summaryrefslogtreecommitdiff
path: root/indra/llui
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llui')
-rw-r--r--indra/llui/lllocalcliprect.cpp6
-rw-r--r--indra/llui/lltextbase.cpp12
-rw-r--r--indra/llui/lltextbase.h2
-rw-r--r--indra/llui/lltexteditor.cpp7
-rw-r--r--indra/llui/llui.cpp390
-rw-r--r--indra/llui/llui.h2
-rw-r--r--indra/llui/llview.cpp38
-rw-r--r--indra/llui/llview.h1
8 files changed, 246 insertions, 212 deletions
diff --git a/indra/llui/lllocalcliprect.cpp b/indra/llui/lllocalcliprect.cpp
index 55329f64e4..805d5879f7 100644
--- a/indra/llui/lllocalcliprect.cpp
+++ b/indra/llui/lllocalcliprect.cpp
@@ -45,9 +45,9 @@ LLScreenClipRect::LLScreenClipRect(const LLRect& rect, BOOL enabled)
if (mEnabled)
{
pushClipRect(rect);
+ mScissorState.setEnabled(!sClipRectStack.empty());
+ updateScissorRegion();
}
- mScissorState.setEnabled(!sClipRectStack.empty());
- updateScissorRegion();
}
LLScreenClipRect::~LLScreenClipRect()
@@ -55,8 +55,8 @@ LLScreenClipRect::~LLScreenClipRect()
if (mEnabled)
{
popClipRect();
+ updateScissorRegion();
}
- updateScissorRegion();
}
//static
diff --git a/indra/llui/lltextbase.cpp b/indra/llui/lltextbase.cpp
index 4bcf7e6980..cde08c7b19 100644
--- a/indra/llui/lltextbase.cpp
+++ b/indra/llui/lltextbase.cpp
@@ -1495,24 +1495,32 @@ void LLTextBase::getSegmentAndOffset( S32 startpos, segment_set_t::iterator* seg
LLTextBase::segment_set_t::iterator LLTextBase::getSegIterContaining(S32 index)
{
+ static LLPointer<LLIndexSegment> index_segment = new LLIndexSegment();
+
if (index > getLength()) { return mSegments.end(); }
// when there are no segments, we return the end iterator, which must be checked by caller
if (mSegments.size() <= 1) { return mSegments.begin(); }
//FIXME: avoid operator new somehow (without running into refcount problems)
- segment_set_t::iterator it = mSegments.upper_bound(new LLIndexSegment(index));
+ index_segment->setStart(index);
+ index_segment->setEnd(index);
+ segment_set_t::iterator it = mSegments.upper_bound(index_segment);
return it;
}
LLTextBase::segment_set_t::const_iterator LLTextBase::getSegIterContaining(S32 index) const
{
+ static LLPointer<LLIndexSegment> index_segment = new LLIndexSegment();
+
if (index > getLength()) { return mSegments.end(); }
// when there are no segments, we return the end iterator, which must be checked by caller
if (mSegments.size() <= 1) { return mSegments.begin(); }
- LLTextBase::segment_set_t::const_iterator it = mSegments.upper_bound(new LLIndexSegment(index));
+ index_segment->setStart(index);
+ index_segment->setEnd(index);
+ LLTextBase::segment_set_t::const_iterator it = mSegments.upper_bound(index_segment);
return it;
}
diff --git a/indra/llui/lltextbase.h b/indra/llui/lltextbase.h
index 4b83d5effb..db010d1cf6 100644
--- a/indra/llui/lltextbase.h
+++ b/indra/llui/lltextbase.h
@@ -163,7 +163,7 @@ protected:
class LLIndexSegment : public LLTextSegment
{
public:
- LLIndexSegment(S32 pos) : LLTextSegment(pos, pos) {}
+ LLIndexSegment() : LLTextSegment(0, 0) {}
};
class LLInlineViewSegment : public LLTextSegment
diff --git a/indra/llui/lltexteditor.cpp b/indra/llui/lltexteditor.cpp
index 6781c23416..482a53e4af 100644
--- a/indra/llui/lltexteditor.cpp
+++ b/indra/llui/lltexteditor.cpp
@@ -461,8 +461,13 @@ S32 LLTextEditor::nextWordPos(S32 cursorPos) const
const LLTextSegmentPtr LLTextEditor::getPreviousSegment() const
{
+ static LLPointer<LLIndexSegment> index_segment = new LLIndexSegment;
+
+ index_segment->setStart(mCursorPos);
+ index_segment->setEnd(mCursorPos);
+
// find segment index at character to left of cursor (or rightmost edge of selection)
- segment_set_t::const_iterator it = mSegments.lower_bound(new LLIndexSegment(mCursorPos));
+ segment_set_t::const_iterator it = mSegments.lower_bound(index_segment);
if (it != mSegments.end())
{
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 7f9dca08d2..ee308f575a 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -466,7 +466,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border
gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect);
}
-void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, const LLRectf& scale_rect)
+void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect)
{
stop_glerror();
@@ -476,36 +476,53 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
return;
}
+ // add in offset of current image to current ui translation
+ const LLVector3 ui_translation = gGL.getUITranslation() + LLVector3(x, y, 0.f);
+ const LLVector3 ui_scale = gGL.getUIScale();
+
+ F32 uv_width = uv_outer_rect.getWidth();
+ F32 uv_height = uv_outer_rect.getHeight();
+
// shrink scaling region to be proportional to clipped image region
