diff options
Diffstat (limited to 'indra/llwindow/llkeyboardwin32.cpp')
-rw-r--r-- | indra/llwindow/llkeyboardwin32.cpp | 648 |
1 files changed, 324 insertions, 324 deletions
diff --git a/indra/llwindow/llkeyboardwin32.cpp b/indra/llwindow/llkeyboardwin32.cpp index 497e000357..510d680941 100644 --- a/indra/llwindow/llkeyboardwin32.cpp +++ b/indra/llwindow/llkeyboardwin32.cpp @@ -1,324 +1,324 @@ -/** - * @file llkeyboardwin32.cpp - * @brief Handler for assignable key bindings - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#if LL_WINDOWS - -#include "linden_common.h" - -#include "llwin32headerslean.h" -#include "llkeyboardwin32.h" - -#include "llwindowcallbacks.h" - - - -LLKeyboardWin32::LLKeyboardWin32() -{ - // Set up key mapping for windows - eventually can read this from a file? - // Anything not in the key map gets dropped - // Add default A-Z - - // Virtual key mappings from WinUser.h - - KEY cur_char; - for (cur_char = 'A'; cur_char <= 'Z'; cur_char++) - { - mTranslateKeyMap[cur_char] = (KEY)cur_char; - } - - for (cur_char = '0'; cur_char <= '9'; cur_char++) - { - mTranslateKeyMap[cur_char] = (KEY)cur_char; - } - // numpad number keys - for (cur_char = 0x60; cur_char <= 0x69; cur_char++) - { - mTranslateKeyMap[cur_char] = (KEY)('0' + (cur_char - 0x60)); - } - - - mTranslateKeyMap[VK_SPACE] = ' '; - mTranslateKeyMap[VK_OEM_1] = ';'; - // When the user hits, for example, Ctrl-= as a keyboard shortcut, - // Windows generates VK_OEM_PLUS. This is true on both QWERTY and DVORAK - // keyboards in the US. Numeric keypad '+' generates VK_ADD below. - // Thus we translate it as '='. - // Potential bug: This may not be true on international keyboards. JC - mTranslateKeyMap[VK_OEM_PLUS] = '='; - mTranslateKeyMap[VK_OEM_COMMA] = ','; - mTranslateKeyMap[VK_OEM_MINUS] = '-'; - mTranslateKeyMap[VK_OEM_PERIOD] = '.'; - mTranslateKeyMap[VK_OEM_2] = '/';//This used to be KEY_PAD_DIVIDE, but that breaks typing into text fields in media prims - mTranslateKeyMap[VK_OEM_3] = '`'; - mTranslateKeyMap[VK_OEM_4] = '['; - mTranslateKeyMap[VK_OEM_5] = '\\'; - mTranslateKeyMap[VK_OEM_6] = ']'; - mTranslateKeyMap[VK_OEM_7] = '\''; - mTranslateKeyMap[VK_ESCAPE] = KEY_ESCAPE; - mTranslateKeyMap[VK_RETURN] = KEY_RETURN; - mTranslateKeyMap[VK_LEFT] = KEY_LEFT; - mTranslateKeyMap[VK_RIGHT] = KEY_RIGHT; - mTranslateKeyMap[VK_UP] = KEY_UP; - mTranslateKeyMap[VK_DOWN] = KEY_DOWN; - mTranslateKeyMap[VK_BACK] = KEY_BACKSPACE; - mTranslateKeyMap[VK_INSERT] = KEY_INSERT; - mTranslateKeyMap[VK_DELETE] = KEY_DELETE; - mTranslateKeyMap[VK_SHIFT] = KEY_SHIFT; - mTranslateKeyMap[VK_CONTROL] = KEY_CONTROL; - mTranslateKeyMap[VK_MENU] = KEY_ALT; - mTranslateKeyMap[VK_CAPITAL] = KEY_CAPSLOCK; - mTranslateKeyMap[VK_HOME] = KEY_HOME; - mTranslateKeyMap[VK_END] = KEY_END; - mTranslateKeyMap[VK_PRIOR] = KEY_PAGE_UP; - mTranslateKeyMap[VK_NEXT] = KEY_PAGE_DOWN; - mTranslateKeyMap[VK_TAB] = KEY_TAB; - mTranslateKeyMap[VK_ADD] = KEY_ADD; - mTranslateKeyMap[VK_SUBTRACT] = KEY_SUBTRACT; - mTranslateKeyMap[VK_MULTIPLY] = KEY_MULTIPLY; - mTranslateKeyMap[VK_DIVIDE] = KEY_DIVIDE; - mTranslateKeyMap[VK_F1] = KEY_F1; - mTranslateKeyMap[VK_F2] = KEY_F2; - mTranslateKeyMap[VK_F3] = KEY_F3; - mTranslateKeyMap[VK_F4] = KEY_F4; - mTranslateKeyMap[VK_F5] = KEY_F5; - mTranslateKeyMap[VK_F6] = KEY_F6; - mTranslateKeyMap[VK_F7] = KEY_F7; - mTranslateKeyMap[VK_F8] = KEY_F8; - mTranslateKeyMap[VK_F9] = KEY_F9; - mTranslateKeyMap[VK_F10] = KEY_F10; - mTranslateKeyMap[VK_F11] = KEY_F11; - mTranslateKeyMap[VK_F12] = KEY_F12; - mTranslateKeyMap[VK_CLEAR] = KEY_PAD_CENTER; - - // Build