diff options
Diffstat (limited to 'indra/llui')
-rw-r--r-- | indra/llui/llui.cpp | 112 | ||||
-rw-r--r-- | indra/llui/llviewborder.cpp | 58 | ||||
-rw-r--r-- | indra/llui/llviewborder.h | 3 |
3 files changed, 99 insertions, 74 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 22d3af3e6b..76f07373b4 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -39,7 +39,6 @@ // Linden library includes #include "v2math.h" -#include "m3math.h" #include "v4color.h" #include "llrender.h" #include "llrect.h" @@ -181,19 +180,19 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled) { - gGL.pushUIMatrix(); + gGL.pushMatrix(); left += LLFontGL::sCurOrigin.mX; right += LLFontGL::sCurOrigin.mX; bottom += LLFontGL::sCurOrigin.mY; top += LLFontGL::sCurOrigin.mY; - gGL.loadUIIdentity(); + glLoadIdentity(); gl_rect_2d(llfloor((F32)left * LLUI::sGLScaleFactor.mV[VX]) - pixel_offset, llfloor((F32)top * LLUI::sGLScaleFactor.mV[VY]) + pixel_offset, llfloor((F32)right * LLUI::sGLScaleFactor.mV[VX]) + pixel_offset, llfloor((F32)bottom * LLUI::sGLScaleFactor.mV[VY]) - pixel_offset, filled); - gGL.popUIMatrix(); + gGL.popMatrix(); } @@ -509,9 +508,9 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); } - gGL.pushUIMatrix(); + gGL.pushMatrix(); { - gGL.translateUI((F32)x, (F32)y, 0.f); + gGL.translatef((F32)x, (F32)y, 0.f); gGL.getTexUnit(0)->bind(image); @@ -638,7 +637,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex } gGL.end(); } - gGL.popUIMatrix(); + gGL.popMatrix(); if (solid_color) { @@ -661,72 +660,39 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre LLGLSUIDefault gls_ui; - - gGL.getTexUnit(0)->bind(image); - - gGL.color4fv(color.mV); - - if (degrees == 0.f) + gGL.pushMatrix(); { - gGL.pushUIMatrix(); - gGL.translateUI((F32)x, (F32)y, 0.f); - - gGL.begin(LLRender::QUADS); + gGL.translatef((F32)x, (F32)y, 0.f); + if( degrees ) { - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height ); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height ); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); - - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + F32 offset_x = F32(width/2); + F32 offset_y = F32(height/2); + gGL.translatef( offset_x, offset_y, 0.f); + glRotatef( degrees, 0.f, 0.f, 1.f ); + gGL.translatef( -offset_x, -offset_y, 0.f ); } - gGL.end(); - gGL.popUIMatrix(); - } - else - { - gGL.pushUIMatrix(); - gGL.translateUI((F32)x, (F32)y, 0.f); - - F32 offset_x = F32(width/2); - F32 offset_y = F32(height/2); - - gGL.translateUI(offset_x, offset_y, 0.f); - LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); - gGL.getTexUnit(0)->bind(image); gGL.color4fv(color.mV); gGL.begin(LLRender::QUADS); { - LLVector3 v; - - v = LLVector3(offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2f(v.mV[0], v.mV[1] ); + gGL.vertex2i(width, height ); - v = LLVector3(-offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2f(v.mV[0], v.mV[1] ); + gGL.vertex2i(0, height ); - v = LLVector3(-offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2f(v.mV[0], v.mV[1] ); + gGL.vertex2i(0, 0); - v = LLVector3(offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2f(v.mV[0], v.mV[1] ); + gGL.vertex2i(width, 0); } gGL.end(); - gGL.popUIMatrix(); } + gGL.popMatrix(); } @@ -781,9 +747,9 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F end_angle += F_TWO_PI; } - gGL.pushUIMatrix(); + gGL.pushMatrix(); { - gGL.translateUI(center_x, center_y, 0.f); + gGL.translatef(center_x, center_y, 0.f); // Inexact, but reasonably fast. F32 delta = (end_angle - start_angle) / steps; @@ -814,15 +780,15 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F } gGL.end(); } - gGL.popUIMatrix(); + gGL.popMatrix(); } void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled) { - gGL.pushUIMatrix(); + gGL.pushMatrix(); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.translateUI(center_x, center_y, 0.f); + gGL.translatef(center_x, center_y, 0.f); // Inexact, but reasonably fast. F32 delta = F_TWO_PI / steps; @@ -853,7 +819,7 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled } gGL.end(); } - gGL.popUIMatrix(); + gGL.popMatrix(); } // Renders a ring with sides (tube shape) @@ -880,9 +846,9 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps ) void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ) { - gGL.pushUIMatrix(); + gGL.pushMatrix(); { - gGL.translateUI(0.f, 0.f, -width / 2); + gGL.translatef(0.f, 0.f, -width / 2); if( render_center ) { gGL.color4fv(center_color.mV); @@ -891,11 +857,11 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor else { gl_washer_2d(radius, radius - width, steps, side_color, side_color); - gGL.translateUI(0.f, 