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Diffstat (limited to 'indra/llwindow/llopenglview-objc.h')
-rw-r--r-- | indra/llwindow/llopenglview-objc.h | 64 |
1 files changed, 64 insertions, 0 deletions
diff --git a/indra/llwindow/llopenglview-objc.h b/indra/llwindow/llopenglview-objc.h new file mode 100644 index 0000000000..cc1618b3bc --- /dev/null +++ b/indra/llwindow/llopenglview-objc.h @@ -0,0 +1,64 @@ +// +// LLOpenGLView.h +// SecondLife +// +// Created by Geenz on 10/2/12. +// +// + +#import <Cocoa/Cocoa.h> +#include "llwindowmacosx-objc.h" + +// Some nasty shovelling of LLOpenGLView from LLNativeBindings to prevent any C++ <-> Obj-C interop oddities. +// Redraw callback handling removed (for now) due to being unneeded in the patch that preceeds this addition. + +@interface LLOpenGLView : NSOpenGLView +{ + std::string mLastDraggedUrl; +} + +- (id) initWithFrame:(NSRect)frame withSamples:(NSUInteger)samples andVsync:(BOOL)vsync; + +// rebuildContext +// Destroys and recreates a context with the view's internal format set via setPixelFormat; +// Use this in event of needing to rebuild a context for whatever reason, without needing to assign a new pixel format. +- (BOOL) rebuildContext; + +// rebuildContextWithFormat +// Destroys and recreates a context with the specified pixel format. +- (BOOL) rebuildContextWithFormat:(NSOpenGLPixelFormat *)format; + +// These are mostly just for C++ <-> Obj-C interop. We can manipulate the CGLContext from C++ without reprecussions. +- (CGLContextObj) getCGLContextObj; +- (CGLPixelFormatObj*)getCGLPixelFormatObj; + +@end + +@interface LLNSWindow : NSWindow { + float mMousePos[2]; + unsigned int mModifiers; +} + +- (NSPoint)convertToScreenFromLocalPoint:(NSPoint)point relativeToView:(NSView *)view; +- (NSPoint)flipPoint:(NSPoint)aPoint; + +@end + +@interface NSScreen (PointConversion) + +/* + Returns the screen where the mouse resides + */ ++ (NSScreen *)currentScreenForMouseLocation; + +/* + Allows you to convert a point from global coordinates to the current screen coordinates. + */ +- (NSPoint)convertPointToScreenCoordinates:(NSPoint)aPoint; + +/* + Allows to flip the point coordinates, so y is 0 at the top instead of the bottom. x remains the same + */ +- (NSPoint)flipPoint:(NSPoint)aPoint; + +@end |