inverse map - std::map<U16, KEY>::iterator iter; - for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++) - { - mInvTranslateKeyMap[iter->second] = iter->first; - } - - // numpad map - mTranslateNumpadMap[0x60] = KEY_PAD_INS; // keypad 0 - mTranslateNumpadMap[0x61] = KEY_PAD_END; // keypad 1 - mTranslateNumpadMap[0x62] = KEY_PAD_DOWN; // keypad 2 - mTranslateNumpadMap[0x63] = KEY_PAD_PGDN; // keypad 3 - mTranslateNumpadMap[0x64] = KEY_PAD_LEFT; // keypad 4 - mTranslateNumpadMap[0x65] = KEY_PAD_CENTER; // keypad 5 - mTranslateNumpadMap[0x66] = KEY_PAD_RIGHT; // keypad 6 - mTranslateNumpadMap[0x67] = KEY_PAD_HOME; // keypad 7 - mTranslateNumpadMap[0x68] = KEY_PAD_UP; // keypad 8 - mTranslateNumpadMap[0x69] = KEY_PAD_PGUP; // keypad 9 - mTranslateNumpadMap[0x6A] = KEY_PAD_MULTIPLY; // keypad * - mTranslateNumpadMap[0x6B] = KEY_PAD_ADD; // keypad + - mTranslateNumpadMap[0x6D] = KEY_PAD_SUBTRACT; // keypad - - mTranslateNumpadMap[0x6E] = KEY_PAD_DEL; // keypad . - mTranslateNumpadMap[0x6F] = KEY_PAD_DIVIDE; // keypad / - - for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++) - { - mInvTranslateNumpadMap[iter->second] = iter->first; - } -} - -// Asynchronously poll the control, alt and shift keys and set the -// appropriate states. -// Note: this does not generate edges. -void LLKeyboardWin32::resetMaskKeys() -{ - // GetAsyncKeyState returns a short and uses the most significant - // bit to indicate that the key is down. - if (GetAsyncKeyState(VK_SHIFT) & 0x8000) - { - mKeyLevel[KEY_SHIFT] = true; - } - - if (GetAsyncKeyState(VK_CONTROL) & 0x8000) - { - mKeyLevel[KEY_CONTROL] = true; - } - - if (GetAsyncKeyState(VK_MENU) & 0x8000) - { - mKeyLevel[KEY_ALT] = true; - } -} - - -//void LLKeyboardWin32::setModifierKeyLevel( KEY key, bool new_state ) -//{ -// if( mKeyLevel[key] != new_state ) -// { -// mKeyLevelFrameCount[key] = 0; -// -// if( new_state ) -// { -// mKeyLevelTimer[key].reset(); -// } -// mKeyLevel[key] = new_state; -// } -//} - - -MASK LLKeyboardWin32::updateModifiers() -{ - //RN: this seems redundant, as we should have already received the appropriate - // messages for the modifier keys - - // Scan the modifier keys as of the last Windows key message - // (keydown encoded in high order bit of short) - mKeyLevel[KEY_CAPSLOCK] = (GetKeyState(VK_CAPITAL) & 0x0001) != 0; // Low order bit carries the toggle state. - // Get mask for keyboard events - MASK mask = currentMask(false); - return mask; -} - - -// mask is ignored, except for extended flag -- we poll the modifier keys for the other flags -bool LLKeyboardWin32::handleKeyDown(const U16 key, MASK mask) -{ - KEY translated_key; - U32 translated_mask; - bool handled = false; - - translated_mask = updateModifiers(); - - if (translateExtendedKey(key, mask, &translated_key)) - { - handled = handleTranslatedKeyDown(translated_key, translated_mask); - } - - return handled; -} - -// mask is