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Diffstat (limited to 'indra/llwindow/llwindowwin32.cpp')
-rw-r--r--indra/llwindow/llwindowwin32.cpp222
1 files changed, 115 insertions, 107 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index d237fdb334..3a87d2070c 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -160,7 +160,18 @@ HGLRC SafeCreateContext(HDC &hdc)
GLuint SafeChoosePixelFormat(HDC &hdc, const PIXELFORMATDESCRIPTOR *ppfd)
{
- return LL::seh::catcher([hdc, ppfd]{ return ChoosePixelFormat(hdc, ppfd); });
+ __try
+ {
+ return ChoosePixelFormat(hdc, ppfd);
+ }
+ __except (EXCEPTION_EXECUTE_HANDLER)
+ {
+ // convert to C++ styled exception
+ // C exception don't allow classes, so it's a regular char array
+ char integer_string[32];
+ sprintf(integer_string, "SEH, code: %lu\n", GetExceptionCode());
+ throw std::exception(integer_string);
+ }
}
//static
@@ -339,14 +350,10 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
LLWindowWin32Thread();
void run() override;
+ void close() override;
- // Detroys handles and window
- // Either post to or call from window thread
- void destroyWindow();
-
- // Closes queue, wakes thread, waits until thread closes.
- // Call from main thread
- bool wakeAndDestroy();
+ // closes queue, wakes thread, waits until thread closes
+ void wakeAndDestroy();
void glReady()
{
@@ -403,7 +410,6 @@ struct LLWindowWin32::LLWindowWin32Thread : public LL::ThreadPool
// until after some graphics setup. See SL-20177. -Cosmic,2023-09-18
bool mGLReady = false;
bool mGotGLBuffer = false;
- LLAtomicBool mDeleteOnExit = false;
};
@@ -570,6 +576,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
// Make an instance of our window then define the window class
mhInstance = GetModuleHandle(NULL);
+#if !_M_ARM64
// Init Direct Input - needed for joystick / Spacemouse
LPDIRECTINPUT8 di8_interface;
@@ -584,6 +591,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
{
gDirectInput8 = di8_interface;
}
+#endif
mSwapMethod = SWAP_METHOD_UNDEFINED;
@@ -689,8 +697,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
}
if (dev_mode.dmPelsWidth == width &&
- dev_mode.dmPelsHeight == height &&
- dev_mode.dmBitsPerPel == BITS_PER_PIXEL)
+ dev_mode.dmPelsHeight == height)
{
success = true;
if ((dev_mode.dmDisplayFrequency - current_refresh)
@@ -730,7 +737,7 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
// If we found a good resolution, use it.
if (success)
{
- success = setDisplayResolution(width, height, BITS_PER_PIXEL, closest_refresh);
+ success = setDisplayResolution(width, height, closest_refresh);
}
// Keep a copy of the actual current device mode in case we minimize
@@ -743,7 +750,6 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
mFullscreen = true;
mFullscreenWidth = dev_mode.dmPelsWidth;
mFullscreenHeight = dev_mode.dmPelsHeight;
- mFullscreenBits = dev_mode.dmBitsPerPel;
mFullscreenRefresh = dev_mode.dmDisplayFrequency;
LL_INFOS("Window") << "Running at " << dev_mode.dmPelsWidth
@@ -757,7 +763,6 @@ LLWindowWin32::LLWindowWin32(LLWindowCallbacks* callbacks,
mFullscreen = false;
mFullscreenWidth = -1;
mFullscreenHeight = -1;
- mFullscreenBits = -1;
mFullscreenRefresh = -1;
std::map<std::string,std::string> args;
@@ -847,7 +852,6 @@ LLWindowWin32::~LLWindowWin32()
}
delete mDragDrop;
- mDragDrop = NULL;
delete [] mWindowTitle;
mWindowTitle = NULL;
@@ -859,7 +863,6 @@ LLWindowWin32::~LLWindowWin32()
mWindowClassName = NULL;
delete mWindowThread;
- mWindowThread = NULL;
}
void LLWindowWin32::show()
@@ -978,11 +981,7 @@ void LLWindowWin32::close()
mhDC = NULL;
mWindowHandle = NULL;
- if (mWindowThread->wakeAndDestroy())
- {
- // thread will delete itselfs once done
- mWindowThread = NULL;
- }
+ mWindowThread->wakeAndDestroy();
}
bool LLWindowWin32::isValid()
@@ -1185,7 +1184,7 @@ bool LLWindowWin32::switchContext(bool fullscreen, const LLCoordScreen& size, bo
// If we found a good resolution, use it.
