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-rw-r--r--indra/llvfs/llvfile.cpp4
-rw-r--r--indra/llvfs/llvfs.cpp5
2 files changed, 7 insertions, 2 deletions
diff --git a/indra/llvfs/llvfile.cpp b/indra/llvfs/llvfile.cpp
index 5fdf41188d..6751f3eb93 100644
--- a/indra/llvfs/llvfile.cpp
+++ b/indra/llvfs/llvfile.cpp
@@ -320,7 +320,7 @@ BOOL LLVFile::setMaxSize(S32 size)
if (!mVFS->checkAvailable(size))
{
- LLFastTimer t(FTM_VFILE_WAIT);
+ //LLFastTimer t(FTM_VFILE_WAIT);
S32 count = 0;
while (sVFSThread->getPending() > 1000)
{
@@ -428,7 +428,7 @@ bool LLVFile::isLocked(EVFSLock lock)
void LLVFile::waitForLock(EVFSLock lock)
{
- LLFastTimer t(FTM_VFILE_WAIT);
+ //LLFastTimer t(FTM_VFILE_WAIT);
// spin until the lock clears
while (isLocked(lock))
{
diff --git a/indra/llvfs/llvfs.cpp b/indra/llvfs/llvfs.cpp
index 9ce1e75d06..2b01288fd7 100644
--- a/indra/llvfs/llvfs.cpp
+++ b/indra/llvfs/llvfs.cpp
@@ -2041,6 +2041,11 @@ std::string get_extension(LLAssetType::EType type)
case LLAssetType::AT_ANIMATION:
extension = ".lla";
break;
+#if LL_MESH_ENABLED
+ case LLAssetType::AT_MESH:
+ extension = ".slm";
+ break;
+#endif
default:
// Just use the asset server filename extension in most cases
extension += ".";