0.f, width); + gGL.translatef(0.f, 0.f, width); gl_washer_2d(radius - width, radius, steps, side_color, side_color); } } - gGL.popUIMatrix(); + gGL.popMatrix(); } // Draw gray and white checkerboard with black border @@ -1084,9 +1050,9 @@ void gl_segmented_rect_2d_tex(const S32 left, S32 width = llabs(right - left); S32 height = llabs(top - bottom); - gGL.pushUIMatrix(); + gGL.pushMatrix(); - gGL.translateUI((F32)left, (F32)bottom, 0.f); + gGL.translatef((F32)left, (F32)bottom, 0.f); LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); if (border_uv_scale.mV[VX] > 0.5f) @@ -1227,7 +1193,7 @@ void gl_segmented_rect_2d_tex(const S32 left, } gGL.end(); - gGL.popUIMatrix(); + gGL.popMatrix(); } void gl_segmented_rect_2d_fragment_tex(const S32 left, @@ -1244,9 +1210,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, S32 width = llabs(right - left); S32 height = llabs(top - bottom); - gGL.pushUIMatrix(); + gGL.pushMatrix(); - gGL.translateUI((F32)left, (F32)bottom, 0.f); + gGL.translatef((F32)left, (F32)bottom, 0.f); LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); if (border_uv_scale.mV[VX] > 0.5f) @@ -1417,7 +1383,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, } gGL.end(); - gGL.popUIMatrix(); + gGL.popMatrix(); } void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, @@ -1625,7 +1591,7 @@ void LLUI::dirtyRect(LLRect rect) //static void LLUI::translate(F32 x, F32 y, F32 z) { - gGL.translateUI(x,y,z); + gGL.translatef(x,y,z); LLFontGL::sCurOrigin.mX += (S32) x; LLFontGL::sCurOrigin.mY += (S32) y; LLFontGL::sCurOrigin.mZ += z; @@ -1634,14 +1600,14 @@ void LLUI::translate(F32 x, F32 y, F32 z) //static void LLUI::pushMatrix() { - gGL.pushUIMatrix(); + gGL.pushMatrix(); LLFontGL::sOriginStack.push_back(LLFontGL::sCurOrigin); } //static void LLUI::popMatrix() { - gGL.popUIMatrix(); + gGL.popMatrix(); LLFontGL::sCurOrigin = *LLFontGL::sOriginStack.rbegin(); LLFontGL::sOriginStack.pop_back(); } @@ -1649,7 +1615,7 @@ void LLUI::popMatrix() //static void LLUI::loadIdentity() { - gGL.loadUIIdentity(); + glLoadIdentity(); LLFontGL::sCurOrigin.mX = 0; LLFontGL::sCurOrigin.mY = 0; LLFontGL::sCurOrigin.mZ = 0; diff --git a/indra/llui/llviewborder.cpp b/indra/llui/llviewborder.cpp index bd9c43c97f..30717f87de 100644 --- a/indra/llui/llviewborder.cpp +++ b/indra/llui/llviewborder.cpp @@ -125,6 +125,14 @@ void LLViewBorder::draw() llassert( FALSE ); // not implemented } } + else + if( STYLE_TEXTURE == mStyle ) + { + if( mTexture ) + { + drawTextures(); + } + } LLView::draw(); } @@ -247,6 +255,56 @@ void LLViewBorder::drawTwoPixelLines() gl_line_2d(left+1, bottom+1, right-1, bottom+1); } +void LLViewBorder::drawTextures() +{ + //LLGLSUIDefault gls_ui; + + //llassert( FALSE ); // TODO: finish implementing + + //gGL.color4fv(UI_VERTEX_COLOR.mV); + + //gGL.getTexUnit(0)->bind(mTexture); + //gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP); + + //drawTextureTrapezoid( 0.f, mBorderWidth, getRect().getWidth(), 0, 0 ); + //drawTextureTrapezoid( 90.f, mBorderWidth, getRect().getHeight(), (F32)getRect().getWidth(),0 ); + //drawTextureTrapezoid( 180.f, mBorderWidth, getRect().getWidth(), (F32)getRect().getWidth(),(F32)getRect().getHeight() ); + //drawTextureTrapezoid( 270.f, mBorderWidth, getRect().getHeight(), 0, (F32)getRect().getHeight() ); +} + + +void LLViewBorder::drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y ) +{ + gGL.pushMatrix(); + { + gGL.translatef(start_x, start_y, 0.f); + glRotatef( degrees, 0, 0, 1 ); + + gGL.begin(LLRender::QUADS); + { + // width, width /---------\ length-width, width // + // / \ // + // / \ // + // /---------------\ // + // 0,0 length, 0 // + + gGL.texCoord2f( 0, 0 ); + gGL.vertex2i( 0, 0 ); + + gGL.texCoord2f( (GLfloat)length, 0 ); + gGL.vertex2i( length, 0 ); + + gGL.texCoord2f( (GLfloat)(length - width), (GLfloat)width ); + gGL.vertex2i( length - width, width ); + + gGL.texCoord2f( (GLfloat)width, (GLfloat)width ); + gGL.vertex2i( width, width ); + } + gGL.end(); + } + gGL.popMatrix(); +} + BOOL LLViewBorder::getBevelFromAttribute(LLXMLNodePtr node, LLViewBorder::EBevel& bevel_style) { if (node->hasAttribute("bevel_style")) diff --git a/indra/llui/llviewborder.h b/indra/llui/llviewborder.h index 342e84fd93..92fd569325 100644 --- a/indra/llui/llviewborder.h +++ b/indra/llui/llviewborder.h @@ -99,7 +99,8 @@ private: void drawOnePixelLines(); void drawTwoPixelLines(); void drawTextures(); - + void drawTextureTrapezoid( F32 degrees, S32 width, S32 length, F32 start_x, F32 start_y ); + EBevel mBevel; EStyle mStyle; LLUIColor mHighlightLight; |