeAndDestroy()) + { + // thread will delete itselfs once done + mWindowThread = NULL; + } } bool LLWindowWin32::isValid() @@ -3104,10 +3119,14 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_ break; } } - else + else // (NULL == window_imp) { - // (NULL == window_imp) LL_DEBUGS("Window") << "No window implementation to handle message with, message code: " << U32(u_msg) << LL_ENDL; + if (u_msg == WM_DESTROY) + { + PostQuitMessage(0); // Posts WM_QUIT with an exit code of 0 + return 0; + } } // pass unhandled messages down to Windows @@ -4571,25 +4590,11 @@ std::vector<std::string> LLWindowWin32::getDynamicFallbackFontList() #endif // LL_WINDOWS inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread() - : LL::ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE, true /*should be false, temporary workaround for SL-18721*/) + : LL::ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE, false) { LL::ThreadPool::start(); } -void LLWindowWin32::LLWindowWin32Thread::close() -{ - if (!mQueue->isClosed()) - { - LL_WARNS() << "Closing window thread without using destroy_window_handler" << LL_ENDL; - LL::ThreadPool::close(); - - // Workaround for SL-18721 in case window closes too early and abruptly - LLSplashScreen::show(); - LLSplashScreen::update("..."); // will be updated later - } -} - - /** * LogChange is to log changes in status while trying to avoid spamming the * log with repeated messages, especially in a tight loop. It refuses to log @@ -4804,14 +4809,19 @@ void LLWindowWin32::LLWindowWin32Thread::run() } #endif } + + if (mDeleteOnExit) + { + delete this; + } } -void LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy() +bool LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy() { if (mQueue->isClosed()) { LL_WARNS() << "Tried to close Queue. Win32 thread Queue already closed." << LL_ENDL; - return; + return false; } // Make sure we don't leave a blank toolbar button. @@ -4822,33 +4832,33 @@ void LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy() // Schedule destruction HWND old_handle = mWindowHandleThrd; post([this]() - { - if (IsWindow(mWindowHandleThrd)) - { - if (mhDCThrd) - { - if (!ReleaseDC(mWindowHandleThrd, mhDCThrd)) - { - LL_WARNS("Window") << "Release of ghDC failed!" << LL_ENDL; - } - mhDCThrd = NULL; - } - - // This causes WM_DESTROY to be sent *immediately* - if (!destroy_window_handler(mWindowHandleThrd)) - { - LL_WARNS("Window") << "Failed to destroy Window! " << std::hex << GetLastError() << LL_ENDL; - } - } - else - { - // Something killed the window while we were busy destroying gl or handle somehow got broken - LL_WARNS("Window") << "Failed to destroy Window, invalid handle!" << LL_ENDL; - } - mWindowHandleThrd = NULL; - mhDCThrd = NULL; - mGLReady = false; - }); + { + if (IsWindow(mWindowHandleThrd)) + { + if (mhDCThrd) + { + if (!ReleaseDC(mWindowHandleThrd, mhDCThrd)) + { + LL_WARNS("Window") << "Release of ghDC failed!" << LL_ENDL; + } + mhDCThrd = NULL; + } + + // This causes WM_DESTROY to be sent *immediately* + if (!destroy_window_handler(mWindowHandleThrd)) + { + LL_WARNS("Window") << "Failed to destroy Window! " << std::hex << GetLastError() << LL_ENDL; + } + } + else + { + // Something killed the window while we were busy destroying gl or handle somehow got broken + LL_WARNS("Window") << "Failed to destroy Window, invalid handle!" << LL_ENDL; + } + mWindowHandleThrd = NULL; + mhDCThrd = NULL; + mGLReady = false; + }); LL_DEBUGS("Window") << "Closing window's pool queue" << LL_ENDL; mQueue->close(); @@ -4906,6 +4916,7 @@ void LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy() } } LL_DEBUGS("Window") << "thread pool shutdown complete" << LL_ENDL; + return true; } void LLWindowWin32::post(const std::function<void()>& func) |