diff options
Diffstat (limited to 'indra/llwindow/llkeyboardsdl.cpp')
-rw-r--r-- | indra/llwindow/llkeyboardsdl.cpp | 648 |
1 files changed, 324 insertions, 324 deletions
diff --git a/indra/llwindow/llkeyboardsdl.cpp b/indra/llwindow/llkeyboardsdl.cpp index eaf577108a..97198f0cc0 100644 --- a/indra/llwindow/llkeyboardsdl.cpp +++ b/indra/llwindow/llkeyboardsdl.cpp @@ -1,324 +1,324 @@ -/**
- * @file llkeyboardsdl.cpp
- * @brief Handler for assignable key bindings
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#if LL_SDL
-
-#include "linden_common.h"
-#include "llkeyboardsdl.h"
-#include "llwindowcallbacks.h"
-#include "SDL/SDL.h"
-
-LLKeyboardSDL::LLKeyboardSDL()
-{
- // Set up key mapping for SDL - eventually can read this from a file?
- // Anything not in the key map gets dropped
- // Add default A-Z
-
- // Virtual key mappings from SDL_keysym.h ...
-
- // SDL maps the letter keys to the ASCII you'd expect, but it's lowercase...
- U16 cur_char;
- for (cur_char = 'A'; cur_char <= 'Z'; cur_char++)
- {
- mTranslateKeyMap[cur_char] = cur_char;
- }
- for (cur_char = 'a'; cur_char <= 'z'; cur_char++)
- {
- mTranslateKeyMap[cur_char] = (cur_char - 'a') + 'A';
- }
-
- for (cur_char = '0'; cur_char <= '9'; cur_char++)
- {
- mTranslateKeyMap[cur_char] = cur_char;
- }
-
- // These ones are translated manually upon keydown/keyup because
- // SDL doesn't handle their numlock transition.
- //mTranslateKeyMap[SDLK_KP4] = KEY_PAD_LEFT;
- //mTranslateKeyMap[SDLK_KP6] = KEY_PAD_RIGHT;
- //mTranslateKeyMap[SDLK_KP8] = KEY_PAD_UP;
- //mTranslateKeyMap[SDLK_KP2] = KEY_PAD_DOWN;
- //mTranslateKeyMap[SDLK_KP_PERIOD] = KEY_DELETE;
- //mTranslateKeyMap[SDLK_KP7] = KEY_HOME;
- //mTranslateKeyMap[SDLK_KP1] = KEY_END;
- //mTranslateKeyMap[SDLK_KP9] = KEY_PAGE_UP;
- //mTranslateKeyMap[SDLK_KP3] = KEY_PAGE_DOWN;
- //mTranslateKeyMap[SDLK_KP0] = KEY_INSERT;
-
- mTranslateKeyMap[SDLK_SPACE] = ' ';
- mTranslateKeyMap[SDLK_RETURN] = KEY_RETURN;
- mTranslateKeyMap[SDLK_LEFT] = KEY_LEFT;
- mTranslateKeyMap[SDLK_RIGHT] = KEY_RIGHT;
- mTranslateKeyMap[SDLK_UP] = KEY_UP;
- mTranslateKeyMap[SDLK_DOWN] = KEY_DOWN;
- mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE;
- mTranslateKeyMap[SDLK_KP_ENTER] = KEY_RETURN;
- mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE;
- mTranslateKeyMap[SDLK_BACKSPACE] = KEY_BACKSPACE;
- mTranslateKeyMap[SDLK_DELETE] = KEY_DELETE;
- mTranslateKeyMap[SDLK_LSHIFT] = KEY_SHIFT;
- mTranslateKeyMap[SDLK_RSHIFT] = KEY_SHIFT;
- mTranslateKeyMap[SDLK_LCTRL] = KEY_CONTROL;
- mTranslateKeyMap[SDLK_RCTRL] = KEY_CONTROL;
- mTranslateKeyMap[SDLK_LALT] = KEY_ALT;
- mTranslateKeyMap[SDLK_RALT] = KEY_ALT;
