diff options
Diffstat (limited to 'indra/llwindow/llkeyboardsdl.cpp')
-rw-r--r-- | indra/llwindow/llkeyboardsdl.cpp | 648 |
1 files changed, 324 insertions, 324 deletions
diff --git a/indra/llwindow/llkeyboardsdl.cpp b/indra/llwindow/llkeyboardsdl.cpp index e850bd4d2b..eaf577108a 100644 --- a/indra/llwindow/llkeyboardsdl.cpp +++ b/indra/llwindow/llkeyboardsdl.cpp @@ -1,324 +1,324 @@ -/** - * @file llkeyboardsdl.cpp - * @brief Handler for assignable key bindings - * - * $LicenseInfo:firstyear=2001&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#if LL_SDL - -#include "linden_common.h" -#include "llkeyboardsdl.h" -#include "llwindowcallbacks.h" -#include "SDL/SDL.h" - -LLKeyboardSDL::LLKeyboardSDL() -{ - // Set up key mapping for SDL - eventually can read this from a file? - // Anything not in the key map gets dropped - // Add default A-Z - - // Virtual key mappings from SDL_keysym.h ... - - // SDL maps the letter keys to the ASCII you'd expect, but it's lowercase... - U16 cur_char; - for (cur_char = 'A'; cur_char <= 'Z'; cur_char++) - { - mTranslateKeyMap[cur_char] = cur_char; - } - for (cur_char = 'a'; cur_char <= 'z'; cur_char++) - { - mTranslateKeyMap[cur_char] = (cur_char - 'a') + 'A'; - } - - for (cur_char = '0'; cur_char <= '9'; cur_char++) - { - mTranslateKeyMap[cur_char] = cur_char; - } - - // These ones are translated manually upon keydown/keyup because - // SDL doesn't handle their numlock transition. - //mTranslateKeyMap[SDLK_KP4] = KEY_PAD_LEFT; - //mTranslateKeyMap[SDLK_KP6] = KEY_PAD_RIGHT; - //mTranslateKeyMap[SDLK_KP8] = KEY_PAD_UP; - //mTranslateKeyMap[SDLK_KP2] = KEY_PAD_DOWN; - //mTranslateKeyMap[SDLK_KP_PERIOD] = KEY_DELETE; - //mTranslateKeyMap[SDLK_KP7] = KEY_HOME; - //mTranslateKeyMap[SDLK_KP1] = KEY_END; - //mTranslateKeyMap[SDLK_KP9] = KEY_PAGE_UP; - //mTranslateKeyMap[SDLK_KP3] = KEY_PAGE_DOWN; - //mTranslateKeyMap[SDLK_KP0] = KEY_INSERT; - - mTranslateKeyMap[SDLK_SPACE] = ' '; - mTranslateKeyMap[SDLK_RETURN] = KEY_RETURN; - mTranslateKeyMap[SDLK_LEFT] = KEY_LEFT; - mTranslateKeyMap[SDLK_RIGHT] = KEY_RIGHT; - mTranslateKeyMap[SDLK_UP] = KEY_UP; - mTranslateKeyMap[SDLK_DOWN] = KEY_DOWN; - mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE; - mTranslateKeyMap[SDLK_KP_ENTER] = KEY_RETURN; - mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE; - mTranslateKeyMap[SDLK_BACKSPACE] = KEY_BACKSPACE; - mTranslateKeyMap[SDLK_DELETE] = KEY_DELETE; - mTranslateKeyMap[SDLK_LSHIFT] = KEY_SHIFT; - mTranslateKeyMap[SDLK_RSHIFT] = KEY_SHIFT; - mTranslateKeyMap[SDLK_LCTRL] = KEY_CONTROL; - mTranslateKeyMap[SDLK_RCTRL] = KEY_CONTROL; - mTranslateKeyMap[SDLK_LALT] = KEY_ALT; - mTranslateKeyMap[SDLK_RALT] = KEY_ALT; - mTranslateKeyMap[SDLK_HOME] = KEY_HOME; - mTranslateKeyMap[SDLK_END] = KEY_END; - mTranslateKeyMap[SDLK_PAGEUP] = KEY_PAGE_UP; - mTranslateKeyMap[SDLK_PAGEDOWN] = KEY_PAGE_DOWN; - mTranslateKeyMap[SDLK_MINUS] = KEY_HYPHEN; - mTranslateKeyMap[SDLK_EQUALS] = KEY_EQUALS; - mTranslateKeyMap[SDLK_KP_EQUALS] = KEY_EQUALS; - mTranslateKeyMap[SDLK_INSERT] = KEY_INSERT; - mTranslateKeyMap[SDLK_CAPSLOCK] = KEY_CAPSLOCK; - mTranslateKeyMap[SDLK_TAB] = KEY_TAB; - mTranslateKeyMap[SDLK_KP_PLUS] = KEY_ADD; - mTranslateKeyMap[SDLK_KP_MINUS] = KEY_SUBTRACT; - mTranslateKeyMap[SDLK_KP_MULTIPLY] = KEY_MULTIPLY; - mTranslateKeyMap[SDLK_KP_DIVIDE] = KEY_PAD_DIVIDE; - mTranslateKeyMap[SDLK_F1] = KEY_F1; - mTranslateKeyMap[SDLK_F2] = KEY_F2; - mTranslateKeyMap[SDLK_F3] = KEY_F3; - mTranslateKeyMap[SDLK_F4] = KEY_F4; - mTranslateKeyMap[SDLK_F5] = KEY_F5; - mTranslateKeyMap[SDLK_F6] = KEY_F6; - mTranslateKeyMap[SDLK_F7] = KEY_F7; - mTranslateKeyMap[SDLK_F8] = KEY_F8; - mTranslateKeyMap[SDLK_F9] = KEY_F9; - mTranslateKeyMap[SDLK_F10] = KEY_F10; - mTranslateKeyMap[SDLK_F11] = KEY_F11; - mTranslateKeyMap[SDLK_F12] = KEY_F12; - mTranslateKeyMap[SDLK_PLUS] = '='; - mTranslateKeyMap[SDLK_COMMA] = ','; - mTranslateKeyMap[SDLK_MINUS] = '-'; - mTranslateKeyMap[SDLK_PERIOD] = '.'; - mTranslateKeyMap[SDLK_BACKQUOTE] = '`'; - mTranslateKeyMap[SDLK_SLASH] = KEY_DIVIDE; - mTranslateKeyMap[SDLK_SEMICOLON] = ';'; - mTranslateKeyMap[SDLK_LEFTBRACKET] = '['; - mTranslateKeyMap[SDLK_BACKSLASH] = '\\'; - mTranslateKeyMap[SDLK_RIGHTBRACKET] = ']'; - mTranslateKeyMap[SDLK_QUOTE] = '\''; - - // Build inverse map - std::map<U16, KEY>::iterator iter; - for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++) - { - mInvTranslateKeyMap[iter->second] = iter->first; - } - - // numpad map - mTranslateNumpadMap[SDLK_KP0] = KEY_PAD_INS; - mTranslateNumpadMap[SDLK_KP1] = KEY_PAD_END; - mTranslateNumpadMap[SDLK_KP2] = KEY_PAD_DOWN; - mTranslateNumpadMap[SDLK_KP3] = KEY_PAD_PGDN; - mTranslateNumpadMap[SDLK_KP4] = KEY_PAD_LEFT; - mTranslateNumpadMap[SDLK_KP5] = KEY_PAD_CENTER; - mTranslateNumpadMap[SDLK_KP6] = KEY_PAD_RIGHT; - mTranslateNumpadMap[SDLK_KP7] = KEY_PAD_HOME; - mTranslateNumpadMap[SDLK_KP8] = KEY_PAD_UP; - mTranslateNumpadMap[SDLK_KP9] = KEY_PAD_PGUP; - mTranslateNumpadMap[SDLK_KP_PERIOD] = KEY_PAD_DEL; - - // build inverse numpad map - for (iter = mTranslateNumpadMap.begin(); - iter != mTranslateNumpadMap.end(); - iter++) - { - mInvTranslateNumpadMap[iter->second] = iter->first; - } -} - -void LLKeyboardSDL::resetMaskKeys() -{ - SDLMod mask = SDL_GetModState(); - - // MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys(). - // It looks a bit suspicious, as it won't correct for keys that have been released. - // Is this the way it's supposed to work? - - if(mask & KMOD_SHIFT) - { - mKeyLevel[KEY_SHIFT] = true; - } - - if(mask & KMOD_CTRL) - { - mKeyLevel[KEY_CONTROL] = true; - } - - if(mask & KMOD_ALT) - { - mKeyLevel[KEY_ALT] = true; - } -} - - -MASK LLKeyboardSDL::updateModifiers(const U32 mask) -{ - // translate the mask - MASK out_mask = MASK_NONE; - - if(mask & KMOD_SHIFT) - { - out_mask |= MASK_SHIFT; - } - - if(mask & KMOD_CTRL) - { - out_mask |= MASK_CONTROL; - } - - if(mask & KMOD_ALT) - { - out_mask |= MASK_ALT; - } - - return out_mask; -} - - -static U16 adjustNativekeyFromUnhandledMask(const U16 key, const U32 mask) -{ - // SDL doesn't automatically adjust the keysym according to - // whether NUMLOCK is engaged, so we massage the keysym manually. - U16 rtn = key; - if (!