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-rw-r--r--indra/llvfs/lldir.h44
1 files changed, 29 insertions, 15 deletions
diff --git a/indra/llvfs/lldir.h b/indra/llvfs/lldir.h
index 760b6512a5..9067d75bac 100644
--- a/indra/llvfs/lldir.h
+++ b/indra/llvfs/lldir.h
@@ -38,26 +38,27 @@
#define MAX_PATH MAXPATHLEN
#endif
-// these numbers *may* get serialized, so we need to be explicit
+// these numbers *may* get serialized (really??), so we need to be explicit
typedef enum ELLPath
{
LL_PATH_NONE = 0,
LL_PATH_USER_SETTINGS = 1,
LL_PATH_APP_SETTINGS = 2,
- LL_PATH_PER_SL_ACCOUNT = 3,
+ LL_PATH_PER_SL_ACCOUNT = 3, // returns/expands to blank string if we don't know the account name yet
LL_PATH_CACHE = 4,
LL_PATH_CHARACTER = 5,
- LL_PATH_MOTIONS = 6,
- LL_PATH_HELP = 7,
- LL_PATH_LOGS = 8,
- LL_PATH_TEMP = 9,
- LL_PATH_SKINS = 10,
- LL_PATH_TOP_SKIN = 11,
- LL_PATH_CHAT_LOGS = 12,
- LL_PATH_PER_ACCOUNT_CHAT_LOGS = 13,
- LL_PATH_MOZILLA_PROFILE = 14,
-// LL_PATH_HTML = 15,
+ LL_PATH_HELP = 6,
+ LL_PATH_LOGS = 7,
+ LL_PATH_TEMP = 8,
+ LL_PATH_SKINS = 9,
+ LL_PATH_TOP_SKIN = 10,
+ LL_PATH_CHAT_LOGS = 11,
+ LL_PATH_PER_ACCOUNT_CHAT_LOGS = 12,
+ LL_PATH_USER_SKIN = 14,
+ LL_PATH_LOCAL_ASSETS = 15,
LL_PATH_EXECUTABLE = 16,
+ LL_PATH_DEFAULT_SKIN = 17,
+ LL_PATH_FONTS = 18,
LL_PATH_LAST
} ELLPath;
@@ -68,8 +69,13 @@ class LLDir
LLDir();
virtual ~LLDir();
- virtual void initAppDirs(const std::string &app_name) = 0;
- public:
+ // app_name - Usually SecondLife, used for creating settings directories
+ // in OS-specific location, such as C:\Documents and Settings
+ // app_read_only_data_dir - Usually the source code directory, used
+ // for test applications to read newview data files.
+ virtual void initAppDirs(const std::string &app_name,
+ const std::string& app_read_only_data_dir = "") = 0;
+
virtual S32 deleteFilesInDir(const std::string &dirname, const std::string &mask);
// pure virtual functions
@@ -79,7 +85,12 @@ class LLDir
virtual std::string getCurPath() = 0;
virtual BOOL fileExists(const std::string &filename) const = 0;
- const std::string findFile(const std::string &filename, const std::string searchPath1 = "", const std::string searchPath2 = "", const std::string searchPath3 = "") const;
+ const std::string findFile(const std::string& filename, const std::vector<std::string> filenames) const;
+ const std::string findFile(const std::string& filename, const std::string& searchPath1 = "", const std::string& searchPath2 = "", const std::string& searchPath3 = "") const;
+
+ virtual std::string getLLPluginLauncher() = 0; // full path and name for the plugin shell
+ virtual std::string getLLPluginFilename(std::string base_name) = 0; // full path and name to the plugin DSO for this base_name (i.e. 'FOO' -> '/bar/baz/libFOO.so')
+
const std::string &getExecutablePathAndName() const; // Full pathname of the executable
const std::string &getAppName() const; // install directory under progams/ ie "SecondLife"
const std::string &getExecutableDir() const; // Directory where the executable is located
@@ -100,6 +111,7 @@ class LLDir
const std::string &getUserSkinDir() const; // User-specified skin folder with user modifications. e.g. c:\documents and settings\username\application data\second life\skins\curskin
const std::string &getDefaultSkinDir() const; // folder for default skin. e.g. c:\program files\second life\skins\default
const std::string getSkinBaseDir() const; // folder that contains all installed skins (not user modifications). e.g. c:\program files\second life\skins
+ const std::string &getLLPluginDir() const; // Directory containing plugins and plugin shell
// Expanded filename
std::string getExpandedFilename(ELLPath location, const std::string &filename) const;
@@ -153,9 +165,11 @@ protected:
std::string mDefaultCacheDir; // default cache diretory
std::string mOSCacheDir; // operating system cache dir
std::string mDirDelimiter;
+ std::string mSkinBaseDir; // Base for skins paths.
std::string mSkinDir; // Location for current skin info.
std::string mDefaultSkinDir; // Location for default skin info.
std::string mUserSkinDir; // Location for user-modified skin info.
+ std::string mLLPluginDir; // Location for plugins and plugin shell
};
void dir_exists_or_crash(const std::string &dir_name);