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-rw-r--r--indra/llui/llfloater.cpp2
-rw-r--r--indra/llui/llview.cpp2
2 files changed, 4 insertions, 0 deletions
diff --git a/indra/llui/llfloater.cpp b/indra/llui/llfloater.cpp
index 5fce1949a6..79c47a1136 100644
--- a/indra/llui/llfloater.cpp
+++ b/indra/llui/llfloater.cpp
@@ -563,6 +563,7 @@ void LLFloater::handleVisibilityChange ( BOOL new_visibility )
void LLFloater::openFloater(const LLSD& key)
{
+ llinfos << "Opening floater " << getName() << llendl;
mKey = key; // in case we need to open ourselves again
if (getSoundFlags() != SILENT
@@ -603,6 +604,7 @@ void LLFloater::openFloater(const LLSD& key)
void LLFloater::closeFloater(bool app_quitting)
{
+ llinfos << "Closing floater " << getName() << llendl;
if (app_quitting)
{
LLFloater::sQuitting = true;
diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp
index 781c111474..e67f0ec3fc 100644
--- a/indra/llui/llview.cpp
+++ b/indra/llui/llview.cpp
@@ -1321,6 +1321,8 @@ void LLView::drawChildren()
if (viewp->getVisible() && viewp->getRect().isValid())
{
+ // check for bad data
+ llassert_always(viewp->getVisible() == TRUE);
// Only draw views that are within the root view
localRectToScreen(viewp->getRect(),&screenRect);
if ( rootRect.overlaps(screenRect) && LLUI::sDirtyRect.overlaps(screenRect))