(mask & KMOD_NUM)) - { - switch (key) - { - case SDLK_KP_PERIOD: rtn = SDLK_DELETE; break; - case SDLK_KP0: rtn = SDLK_INSERT; break; - case SDLK_KP1: rtn = SDLK_END; break; - case SDLK_KP2: rtn = SDLK_DOWN; break; - case SDLK_KP3: rtn = SDLK_PAGEDOWN; break; - case SDLK_KP4: rtn = SDLK_LEFT; break; - case SDLK_KP6: rtn = SDLK_RIGHT; break; - case SDLK_KP7: rtn = SDLK_HOME; break; - case SDLK_KP8: rtn = SDLK_UP; break; - case SDLK_KP9: rtn = SDLK_PAGEUP; break; - } - } - return rtn; -} - - -bool LLKeyboardSDL::handleKeyDown(const U16 key, const U32 mask) -{ - U16 adjusted_nativekey; - KEY translated_key = 0; - U32 translated_mask = MASK_NONE; - bool handled = false; - - adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask); - - translated_mask = updateModifiers(mask); - - if(translateNumpadKey(adjusted_nativekey, &translated_key)) - { - handled = handleTranslatedKeyDown(translated_key, translated_mask); - } - - return handled; -} - - -bool LLKeyboardSDL::handleKeyUp(const U16 key, const U32 mask) -{ - U16 adjusted_nativekey; - KEY translated_key = 0; - U32 translated_mask = MASK_NONE; - bool handled = false; - - adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask); - - translated_mask = updateModifiers(mask); - - if(translateNumpadKey(adjusted_nativekey, &translated_key)) - { - handled = handleTranslatedKeyUp(translated_key, translated_mask); - } - - return handled; -} - -MASK LLKeyboardSDL::currentMask(bool for_mouse_event) -{ - MASK result = MASK_NONE; - SDLMod mask = SDL_GetModState(); - - if (mask & KMOD_SHIFT) result |= MASK_SHIFT; - if (mask & KMOD_CTRL) result |= MASK_CONTROL; - if (mask & KMOD_ALT) result |= MASK_ALT; - - // For keyboard events, consider Meta keys equivalent to Control - if (!for_mouse_event) - { - if (mask & KMOD_META) result |= MASK_CONTROL; - } - - return result; -} - -void LLKeyboardSDL::scanKeyboard() -{ - for (S32 key = 0; key < KEY_COUNT; key++) - { - // Generate callback if any event has occurred on this key this frame. - // Can't just test mKeyLevel, because this could be a slow frame and - // key might have gone down then up. JC - if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key]) - { - mCurScanKey = key; - mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]); - } - } - - // Reset edges for next frame - for (S32 key = 0; key < KEY_COUNT; key++) - { - mKeyUp[key] = false; - mKeyDown[key] = false; - if (mKeyLevel[key]) - { - mKeyLevelFrameCount[key]++; - } - } -} - - -bool LLKeyboardSDL::translateNumpadKey( const U16 os_key, KEY *translated_key) -{ - return translateKey(os_key, translated_key); -} - -U16 LLKeyboardSDL::inverseTranslateNumpadKey(const KEY translated_key) -{ - return inverseTranslateKey(translated_key); -} - -#endif - +/**
+ * @file llkeyboardsdl.cpp
+ * @brief Handler for assignable key bindings
+ *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#if LL_SDL
+
+#include "linden_common.h"
+#include "llkeyboardsdl.h"
+#include "llwindowcallbacks.h"
+#include "SDL/SDL.h"
+
+LLKeyboardSDL::LLKeyboardSDL()
+{
+ // Set up key mapping for SDL - eventually can read this from a file?
+ // Anything not in the key map gets dropped
+ // Add default A-Z
+
+ // Virtual key mappings from SDL_keysym.h ...
