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-rw-r--r--indra/llwindow/llwindowcallbacks.h122
1 files changed, 61 insertions, 61 deletions
diff --git a/indra/llwindow/llwindowcallbacks.h b/indra/llwindow/llwindowcallbacks.h
index 3b18648138..d5681400a1 100644
--- a/indra/llwindow/llwindowcallbacks.h
+++ b/indra/llwindow/llwindowcallbacks.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llwindowcallbacks.h
* @brief OS event callback class
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -32,68 +32,68 @@ class LLWindow;
class LLWindowCallbacks
{
public:
- virtual ~LLWindowCallbacks() {}
- virtual BOOL handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated);
- virtual BOOL handleTranslatedKeyUp(KEY key, MASK mask);
- virtual void handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level);
- virtual BOOL handleUnicodeChar(llwchar uni_char, MASK mask);
+ virtual ~LLWindowCallbacks() {}
+ virtual BOOL handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated);
+ virtual BOOL handleTranslatedKeyUp(KEY key, MASK mask);
+ virtual void handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level);
+ virtual BOOL handleUnicodeChar(llwchar uni_char, MASK mask);
- virtual BOOL handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
- virtual BOOL handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
- virtual void handleMouseLeave(LLWindow *window);
- // return TRUE to allow window to close, which will then cause handleQuit to be called
- virtual BOOL handleCloseRequest(LLWindow *window);
- // window is about to be destroyed, clean up your business
- virtual void handleQuit(LLWindow *window);
- virtual BOOL handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
- virtual BOOL handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
- virtual BOOL handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
- virtual BOOL handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
- virtual BOOL handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
- virtual BOOL handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
- virtual BOOL handleActivate(LLWindow *window, BOOL activated);
- virtual BOOL handleActivateApp(LLWindow *window, BOOL activating);
- virtual void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask);
+ virtual BOOL handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
+ virtual BOOL handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
+ virtual void handleMouseLeave(LLWindow *window);
+ // return TRUE to allow window to close, which will then cause handleQuit to be called
+ virtual BOOL handleCloseRequest(LLWindow *window);
+ // window is about to be destroyed, clean up your business
+ virtual void handleQuit(LLWindow *window);
+ virtual BOOL handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
+ virtual BOOL handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
+ virtual BOOL handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask);
+ virtual BOOL handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask);
+ virtual BOOL handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
+ virtual BOOL handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button);
+ virtual BOOL handleActivate(LLWindow *window, BOOL activated);
+ virtual BOOL handleActivateApp(LLWindow *window, BOOL activating);
+ virtual void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask);
virtual void handleMouseDragged(LLWindow *window, LLCoordGL pos, MASK mask);
- virtual void handleScrollWheel(LLWindow *window, S32 clicks);
- virtual void handleScrollHWheel(LLWindow *window, S32 clicks);
- virtual void handleResize(LLWindow *window, S32 width, S32 height);
- virtual void handleFocus(LLWindow *window);
- virtual void handleFocusLost(LLWindow *window);
- virtual void handleMenuSelect(LLWindow *window, S32 menu_item);
- virtual BOOL handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height);
- virtual BOOL handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask); // double-click of left mouse button
- virtual void handleWindowBlock(LLWindow *window); // window is taking over CPU for a while
- virtual void handleWindowUnblock(LLWindow *window); // window coming back after taking over CPU for a while
- virtual void handleDataCopy(LLWindow *window, S32 data_type, void *data);
- virtual BOOL handleTimerEvent(LLWindow *window);
- virtual BOOL handleDeviceChange(LLWindow *window);
- virtual BOOL handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height);
- virtual BOOL handleWindowDidChangeScreen(LLWindow *window);
+ virtual void handleScrollWheel(LLWindow *window, S32 clicks);
+ virtual void handleScrollHWheel(LLWindow *window, S32 clicks);
+ virtual void handleResize(LLWindow *window, S32 width, S32 height);
+ virtual void handleFocus(LLWindow *window);
+ virtual void handleFocusLost(LLWindow *window);
+ virtual void handleMenuSelect(LLWindow *window, S32 menu_item);
+ virtual BOOL handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height);
+ virtual BOOL handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask); // double-click of left mouse button
+ virtual void handleWindowBlock(LLWindow *window); // window is taking over CPU for a while
+ virtual void handleWindowUnblock(LLWindow *window); // window coming back after taking over CPU for a while
+ virtual void handleDataCopy(LLWindow *window, S32 data_type, void *data);
+ virtual BOOL handleTimerEvent(LLWindow *window);
+ virtual BOOL handleDeviceChange(LLWindow *window);
+ virtual BOOL handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height);
+ virtual BOOL handleWindowDidChangeScreen(LLWindow *window);
+
+ enum DragNDropAction {
+ DNDA_START_TRACKING = 0,// Start tracking an incoming drag
+ DNDA_TRACK, // User is dragging an incoming drag around the window
+ DNDA_STOP_TRACKING, // User is no longer dragging an incoming drag around the window (may have either cancelled or dropped on the window)
+ DNDA_DROPPED // User dropped an incoming drag on the window (this is the "commit" event)
+ };
+
+ enum DragNDropResult {
+ DND_NONE = 0, // No drop allowed
+ DND_MOVE, // Drop accepted would result in a "move" operation
+ DND_COPY, // Drop accepted would result in a "copy" operation
+ DND_LINK // Drop accepted would result in a "link" operation
+ };
+ virtual DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, DragNDropAction action, std::string data);
- enum DragNDropAction {
- DNDA_START_TRACKING = 0,// Start tracking an incoming drag
- DNDA_TRACK, // User is dragging an incoming drag around the window
- DNDA_STOP_TRACKING, // User is no longer dragging an incoming drag around the window (may have either cancelled or dropped on the window)
- DNDA_DROPPED // User dropped an incoming drag on the window (this is the "commit" event)
- };
-
- enum DragNDropResult {
- DND_NONE = 0, // No drop allowed
- DND_MOVE, // Drop accepted would result in a "move" operation
- DND_COPY, // Drop accepted would result in a "copy" operation
- DND_LINK // Drop accepted would result in a "link" operation
- };
- virtual DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, DragNDropAction action, std::string data);
-
- virtual void handlePingWatchdog(LLWindow *window, const char * msg);
- virtual void handlePauseWatchdog(LLWindow *window);
- virtual void handleResumeWatchdog(LLWindow *window);
+ virtual void handlePingWatchdog(LLWindow *window, const char * msg);
+ virtual void handlePauseWatchdog(LLWindow *window);
+ virtual void handleResumeWatchdog(LLWindow *window);
// Look up a localized string, usually for an error message
virtual std::string translateString(const char* tag);
- virtual std::string translateString(const char* tag,
- const std::map<std::string, std::string>& args);
+ virtual std::string translateString(const char* tag,
+ const std::map<std::string, std::string>& args);
};