diff options
Diffstat (limited to 'indra/llwindow/llwindowcallbacks.h')
-rw-r--r-- | indra/llwindow/llwindowcallbacks.h | 122 |
1 files changed, 61 insertions, 61 deletions
diff --git a/indra/llwindow/llwindowcallbacks.h b/indra/llwindow/llwindowcallbacks.h index 3b18648138..d5681400a1 100644 --- a/indra/llwindow/llwindowcallbacks.h +++ b/indra/llwindow/llwindowcallbacks.h @@ -1,25 +1,25 @@ -/** +/** * @file llwindowcallbacks.h * @brief OS event callback class * * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -32,68 +32,68 @@ class LLWindow; class LLWindowCallbacks { public: - virtual ~LLWindowCallbacks() {} - virtual BOOL handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated); - virtual BOOL handleTranslatedKeyUp(KEY key, MASK mask); - virtual void handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level); - virtual BOOL handleUnicodeChar(llwchar uni_char, MASK mask); + virtual ~LLWindowCallbacks() {} + virtual BOOL handleTranslatedKeyDown(KEY key, MASK mask, BOOL repeated); + virtual BOOL handleTranslatedKeyUp(KEY key, MASK mask); + virtual void handleScanKey(KEY key, BOOL key_down, BOOL key_up, BOOL key_level); + virtual BOOL handleUnicodeChar(llwchar uni_char, MASK mask); - virtual BOOL handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); - virtual BOOL handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); - virtual void handleMouseLeave(LLWindow *window); - // return TRUE to allow window to close, which will then cause handleQuit to be called - virtual BOOL handleCloseRequest(LLWindow *window); - // window is about to be destroyed, clean up your business - virtual void handleQuit(LLWindow *window); - virtual BOOL handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); - virtual BOOL handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); - virtual BOOL handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); - virtual BOOL handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); - virtual BOOL handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button); - virtual BOOL handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button); - virtual BOOL handleActivate(LLWindow *window, BOOL activated); - virtual BOOL handleActivateApp(LLWindow *window, BOOL activating); - virtual void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask); + virtual BOOL handleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); + virtual BOOL handleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); + virtual void handleMouseLeave(LLWindow *window); + // return TRUE to allow window to close, which will then cause handleQuit to be called + virtual BOOL handleCloseRequest(LLWindow *window); + // window is about to be destroyed, clean up your business + virtual void handleQuit(LLWindow *window); + virtual BOOL handleRightMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); + virtual BOOL handleRightMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); + virtual BOOL handleMiddleMouseDown(LLWindow *window, LLCoordGL pos, MASK mask); + virtual BOOL handleMiddleMouseUp(LLWindow *window, LLCoordGL pos, MASK mask); + virtual BOOL handleOtherMouseDown(LLWindow *window, LLCoordGL pos, MASK mask, S32 button); + virtual BOOL handleOtherMouseUp(LLWindow *window, LLCoordGL pos, MASK mask, S32 button); + virtual BOOL handleActivate(LLWindow *window, BOOL activated); + virtual BOOL handleActivateApp(LLWindow *window, BOOL activating); + virtual void handleMouseMove(LLWindow *window, LLCoordGL pos, MASK mask); virtual void handleMouseDragged(LLWindow *window, LLCoordGL pos, MASK mask); - virtual void handleScrollWheel(LLWindow *window, S32 clicks); - virtual void handleScrollHWheel(LLWindow *window, S32 clicks); - virtual void handleResize(LLWindow *window, S32 width, S32 height); - virtual void handleFocus(LLWindow *window); - virtual void handleFocusLost(LLWindow *window); - virtual void handleMenuSelect(LLWindow *window, S32 menu_item); - virtual BOOL handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height); - virtual BOOL handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask); // double-click of left mouse button - virtual void handleWindowBlock(LLWindow *window); // window is taking over CPU for a while - virtual void handleWindowUnblock(LLWindow *window); // window coming back after taking over CPU for a while - virtual void handleDataCopy(LLWindow *window, S32 data_type, void *data); - virtual BOOL handleTimerEvent(LLWindow *window); - virtual BOOL handleDeviceChange(LLWindow *window); - virtual BOOL handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height); - virtual BOOL handleWindowDidChangeScreen(LLWindow *window); + virtual void handleScrollWheel(LLWindow *window, S32 clicks); + virtual void handleScrollHWheel(LLWindow *window, S32 clicks); + virtual void handleResize(LLWindow *window, S32 width, S32 height); + virtual void handleFocus(LLWindow *window); + virtual void handleFocusLost(LLWindow *window); + virtual void handleMenuSelect(LLWindow *window, S32 menu_item); + virtual BOOL handlePaint(LLWindow *window, S32 x, S32 y, S32 width, S32 height); + virtual BOOL handleDoubleClick(LLWindow *window, LLCoordGL pos, MASK mask); // double-click of left mouse button + virtual void handleWindowBlock(LLWindow *window); // window is taking over CPU for a while + virtual void handleWindowUnblock(LLWindow *window); // window coming back after taking over CPU for a while + virtual void handleDataCopy(LLWindow *window, S32 data_type, void *data); + virtual BOOL handleTimerEvent(LLWindow *window); + virtual BOOL handleDeviceChange(LLWindow *window); + virtual BOOL handleDPIChanged(LLWindow *window, F32 ui_scale_factor, S32 window_width, S32 window_height); + virtual BOOL handleWindowDidChangeScreen(LLWindow *window); + + enum DragNDropAction { + DNDA_START_TRACKING = 0,// Start tracking an incoming drag + DNDA_TRACK, // User is dragging an incoming drag around the window + DNDA_STOP_TRACKING, // User is no longer dragging an incoming drag around the window (may have either cancelled or dropped on the window) + DNDA_DROPPED // User dropped an incoming drag on the window (this is the "commit" event) + }; + + enum DragNDropResult { + DND_NONE = 0, // No drop allowed + DND_MOVE, // Drop accepted would result in a "move" operation + DND_COPY, // Drop accepted would result in a "copy" operation + DND_LINK // Drop accepted would result in a "link" operation + }; + virtual DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, DragNDropAction action, std::string data); - enum DragNDropAction { - DNDA_START_TRACKING = 0,// Start tracking an incoming drag - DNDA_TRACK, // User is dragging an incoming drag around the window - DNDA_STOP_TRACKING, // User is no longer dragging an incoming drag around the window (may have either cancelled or dropped on the window) - DNDA_DROPPED // User dropped an incoming drag on the window (this is the "commit" event) - }; - - enum DragNDropResult { - DND_NONE = 0, // No drop allowed - DND_MOVE, // Drop accepted would result in a "move" operation - DND_COPY, // Drop accepted would result in a "copy" operation - DND_LINK // Drop accepted would result in a "link" operation - }; - virtual DragNDropResult handleDragNDrop(LLWindow *window, LLCoordGL pos, MASK mask, DragNDropAction action, std::string data); - - virtual void handlePingWatchdog(LLWindow *window, const char * msg); - virtual void handlePauseWatchdog(LLWindow *window); - virtual void handleResumeWatchdog(LLWindow *window); + virtual void handlePingWatchdog(LLWindow *window, const char * msg); + virtual void handlePauseWatchdog(LLWindow *window); + virtual void handleResumeWatchdog(LLWindow *window); // Look up a localized string, usually for an error message virtual std::string translateString(const char* tag); - virtual std::string translateString(const char* tag, - const std::map<std::string, std::string>& args); + virtual std::string translateString(const char* tag, + const std::map<std::string, std::string>& args); }; |