- LLRectf scale_rect_uv(
- uv_rect.mLeft + (scale_rect.mLeft * uv_rect.getWidth()),
- uv_rect.mBottom + (scale_rect.mTop * uv_rect.getHeight()),
- uv_rect.mLeft + (scale_rect.mRight * uv_rect.getWidth()),
- uv_rect.mBottom + (scale_rect.mBottom * uv_rect.getHeight()));
-
- S32 image_natural_width = llround((F32)image->getWidth(0) * uv_rect.getWidth());
- S32 image_natural_height = llround((F32)image->getHeight(0) * uv_rect.getHeight());
-
- LLRect draw_rect(0, height, width, 0);
- LLRect draw_scale_rect(llround(scale_rect_uv.mLeft * (F32)image->getWidth(0)),
- llround(scale_rect_uv.mTop * (F32)image->getHeight(0)),
- llround(scale_rect_uv.mRight * (F32)image->getWidth(0)),
- llround(scale_rect_uv.mBottom * (F32)image->getHeight(0)));
- // scale fixed region of image to drawn region
- draw_scale_rect.mRight += width - image_natural_width;
- draw_scale_rect.mTop += height - image_natural_height;
-
- S32 border_shrink_width = llmax(0, draw_scale_rect.mLeft - draw_scale_rect.mRight);
- S32 border_shrink_height = llmax(0, draw_scale_rect.mBottom - draw_scale_rect.mTop);
-
- F32 shrink_width_ratio = scale_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - scale_rect.getWidth()));
- F32 shrink_height_ratio = scale_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - scale_rect.getHeight()));
-
- F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio);
- draw_scale_rect.mLeft = llround((F32)draw_scale_rect.mLeft * shrink_scale);
- draw_scale_rect.mTop = llround(lerp((F32)height, (F32)draw_scale_rect.mTop, shrink_scale));
- draw_scale_rect.mRight = llround(lerp((F32)width, (F32)draw_scale_rect.mRight, shrink_scale));
- draw_scale_rect.mBottom = llround((F32)draw_scale_rect.mBottom * shrink_scale);
+ LLRectf uv_center_rect(
+ uv_outer_rect.mLeft + (center_rect.mLeft * uv_width),
+ uv_outer_rect.mBottom + (center_rect.mTop * uv_height),
+ uv_outer_rect.mLeft + (center_rect.mRight * uv_width),
+ uv_outer_rect.mBottom + (center_rect.mBottom * uv_height));
+
+ F32 image_width = image->getWidth(0);
+ F32 image_height = image->getHeight(0);
+
+ S32 image_natural_width = llround(image_width * uv_width);
+ S32 image_natural_height = llround(image_height * uv_height);
+
+ LLRectf draw_center_rect( uv_center_rect.mLeft * image_width,
+ uv_center_rect.mTop * image_height,
+ uv_center_rect.mRight * image_width,
+ uv_center_rect.mBottom * image_height);
+
+ { // scale fixed region of image to drawn region
+ draw_center_rect.mRight += width - image_natural_width;
+ draw_center_rect.mTop += height - image_natural_height;
+
+ F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight);
+ F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop);
+
+ F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth()));
+ F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight()));
+
+ F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio);
+
+ draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]);
+ draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale * ui_scale.mV[VY]));
+ draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale * ui_scale.mV[VX]));
+ draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]);
+ }
+
+ LLRectf draw_outer_rect(ui_translation.mV[VX],
+ ui_translation.mV[VY] + height * ui_scale.mV[VY],
+ ui_translation.mV[VX] + width * ui_scale.mV[VX],
+ ui_translation.mV[VY]);
LLGLSUIDefault gls_ui;
@@ -515,136 +532,174 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex
gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA);
}
- gGL.pushUIMatrix();
- {
- gGL.translateUI((F32)x, (F32)y, 0.f);
+ gGL.getTexUnit(0)->bind(image);
- gGL.getTexUnit(0)->bind(image);
+ gGL.color4fv(color.mV);
+
+ const S32 NUM_VERTICES = 9 * 4; // 9 quads
+ LLVector2 uv[NUM_VERTICES];
+ LLVector3 pos[NUM_VERTICES];
- gGL.color4fv(color.mV);
-
- gGL.begin(LLRender::QUADS);
- {
- // draw bottom left
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2i(0, 0);
+ S32 index = 0;
- gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom);
- gGL.vertex2i(draw_scale_rect.mLeft, 0);
+ gGL.begin(LLRender::QUADS);
+ {
+ // draw bottom left
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom);
- gGL.vertex2i(0, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
- // draw bottom middle
- gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom);
- gGL.vertex2i(draw_scale_rect.mLeft, 0);
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom);
- gGL.vertex2i(draw_scale_rect.mRight, 0);
+ // draw bottom middle
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
- // draw bottom right
- gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom);