if (success)
{
- success = setDisplayResolution(width, height, BITS_PER_PIXEL, closest_refresh);
+ success = setDisplayResolution(width, height, closest_refresh);
}
// Keep a copy of the actual current device mode in case we minimize
@@ -1197,7 +1196,6 @@ bool LLWindowWin32::switchContext(bool fullscreen, const LLCoordScreen& size, bo
mFullscreen = true;
mFullscreenWidth = dev_mode.dmPelsWidth;
mFullscreenHeight = dev_mode.dmPelsHeight;
- mFullscreenBits = dev_mode.dmBitsPerPel;
mFullscreenRefresh = dev_mode.dmDisplayFrequency;
LL_INFOS("Window") << "Running at " << dev_mode.dmPelsWidth
@@ -1223,7 +1221,6 @@ bool LLWindowWin32::switchContext(bool fullscreen, const LLCoordScreen& size, bo
mFullscreen = false;
mFullscreenWidth = -1;
mFullscreenHeight = -1;
- mFullscreenBits = -1;
mFullscreenRefresh = -1;
LL_INFOS("Window") << "Unable to run fullscreen at " << width << "x" << height << LL_ENDL;
@@ -3104,14 +3101,10 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
break;
}
}
- else // (NULL == window_imp)
+ else
{
+ // (NULL == window_imp)
LL_DEBUGS("Window") << "No window implementation to handle message with, message code: " << U32(u_msg) << LL_ENDL;
- if (u_msg == WM_DESTROY)
- {
- PostQuitMessage(0); // Posts WM_QUIT with an exit code of 0
- return 0;
- }
}
// pass unhandled messages down to Windows
@@ -3521,7 +3514,7 @@ F32 LLWindowWin32::getPixelAspectRatio()
// Change display resolution. Returns true if successful.
// protected
-bool LLWindowWin32::setDisplayResolution(S32 width, S32 height, S32 bits, S32 refresh)
+bool LLWindowWin32::setDisplayResolution(S32 width, S32 height, S32 refresh)
{
DEVMODE dev_mode;
::ZeroMemory(&dev_mode, sizeof(DEVMODE));
@@ -3533,7 +3526,6 @@ bool LLWindowWin32::setDisplayResolution(S32 width, S32 height, S32 bits, S32 re
{
if (dev_mode.dmPelsWidth == width &&
dev_mode.dmPelsHeight == height &&
- dev_mode.dmBitsPerPel == bits &&
dev_mode.dmDisplayFrequency == refresh )
{
// ...display mode identical, do nothing
@@ -3545,9 +3537,8 @@ bool LLWindowWin32::setDisplayResolution(S32 width, S32 height, S32 bits, S32 re
dev_mode.dmSize = sizeof(dev_mode);
dev_mode.dmPelsWidth = width;
dev_mode.dmPelsHeight = height;
- dev_mode.dmBitsPerPel = bits;
dev_mode.dmDisplayFrequency = refresh;
- dev_mode.dmFields = DM_BITSPERPEL | DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;
+ dev_mode.dmFields = DM_PELSWIDTH | DM_PELSHEIGHT | DM_DISPLAYFREQUENCY;
// CDS_FULLSCREEN indicates that this is a temporary change to the device mode.
