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-rw-r--r--indra/llwindow/llopenglview-objc.h87
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diff --git a/indra/llwindow/llopenglview-objc.h b/indra/llwindow/llopenglview-objc.h
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+//
+// LLOpenGLView.h
+// SecondLife
+//
+// Created by Geenz on 10/2/12.
+//
+//
+
+#import <Cocoa/Cocoa.h>
+#import <IOKit/IOKitLib.h>
+#import <CoreFoundation/CFBase.h>
+#import <CoreFoundation/CFNumber.h>
+#include <string>
+
+@interface LLOpenGLView : NSOpenGLView <NSTextInputClient>
+{
+ std::string mLastDraggedUrl;
+ unsigned int mModifiers;
+ float mMousePos[2];
+ bool mHasMarkedText;
+ unsigned int mMarkedTextLength;
+ NSAttributedString *mMarkedText;
+ bool mMarkedTextAllowed;
+}
+- (id) initWithSamples:(NSUInteger)samples;
+- (id) initWithSamples:(NSUInteger)samples andVsync:(BOOL)vsync;
+- (id) initWithFrame:(NSRect)frame withSamples:(NSUInteger)samples andVsync:(BOOL)vsync;
+
+- (void)commitCurrentPreedit;
+
+// rebuildContext
+// Destroys and recreates a context with the view's internal format set via setPixelFormat;
+// Use this in event of needing to rebuild a context for whatever reason, without needing to assign a new pixel format.
+- (BOOL) rebuildContext;
+
+// rebuildContextWithFormat
+// Destroys and recreates a context with the specified pixel format.
+- (BOOL) rebuildContextWithFormat:(NSOpenGLPixelFormat *)format;
+
+// These are mostly just for C++ <-> Obj-C interop. We can manipulate the CGLContext from C++ without reprecussions.
+- (CGLContextObj) getCGLContextObj;
+- (CGLPixelFormatObj*)getCGLPixelFormatObj;
+
+- (unsigned long) getVramSize;
+
+- (void) allowMarkedTextInput:(bool)allowed;
+
+@end
+
+@interface LLUserInputWindow : NSPanel
+
+@end
+
+@interface LLNonInlineTextView : NSTextView
+{
+ LLOpenGLView *glview;
+}
+
+- (void) setGLView:(LLOpenGLView*)view;
+
+@end
+
+@interface LLNSWindow : NSWindow
+
+- (NSPoint)convertToScreenFromLocalPoint:(NSPoint)point relativeToView:(NSView *)view;
+- (NSPoint)flipPoint:(NSPoint)aPoint;
+
+@end
+
+@interface NSScreen (PointConversion)
+
+/*
+ Returns the screen where the mouse resides
+ */
++ (NSScreen *)currentScreenForMouseLocation;
+
+/*
+ Allows you to convert a point from global coordinates to the current screen coordinates.
+ */
+- (NSPoint)convertPointToScreenCoordinates:(NSPoint)aPoint;
+
+/*
+ Allows to flip the point coordinates, so y is 0 at the top instead of the bottom. x remains the same
+ */
+- (NSPoint)flipPoint:(NSPoint)aPoint;
+
+@end