+
+ // SDL maps the letter keys to the ASCII you'd expect, but it's lowercase...
+ U16 cur_char;
+ for (cur_char = 'A'; cur_char <= 'Z'; cur_char++)
+ {
+ mTranslateKeyMap[cur_char] = cur_char;
+ }
+ for (cur_char = 'a'; cur_char <= 'z'; cur_char++)
+ {
+ mTranslateKeyMap[cur_char] = (cur_char - 'a') + 'A';
+ }
+
+ for (cur_char = '0'; cur_char <= '9'; cur_char++)
+ {
+ mTranslateKeyMap[cur_char] = cur_char;
+ }
+
+ // These ones are translated manually upon keydown/keyup because
+ // SDL doesn't handle their numlock transition.
+ //mTranslateKeyMap[SDLK_KP4] = KEY_PAD_LEFT;
+ //mTranslateKeyMap[SDLK_KP6] = KEY_PAD_RIGHT;
+ //mTranslateKeyMap[SDLK_KP8] = KEY_PAD_UP;
+ //mTranslateKeyMap[SDLK_KP2] = KEY_PAD_DOWN;
+ //mTranslateKeyMap[SDLK_KP_PERIOD] = KEY_DELETE;
+ //mTranslateKeyMap[SDLK_KP7] = KEY_HOME;
+ //mTranslateKeyMap[SDLK_KP1] = KEY_END;
+ //mTranslateKeyMap[SDLK_KP9] = KEY_PAGE_UP;
+ //mTranslateKeyMap[SDLK_KP3] = KEY_PAGE_DOWN;
+ //mTranslateKeyMap[SDLK_KP0] = KEY_INSERT;
+
+ mTranslateKeyMap[SDLK_SPACE] = ' ';
+ mTranslateKeyMap[SDLK_RETURN] = KEY_RETURN;
+ mTranslateKeyMap[SDLK_LEFT] = KEY_LEFT;
+ mTranslateKeyMap[SDLK_RIGHT] = KEY_RIGHT;
+ mTranslateKeyMap[SDLK_UP] = KEY_UP;
+ mTranslateKeyMap[SDLK_DOWN] = KEY_DOWN;
+ mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE;
+ mTranslateKeyMap[SDLK_KP_ENTER] = KEY_RETURN;
+ mTranslateKeyMap[SDLK_ESCAPE] = KEY_ESCAPE;
+ mTranslateKeyMap[SDLK_BACKSPACE] = KEY_BACKSPACE;
+ mTranslateKeyMap[SDLK_DELETE] = KEY_DELETE;
+ mTranslateKeyMap[SDLK_LSHIFT] = KEY_SHIFT;
+ mTranslateKeyMap[SDLK_RSHIFT] = KEY_SHIFT;
+ mTranslateKeyMap[SDLK_LCTRL] = KEY_CONTROL;
+ mTranslateKeyMap[SDLK_RCTRL] = KEY_CONTROL;
+ mTranslateKeyMap[SDLK_LALT] = KEY_ALT;
+ mTranslateKeyMap[SDLK_RALT] = KEY_ALT;
+ mTranslateKeyMap[SDLK_HOME] = KEY_HOME;
+ mTranslateKeyMap[SDLK_END] = KEY_END;
+ mTranslateKeyMap[SDLK_PAGEUP] = KEY_PAGE_UP;
+ mTranslateKeyMap[SDLK_PAGEDOWN] = KEY_PAGE_DOWN;
+ mTranslateKeyMap[SDLK_MINUS] = KEY_HYPHEN;
+ mTranslateKeyMap[SDLK_EQUALS] = KEY_EQUALS;
+ mTranslateKeyMap[SDLK_KP_EQUALS] = KEY_EQUALS;
+ mTranslateKeyMap[SDLK_INSERT] = KEY_INSERT;
+ mTranslateKeyMap[SDLK_CAPSLOCK] = KEY_CAPSLOCK;
+ mTranslateKeyMap[SDLK_TAB] = KEY_TAB;
+ mTranslateKeyMap[SDLK_KP_PLUS] = KEY_ADD;
+ mTranslateKeyMap[SDLK_KP_MINUS] = KEY_SUBTRACT;
+ mTranslateKeyMap[SDLK_KP_MULTIPLY] = KEY_MULTIPLY;
+ mTranslateKeyMap[SDLK_KP_DIVIDE] = KEY_PAD_DIVIDE;
+ mTranslateKeyMap[SDLK_F1] = KEY_F1;
+ mTranslateKeyMap[SDLK_F2] = KEY_F2;
+ mTranslateKeyMap[SDLK_F3] = KEY_F3;
+ mTranslateKeyMap[SDLK_F4] = KEY_F4;
+ mTranslateKeyMap[SDLK_F5] = KEY_F5;
+ mTranslateKeyMap[SDLK_F6] = KEY_F6;
