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-rw-r--r--indra/llui/llfloater.cpp14
-rw-r--r--indra/llui/llfloater.h3
2 files changed, 17 insertions, 0 deletions
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp
index 22d6f6ca52..838f93d3f9 100644
--- a/indra/llui/llfloater.cpp
+++ b/indra/llui/llfloater.cpp
@@ -2285,6 +2285,7 @@ void LLFloaterView::getMinimizePosition(S32 *left, S32 *bottom)
S32 floater_header_size = default_params.header_height;
static LLUICachedControl<S32> minimized_width ("UIMinimizedWidth", 0);
LLRect snap_rect_local = getLocalSnapRect();
+ snap_rect_local.mTop += mMinimizePositionVOffset;
for(S32 col = snap_rect_local.mLeft;
col < snap_rect_local.getWidth() - minimized_width;
col += minimized_width)
@@ -2382,6 +2383,19 @@ BOOL LLFloaterView::allChildrenClosed()
return true;
}
+void LLFloaterView::shiftFloaters(S32 x_offset, S32 y_offset)
+{
+ for (child_list_const_iter_t it = getChildList()->begin(); it != getChildList()->end(); ++it)
+ {
+ LLFloater* floaterp = dynamic_cast<LLFloater*>(*it);
+
+ if (floaterp && floaterp->isMinimized())
+ {
+ floaterp->translate(x_offset, y_offset);
+ }
+ }
+}
+
void LLFloaterView::refresh()
{
// Constrain children to be entirely on the screen
diff --git a/indra/llui/llfloater.h b/indra/llui/llfloater.h
index 42f422f91c..e7d365238b 100644
--- a/indra/llui/llfloater.h
+++ b/indra/llui/llfloater.h
@@ -455,6 +455,7 @@ public:
// Given a child of gFloaterView, make sure this view can fit entirely onscreen.
void adjustToFitScreen(LLFloater* floater, BOOL allow_partial_outside);
+ void setMinimizePositionVerticalOffset(S32 offset) { mMinimizePositionVOffset = offset; }
void getMinimizePosition( S32 *left, S32 *bottom);
void restoreAll(); // un-minimize all floaters
typedef std::set<LLView*> skip_list_t;
@@ -471,6 +472,7 @@ public:
// attempt to close all floaters
void closeAllChildren(bool app_quitting);
BOOL allChildrenClosed();
+ void shiftFloaters(S32 x_offset, S32 y_offset);
LLFloater* getFrontmost() const;
LLFloater* getBackmost() const;
@@ -490,6 +492,7 @@ private:
BOOL mFocusCycleMode;
S32 mSnapOffsetBottom;
S32 mSnapOffsetRight;
+ S32 mMinimizePositionVOffset;
};
//