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path: root/indra/llwindow/llwindowwin32.cpp
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Diffstat (limited to 'indra/llwindow/llwindowwin32.cpp')
-rw-r--r--indra/llwindow/llwindowwin32.cpp102
1 files changed, 102 insertions, 0 deletions
diff --git a/indra/llwindow/llwindowwin32.cpp b/indra/llwindow/llwindowwin32.cpp
index e05f507506..3c69aa98c4 100644
--- a/indra/llwindow/llwindowwin32.cpp
+++ b/indra/llwindow/llwindowwin32.cpp
@@ -2539,6 +2539,72 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
}
}
break;
+ case WM_XBUTTONDOWN:
+ {
+ window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_MBUTTONDOWN");
+ LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
+ S32 button = GET_XBUTTON_WPARAM(w_param);
+ if (LLWinImm::isAvailable() && window_imp->mPreeditor)
+ {
+ window_imp->interruptLanguageTextInput();
+ }
+
+ // Because we move the cursor position in tllviewerhe app, we need to query
+ // to find out where the cursor at the time the event is handled.
+ // If we don't do this, many clicks could get buffered up, and if the
+ // first click changes the cursor position, all subsequent clicks
+ // will occur at the wrong location. JC
+ if (window_imp->mMousePositionModified)
+ {
+ LLCoordWindow cursor_coord_window;
+ window_imp->getCursorPosition(&cursor_coord_window);
+ gl_coord = cursor_coord_window.convert();
+ }
+ else
+ {
+ gl_coord = window_coord.convert();
+ }
+ MASK mask = gKeyboard->currentMask(TRUE);
+ // generate move event to update mouse coordinates
+ window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
+ // Windows uses numbers 1 and 2 for buttons, remap to 4, 5
+ if (window_imp->mCallbacks->handleOtherMouseDown(window_imp, gl_coord, mask, button + 3))
+ {
+ return 0;
+ }
+ }
+ break;
+
+ case WM_XBUTTONUP:
+ {
+ window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_MBUTTONUP");
+ LL_RECORD_BLOCK_TIME(FTM_MOUSEHANDLER);
+ S32 button = GET_XBUTTON_WPARAM(w_param);
+ // Because we move the cursor position in the llviewer app, we need to query
+ // to find out where the cursor at the time the event is handled.
+ // If we don't do this, many clicks could get buffered up, and if the
+ // first click changes the cursor position, all subsequent clicks
+ // will occur at the wrong location. JC
+ if (window_imp->mMousePositionModified)
+ {
+ LLCoordWindow cursor_coord_window;
+ window_imp->getCursorPosition(&cursor_coord_window);
+ gl_coord = cursor_coord_window.convert();
+ }
+ else
+ {
+ gl_coord = window_coord.convert();
+ }
+ MASK mask = gKeyboard->currentMask(TRUE);
+ // generate move event to update mouse coordinates
+ window_imp->mCallbacks->handleMouseMove(window_imp, gl_coord, mask);
+ // Windows uses numbers 1 and 2 for buttons, remap to 4, 5
+ if (window_imp->mCallbacks->handleOtherMouseUp(window_imp, gl_coord, mask, button + 3))
+ {
+ return 0;
+ }
+ }
+ break;
case WM_MOUSEWHEEL:
{
@@ -2596,6 +2662,42 @@ LRESULT CALLBACK LLWindowWin32::mainWindowProc(HWND h_wnd, UINT u_msg, WPARAM w_
return 0;
}
*/
+ case WM_MOUSEHWHEEL:
+ {
+ window_imp->mCallbacks->handlePingWatchdog(window_imp, "Main:WM_MOUSEHWHEEL");
+ static short h_delta = 0;
+
+ RECT client_rect;
+
+ // eat scroll events that occur outside our window, since we use mouse position to direct scroll
+ // instead of keyboard focus
+ // NOTE: mouse_coord is in *window* coordinates for scroll events
+ POINT mouse_coord = {(S32)(S16)LOWORD(l_param), (S32)(S16)HIWORD(l_param)};
+
+ if (ScreenToClient(window_imp->mWindowHandle, &mouse_coord)
+ && GetClientRect(window_imp->mWindowHandle, &client_rect))
+ {
+ // we have a valid mouse point and client rect
+ if (mouse_coord.x < client_rect.left || client_rect.right < mouse_coord.x
+ || mouse_coord.y < client_rect.top || client_rect.bottom < mouse_coord.y)
+ {
+ // mouse is outside of client rect, so don't do anything
+ return 0;
+ }
+ }
+
+ S16 incoming_h_delta = HIWORD(w_param);
+ h_delta += incoming_h_delta;
+
+ // If the user rapidly spins the wheel, we can get messages with
+ // large deltas, like 480 or so. Thus we need to scroll more quickly.
+ if (h_delta <= -WHEEL_DELTA || WHEEL_DELTA <= h_delta)
+ {
+ window_imp->mCallbacks->handleScrollHWheel(window_imp, h_delta / WHEEL_DELTA);
+ h_delta = 0;
+ }
+ return 0;
+ }
// Handle mouse movement within the window
case WM_MOUSEMOVE:
{