- gGL.vertex2i(draw_scale_rect.mRight, 0);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
- gGL.vertex2i(width, 0);
+ // draw bottom right
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom);
- gGL.vertex2i(width, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
- // draw left
- gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom);
- gGL.vertex2i(0, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom);
+ // draw left
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop);
- gGL.vertex2i(0, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
- // draw middle
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom);
+ // draw middle
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
- // draw right
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom);
- gGL.vertex2i(width, draw_scale_rect.mBottom);
+ // draw right
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop);
- gGL.vertex2i(width, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
- // draw top left
- gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop);
- gGL.vertex2i(0, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop);
+ // draw top left
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop);
- gGL.vertex2i(draw_scale_rect.mLeft, height);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
- gGL.vertex2i(0, height);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ index++;
- // draw top middle
- gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop);
+ // draw top middle
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop);
- gGL.vertex2i(draw_scale_rect.mRight, height);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop);
- gGL.vertex2i(draw_scale_rect.mLeft, height);
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
+ index++;
- // draw top right
- gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop);
- gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop);
+ uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop);
- gGL.vertex2i(width, draw_scale_rect.mTop);
+ // draw top right
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2i(width, height);
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f);
+ index++;
- gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop);
- gGL.vertex2i(draw_scale_rect.mRight, height);
- }
- gGL.end();
+ uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop);
+ pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f);
+ index++;
+
+ gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
}
- gGL.popUIMatrix();
+ gGL.end();
if (solid_color)
{
@@ -674,25 +729,36 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
if (degrees == 0.f)
{
- gGL.pushUIMatrix();
- gGL.translateUI((F32)x, (F32)y, 0.f);
-
+ const S32 NUM_VERTICES = 4; // 9 quads
+ LLVector2 uv[NUM_VERTICES];
+ LLVector3 pos[NUM_VERTICES];
+
gGL.begin(LLRender::QUADS);
{
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop);
- gGL.vertex2i(width, height );
+ LLVector3 ui_translation = gGL.getUITranslation();
+ ui_translation.mV[VX] += x;
+ ui_translation.mV[VY] += y;
+ S32 index = 0;
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop);
- gGL.vertex2i(0, height );
+ uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop);
+ pos[index] = LLVector3(ui_translation.mV[VX] + width, ui_translation.mV[VY] + height, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom);
- gGL.vertex2i(0, 0);
+ uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop);
+ pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + height, 0.f);
+ index++;
- gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom);
- gGL.vertex2i(width, 0);
+ uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom);
+ pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f);
+ index++;
+
+ uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom);
+ pos[index] = LLVector3(ui_translation.mV[VX] + width, ui_translation.mV[VY], 0.f);
+ index++;
+
+ gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES);
}
gGL.end();
- gGL.popUIMatrix();
}
else
{
@@ -761,25 +827,6 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL
LLUI::setLineWidth(1.f);
}
-
-void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom)
-{
- gGL.color4fv( LLColor4::white.mV );
- glLogicOp( GL_XOR );
- stop_glerror();
-
- gGL.begin(LLRender::QUADS);
- gGL.vertex2i(left, top);
- gGL.vertex2i(left, bottom);
- gGL.vertex2i(right, bottom);
- gGL.vertex2i(right, top);
- gGL.end();
-
- glLogicOp( GL_COPY );
- stop_glerror();
-}
-
-
void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle)
{
if (end_angle < start_angle)
@@ -1013,42 +1060,6 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians,
gGL.end();
}
-// Draws spokes around a circle.
