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+/**
+ * @file llvfs_objc.cpp
+ * @brief Cocoa implementation of directory utilities for Mac OS X
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+#if LL_DARWIN
+
+//WARNING: This file CANNOT use standard linden includes due to conflicts between definitions of BOOL
+
+#include "llvfs_objc.h"
+#import <Cocoa/Cocoa.h>
+
+std::string* getSystemTempFolder()
+{
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+ NSString * tempDir = NSTemporaryDirectory();
+ if (tempDir == nil)
+ tempDir = @"/tmp";
+ std::string *result = ( new std::string([tempDir UTF8String]) );
+ [pool release];
+
+ return result;
+}
+
+//findSystemDirectory scoped exclusively to this file.
+std::string* findSystemDirectory(NSSearchPathDirectory searchPathDirectory,
+ NSSearchPathDomainMask domainMask)
+{
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+
+ std::string *result;
+ NSString *path = nil;
+
+ // Search for the path
+ NSArray* paths = NSSearchPathForDirectoriesInDomains(searchPathDirectory,
+ domainMask,
+ YES);
+ if ([paths count])
+ {
+ path = [paths objectAtIndex:0];
+ //SPATTERS HACK: Always attempt to create directory, ignore errors.
+ NSError *error = nil;
+
+ [[NSFileManager defaultManager] createDirectoryAtPath:path withIntermediateDirectories:YES attributes:nil error:&error];
+
+
+ result = new std::string([path UTF8String]);
+ }
+ [pool release];
+ return result;
+}
+
+std::string* getSystemExecutableFolder()
+{
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+
+ NSString *bundlePath = [[NSBundle mainBundle] executablePath];
+ std::string *result = (new std::string([bundlePath UTF8String]));
+ [pool release];
+
+ return result;
+}
+
+std::string* getSystemResourceFolder()
+{
+ NSAutoreleasePool *pool = [[NSAutoreleasePool alloc] init];
+
+ NSString *bundlePath = [[NSBundle mainBundle] resourcePath];
+ std::string *result = (new std::string([bundlePath UTF8String]));
+ [pool release];
+
+ return result;
+}
+
+std::string* getSystemCacheFolder()
+{
+ return findSystemDirectory (NSCachesDirectory,
+ NSUserDomainMask);
+}
+
+std::string* getSystemApplicationSupportFolder()
+{
+ return findSystemDirectory (NSApplicationSupportDirectory,
+ NSUserDomainMask);
+
+}
+
+#endif // LL_DARWIN