LONG cds_result = ChangeDisplaySettings(&dev_mode, CDS_FULLSCREEN);
@@ -3557,7 +3548,7 @@ bool LLWindowWin32::setDisplayResolution(S32 width, S32 height, S32 bits, S32 re
if (!success)
{
LL_WARNS("Window") << "setDisplayResolution failed, "
- << width << "x" << height << "x" << bits << " @ " << refresh << LL_ENDL;
+ << width << "x" << height << " @ " << refresh << LL_ENDL;
}
return success;
@@ -3568,7 +3559,7 @@ bool LLWindowWin32::setFullscreenResolution()
{
if (mFullscreen)
{
- return setDisplayResolution( mFullscreenWidth, mFullscreenHeight, mFullscreenBits, mFullscreenRefresh);
+ return setDisplayResolution( mFullscreenWidth, mFullscreenHeight, mFullscreenRefresh);
}
else
{
@@ -4583,11 +4574,25 @@ std::vector<std::string> LLWindowWin32::getDynamicFallbackFontList()
#endif // LL_WINDOWS
inline LLWindowWin32::LLWindowWin32Thread::LLWindowWin32Thread()
- : LL::ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE, false)
+ : LL::ThreadPool("Window Thread", 1, MAX_QUEUE_SIZE, true /*should be false, temporary workaround for SL-18721*/)
{
LL::ThreadPool::start();
}
+void LLWindowWin32::LLWindowWin32Thread::close()
+{
+ if (!mQueue->isClosed())
+ {
+ LL_WARNS() << "Closing window thread without using destroy_window_handler" << LL_ENDL;
+ LL::ThreadPool::close();
+
+ // Workaround for SL-18721 in case window closes too early and abruptly
+ LLSplashScreen::show();
+ LLSplashScreen::update("..."); // will be updated later
+ }
+}
+
+
/**
* LogChange is to log changes in status while trying to avoid spamming the
* log with repeated messages, especially in a tight loop. It refuses to log
@@ -4811,105 +4816,108 @@ void LLWindowWin32::LLWindowWin32Thread::run()
}
#endif
}
-
- destroyWindow();
-
- if (mDeleteOnExit)
- {
- delete this;
- }
}
-void LLWindowWin32::LLWindowWin32Thread::destroyWindow()
-{
- if (mWindowHandleThrd != NULL && IsWindow(mWindowHandleThrd))
- {
- if (mhDCThrd)
- {
- if (!ReleaseDC(mWindowHandleThrd, mhDCThrd))
- {
- LL_WARNS("Window") << "Release of ghDC failed!" << LL_ENDL;
- }
- mhDCThrd = NULL;
- }
-
- // This causes WM_DESTROY to be sent *immediately*
- if (!destroy_window_handler(mWindowHandleThrd))
- {
- LL_WARNS("Window") << "Failed to destroy Window! " << std::hex << GetLastError() << LL_ENDL;
- }
- }
- else
- {
- // Something killed the window while we were busy destroying gl or handle somehow got broken
- LL_WARNS("Window") << "Failed to destroy Window, invalid handle!" << LL_ENDL;
- }
- mWindowHandleThrd = NULL;
- mhDCThrd = NULL;
-}
-
-bool LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy()
+void LLWindowWin32::LLWindowWin32Thread::wakeAndDestroy()
{
if (mQueue->isClosed())
{
LL_WARNS() << "Tried to close Queue. Win32 thread Queue already closed." << LL_ENDL;
- return false;
- }
-
- // Hide the window immediately to prevent user interaction during shutdown
- if (mWindowHandleThrd)
- {
- ShowWindow(mWindowHandleThrd, SW_HIDE);
+ return;
}
- mGLReady = false;
+ // Make sure we don't leave a blank toolbar button.