- mTranslateKeyMap[SDLK_HOME] = KEY_HOME;
- mTranslateKeyMap[SDLK_END] = KEY_END;
- mTranslateKeyMap[SDLK_PAGEUP] = KEY_PAGE_UP;
- mTranslateKeyMap[SDLK_PAGEDOWN] = KEY_PAGE_DOWN;
- mTranslateKeyMap[SDLK_MINUS] = KEY_HYPHEN;
- mTranslateKeyMap[SDLK_EQUALS] = KEY_EQUALS;
- mTranslateKeyMap[SDLK_KP_EQUALS] = KEY_EQUALS;
- mTranslateKeyMap[SDLK_INSERT] = KEY_INSERT;
- mTranslateKeyMap[SDLK_CAPSLOCK] = KEY_CAPSLOCK;
- mTranslateKeyMap[SDLK_TAB] = KEY_TAB;
- mTranslateKeyMap[SDLK_KP_PLUS] = KEY_ADD;
- mTranslateKeyMap[SDLK_KP_MINUS] = KEY_SUBTRACT;
- mTranslateKeyMap[SDLK_KP_MULTIPLY] = KEY_MULTIPLY;
- mTranslateKeyMap[SDLK_KP_DIVIDE] = KEY_PAD_DIVIDE;
- mTranslateKeyMap[SDLK_F1] = KEY_F1;
- mTranslateKeyMap[SDLK_F2] = KEY_F2;
- mTranslateKeyMap[SDLK_F3] = KEY_F3;
- mTranslateKeyMap[SDLK_F4] = KEY_F4;
- mTranslateKeyMap[SDLK_F5] = KEY_F5;
- mTranslateKeyMap[SDLK_F6] = KEY_F6;
- mTranslateKeyMap[SDLK_F7] = KEY_F7;
- mTranslateKeyMap[SDLK_F8] = KEY_F8;
- mTranslateKeyMap[SDLK_F9] = KEY_F9;
- mTranslateKeyMap[SDLK_F10] = KEY_F10;
- mTranslateKeyMap[SDLK_F11] = KEY_F11;
- mTranslateKeyMap[SDLK_F12] = KEY_F12;
- mTranslateKeyMap[SDLK_PLUS] = '=';
- mTranslateKeyMap[SDLK_COMMA] = ',';
- mTranslateKeyMap[SDLK_MINUS] = '-';
- mTranslateKeyMap[SDLK_PERIOD] = '.';
- mTranslateKeyMap[SDLK_BACKQUOTE] = '`';
- mTranslateKeyMap[SDLK_SLASH] = KEY_DIVIDE;
- mTranslateKeyMap[SDLK_SEMICOLON] = ';';
- mTranslateKeyMap[SDLK_LEFTBRACKET] = '[';
- mTranslateKeyMap[SDLK_BACKSLASH] = '\\';
- mTranslateKeyMap[SDLK_RIGHTBRACKET] = ']';
- mTranslateKeyMap[SDLK_QUOTE] = '\'';
-
- // Build inverse map
- std::map<U16, KEY>::iterator iter;
- for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
- {
- mInvTranslateKeyMap[iter->second] = iter->first;
- }
-
- // numpad map
- mTranslateNumpadMap[SDLK_KP0] = KEY_PAD_INS;
- mTranslateNumpadMap[SDLK_KP1] = KEY_PAD_END;
- mTranslateNumpadMap[SDLK_KP2] = KEY_PAD_DOWN;
- mTranslateNumpadMap[SDLK_KP3] = KEY_PAD_PGDN;
- mTranslateNumpadMap[SDLK_KP4] = KEY_PAD_LEFT;
- mTranslateNumpadMap[SDLK_KP5] = KEY_PAD_CENTER;
- mTranslateNumpadMap[SDLK_KP6] = KEY_PAD_RIGHT;
- mTranslateNumpadMap[SDLK_KP7] = KEY_PAD_HOME;
- mTranslateNumpadMap[SDLK_KP8] = KEY_PAD_UP;
- mTranslateNumpadMap[SDLK_KP9] = KEY_PAD_PGUP;
- mTranslateNumpadMap[SDLK_KP_PERIOD] = KEY_PAD_DEL;
-
- // build inverse numpad map
- for (iter = mTranslateNumpadMap.begin();
- iter != mTranslateNumpadMap.end();
- iter++)
- {
- mInvTranslateNumpadMap[iter->second] = iter->first;
- }
-}
-
-void LLKeyboardSDL::resetMaskKeys()
-{
- SDLMod mask = SDL_GetModState();
-
- // MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys().
