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-rw-r--r--indra/llui/llbutton.cpp4
-rw-r--r--indra/llui/llbutton.h3
2 files changed, 3 insertions, 4 deletions
diff --git a/indra/llui/llbutton.cpp b/indra/llui/llbutton.cpp
index a8f72183fd..34f3049f2e 100644
--- a/indra/llui/llbutton.cpp
+++ b/indra/llui/llbutton.cpp
@@ -636,8 +636,8 @@ void LLButton::draw()
if (mFlashing)
{
- // if we have icon for flashing, use it as image for button
- if(flash && mImageFlash->getName() != "FlashIconAbsent")
+ // if button should flash and we have icon for flashing, use it as image for button
+ if(flash && mImageFlash)
{
// setting flash to false to avoid its further influence on glow
flash = false;
diff --git a/indra/llui/llbutton.h b/indra/llui/llbutton.h
index b251c3d65d..9bd566d3c9 100644
--- a/indra/llui/llbutton.h
+++ b/indra/llui/llbutton.h
@@ -314,8 +314,7 @@ private:
/* There are two ways an image can flash- by making changes in color according to flash_color attribute
or by changing icon from current to the one specified in image_flash. Second way is used only if
- the name of flash icon is different from "FlashIconAbsent" which is there by default. First way is used
- otherwise. */
+ flash icon name is set in attributes(by default it isn't). First way is used otherwise. */
LLPointer<LLUIImage> mImageFlash;
LLUIColor mHighlightColor;