diff options
Diffstat (limited to 'indra/llwindow/llwindowmacosx-objc.mm')
-rwxr-xr-x | indra/llwindow/llwindowmacosx-objc.mm | 308 |
1 files changed, 298 insertions, 10 deletions
diff --git a/indra/llwindow/llwindowmacosx-objc.mm b/indra/llwindow/llwindowmacosx-objc.mm index bebb537cd8..95b9cdb863 100755 --- a/indra/llwindow/llwindowmacosx-objc.mm +++ b/indra/llwindow/llwindowmacosx-objc.mm @@ -26,6 +26,10 @@ */ #include <AppKit/AppKit.h> +#include <Cocoa/Cocoa.h> +#include "llopenglview-objc.h" +#include "llwindowmacosx-objc.h" +#include "llappdelegate-objc.h" /* * These functions are broken out into a separate file because the @@ -34,7 +38,10 @@ * linden headers with any objective-C++ source. */ -#include "llwindowmacosx-objc.h" +int createNSApp(int argc, const char *argv[]) +{ + return NSApplicationMain(argc, argv); +} void setupCocoa() { @@ -48,15 +55,6 @@ void setupCocoa() // ie. running './secondlife -set Language fr' would cause a pop-up saying can't open document 'fr' // when init'ing the Cocoa App window. [[NSUserDefaults standardUserDefaults] setObject:@"NO" forKey:@"NSTreatUnknownArgumentsAsOpen"]; - - // This is a bit of voodoo taken from the Apple sample code "CarbonCocoa_PictureCursor": - // http://developer.apple.com/samplecode/CarbonCocoa_PictureCursor/index.html - - // Needed for Carbon based applications which call into Cocoa - NSApplicationLoad(); - - // Must first call [[[NSWindow alloc] init] release] to get the NSWindow machinery set up so that NSCursor can use a window to cache the cursor image - [[[NSWindow alloc] init] release]; [pool release]; @@ -64,6 +62,41 @@ void setupCocoa() } } +bool copyToPBoard(const unsigned short *str, unsigned int len) +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; + NSPasteboard *pboard = [NSPasteboard generalPasteboard]; + [pboard clearContents]; + + NSArray *contentsToPaste = [[NSArray alloc] initWithObjects:[NSString stringWithCharacters:str length:len], nil]; + [pool release]; + return [pboard writeObjects:contentsToPaste]; +} + +bool pasteBoardAvailable() +{ + NSArray *classArray = [NSArray arrayWithObject:[NSString class]]; + return [[NSPasteboard generalPasteboard] canReadObjectForClasses:classArray options:[NSDictionary dictionary]]; +} + +const unsigned short *copyFromPBoard() +{ + NSAutoreleasePool *pool = [[NSAutoreleasePool alloc]init]; + NSPasteboard *pboard = [NSPasteboard generalPasteboard]; + NSArray *classArray = [NSArray arrayWithObject:[NSString class]]; + NSString *str = NULL; + BOOL ok = [pboard canReadObjectForClasses:classArray options:[NSDictionary dictionary]]; + if (ok) + { + NSArray *objToPaste = [pboard readObjectsForClasses:classArray options:[NSDictionary dictionary]]; + str = [objToPaste objectAtIndex:0]; + } + unichar* temp = (unichar*)calloc([str length], sizeof(unichar)); + [str getCharacters:temp]; + [pool release]; + return temp; +} + CursorRef createImageCursor(const char *fullpath, int hotspotX, int hotspotY) { NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init]; @@ -83,6 +116,58 @@ CursorRef createImageCursor(const char *fullpath, int hotspotX, int hotspotY) return (CursorRef)cursor; } +void setArrowCursor() +{ + NSCursor *cursor = [NSCursor arrowCursor]; + [NSCursor unhide]; + [cursor set]; +} + +void setIBeamCursor() +{ + NSCursor *cursor = [NSCursor IBeamCursor]; + [cursor set]; +} + +void setPointingHandCursor() +{ + NSCursor *cursor = [NSCursor pointingHandCursor]; + [cursor set]; +} + +void setCopyCursor() +{ + NSCursor *cursor = [NSCursor dragCopyCursor]; + [cursor set]; +} + +void setCrossCursor() +{ + NSCursor *cursor = [NSCursor crosshairCursor]; + [cursor set]; +} + +void setNotAllowedCursor() +{ + NSCursor *cursor = [NSCursor operationNotAllowedCursor]; + [cursor set]; +} + +void hideNSCursor() +{ + [NSCursor hide]; +} + +void showNSCursor() +{ + [NSCursor unhide]; +} + +void hideNSCursorTillMove(bool hide) +{ + [NSCursor setHiddenUntilMouseMoves:hide]; +} + // This is currently unused, since we want all our cursors to persist for the life of the app, but I've included it for completeness. OSErr releaseImageCursor(CursorRef ref) { @@ -118,3 +203,206 @@ OSErr setImageCursor(CursorRef ref) return noErr; } +// Now for some unholy juggling between generic pointers and casting them to Obj-C objects! +// Note: things can get a bit hairy from here. This is not for the faint of heart. + +NSWindowRef createNSWindow(int x, int y, int width, int height) +{ + LLNSWindow *window = [[LLNSWindow alloc]initWithContentRect:NSMakeRect(x, y, width, height) + styleMask:NSTitledWindowMask | NSResizableWindowMask | NSClosableWindowMask | NSMiniaturizableWindowMask | NSTexturedBackgroundWindowMask backing:NSBackingStoreBuffered defer:NO]; + [window makeKeyAndOrderFront:nil]; + [window setAcceptsMouseMovedEvents:TRUE]; + return