- // It looks a bit suspicious, as it won't correct for keys that have been released.
- // Is this the way it's supposed to work?
-
- if(mask & KMOD_SHIFT)
- {
- mKeyLevel[KEY_SHIFT] = true;
- }
-
- if(mask & KMOD_CTRL)
- {
- mKeyLevel[KEY_CONTROL] = true;
- }
-
- if(mask & KMOD_ALT)
- {
- mKeyLevel[KEY_ALT] = true;
- }
-}
-
-
-MASK LLKeyboardSDL::updateModifiers(const U32 mask)
-{
- // translate the mask
- MASK out_mask = MASK_NONE;
-
- if(mask & KMOD_SHIFT)
- {
- out_mask |= MASK_SHIFT;
- }
-
- if(mask & KMOD_CTRL)
- {
- out_mask |= MASK_CONTROL;
- }
-
- if(mask & KMOD_ALT)
- {
- out_mask |= MASK_ALT;
- }
-
- return out_mask;
-}
-
-
-static U16 adjustNativekeyFromUnhandledMask(const U16 key, const U32 mask)
-{
- // SDL doesn't automatically adjust the keysym according to
- // whether NUMLOCK is engaged, so we massage the keysym manually.
- U16 rtn = key;
- if (!(mask & KMOD_NUM))
- {
- switch (key)
- {
- case SDLK_KP_PERIOD: rtn = SDLK_DELETE; break;
- case SDLK_KP0: rtn = SDLK_INSERT; break;
- case SDLK_KP1: rtn = SDLK_END; break;
- case SDLK_KP2: rtn = SDLK_DOWN; break;
- case SDLK_KP3: rtn = SDLK_PAGEDOWN; break;
- case SDLK_KP4: rtn = SDLK_LEFT; break;
- case SDLK_KP6: rtn = SDLK_RIGHT; break;
- case SDLK_KP7: rtn = SDLK_HOME; break;
- case SDLK_KP8: rtn = SDLK_UP; break;
- case SDLK_KP9: rtn = SDLK_PAGEUP; break;
- }
- }
- return rtn;
-}
-
-
-bool LLKeyboardSDL::handleKeyDown(const U16 key, const U32 mask)
-{
- U16 adjusted_nativekey;
- KEY translated_key = 0;
- U32 translated_mask = MASK_NONE;
- bool handled = false;
-
- adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask);
-
- translated_mask = updateModifiers(mask);
-
- if(translateNumpadKey(adjusted_nativekey, &translated_key))
- {
- handled = handleTranslatedKeyDown(translated_key, translated_mask);
- }
-
- return handled;
-}
-
-
-bool LLKeyboardSDL::handleKeyUp(const U16 key, const U32 mask)
-{
- U16 adjusted_nativekey;
- KEY translated_key = 0;
- U32 translated_mask = MASK_NONE;
- bool handled = false;
-
- adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask);
-
- translated_mask = updateModifiers(mask);
-
- if(translateNumpadKey(adjusted_nativekey, &translated_key))
- {
- handled = handleTranslatedKeyUp(translated_key, translated_mask);
- }
-
- return handled;
-}
-
-MASK LLKeyboardSDL::currentMask(bool for_mouse_event)
-{
- MASK result = MASK_NONE;
- SDLMod mask = SDL_GetModState();
-
- if (mask & KMOD_SHIFT) result |= MASK_SHIFT;
- if (mask & KMOD_CTRL) result |= MASK_CONTROL;
- if (mask & KMOD_ALT) result |= MASK_ALT;
-
- // For keyboard events, consider Meta keys equivalent to Control
- if (!for_mouse_event)
- {
- if (mask & KMOD_META) result |= MASK_CONTROL;
- }
-
- return result;
-}
-
-void LLKeyboardSDL::scanKeyboard()
-{
- for (S32 key = 0; key < KEY_COUNT; key++)
- {
- // Generate callback if any event has occurred on this key this frame.