ignored, except for extended flag -- we poll the modifier keys for the other flags -bool LLKeyboardWin32::handleKeyUp(const U16 key, MASK mask) -{ - KEY translated_key; - U32 translated_mask; - bool handled = false; - - translated_mask = updateModifiers(); - - if (translateExtendedKey(key, mask, &translated_key)) - { - handled = handleTranslatedKeyUp(translated_key, translated_mask); - } - - return handled; -} - - -MASK LLKeyboardWin32::currentMask(bool) -{ - MASK mask = MASK_NONE; - - if (mKeyLevel[KEY_SHIFT]) mask |= MASK_SHIFT; - if (mKeyLevel[KEY_CONTROL]) mask |= MASK_CONTROL; - if (mKeyLevel[KEY_ALT]) mask |= MASK_ALT; - - return mask; -} - - -void LLKeyboardWin32::scanKeyboard() -{ - S32 key; - MSG msg; - PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD); - for (key = 0; key < KEY_COUNT; key++) - { - // Generate callback if any event has occurred on this key this frame. - // Can't just test mKeyLevel, because this could be a slow frame and - // key might have gone down then up. JC - if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key]) - { - mCurScanKey = key; - mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]); - } - } - - // Reset edges for next frame - for (key = 0; key < KEY_COUNT; key++) - { - mKeyUp[key] = false; - mKeyDown[key] = false; - if (mKeyLevel[key]) - { - mKeyLevelFrameCount[key]++; - } - } -} - -bool LLKeyboardWin32::translateExtendedKey(const U16 os_key, const MASK mask, KEY *translated_key) -{ - return translateKey(os_key, translated_key); -} - -U16 LLKeyboardWin32::inverseTranslateExtendedKey(const KEY translated_key) -{ - // if numlock is on, then we need to translate KEY_PAD_FOO to the corresponding number pad number - if(GetKeyState(VK_NUMLOCK) & 1) - { - std::map<KEY, U16>::iterator iter = mInvTranslateNumpadMap.find(translated_key); - if (iter != mInvTranslateNumpadMap.end()) - { - return iter->second; - } - } - - // if numlock is off or we're not converting numbers to arrows, we map our keypad arrows - // to regular arrows since Windows doesn't distinguish between them - KEY converted_key = translated_key; - switch (converted_key) - { - case KEY_PAD_LEFT: - converted_key = KEY_LEFT; break; - case KEY_PAD_RIGHT: - converted_key = KEY_RIGHT; break; - case KEY_PAD_UP: - converted_key = KEY_UP; break; - case KEY_PAD_DOWN: - converted_key = KEY_DOWN; break; - case KEY_PAD_HOME: - converted_key = KEY_HOME; break; - case KEY_PAD_END: - converted_key = KEY_END; break; - case KEY_PAD_PGUP: - converted_key = KEY_PAGE_UP; break; - case KEY_PAD_PGDN: - converted_key = KEY_PAGE_DOWN; break; - case KEY_PAD_INS: - converted_key = KEY_INSERT; break; - case KEY_PAD_DEL: - converted_key = KEY_DELETE; break; - case KEY_PAD_RETURN: - converted_key = KEY_RETURN; break; - } - // convert our virtual keys to OS keys - return inverseTranslateKey(converted_key); -} - -#endif +/**
+ * @file llkeyboardwin32.cpp
+ * @brief Handler for assignable key bindings
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#if LL_WINDOWS
+
+#include "linden_common.h"
+
+#include "llwin32headerslean.h"
+#include "llkeyboardwin32.h"
+
+#include "llwindowcallbacks.h"
+
+
+
+LLKeyboardWin32::LLKeyboardWin32()
+{
+ // Set up key mapping for windows - eventually can read this from a file?