window; +} + +GLViewRef createOpenGLView(NSWindowRef window, unsigned int samples, bool vsync) +{ + LLOpenGLView *glview = [[LLOpenGLView alloc]initWithFrame:[(LLNSWindow*)window frame] withSamples:samples andVsync:vsync]; + [(LLNSWindow*)window setContentView:glview]; + return glview; +} + +void glSwapBuffers(void* context) +{ + [(NSOpenGLContext*)context flushBuffer]; +} + +CGLContextObj getCGLContextObj(GLViewRef view) +{ + return [(LLOpenGLView *)view getCGLContextObj]; +} + +CGLPixelFormatObj* getCGLPixelFormatObj(NSWindowRef window) +{ + LLOpenGLView *glview = [(LLNSWindow*)window contentView]; + return [glview getCGLPixelFormatObj]; +} + +unsigned long getVramSize(GLViewRef view) +{ + return [(LLOpenGLView *)view getVramSize]; +} + +void getContentViewBounds(NSWindowRef window, float* bounds) +{ + bounds[0] = [[(LLNSWindow*)window contentView] bounds].origin.x; + bounds[1] = [[(LLNSWindow*)window contentView] bounds].origin.y; + bounds[2] = [[(LLNSWindow*)window contentView] bounds].size.width; + bounds[3] = [[(LLNSWindow*)window contentView] bounds].size.height; +} + +void getWindowSize(NSWindowRef window, float* size) +{ + NSRect frame = [(LLNSWindow*)window frame]; + size[0] = frame.origin.x; + size[1] = frame.origin.y; + size[2] = frame.size.width; + size[3] = frame.size.height; +} + +void setWindowSize(NSWindowRef window, int width, int height) +{ + NSRect frame = [(LLNSWindow*)window frame]; + frame.size.width = width; + frame.size.height = height; + [(LLNSWindow*)window setFrame:frame display:TRUE]; +} + +void setWindowPos(NSWindowRef window, float* pos) +{ + NSPoint point; + point.x = pos[0]; + point.y = pos[1]; + [(LLNSWindow*)window setFrameOrigin:point]; +} + +void getCursorPos(NSWindowRef window, float* pos) +{ + NSPoint mLoc; + mLoc = [(LLNSWindow*)window mouseLocationOutsideOfEventStream]; + pos[0] = mLoc.x; + pos[1] = mLoc.y; +} + +void makeWindowOrderFront(NSWindowRef window) +{ + [(LLNSWindow*)window makeKeyAndOrderFront:nil]; +} + +void convertScreenToWindow(NSWindowRef window, float *coord) +{ + NSRect point; + point.origin.x = coord[0]; + point.origin.y = coord[1]; + point = [(LLNSWindow*)window convertRectFromScreen:point]; + coord[0] = point.origin.x; + coord[1] = point.origin.y; +} + +void convertRectToScreen(NSWindowRef window, float *coord) +{ + NSRect point; + point.origin.x = coord[0]; + point.origin.y = coord[1]; + point.size.width = coord[2]; + point.size.height = coord[3]; + + point = [(LLNSWindow*)window convertRectToScreen:point]; + + coord[0] = point.origin.x; + coord[1] = point.origin.y; + coord[2] = point.size.width; + coord[3] = point.size.height; +} + +void convertRectFromScreen(NSWindowRef window, float *coord) +{ + NSRect point; + point.origin.x = coord[0]; + point.origin.y = coord[1]; + point.size.width = coord[2]; + point.size.height = coord[3]; + + point = [(LLNSWindow*)window convertRectFromScreen:point]; + + coord[0] = point.origin.x; + coord[1] = point.origin.y; + coord[2] = point.size.width; + coord[3] = point.size.height; +} + +void convertScreenToView(NSWindowRef window, float *coord) +{ + NSRect point; + point.origin.x = coord[0]; + point.origin.y = coord[1]; + point.origin = [(LLNSWindow*)window convertScreenToBase:point.origin]; + point.origin = [[(LLNSWindow*)window contentView] convertPoint:point.origin fromView:nil]; +} + +void convertWindowToScreen(NSWindowRef window, float *coord) +{ + NSPoint point; + point.x = coord[0]; + point.y = coord[1]; + point = [(LLNSWindow*)window convertToScreenFromLocalPoint:point relativeToView:[(LLNSWindow*)window contentView]]; + coord[0] = point.x; + coord[1] = point.y; +} + +void closeWindow(NSWindowRef window) +{ + [(LLNSWindow*)window close]; + [(LLNSWindow*)window release]; +} + +void removeGLView(GLViewRef view) +{ + [(LLOpenGLView*)view removeFromSuperview]; + [(LLOpenGLView*)view release]; +} + +void setupInputWindow(NSWindowRef window, GLViewRef glview) +{ + [[(LLAppDelegate*)[NSApp delegate] inputView] setGLView:(LLOpenGLView*)glview]; +} + +void showInputWindow(bool show) +{ + [(LLAppDelegate*)[NSApp delegate] showInputWindow:show]; +} + +void commitCurrentPreedit(GLViewRef glView) +{ + [(LLOpenGLView*)glView commitCurrentPreedit]; +} + +void allowDirectMarkedTextInput(bool allow) +{ + +} + +NSWindowRef getMainAppWindow() +{ + LLNSWindow *winRef = [(LLAppDelegate*)[[NSApplication sharedApplication] delegate] window]; + + [winRef setAcceptsMouseMovedEvents:TRUE]; + return winRef; +} + +void makeFirstResponder(NSWindowRef window, GLViewRef view) +{ + [(LLNSWindow*)window makeFirstResponder:(LLOpenGLView*)view]; +} + +/* +GLViewRef getGLView() +{ + return [(LLAppDelegate*)[[NSApplication sharedApplication] delegate] glview]; +} +*/ + +unsigned int getModifiers() +{ + return [NSEvent modifierFlags]; +} |