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-rw-r--r--indra/llui/lliconctrl.cpp13
-rw-r--r--indra/llui/lliconctrl.h7
2 files changed, 19 insertions, 1 deletions
diff --git a/indra/llui/lliconctrl.cpp b/indra/llui/lliconctrl.cpp
index 82b01e705d..e01aba402e 100644
--- a/indra/llui/lliconctrl.cpp
+++ b/indra/llui/lliconctrl.cpp
@@ -35,6 +35,7 @@
#include "llui.h"
#include "lluictrlfactory.h"
#include "lluiimage.h"
+#include "llwindow.h"
static LLDefaultChildRegistry::Register<LLIconCtrl> r("icon");
@@ -42,6 +43,7 @@ LLIconCtrl::Params::Params()
: image("image_name"),
color("color"),
use_draw_context_alpha("use_draw_context_alpha", true),
+ interactable("interactable", false),
scale_image("scale_image"),
min_width("min_width", 0),
min_height("min_height", 0)
@@ -52,6 +54,7 @@ LLIconCtrl::LLIconCtrl(const LLIconCtrl::Params& p)
mColor(p.color()),
mImagep(p.image),
mUseDrawContextAlpha(p.use_draw_context_alpha),
+ mInteractable(p.interactable),
mPriority(0),
mMinWidth(p.min_width),
mMinHeight(p.min_height),
@@ -81,6 +84,16 @@ void LLIconCtrl::draw()
LLUICtrl::draw();
}
+BOOL LLIconCtrl::handleHover(S32 x, S32 y, MASK mask)
+{
+ if (mInteractable && getEnabled())
+ {
+ getWindow()->setCursor(UI_CURSOR_HAND);
+ return TRUE;
+ }
+ return LLUICtrl::handleHover(x, y, mask);
+}
+
// virtual
// value might be a string or a UUID
void LLIconCtrl::setValue(const LLSD& value)
diff --git a/indra/llui/lliconctrl.h b/indra/llui/lliconctrl.h
index dd83e78fd3..9c3b517bca 100644
--- a/indra/llui/lliconctrl.h
+++ b/indra/llui/lliconctrl.h
@@ -48,7 +48,8 @@ public:
{
Optional<LLUIImage*> image;
Optional<LLUIColor> color;
- Optional<bool> use_draw_context_alpha;
+ Optional<bool> use_draw_context_alpha,
+ interactable;
Optional<S32> min_width,
min_height;
Ignored scale_image;
@@ -67,6 +68,9 @@ public:
// llview overrides
virtual void draw();
+ // llview overrides
+ virtual BOOL handleHover(S32 x, S32 y, MASK mask);
+
// lluictrl overrides
virtual void setValue(const LLSD& value );
@@ -88,6 +92,7 @@ protected:
// If set to true (default), use the draw context transparency.
// If false, will use transparency returned by getCurrentTransparency(). See STORM-698.
bool mUseDrawContextAlpha;
+ bool mInteractable;
private:
LLUIColor mColor;