-void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color)
-{
- const F32 DELTA = F_TWO_PI / count;
- const F32 HALF_DELTA = DELTA * 0.5f;
- const F32 SIN_DELTA = sin( DELTA );
- const F32 COS_DELTA = cos( DELTA );
-
- F32 x1 = outer_radius * cos( HALF_DELTA );
- F32 y1 = outer_radius * sin( HALF_DELTA );
- F32 x2 = inner_radius * cos( HALF_DELTA );
- F32 y2 = inner_radius * sin( HALF_DELTA );
-
- gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE);
-
- gGL.begin( LLRender::LINES );
- {
- while( count-- )
- {
- gGL.color4fv(outer_color.mV);
- gGL.vertex2f( x1, y1 );
- gGL.color4fv(inner_color.mV);
- gGL.vertex2f( x2, y2 );
-
- F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA;
- y1 = x1 * SIN_DELTA + y1 * COS_DELTA;
- x1 = x1_new;
-
- F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA;
- y2 = x2 * SIN_DELTA + y2 * COS_DELTA;
- x2 = x2_new;
- }
- }
- gGL.end();
-}
-
void gl_rect_2d_simple_tex( S32 width, S32 height )
{
gGL.begin( LLRender::QUADS );
@@ -1236,6 +1247,7 @@ void gl_segmented_rect_2d_tex(const S32 left,
gGL.popUIMatrix();
}
+//FIXME: rewrite to use scissor?
void gl_segmented_rect_2d_fragment_tex(const S32 left,
const S32 top,
const S32 right,
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index c18262ef76..745d0ff662 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -96,7 +96,6 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac);
void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
-void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color);
void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
@@ -105,7 +104,6 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom);
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
void gl_rect_2d_simple_tex( S32 width, S32 height );
diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp
index 9e68277b0f..4d3708302b 100644
--- a/indra/llui/llview.cpp
+++ b/indra/llui/llview.cpp
@@ -403,28 +403,40 @@ bool LLCompareByTabOrder::operator() (const LLView* const a, const LLView* const
return (a_score == b_score) ? a < b : a_score < b_score;
}
-bool LLView::trueToRoot(const boost::function<bool (const LLView*)>& predicate) const
+BOOL LLView::isInVisibleChain() const
{
- const LLView* cur_view = this;
- while(cur_view)
+ BOOL visible = TRUE;
+
+ const LLView* viewp = this;
+ while(viewp)
{
- if(!predicate(cur_view))
+ if (!viewp->getVisible())
{
- return false;
+ visible = FALSE;
+ break;
}
- cur_view = cur_view->getParent();
+ viewp = viewp->getParent();
}
- return true;
-}
-
-BOOL LLView::isInVisibleChain() const
-{
- return trueToRoot(&LLView::getVisible);
+
+ return visible;
}
BOOL LLView::isInEnabledChain() const
{
- return trueToRoot(&LLView::getEnabled);
+ BOOL enabled = TRUE;
+
+ const LLView* viewp = this;
+ while(viewp)
+ {
+ if (!viewp->getEnabled())
+ {
+ enabled = FALSE;
+ break;
+ }
+ viewp = viewp->getParent();
+ }
+
+ return enabled;
}
// virtual
diff --git a/indra/llui/llview.h b/indra/llui/llview.h
index 745a1b6e74..37f5232f91 100644
--- a/indra/llui/llview.h
+++ b/indra/llui/llview.h
@@ -273,7 +273,6 @@ public:
S32 getDefaultTabGroup() const { return mDefaultTabGroup; }
S32 getLastTabGroup() { return mLastTabGroup; }
- bool trueToRoot(const boost::function<bool (const LLView*)>& predicate) const;
BOOL isInVisibleChain() const;
BOOL isInEnabledChain() const;