- // Can't just test mKeyLevel, because this could be a slow frame and
- // key might have gone down then up. JC
- if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
- {
- mCurScanKey = key;
- mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
- }
- }
-
- // Reset edges for next frame
- for (S32 key = 0; key < KEY_COUNT; key++)
- {
- mKeyUp[key] = false;
- mKeyDown[key] = false;
- if (mKeyLevel[key])
- {
- mKeyLevelFrameCount[key]++;
- }
- }
-}
-
-
-bool LLKeyboardSDL::translateNumpadKey( const U16 os_key, KEY *translated_key)
-{
- return translateKey(os_key, translated_key);
-}
-
-U16 LLKeyboardSDL::inverseTranslateNumpadKey(const KEY translated_key)
-{
- return inverseTranslateKey(translated_key);
-}
-
-#endif
-
+/** + * @file llkeyboardsdl.cpp + * @brief Handler for assignable key bindings + * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ + * Second Life Viewer Source Code + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. + * + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. + * + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA + * + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA + * $/LicenseInfo$ + */ + +#if LL_SDL + +#include "linden_common.h" +#include "llkeyboardsdl.h" +#include "llwindowcallbacks.h" +#include "SDL/SDL.h" + +LLKeyboardSDL::LLKeyboardSDL() +{ + // Set up key mapping for SDL - eventually can read this from a file? + // Anything not in the key map gets dropped + // Add default A-Z + + // Virtual key mappings from SDL_keysym.h ... + + // SDL maps the letter keys to the ASCII you'd expect, but it's lowercase... + U16 cur_char; + for (cur_char = 'A'; cur_char <= 'Z'; cur_char++) + { + mTranslateKeyMap[cur_char] = cur_char; + } + for (cur_char = 'a'; cur_char <= 'z'; cur_char++) + { + mTranslateKeyMap[cur_char] = (cur_char - 'a') + 'A'; + } + + for (cur_char = '0'; cur_char <= '9'; cur_char++) + { + mTranslateKeyMap[cur_char] = cur_char; + } + + // These ones are translated manually upon keydown/keyup because + // SDL doesn't handle their numlock transition. + //mTranslateKeyMap[SDLK_KP4] = KEY_PAD_LEFT; + //mTranslateKeyMap[SDLK_KP6] = KEY_PAD_RIGHT; + //mTranslateKeyMap[SDLK_KP8] = KEY_PAD_UP; + //mTranslateKeyMap[SDLK_KP2] = KEY_PAD_DOWN; + //mTranslateKeyMap[SDLK_KP_PERIOD] = KEY_DELETE; + //mTranslateKeyMap[SDLK_KP7] = KEY_HOME; + //mTranslateKeyMap[SDLK_KP1] = KEY_END; + //mTranslateKeyMap[SDLK_KP9] = KEY_PAGE_UP; + //mTranslateKeyMap[SDLK_KP3] = KEY_PAGE_DOWN; + //mTranslateKeyMap[SDLK_KP0] = KEY_INSERT; + + mTranslateKeyMap[SDLK_SPACE] = ' '; + mTranslateKeyMap[SDLK_RETURN] = KEY_RETURN; + mTranslateKeyMap[SDLK_LEFT] = KEY_LEFT; + mTranslateKeyMap[SDLK_RIGHT] = KEY_RIGHT; + mTranslateKeyMap[SDLK_UP] = KEY_UP; + mTranslateKeyMap[SDLK_DOWN] = KEY_DOWN; + mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE; + mTranslateKeyMap[SDLK_KP_ENTER] = KEY_RETURN; + mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE; + mTranslateKeyMap[SDLK_BACKSPACE] = KEY_BACKSPACE; + mTranslateKeyMap[SDLK_DELETE] = KEY_DELETE; + mTranslateKeyMap[SDLK_LSHIFT] = KEY_SHIFT; + mTranslateKeyMap[SDLK_RSHIFT] = KEY_SHIFT; + mTranslateKeyMap[SDLK_LCTRL] = KEY_CONTROL; + mTranslateKeyMap[SDLK_RCTRL] = KEY_CONTROL; + mTranslateKeyMap[SDLK_LALT] = KEY_ALT; + mTranslateKeyMap[SDLK_RALT] = KEY_ALT; + mTranslateKeyMap[SDLK_HOME] = KEY_HOME; + mTranslateKeyMap[SDLK_END] = KEY_END; + mTranslateKeyMap[SDLK_PAGEUP] = KEY_PAGE_UP; + mTranslateKeyMap[SDLK_PAGEDOWN] = KEY_PAGE_DOWN; + mTranslateKeyMap[SDLK_MINUS] = KEY_HYPHEN; + mTranslateKeyMap[SDLK_EQUALS] = KEY_EQUALS; + mTranslateKeyMap[SDLK_KP_EQUALS] = KEY_EQUALS; + mTranslateKeyMap[SDLK_INSERT] = KEY_INSERT; + mTranslateKeyMap[SDLK_CAPSLOCK] = KEY_CAPSLOCK; + mTranslateKeyMap[SDLK_TAB] = KEY_TAB; + mTranslateKeyMap[SDLK_KP_PLUS] = KEY_ADD; + mTranslateKeyMap[SDLK_KP_MINUS] = KEY_SUBTRACT; + mTranslateKeyMap[SDLK_KP_MULTIPLY] = KEY_MULTIPLY; + mTranslateKeyMap[SDLK_KP_DIVIDE] = KEY_PAD_DIVIDE; + mTranslateKeyMap[SDLK_F1] = KEY_F1; + mTranslateKeyMap[SDLK_F2] = KEY_F2; + mTranslateKeyMap[SDLK_F3] = KEY_F3; + mTranslateKeyMap[SDLK_F4] = KEY_F4; + mTranslateKeyMap[SDLK_F5] = KEY_F5; + mTranslateKeyMap[SDLK_F6] = KEY_F6; + mTranslateKeyMap[SDLK_F7] = KEY_F7; + mTranslateKeyMap[SDLK_F8] = KEY_F8; + mTranslateKeyMap[SDLK_F9] = KEY_F9; + mTranslateKeyMap[SDLK_F10] = KEY_F10; + mTranslateKeyMap[SDLK_F11] = KEY_F11; + mTranslateKeyMap[SDLK_F12] = KEY_F12; + mTranslateKeyMap[SDLK_PLUS] = '='; + mTranslateKeyMap[SDLK_COMMA] = ','; + mTranslateKeyMap[SDLK_MINUS] = '-'; + mTranslateKeyMap[SDLK_PERIOD] = '.'; + mTranslateKeyMap[SDLK_BACKQUOTE] = '`'; + mTranslateKeyMap[SDLK_SLASH] = KEY_DIVIDE; + mTranslateKeyMap[SDLK_SEMICOLON] = ';'; + mTranslateKeyMap[SDLK_LEFTBRACKET] = '['; + mTranslateKeyMap[SDLK_BACKSLASH] = '\\'; + mTranslateKeyMap[SDLK_RIGHTBRACKET] = ']'; + mTranslateKeyMap[SDLK_QUOTE] = '\''; + + // Build inverse map + std::map<U16, KEY>::iterator iter; + for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++) + { + mInvTranslateKeyMap[iter->second] = iter->first; + } + + // numpad map + mTranslateNumpadMap[SDLK_KP0] = KEY_PAD_INS; + mTranslateNumpadMap[SDLK_KP1] = KEY_PAD_END; + mTranslateNumpadMap[SDLK_KP2] = KEY_PAD_DOWN; + mTranslateNumpadMap[SDLK_KP3] = KEY_PAD_PGDN; + mTranslateNumpadMap[SDLK_KP4] = KEY_PAD_LEFT; + mTranslateNumpadMap[SDLK_KP5] = KEY_PAD_CENTER; + mTranslateNumpadMap[SDLK_KP6] = KEY_PAD_RIGHT; + mTranslateNumpadMap[SDLK_KP7] = KEY_PAD_HOME; + mTranslateNumpadMap[SDLK_KP8] = KEY_PAD_UP; + mTranslateNumpadMap[SDLK_KP9] = KEY_PAD_PGUP; + mTranslateNumpadMap[SDLK_KP_PERIOD] = KEY_PAD_DEL; + + // build inverse numpad map + for (iter = mTranslateNumpadMap.begin(); + iter != mTranslateNumpadMap.end(); + iter++) + { + mInvTranslateNumpadMap[iter->second] = iter->first; + } +} + +void LLKeyboardSDL::resetMaskKeys() +{ + SDLMod mask = SDL_GetModState(); + + // MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys(). + // It looks a bit suspicious, as it won't correct for keys that have been released. + // Is this the way it's supposed to work? + + if(mask & KMOD_SHIFT) + { + mKeyLevel[KEY_SHIFT] = true; + } + + if(mask & KMOD_CTRL) + { + mKeyLevel[KEY_CONTROL] = true; + } + + if(mask & KMOD_ALT) + { + mKeyLevel[KEY_ALT] = true; + } +} + + +MASK LLKeyboardSDL::updateModifiers(const U32 mask) +{ + // translate the mask + MASK out_mask = MASK_NONE; + + if(mask & KMOD_SHIFT) + { + out_mask |= MASK_SHIFT; + } + + if(mask & KMOD_CTRL) + { + out_mask |= MASK_CONTROL; + } + + if(mask & KMOD_ALT) + { + out_mask |= MASK_ALT; + } + + return out_mask; +} + + +static U16 adjustNativekeyFromUnhandledMask(const U16 key, const U32 mask) +{ + // SDL doesn't automatically adjust the keysym according to + // whether NUMLOCK is engaged, so we massage the keysym manually. + U16 rtn = key; + if (!