diff options
Diffstat (limited to 'indra/llui')
-rw-r--r-- | indra/llui/lllocalcliprect.cpp | 6 | ||||
-rw-r--r-- | indra/llui/lltextbase.cpp | 12 | ||||
-rw-r--r-- | indra/llui/lltextbase.h | 2 | ||||
-rw-r--r-- | indra/llui/lltexteditor.cpp | 7 | ||||
-rw-r--r-- | indra/llui/llui.cpp | 390 | ||||
-rw-r--r-- | indra/llui/llui.h | 2 | ||||
-rw-r--r-- | indra/llui/llview.cpp | 38 | ||||
-rw-r--r-- | indra/llui/llview.h | 1 |
8 files changed, 246 insertions, 212 deletions
diff --git a/indra/llui/lllocalcliprect.cpp b/indra/llui/lllocalcliprect.cpp index 55329f64e4..805d5879f7 100644 --- a/indra/llui/lllocalcliprect.cpp +++ b/indra/llui/lllocalcliprect.cpp @@ -45,9 +45,9 @@ LLScreenClipRect::LLScreenClipRect(const LLRect& rect, BOOL enabled) if (mEnabled) { pushClipRect(rect); + mScissorState.setEnabled(!sClipRectStack.empty()); + updateScissorRegion(); } - mScissorState.setEnabled(!sClipRectStack.empty()); - updateScissorRegion(); } LLScreenClipRect::~LLScreenClipRect() @@ -55,8 +55,8 @@ LLScreenClipRect::~LLScreenClipRect() if (mEnabled) { popClipRect(); + updateScissorRegion(); } - updateScissorRegion(); } //static diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp index 4bcf7e6980..cde08c7b19 100644 --- a/indra/llui/lltextbase.cpp +++ b/indra/llui/lltextbase.cpp @@ -1495,24 +1495,32 @@ void LLTextBase::getSegmentAndOffset( S32 startpos, segment_set_t::iterator* seg LLTextBase::segment_set_t::iterator LLTextBase::getSegIterContaining(S32 index) { + static LLPointer<LLIndexSegment> index_segment = new LLIndexSegment(); + if (index > getLength()) { return mSegments.end(); } // when there are no segments, we return the end iterator, which must be checked by caller if (mSegments.size() <= 1) { return mSegments.begin(); } //FIXME: avoid operator new somehow (without running into refcount problems) - segment_set_t::iterator it = mSegments.upper_bound(new LLIndexSegment(index)); + index_segment->setStart(index); + index_segment->setEnd(index); + segment_set_t::iterator it = mSegments.upper_bound(index_segment); return it; } LLTextBase::segment_set_t::const_iterator LLTextBase::getSegIterContaining(S32 index) const { + static LLPointer<LLIndexSegment> index_segment = new LLIndexSegment(); + if (index > getLength()) { return mSegments.end(); } // when there are no segments, we return the end iterator, which must be checked by caller if (mSegments.size() <= 1) { return mSegments.begin(); } - LLTextBase::segment_set_t::const_iterator it = mSegments.upper_bound(new LLIndexSegment(index)); + index_segment->setStart(index); + index_segment->setEnd(index); + LLTextBase::segment_set_t::const_iterator it = mSegments.upper_bound(index_segment); return it; } diff --git a/indra/llui/lltextbase.h b/indra/llui/lltextbase.h index 4b83d5effb..db010d1cf6 100644 --- a/indra/llui/lltextbase.h +++ b/indra/llui/lltextbase.h @@ -163,7 +163,7 @@ protected: class LLIndexSegment : public LLTextSegment { public: - LLIndexSegment(S32 pos) : LLTextSegment(pos, pos) {} + LLIndexSegment() : LLTextSegment(0, 0) {} }; class LLInlineViewSegment : public LLTextSegment diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp index 6781c23416..482a53e4af 100644 --- a/indra/llui/lltexteditor.cpp +++ b/indra/llui/lltexteditor.cpp @@ -461,8 +461,13 @@ S32 LLTextEditor::nextWordPos(S32 cursorPos) const const LLTextSegmentPtr LLTextEditor::getPreviousSegment() const { + static LLPointer<LLIndexSegment> index_segment = new LLIndexSegment; + + index_segment->setStart(mCursorPos); + index_segment->setEnd(mCursorPos); + // find segment index at character to left of cursor (or rightmost edge of selection) - segment_set_t::const_iterator it = mSegments.lower_bound(new LLIndexSegment(mCursorPos)); + segment_set_t::const_iterator it = mSegments.lower_bound(index_segment); if (it != mSegments.end()) { diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 7f9dca08d2..ee308f575a 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -466,7 +466,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect); } -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, const LLRectf& scale_rect) +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect) { stop_glerror(); @@ -476,36 +476,53 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex return; } + // add in offset of current image to current ui translation + const LLVector3 ui_translation = gGL.getUITranslation() + LLVector3(x, y, 0.f); + const LLVector3 ui_scale = gGL.getUIScale(); + + F32 uv_width = uv_outer_rect.getWidth(); + F32 uv_height = uv_outer_rect.getHeight(); + // shrink scaling region to be proportional to clipped image region - LLRectf scale_rect_uv( - uv_rect.mLeft + (scale_rect.mLeft * uv_rect.getWidth()), - uv_rect.mBottom + (scale_rect.mTop * uv_rect.getHeight()), - uv_rect.mLeft + (scale_rect.mRight * uv_rect.getWidth()), - uv_rect.mBottom + (scale_rect.mBottom * uv_rect.getHeight())); - - S32 image_natural_width = llround((F32)image->getWidth(0) * uv_rect.getWidth()); - S32 image_natural_height = llround((F32)image->getHeight(0) * uv_rect.getHeight()); - - LLRect draw_rect(0, height, width, 0); - LLRect draw_scale_rect(llround(scale_rect_uv.mLeft * (F32)image->getWidth(0)), - llround(scale_rect_uv.mTop * (F32)image->getHeight(0)), - llround(scale_rect_uv.mRight * (F32)image->getWidth(0)), - llround(scale_rect_uv.mBottom * (F32)image->getHeight(0))); - // scale fixed region of image to drawn region - draw_scale_rect.mRight += width - image_natural_width; - draw_scale_rect.mTop += height - image_natural_height; - - S32 border_shrink_width = llmax(0, draw_scale_rect.mLeft - draw_scale_rect.mRight); - S32 border_shrink_height = llmax(0, draw_scale_rect.mBottom - draw_scale_rect.mTop); - - F32 shrink_width_ratio = scale_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - scale_rect.getWidth())); - F32 shrink_height_ratio = scale_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - scale_rect.getHeight())); - - F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); - draw_scale_rect.mLeft = llround((F32)draw_scale_rect.mLeft * shrink_scale); - draw_scale_rect.mTop = llround(lerp((F32)height, (F32)draw_scale_rect.mTop, shrink_scale)); - draw_scale_rect.mRight = llround(lerp((F32)width, (F32)draw_scale_rect.mRight, shrink_scale)); - draw_scale_rect.mBottom = llround((F32)draw_scale_rect.mBottom * shrink_scale); + LLRectf uv_center_rect( + uv_outer_rect.mLeft + (center_rect.mLeft * uv_width), + uv_outer_rect.mBottom + (center_rect.mTop * uv_height), + uv_outer_rect.mLeft + (center_rect.mRight * uv_width), + uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); + + F32 image_width = image->getWidth(0); + F32 image_height = image->getHeight(0); + + S32 image_natural_width = llround(image_width * uv_width); + S32 image_natural_height = llround(image_height * uv_height); + + LLRectf draw_center_rect( uv_center_rect.mLeft * image_width, + uv_center_rect.mTop * image_height, + uv_center_rect.mRight * image_width, + uv_center_rect.mBottom * image_height); + + { // scale fixed region of image to drawn region + draw_center_rect.mRight += width - image_natural_width; + draw_center_rect.mTop += height - image_natural_height; + + F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight); + F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop); + + F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth())); + F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight())); + + F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); + + draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]); + draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale * ui_scale.mV[VY])); + draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale * ui_scale.mV[VX])); + draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]); + } + + LLRectf draw_outer_rect(ui_translation.mV[VX], + ui_translation.mV[VY] + height * ui_scale.mV[VY], + ui_translation.mV[VX] + width * ui_scale.mV[VX], + ui_translation.mV[VY]); LLGLSUIDefault gls_ui; @@ -515,136 +532,174 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); } - gGL.pushUIMatrix(); - { - gGL.translateUI((F32)x, (F32)y, 0.f); + gGL.getTexUnit(0)->bind(image); - gGL.getTexUnit(0)->bind(image); + gGL.color4fv(color.mV); + + const S32 NUM_VERTICES = 9 * 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; - gGL.color4fv(color.mV); - - gGL.begin(LLRender::QUADS); - { - // draw bottom left - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + S32 index = 0; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, 0); + gGL.begin(LLRender::QUADS); + { + // draw bottom left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(0, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - // draw bottom middle - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, 0); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, 0); + // draw bottom middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw bottom right - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, 0); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + // draw bottom right + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(width, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw left - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(0, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + // draw left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(0, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - // draw middle - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + // draw middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - // draw right - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(width, draw_scale_rect.mBottom); + // draw right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); - gGL.vertex2i(width, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - // draw top left - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(0, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + // draw top left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, height); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - // draw top middle - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + // draw top middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mRight, height); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, height); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; - // draw