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Diffstat (limited to 'indra/llwindow/llwindow.h')
-rw-r--r--indra/llwindow/llwindow.h107
1 files changed, 54 insertions, 53 deletions
diff --git a/indra/llwindow/llwindow.h b/indra/llwindow/llwindow.h
index f435d46584..1c41c1f627 100644
--- a/indra/llwindow/llwindow.h
+++ b/indra/llwindow/llwindow.h
@@ -63,21 +63,21 @@ public:
virtual void show() = 0;
virtual void hide() = 0;
virtual void close() = 0;
- virtual BOOL getVisible() = 0;
- virtual BOOL getMinimized() = 0;
- virtual BOOL getMaximized() = 0;
- virtual BOOL maximize() = 0;
+ virtual bool getVisible() = 0;
+ virtual bool getMinimized() = 0;
+ virtual bool getMaximized() = 0;
+ virtual bool maximize() = 0;
virtual void minimize() = 0;
virtual void restore() = 0;
- BOOL getFullscreen() { return mFullscreen; };
- virtual BOOL getPosition(LLCoordScreen *position) = 0;
- virtual BOOL getSize(LLCoordScreen *size) = 0;
- virtual BOOL getSize(LLCoordWindow *size) = 0;
- virtual BOOL setPosition(LLCoordScreen position) = 0;
- BOOL setSize(LLCoordScreen size);
- BOOL setSize(LLCoordWindow size);
+ bool getFullscreen() { return mFullscreen; };
+ virtual bool getPosition(LLCoordScreen *position) = 0;
+ virtual bool getSize(LLCoordScreen *size) = 0;
+ virtual bool getSize(LLCoordWindow *size) = 0;
+ virtual bool setPosition(LLCoordScreen position) = 0;
+ bool setSize(LLCoordScreen size);
+ bool setSize(LLCoordWindow size);
virtual void setMinSize(U32 min_width, U32 min_height, bool enforce_immediately = true);
- virtual BOOL switchContext(BOOL fullscreen, const LLCoordScreen &size, BOOL enable_vsync, const LLCoordScreen * const posp = NULL) = 0;
+ virtual bool switchContext(bool fullscreen, const LLCoordScreen &size, bool enable_vsync, const LLCoordScreen * const posp = NULL) = 0;
//create a new GL context that shares a namespace with this Window's main GL context and make it current on the current thread
// returns a pointer to be handed back to destroySharedConext/makeContextCurrent
@@ -90,14 +90,14 @@ public:
virtual void toggleVSync(bool enable_vsync) = 0;
- virtual BOOL setCursorPosition(LLCoordWindow position) = 0;
- virtual BOOL getCursorPosition(LLCoordWindow *position) = 0;
+ virtual bool setCursorPosition(LLCoordWindow position) = 0;
+ virtual bool getCursorPosition(LLCoordWindow *position) = 0;
#if LL_WINDOWS
- virtual BOOL getCursorDelta(LLCoordCommon* delta) = 0;
+ virtual bool getCursorDelta(LLCoordCommon* delta) = 0;
#endif
virtual void showCursor() = 0;
virtual void hideCursor() = 0;
- virtual BOOL isCursorHidden() = 0;
+ virtual bool isCursorHidden() = 0;
virtual void showCursorFromMouseMove() = 0;
virtual void hideCursorUntilMouseMove() = 0;
@@ -124,22 +124,22 @@ public:
virtual void captureMouse() = 0;
virtual void releaseMouse() = 0;
- virtual void setMouseClipping( BOOL b ) = 0;
+ virtual void setMouseClipping( bool b ) = 0;
- virtual BOOL isClipboardTextAvailable() = 0;
- virtual BOOL pasteTextFromClipboard(LLWString &dst) = 0;
- virtual BOOL copyTextToClipboard(const LLWString &src) = 0;
+ virtual bool isClipboardTextAvailable() = 0;
+ virtual bool pasteTextFromClipboard(LLWString &dst) = 0;
+ virtual bool copyTextToClipboard(const LLWString &src) = 0;
- virtual BOOL isPrimaryTextAvailable();
- virtual BOOL pasteTextFromPrimary(LLWString &dst);
- virtual BOOL copyTextToPrimary(const LLWString &src);
+ virtual bool isPrimaryTextAvailable();
+ virtual bool pasteTextFromPrimary(LLWString &dst);
+ virtual bool copyTextToPrimary(const LLWString &src);
virtual void flashIcon(F32 seconds) = 0;
virtual F32 getGamma() = 0;
- virtual BOOL setGamma(const F32 gamma) = 0; // Set the gamma
+ virtual bool setGamma(const F32 gamma) = 0; // Set the gamma
virtual void setFSAASamples(const U32 fsaa_samples) = 0; //set number of FSAA samples
virtual U32 getFSAASamples() = 0;
- virtual BOOL restoreGamma() = 0; // Restore original gamma table (before updating gamma)
+ virtual bool restoreGamma() = 0; // Restore original gamma table (before updating gamma)
virtual ESwapMethod getSwapMethod() { return mSwapMethod; }
virtual void processMiscNativeEvents();
virtual void gatherInput() = 0;
@@ -151,12 +151,12 @@ public:
// handy coordinate space conversion routines
// NB: screen to window and vice verse won't work on width/height coordinate pairs,
// as the conversion must take into account left AND right border widths, etc.