(mask & KMOD_NUM)) + { + switch (key) + { + case SDLK_KP_PERIOD: rtn = SDLK_DELETE; break; + case SDLK_KP0: rtn = SDLK_INSERT; break; + case SDLK_KP1: rtn = SDLK_END; break; + case SDLK_KP2: rtn = SDLK_DOWN; break; + case SDLK_KP3: rtn = SDLK_PAGEDOWN; break; + case SDLK_KP4: rtn = SDLK_LEFT; break; + case SDLK_KP6: rtn = SDLK_RIGHT; break; + case SDLK_KP7: rtn = SDLK_HOME; break; + case SDLK_KP8: rtn = SDLK_UP; break; + case SDLK_KP9: rtn = SDLK_PAGEUP; break; + } + } + return rtn; +} + + +bool LLKeyboardSDL::handleKeyDown(const U16 key, const U32 mask) +{ + U16 adjusted_nativekey; + KEY translated_key = 0; + U32 translated_mask = MASK_NONE; + bool handled = false; + + adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask); + + translated_mask = updateModifiers(mask); + + if(translateNumpadKey(adjusted_nativekey, &translated_key)) + { + handled = handleTranslatedKeyDown(translated_key, translated_mask); + } + + return handled; +} + + +bool LLKeyboardSDL::handleKeyUp(const U16 key, const U32 mask) +{ + U16 adjusted_nativekey; + KEY translated_key = 0; + U32 translated_mask = MASK_NONE; + bool handled = false; + + adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask); + + translated_mask = updateModifiers(mask); + + if(translateNumpadKey(adjusted_nativekey, &translated_key)) + { + handled = handleTranslatedKeyUp(translated_key, translated_mask); + } + + return handled; +} + +MASK LLKeyboardSDL::currentMask(bool for_mouse_event) +{ + MASK result = MASK_NONE; + SDLMod mask = SDL_GetModState(); + + if (mask & KMOD_SHIFT) result |= MASK_SHIFT; + if (mask & KMOD_CTRL) result |= MASK_CONTROL; + if (mask & KMOD_ALT) result |= MASK_ALT; + + // For keyboard events, consider Meta keys equivalent to Control + if (!for_mouse_event) + { + if (mask & KMOD_META) result |= MASK_CONTROL; + } + + return result; +} + +void LLKeyboardSDL::scanKeyboard() +{ + for (S32 key = 0; key < KEY_COUNT; key++) + { + // Generate callback if any event has occurred on this key this frame. + // Can't just test mKeyLevel, because this could be a slow frame and + // key might have gone down then up. JC + if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key]) + { + mCurScanKey = key; + mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]); + } + } + + // Reset edges for next frame + for (S32 key = 0; key < KEY_COUNT; key++) + { + mKeyUp[key] = false; + mKeyDown[key] = false; + if (mKeyLevel[key]) + { + mKeyLevelFrameCount[key]++; + } + } +} + + +bool LLKeyboardSDL::translateNumpadKey( const U16 os_key, KEY *translated_key) +{ + return translateKey(os_key, translated_key); +} + +U16 LLKeyboardSDL::inverseTranslateNumpadKey(const KEY translated_key) +{ + return inverseTranslateKey(translated_key); +} + +#endif + |