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-rw-r--r--indra/llui/llmenubutton.cpp108
-rw-r--r--indra/llui/llmenubutton.h26
2 files changed, 92 insertions, 42 deletions
diff --git a/indra/llui/llmenubutton.cpp b/indra/llui/llmenubutton.cpp
index 3df05f4d3f..c1b5efaa72 100644
--- a/indra/llui/llmenubutton.cpp
+++ b/indra/llui/llmenubutton.cpp
@@ -45,7 +45,8 @@ LLMenuButton::Params::Params()
LLMenuButton::LLMenuButton(const LLMenuButton::Params& p)
: LLButton(p),
mMenu(NULL),
- mMenuVisibleLastFrame(false)
+ mMenuVisibleLastFrame(false),
+ mMenuPosition(MP_BOTTOM_LEFT)
{
std::string menu_filename = p.menu_filename;
@@ -57,38 +58,51 @@ LLMenuButton::LLMenuButton(const LLMenuButton::Params& p)
llwarns << "Error loading menu_button menu" << llendl;
}
}
+
+ updateMenuOrigin();
}
-void LLMenuButton::toggleMenu()
+boost::signals2::connection LLMenuButton::setMouseDownCallback( const mouse_signal_t::slot_type& cb )
{
- if(!mMenu)
- return;
+ return LLUICtrl::setMouseDownCallback(cb);
+}
- if (mMenu->getVisible() || mMenuVisibleLastFrame)
- {
- mMenu->setVisible(FALSE);
- }
- else
+void LLMenuButton::hideMenu()
+{
+ if(!mMenu) return;
+ mMenu->setVisible(FALSE);
+}
+
+void LLMenuButton::setMenu(LLMenuGL* menu, EMenuPosition position /*MP_TOP_LEFT*/)
+{
+ mMenu = menu;
+ mMenuPosition = position;
+}
+
+void LLMenuButton::draw()
+{
+ //we save this off so next frame when we try to close it by
+ //button click, and it hides menus before we get to it, we know
+ mMenuVisibleLastFrame = mMenu && mMenu->getVisible();
+
+ if (mMenuVisibleLastFrame)
{
- LLRect rect = getRect();
- //mMenu->needsArrange(); //so it recalculates the visible elements
- LLMenuGL::showPopup(getParent(), mMenu, rect.mLeft, rect.mBottom);
+ setForcePressedState(true);
}
-}
+ LLButton::draw();
-void LLMenuButton::hideMenu()
-{
- if(!mMenu)
- return;
- mMenu->setVisible(FALSE);
+ setForcePressedState(false);
}
-
BOOL LLMenuButton::handleKeyHere(KEY key, MASK mask )
{
if( KEY_RETURN == key && mask == MASK_NONE && !gKeyboard->getKeyRepeated(key))
{
+ // *HACK: We emit the mouse down signal to fire the callback bound to the
+ // menu emerging event before actually displaying the menu. See STORM-263.
+ LLUICtrl::handleMouseDown(-1, -1, MASK_NONE);
+
toggleMenu();
return TRUE;
}
@@ -104,34 +118,52 @@ BOOL LLMenuButton::handleKeyHere(KEY key, MASK mask )
BOOL LLMenuButton::handleMouseDown(S32 x, S32 y, MASK mask)
{
- if (hasTabStop() && !getIsChrome())
- {
- setFocus(TRUE);
- }
-
+ LLButton::handleMouseDown(x, y, mask);
toggleMenu();
- if (getSoundFlags() & MOUSE_DOWN)
- {
- make_ui_sound("UISndClick");
- }
-
return TRUE;
}
-void LLMenuButton::draw()
+void LLMenuButton::toggleMenu()
{
- //we save this off so next frame when we try to close it by
- //button click, and it hides menus before we get to it, we know
- mMenuVisibleLastFrame = mMenu && mMenu->getVisible();
-
- if (mMenuVisibleLastFrame)
+ if(!mMenu) return;
+
+ if (mMenu->getVisible() || mMenuVisibleLastFrame)
{
- setForcePressedState(true);
+ mMenu->setVisible(FALSE);
}
+ else
+ {
+ mMenu->buildDrawLabels();
+ mMenu->arrangeAndClear();
+ mMenu->updateParent(LLMenuGL::sMenuContainer);
- LLButton::draw();
+ updateMenuOrigin();
- setForcePressedState(false);
+ //mMenu->needsArrange(); //so it recalculates the visible elements
+ LLMenuGL::showPopup(getParent(), mMenu, mX, mY);
+ }
}
+void LLMenuButton::updateMenuOrigin()
+{
+ if (!mMenu) return;
+
+ LLRect rect = getRect();
+
+ switch (mMenuPosition)
+ {
+ case MP_TOP_LEFT:
+ {
+ mX = rect.mLeft;
+ mY = rect.mTop + mMenu->getRect().getHeight();
+ break;
+ }
+ case MP_BOTTOM_LEFT:
+ {
+ mX = rect.mLeft;
+ mY = rect.mBottom;
+ break;
+ }
+ }
+}
diff --git a/indra/llui/llmenubutton.h b/indra/llui/llmenubutton.h
index 81ca0e047c..81c3592b16 100644
--- a/indra/llui/llmenubutton.h
+++ b/indra/llui/llmenubutton.h
@@ -42,22 +42,40 @@ public:
Optional<std::string> menu_filename;
Params();
- };
+ };
+
+ typedef enum e_menu_position
+ {
+ MP_TOP_LEFT,
+ MP_BOTTOM_LEFT
+ } EMenuPosition;
- void toggleMenu();
+ boost::signals2::connection setMouseDownCallback( const mouse_signal_t::slot_type& cb );
+
/*virtual*/ void draw();
/*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
/*virtual*/ BOOL handleKeyHere(KEY key, MASK mask );
+
void hideMenu();
+
LLMenuGL* getMenu() { return mMenu; }
+ void setMenu(LLMenuGL* menu, EMenuPosition position = MP_TOP_LEFT);
+
+ void setMenuPosition(EMenuPosition position) { mMenuPosition = position; }
protected:
friend class LLUICtrlFactory;
LLMenuButton(const Params&);
+ void toggleMenu();
+ void updateMenuOrigin();
+
private:
- LLMenuGL* mMenu;
- bool mMenuVisibleLastFrame;
+ LLMenuGL* mMenu;
+ bool mMenuVisibleLastFrame;
+ EMenuPosition mMenuPosition;
+ S32 mX;
+ S32 mY;
};