+ mTranslateKeyMap[SDLK_F7] = KEY_F7;
+ mTranslateKeyMap[SDLK_F8] = KEY_F8;
+ mTranslateKeyMap[SDLK_F9] = KEY_F9;
+ mTranslateKeyMap[SDLK_F10] = KEY_F10;
+ mTranslateKeyMap[SDLK_F11] = KEY_F11;
+ mTranslateKeyMap[SDLK_F12] = KEY_F12;
+ mTranslateKeyMap[SDLK_PLUS] = '=';
+ mTranslateKeyMap[SDLK_COMMA] = ',';
+ mTranslateKeyMap[SDLK_MINUS] = '-';
+ mTranslateKeyMap[SDLK_PERIOD] = '.';
+ mTranslateKeyMap[SDLK_BACKQUOTE] = '`';
+ mTranslateKeyMap[SDLK_SLASH] = KEY_DIVIDE;
+ mTranslateKeyMap[SDLK_SEMICOLON] = ';';
+ mTranslateKeyMap[SDLK_LEFTBRACKET] = '[';
+ mTranslateKeyMap[SDLK_BACKSLASH] = '\\';
+ mTranslateKeyMap[SDLK_RIGHTBRACKET] = ']';
+ mTranslateKeyMap[SDLK_QUOTE] = '\'';
+
+ // Build inverse map
+ std::map<U16, KEY>::iterator iter;
+ for (iter = mTranslateKeyMap.begin(); iter != mTranslateKeyMap.end(); iter++)
+ {
+ mInvTranslateKeyMap[iter->second] = iter->first;
+ }
+
+ // numpad map
+ mTranslateNumpadMap[SDLK_KP0] = KEY_PAD_INS;
+ mTranslateNumpadMap[SDLK_KP1] = KEY_PAD_END;
+ mTranslateNumpadMap[SDLK_KP2] = KEY_PAD_DOWN;
+ mTranslateNumpadMap[SDLK_KP3] = KEY_PAD_PGDN;
+ mTranslateNumpadMap[SDLK_KP4] = KEY_PAD_LEFT;
+ mTranslateNumpadMap[SDLK_KP5] = KEY_PAD_CENTER;
+ mTranslateNumpadMap[SDLK_KP6] = KEY_PAD_RIGHT;
+ mTranslateNumpadMap[SDLK_KP7] = KEY_PAD_HOME;
+ mTranslateNumpadMap[SDLK_KP8] = KEY_PAD_UP;
+ mTranslateNumpadMap[SDLK_KP9] = KEY_PAD_PGUP;
+ mTranslateNumpadMap[SDLK_KP_PERIOD] = KEY_PAD_DEL;
+
+ // build inverse numpad map
+ for (iter = mTranslateNumpadMap.begin();
+ iter != mTranslateNumpadMap.end();
+ iter++)
+ {
+ mInvTranslateNumpadMap[iter->second] = iter->first;
+ }
+}
+
+void LLKeyboardSDL::resetMaskKeys()
+{
+ SDLMod mask = SDL_GetModState();
+
+ // MBW -- XXX -- This mirrors the operation of the Windows version of resetMaskKeys().
+ // It looks a bit suspicious, as it won't correct for keys that have been released.
+ // Is this the way it's supposed to work?
+
+ if(mask & KMOD_SHIFT)
+ {
+ mKeyLevel[KEY_SHIFT] = true;
+ }
+
+ if(mask & KMOD_CTRL)
+ {
+ mKeyLevel[KEY_CONTROL] = true;
+ }
+
+ if(mask & KMOD_ALT)
+ {
+ mKeyLevel[KEY_ALT] = true;
+ }
+}
+
+
+MASK LLKeyboardSDL::updateModifiers(const U32 mask)
+{
+ // translate the mask
+ MASK out_mask = MASK_NONE;
+
+ if(mask & KMOD_SHIFT)
+ {
+ out_mask |= MASK_SHIFT;
+ }
+
+ if(mask & KMOD_CTRL)
+ {
+ out_mask |= MASK_CONTROL;
+ }
+
+ if(mask & KMOD_ALT)
+ {
+ out_mask |= MASK_ALT;
+ }
+
+ return out_mask;
+}
+
+
+static U16 adjustNativekeyFromUnhandledMask(const U16 key, const U32 mask)
+{
+ // SDL doesn't automatically adjust the keysym according to
+ // whether NUMLOCK is engaged, so we massage the keysym manually.