+ // Anything not in the key map gets dropped
+ // Add default A-Z
+
+ // Virtual key mappings from WinUser.h
+
+ KEY cur_char;
+ for (cur_char = 'A'; cur_char <= 'Z'; cur_char++)
+ {
+ mTranslateKeyMap[cur_char] = (KEY)cur_char;
+ }
+
+ for (cur_char = '0'; cur_char <= '9'; cur_char++)
+ {
+ mTranslateKeyMap[cur_char] = (KEY)cur_char;
+ }
+ // numpad number keys
+ for (cur_char = 0x60; cur_char <= 0x69; cur_char++)
+ {
+ mTranslateKeyMap[cur_char] = (KEY)('0' + (cur_char - 0x60));
+ }
+
+
+ mTranslateKeyMap[VK_SPACE] = ' ';
+ mTranslateKeyMap[VK_OEM_1] = ';';
+ // When the user hits, for example, Ctrl-= as a keyboard shortcut,
+ // Windows generates VK_OEM_PLUS. This is true on both QWERTY and DVORAK
+ // keyboards in the US. Numeric keypad '+' generates VK_ADD below.
+ // Thus we translate it as '='.
+ // Potential bug: This may not be true on international keyboards. JC
+ mTranslateKeyMap[VK_OEM_PLUS] = '=';
+ mTranslateKeyMap[VK_OEM_COMMA] = ',';
+ mTranslateKeyMap[VK_OEM_MINUS] = '-';
+ mTranslateKeyMap[VK_OEM_PERIOD] = '.';
+ mTranslateKeyMap[VK_OEM_2] = '/';//This used to be KEY_PAD_DIVIDE, but that breaks typing into text fields in media prims
+ mTranslateKeyMap[VK_OEM_3] = '`';
+ mTranslateKeyMap[VK_OEM_4] = '[';
+ mTranslateKeyMap[VK_OEM_5] = '\\';
+ mTranslateKeyMap[VK_OEM_6] = ']';
+ mTranslateKeyMap[VK_OEM_7] = '\'';
+ mTranslateKeyMap[VK_ESCAPE] = KEY_ESCAPE;
+ mTranslateKeyMap[VK_RETURN] = KEY_RETURN;
+ mTranslateKeyMap[VK_LEFT] = KEY_LEFT;
+ mTranslateKeyMap[VK_RIGHT] = KEY_RIGHT;
+ mTranslateKeyMap[VK_UP] = KEY_UP;
+ mTranslateKeyMap[VK_DOWN] = KEY_DOWN;
+ mTranslateKeyMap[VK_BACK] = KEY_BACKSPACE;
+ mTranslateKeyMap[VK_INSERT] = KEY_INSERT;
+ mTranslateKeyMap[VK_DELETE] = KEY_DELETE;
+ mTranslateKeyMap[VK_SHIFT] = KEY_SHIFT;
+ mTranslateKeyMap[VK_CONTROL] = KEY_CONTROL;
+ mTranslateKeyMap[VK_MENU] = KEY_ALT;
+ mTranslateKeyMap[VK_CAPITAL] = KEY_CAPSLOCK;
+ mTranslateKeyMap[VK_HOME] = KEY_HOME;
+ mTranslateKeyMap[VK_END] = KEY_END;
+ mTranslateKeyMap[VK_PRIOR] = KEY_PAGE_UP;
+ mTranslateKeyMap[VK_NEXT] = KEY_PAGE_DOWN;
+ mTranslateKeyMap[VK_TAB] = KEY_TAB;
+ mTranslateKeyMap[VK_ADD] = KEY_ADD;
+ mTranslateKeyMap[VK_SUBTRACT] = KEY_SUBTRACT;
+ mTranslateKeyMap[VK_MULTIPLY] = KEY_MULTIPLY;
+ mTranslateKeyMap[VK_DIVIDE] = KEY_DIVIDE;
+ mTranslateKeyMap[VK_F1] = KEY_F1;
+ mTranslateKeyMap[VK_F2] = KEY_F2;
+ mTranslateKeyMap[VK_F3] = KEY_F3;
+ mTranslateKeyMap[VK_F4] = KEY_F4;
+ mTranslateKeyMap[VK_F5] = KEY_F5;
+ mTranslateKeyMap[VK_F6] = KEY_F6;
+ mTranslateKeyMap[VK_F7] = KEY_F7;
+ mTranslateKeyMap[VK_F8] = KEY_F8;