top right - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); - gGL.vertex2i(width, draw_scale_rect.mTop); + // draw top right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mRight, height); - } - gGL.end(); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); } - gGL.popUIMatrix(); + gGL.end(); if (solid_color) { @@ -674,25 +729,36 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre if (degrees == 0.f) { - gGL.pushUIMatrix(); - gGL.translateUI((F32)x, (F32)y, 0.f); - + const S32 NUM_VERTICES = 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; + gGL.begin(LLRender::QUADS); { - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height ); + LLVector3 ui_translation = gGL.getUITranslation(); + ui_translation.mV[VX] += x; + ui_translation.mV[VY] += y; + S32 index = 0; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height ); + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX] + width, ui_translation.mV[VY] + height, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + height, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX] + width, ui_translation.mV[VY], 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); } gGL.end(); - gGL.popUIMatrix(); } else { @@ -761,25 +827,6 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL LLUI::setLineWidth(1.f); } - -void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom) -{ - gGL.color4fv( LLColor4::white.mV ); - glLogicOp( GL_XOR ); - stop_glerror(); - - gGL.begin(LLRender::QUADS); - gGL.vertex2i(left, top); - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - gGL.end(); - - glLogicOp( GL_COPY ); - stop_glerror(); -} - - void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) { if (end_angle < start_angle) @@ -1013,42 +1060,6 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, gGL.end(); } -// Draws spokes around a circle. -void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color) -{ - const F32 DELTA = F_TWO_PI / count; - const F32 HALF_DELTA = DELTA * 0.5f; - const F32 SIN_DELTA = sin( DELTA ); - const F32 COS_DELTA = cos( DELTA ); - - F32 x1 = outer_radius * cos( HALF_DELTA ); - F32 y1 = outer_radius * sin( HALF_DELTA ); - F32 x2 = inner_radius * cos( HALF_DELTA ); - F32 y2 = inner_radius * sin( HALF_DELTA ); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.begin( LLRender::LINES ); - { - while( count-- ) - { - gGL.color4fv(outer_color.mV); - gGL.vertex2f( x1, y1 ); - gGL.color4fv(inner_color.mV); - gGL.vertex2f( x2, y2 ); - - F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; - y1 = x1 * SIN_DELTA + y1 * COS_DELTA; - x1 = x1_new; - - F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; - y2 = x2 * SIN_DELTA + y2 * COS_DELTA; - x2 = x2_new; - } - } - gGL.end(); -} - void gl_rect_2d_simple_tex( S32 width, S32 height ) { gGL.begin( LLRender::QUADS ); @@ -1236,6 +1247,7 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.popUIMatrix(); } +//FIXME: rewrite to use scissor? void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, diff --git a/indra/llui/llui.h b/indra/llui/llui.h index c18262ef76..745d0ff662 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -96,7 +96,6 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac); void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); -void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color); void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); @@ -105,7 +104,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom); void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f ); void gl_rect_2d_simple_tex( S32 width, S32 height ); diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp index 9e68277b0f..4d3708302b 100644 --- a/indra/llui/llview.cpp +++ b/indra/llui/llview.cpp @@ -403,28 +403,40 @@ bool LLCompareByTabOrder::operator() (const LLView* const a, const LLView* const return (a_score == b_score) ? a < b : a_score < b_score; } -bool LLView::trueToRoot(const boost::function<bool (const LLView*)>& predicate) const +BOOL LLView::isInVisibleChain() const { - const LLView* cur_view = this; - while(cur_view) + BOOL visible = TRUE; + + const LLView* viewp = this; + while(viewp) { - if(!predicate(cur_view)) + if (!viewp->getVisible()) { - return false; + visible = FALSE; + break; } - cur_view = cur_view->getParent(); + viewp = viewp->getParent(); } - return true; -} - -BOOL LLView::isInVisibleChain() const -{ - return trueToRoot(&LLView::getVisible); + + return visible; } BOOL LLView::isInEnabledChain() const { - return trueToRoot(&LLView::getEnabled); + BOOL enabled = TRUE; + + const LLView* viewp = this; + while(viewp) + { + if (!viewp->getEnabled()) + { + enabled = FALSE; + break; + } + viewp = viewp->getParent(); + } + + return enabled; } // virtual diff --git a/indra/llui/llview.h b/indra/llui/llview.h index 745a1b6e74..37f5232f91 100644 --- a/indra/llui/llview.h +++ b/indra/llui/llview.h @@ -273,7 +273,6 @@ public: S32 getDefaultTabGroup() const { return mDefaultTabGroup; } S32 getLastTabGroup() { return mLastTabGroup; } - bool trueToRoot(const boost::function<bool (const LLView*)>& predicate) const; BOOL isInVisibleChain() const; BOOL isInEnabledChain() const; |