+ U16 rtn = key;
+ if (!(mask & KMOD_NUM))
+ {
+ switch (key)
+ {
+ case SDLK_KP_PERIOD: rtn = SDLK_DELETE; break;
+ case SDLK_KP0: rtn = SDLK_INSERT; break;
+ case SDLK_KP1: rtn = SDLK_END; break;
+ case SDLK_KP2: rtn = SDLK_DOWN; break;
+ case SDLK_KP3: rtn = SDLK_PAGEDOWN; break;
+ case SDLK_KP4: rtn = SDLK_LEFT; break;
+ case SDLK_KP6: rtn = SDLK_RIGHT; break;
+ case SDLK_KP7: rtn = SDLK_HOME; break;
+ case SDLK_KP8: rtn = SDLK_UP; break;
+ case SDLK_KP9: rtn = SDLK_PAGEUP; break;
+ }
+ }
+ return rtn;
+}
+
+
+bool LLKeyboardSDL::handleKeyDown(const U16 key, const U32 mask)
+{
+ U16 adjusted_nativekey;
+ KEY translated_key = 0;
+ U32 translated_mask = MASK_NONE;
+ bool handled = false;
+
+ adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask);
+
+ translated_mask = updateModifiers(mask);
+
+ if(translateNumpadKey(adjusted_nativekey, &translated_key))
+ {
+ handled = handleTranslatedKeyDown(translated_key, translated_mask);
+ }
+
+ return handled;
+}
+
+
+bool LLKeyboardSDL::handleKeyUp(const U16 key, const U32 mask)
+{
+ U16 adjusted_nativekey;
+ KEY translated_key = 0;
+ U32 translated_mask = MASK_NONE;
+ bool handled = false;
+
+ adjusted_nativekey = adjustNativekeyFromUnhandledMask(key, mask);
+
+ translated_mask = updateModifiers(mask);
+
+ if(translateNumpadKey(adjusted_nativekey, &translated_key))
+ {
+ handled = handleTranslatedKeyUp(translated_key, translated_mask);
+ }
+
+ return handled;
+}
+
+MASK LLKeyboardSDL::currentMask(bool for_mouse_event)
+{
+ MASK result = MASK_NONE;
+ SDLMod mask = SDL_GetModState();
+
+ if (mask & KMOD_SHIFT) result |= MASK_SHIFT;
+ if (mask & KMOD_CTRL) result |= MASK_CONTROL;
+ if (mask & KMOD_ALT) result |= MASK_ALT;
+
+ // For keyboard events, consider Meta keys equivalent to Control
+ if (!for_mouse_event)
+ {
+ if (mask & KMOD_META) result |= MASK_CONTROL;
+ }
+
+ return result;
+}
+
+void LLKeyboardSDL::scanKeyboard()
+{
+ for (S32 key = 0; key < KEY_COUNT; key++)
+ {
+ // Generate callback if any event has occurred on this key this frame.
+ // Can't just test mKeyLevel, because this could be a slow frame and
+ // key might have gone down then up. JC
+ if (mKeyLevel[key] || mKeyDown[key] || mKeyUp[key])
+ {
+ mCurScanKey = key;
+ mCallbacks->handleScanKey(key, mKeyDown[key], mKeyUp[key], mKeyLevel[key]);
+ }
+ }
+
+ // Reset edges for next frame
+ for (S32 key = 0; key < KEY_COUNT; key++)
+ {
+ mKeyUp[key] = false;
+ mKeyDown[key] = false;
+ if (mKeyLevel[key])
+ {
+ mKeyLevelFrameCount[key]++;
+ }
+ }
+}
+
+
+bool LLKeyboardSDL::translateNumpadKey( const U16 os_key, KEY *translated_key)
+{
+ return translateKey(os_key, translated_key);
+}
+
+U16 LLKeyboardSDL::inverseTranslateNumpadKey(const KEY translated_key)
+{
+ return inverseTranslateKey(translated_key);
+}
+
+#endif
+
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