+ mTranslateKeyMap[VK_F9] = KEY_F9;
+ mTranslateKeyMap[VK_F10] = KEY_F10;
+ mTranslateKeyMap[VK_F11] = KEY_F11;
+ mTranslateKeyMap[VK_F12] = KEY_F12;
+ mTranslateKeyMap[VK_CLEAR] = KEY_PAD_CENTER;
+
+ // Build inverse map
+ std::map<U16, KEY>::iterator iter;
+ for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
+ {
+ mInvTranslateKeyMap[iter->second] = iter->first;
+ }
+
+ // numpad map
+ mTranslateNumpadMap[0x60] = KEY_PAD_INS; // keypad 0
+ mTranslateNumpadMap[0x61] = KEY_PAD_END; // keypad 1
+ mTranslateNumpadMap[0x62] = KEY_PAD_DOWN; // keypad 2
+ mTranslateNumpadMap[0x63] = KEY_PAD_PGDN; // keypad 3
+ mTranslateNumpadMap[0x64] = KEY_PAD_LEFT; // keypad 4
+ mTranslateNumpadMap[0x65] = KEY_PAD_CENTER; // keypad 5
+ mTranslateNumpadMap[0x66] = KEY_PAD_RIGHT; // keypad 6
+ mTranslateNumpadMap[0x67] = KEY_PAD_HOME; // keypad 7
+ mTranslateNumpadMap[0x68] = KEY_PAD_UP; // keypad 8
+ mTranslateNumpadMap[0x69] = KEY_PAD_PGUP; // keypad 9
+ mTranslateNumpadMap[0x6A] = KEY_PAD_MULTIPLY; // keypad *
+ mTranslateNumpadMap[0x6B] = KEY_PAD_ADD; // keypad +
+ mTranslateNumpadMap[0x6D] = KEY_PAD_SUBTRACT; // keypad -
+ mTranslateNumpadMap[0x6E] = KEY_PAD_DEL; // keypad .
+ mTranslateNumpadMap[0x6F] = KEY_PAD_DIVIDE; // keypad /
+
+ for (iter = mTranslateNumpadMap.begin(); iter != mTranslateNumpadMap.end(); iter++)
+ {
+ mInvTranslateNumpadMap[iter->second] = iter->first;
+ }
+}
+
+// Asynchronously poll the control, alt and shift keys and set the
+// appropriate states.
+// Note: this does not generate edges.
+void LLKeyboardWin32::resetMaskKeys()
+{
+ // GetAsyncKeyState returns a short and uses the most significant
+ // bit to indicate that the key is down.
+ if (GetAsyncKeyState(VK_SHIFT) & 0x8000)
+ {
+ mKeyLevel[KEY_SHIFT] = true;
+ }
+
+ if (GetAsyncKeyState(VK_CONTROL) & 0x8000)
+ {
+ mKeyLevel[KEY_CONTROL] = true;
+ }
+
+ if (GetAsyncKeyState(VK_MENU) & 0x8000)
+ {
+ mKeyLevel[KEY_ALT] = true;
+ }
+}
+
+
+//void LLKeyboardWin32::setModifierKeyLevel( KEY key, bool new_state )
+//{
+// if( mKeyLevel[key] != new_state )
+// {
+// mKeyLevelFrameCount[key] = 0;
+//
+// if( new_state )
+// {
+// mKeyLevelTimer[key].reset();
+// }
+// mKeyLevel[key] = new_state;
+// }
+//}
+
+
+MASK LLKeyboardWin32::updateModifiers()
+{
+ //RN: this seems redundant, as we should have already received the appropriate
+ // messages for the modifier keys
+
+ // Scan the modifier keys as of the last Windows key message
+ // (keydown encoded in high order bit of short)
+ mKeyLevel[KEY_CAPSLOCK] = (GetKeyState(VK_CAPITAL) & 0x0001) != 0; // Low order bit carries the toggle state.