- virtual BOOL convertCoords( LLCoordScreen from, LLCoordWindow *to) = 0;
- virtual BOOL convertCoords( LLCoordWindow from, LLCoordScreen *to) = 0;
- virtual BOOL convertCoords( LLCoordWindow from, LLCoordGL *to) = 0;
- virtual BOOL convertCoords( LLCoordGL from, LLCoordWindow *to) = 0;
- virtual BOOL convertCoords( LLCoordScreen from, LLCoordGL *to) = 0;
- virtual BOOL convertCoords( LLCoordGL from, LLCoordScreen *to) = 0;
+ virtual bool convertCoords( LLCoordScreen from, LLCoordWindow *to) = 0;
+ virtual bool convertCoords( LLCoordWindow from, LLCoordScreen *to) = 0;
+ virtual bool convertCoords( LLCoordWindow from, LLCoordGL *to) = 0;
+ virtual bool convertCoords( LLCoordGL from, LLCoordWindow *to) = 0;
+ virtual bool convertCoords( LLCoordScreen from, LLCoordGL *to) = 0;
+ virtual bool convertCoords( LLCoordGL from, LLCoordScreen *to) = 0;
// query supported resolutions
virtual LLWindowResolution* getSupportedResolutions(S32 &num_resolutions) = 0;
@@ -166,13 +166,14 @@ public:
// query VRAM usage
virtual U32 getAvailableVRAMMegabytes() = 0;
+ virtual void setMaxVRAMMegabytes(U32 max_vram) = 0;
virtual void beforeDialog() {}; // prepare to put up an OS dialog (if special measures are required, such as in fullscreen mode)
virtual void afterDialog() {}; // undo whatever was done in beforeDialog()
// opens system default color picker, modally
- // Returns TRUE if valid color selected
- virtual BOOL dialogColorPicker(F32 *r, F32 *g, F32 *b);
+ // Returns true if valid color selected
+ virtual bool dialogColorPicker(F32 *r, F32 *g, F32 *b);
// return a platform-specific window reference (HWND on Windows, WindowRef on the Mac, Gtk window on Linux)
virtual void *getPlatformWindow() = 0;
@@ -181,7 +182,7 @@ public:
virtual void *getMediaWindow();
// control platform's Language Text Input mechanisms.
- virtual void allowLanguageTextInput(LLPreeditor *preeditor, BOOL b) {}
+ virtual void allowLanguageTextInput(LLPreeditor *preeditor, bool b) {}
virtual void setLanguageTextInput( const LLCoordGL & pos ) {};
virtual void updateLanguageTextInputArea() {}
virtual void interruptLanguageTextInput() {}
@@ -203,21 +204,21 @@ public:
virtual S32 getRefreshRate() { return mRefreshRate; }
protected:
- LLWindow(LLWindowCallbacks* callbacks, BOOL fullscreen, U32 flags);
+ LLWindow(LLWindowCallbacks* callbacks, bool fullscreen, U32 flags);
virtual ~LLWindow();
// Defaults to true
- virtual BOOL isValid();
+ virtual bool isValid();
// Defaults to true
- virtual BOOL canDelete();
+ virtual bool canDelete();
- virtual BOOL setSizeImpl(LLCoordScreen size) = 0;
- virtual BOOL setSizeImpl(LLCoordWindow size) = 0;
+ virtual bool setSizeImpl(LLCoordScreen size) = 0;
+ virtual bool setSizeImpl(LLCoordWindow size) = 0;
protected:
LLWindowCallbacks* mCallbacks;
- BOOL mPostQuit; // should this window post a quit message when destroyed?
- BOOL mFullscreen;
+ bool mPostQuit; // should this window post a quit message when destroyed?
+ bool mFullscreen;
S32 mFullscreenWidth;
S32 mFullscreenHeight;
S32 mFullscreenBits;
@@ -226,11 +227,11 @@ protected:
S32 mNumSupportedResolutions;
ECursorType mCurrentCursor;
ECursorType mNextCursor;
- BOOL mCursorHidden;
+ bool mCursorHidden;
S32 mBusyCount; // how deep is the "cursor busy" stack?
- BOOL mIsMouseClipping; // Is this window currently clipping the mouse
+ bool mIsMouseClipping; // Is this window currently clipping the mouse
ESwapMethod mSwapMethod;
- BOOL mHideCursorPermanent;
+ bool mHideCursorPermanent;
U32 mFlags;
U16 mHighSurrogate;
S32 mMinWindowWidth;
@@ -275,7 +276,7 @@ protected:
virtual void updateImpl(const std::string& string) = 0;
virtual void hideImpl() = 0;
- static BOOL sVisible;
+ static bool sVisible;
};
@@ -301,23 +302,23 @@ public:
LLWindowCallbacks* callbacks,
const std::string& title, const std::string& name, S32 x, S32 y, S32 width, S32 height,
U32 flags = 0,
- BOOL fullscreen = FALSE,
- BOOL clearBg = FALSE,
- BOOL enable_vsync = FALSE,
- BOOL use_gl = TRUE,
- BOOL ignore_pixel_depth = FALSE,
+ bool fullscreen = false,
+ bool clearBg = false,
+ bool enable_vsync = false,
+ bool use_gl = true,
+ bool ignore_pixel_depth = false,
U32 fsaa_samples = 0,
U32 max_cores = 0,
U32 max_vram = 0,
F32 max_gl_version = 4.6f);
- static BOOL destroyWindow(LLWindow* window);
- static BOOL isWindowValid(LLWindow *window);
+ static bool destroyWindow(LLWindow* window);
+ static bool isWindowValid(LLWindow *window);
};
//
// helper funcs
//
-extern BOOL gDebugWindowProc;
+extern bool gDebugWindowProc;
// Protocols, like "http" and "https" we support in URLs
extern const S32 gURLProtocolWhitelistCount;