+ // Also hiding window now prevents user from suspending it
+ // via some action (like dragging it around)
+ ShowWindow(mWindowHandleThrd, SW_HIDE);
- // Capture current handle before we lose it
+ // Schedule destruction
HWND old_handle = mWindowHandleThrd;
+ post([this]()
+ {
+ if (IsWindow(mWindowHandleThrd))
+ {
+ if (mhDCThrd)
+ {
+ if (!ReleaseDC(mWindowHandleThrd, mhDCThrd))
+ {
+ LL_WARNS("Window") << "Release of ghDC failed!" << LL_ENDL;
+ }
+ mhDCThrd = NULL;
+ }
+
+ // This causes WM_DESTROY to be sent *immediately*
+ if (!destroy_window_handler(mWindowHandleThrd))
+ {
+ LL_WARNS("Window") << "Failed to destroy Window! " << std::hex << GetLastError() << LL_ENDL;
+ }
+ }
+ else
+ {
+ // Something killed the window while we were busy destroying gl or handle somehow got broken
+ LL_WARNS("Window") << "Failed to destroy Window, invalid handle!" << LL_ENDL;
+ }
+ mWindowHandleThrd = NULL;
+ mhDCThrd = NULL;
+ mGLReady = false;
+ });
- // Clear the user data to prevent callbacks from finding us
- if (old_handle)
- {
- SetWindowLongPtr(old_handle, GWLP_USERDATA, NULL);
- }
-
- // Signal thread to clean up when done
- mDeleteOnExit = true;
-
- // Close the queue first
LL_DEBUGS("Window") << "Closing window's pool queue" << LL_ENDL;
mQueue->close();
- // Wake up the thread if it's stuck in GetMessage()
+ // Post a nonsense user message to wake up the thread in
+ // case it is waiting for a getMessage()
if (old_handle)
{
WPARAM wparam{ 0xB0B0 };
LL_DEBUGS("Window") << "PostMessage(" << std::hex << old_handle
<< ", " << WM_DUMMY_
<< ", " << wparam << ")" << std::dec << LL_ENDL;
-
- // Use PostMessage to signal thread to wake up
PostMessage(old_handle, WM_DUMMY_, wparam, 0x1337);
}
- // Cleanly detach threads instead of joining them to avoid blocking the main thread
- // This is acceptable since the thread will self-delete with mDeleteOnExit
- for (auto& pair : mThreads)
+ // There are cases where window will refuse to close,
+ // can't wait forever on join, check state instead
+ LLTimer timeout;
+ timeout.setTimerExpirySec(2.0);
+ while (!getQueue().done() && !timeout.hasExpired() && mWindowHandleThrd)
{
- try {
- // Only detach if the thread is joinable
- if (pair.second.joinable())
- {
- pair.second.detach();
- }
+ ms_sleep(100);
+ }
+
+ if (getQueue().done() || mWindowHandleThrd == NULL)
+ {
+ // Window is closed, started closing or is cleaning up
+ // now wait for our single thread to die.
+ if (mWindowHandleThrd)
+ {
+ LL_INFOS("Window") << "Window is closing, waiting on pool's thread to join, time since post: " << timeout.getElapsedSeconds() << "s" << LL_ENDL;
}
- catch (const std::system_error& e) {
- LL_WARNS("Window") << "Exception detaching thread: " << e.what() << LL_ENDL;
+ else
+ {
+ LL_DEBUGS("Window") << "Waiting on pool's thread, time since post: " << timeout.getElapsedSeconds() << "s" << LL_ENDL;
+ }
+ for (auto& pair : mThreads)
+ {
+ pair.second.join();
}
}
+ else
+ {
+ // Something suspended window thread, can't afford to wait forever
+ // so kill thread instead
+ // Ex: This can happen if user starts dragging window arround (if it
+ // was visible) or a modal notification pops up
+ LL_WARNS("Window") << "Window is frozen, couldn't perform clean exit" << LL_ENDL;
+ for (auto& pair : mThreads)
+ {
+ // very unsafe
+ TerminateThread(pair.second.native_handle(), 0);
+ pair.second.detach();
+ }
+ }
LL_DEBUGS("Window") << "thread pool shutdown complete" << LL_ENDL;
- return true;
}
void LLWindowWin32::post(const std::function<void()>& func)