+ // Get mask for keyboard events
+ MASK mask = currentMask(false);
+ return mask;
+}
+
+
+// mask is ignored, except for extended flag -- we poll the modifier keys for the other flags
+bool LLKeyboardWin32::handleKeyDown(const U16 key, MASK mask)
+{
+ KEY translated_key;
+ U32 translated_mask;
+ bool handled = false;
+
+ translated_mask = updateModifiers();
+
+ if (translateExtendedKey(key, mask, &translated_key))
+ {
+ handled = handleTranslatedKeyDown(translated_key, translated_mask);
+ }
+
+ return handled;
+}
+
+// mask is ignored, except for extended flag -- we poll the modifier keys for the other flags
+bool LLKeyboardWin32::handleKeyUp(const U16 key, MASK mask)
+{
+ KEY translated_key;
+ U32 translated_mask;
+ bool handled = false;
+
+ translated_mask = updateModifiers();
+
+ if (translateExtendedKey(key, mask, &translated_key))
+ {
+ handled = handleTranslatedKeyUp(translated_key, translated_mask);
+ }
+
+ return handled;
+}
+
+
+MASK LLKeyboardWin32::currentMask(bool)
+{
+ MASK mask = MASK_NONE;
+
+ if (mKeyLevel[KEY_SHIFT]) mask |= MASK_SHIFT;
+ if (mKeyLevel[KEY_CONTROL]) mask |= MASK_CONTROL;
+ if (mKeyLevel[KEY_ALT]) mask |= MASK_ALT;
+
+ return mask;
+}
+
+
+void LLKeyboardWin32::scanKeyboard()
+{
+ S32 key;
+ MSG msg;
+ PeekMessage(&msg, NULL, WM_KEYFIRST, WM_KEYLAST, PM_NOREMOVE | PM_NOYIELD);
+ for (key = 0; key < KEY_COUNT; key++)
+ {
+ // Generate callback if any event has occurred on this key this frame.
+ // Can't just test mKeyLevel, because this could be a slow frame and
+ // key might have gone down then up. JC
+ if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
+ {
+ mCurScanKey = key;
+ mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
+ }
+ }
+
+ // Reset edges for next frame
+ for (key = 0; key < KEY_COUNT; key++)
+ {
+ mKeyUp[key] = false;
+ mKeyDown[key] = false;
+ if (mKeyLevel[key])
+ {
+ mKeyLevelFrameCount[key]++;
+ }
+ }
+}
+
+bool LLKeyboardWin32::translateExtendedKey(const U16 os_key, const MASK mask, KEY *translated_key)
+{
+ return translateKey(os_key, translated_key);
+}
+
+U16 LLKeyboardWin32::inverseTranslateExtendedKey(const KEY translated_key)
+{
+ // if numlock is on, then we need to translate KEY_PAD_FOO to the corresponding number pad number
+ if(GetKeyState(VK_NUMLOCK) & 1)
+ {
+ std::map<KEY, U16>::iterator iter = mInvTranslateNumpadMap.find(translated_key);
+ if (iter != mInvTranslateNumpadMap.end())
+ {
+ return iter->second;
+ }
+ }
+
+ // if numlock is off or we're not converting numbers to arrows, we map our keypad arrows
+ // to regular arrows since Windows doesn't distinguish between them
+ KEY converted_key = translated_key;
+ switch (converted_key)
+ {
+ case KEY_PAD_LEFT:
+ converted_key = KEY_LEFT; break;
+ case KEY_PAD_RIGHT:
+ converted_key = KEY_RIGHT; break;
+ case KEY_PAD_UP:
+ converted_key = KEY_UP; break;
+ case KEY_PAD_DOWN:
+ converted_key = KEY_DOWN; break;
+ case KEY_PAD_HOME:
+ converted_key = KEY_HOME; break;
+ case KEY_PAD_END:
+ converted_key = KEY_END; break;
+ case KEY_PAD_PGUP:
+ converted_key = KEY_PAGE_UP; break;
+ case KEY_PAD_PGDN:
+ converted_key = KEY_PAGE_DOWN; break;
+ case KEY_PAD_INS:
+ converted_key = KEY_INSERT; break;
+ case KEY_PAD_DEL:
+ converted_key = KEY_DELETE; break;
+ case KEY_PAD_RETURN:
+ converted_key = KEY_RETURN; break;
+ }
+ // convert our virtual keys to OS keys
+ return inverseTranslateKey(converted_key);
+}
+
+#endif
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