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-rw-r--r--indra/llui/llview.h31
1 files changed, 30 insertions, 1 deletions
diff --git a/indra/llui/llview.h b/indra/llui/llview.h
index daea46d330..67634938fb 100644
--- a/indra/llui/llview.h
+++ b/indra/llui/llview.h
@@ -50,6 +50,7 @@
#include "llfocusmgr.h"
#include <list>
+#include <boost/function.hpp>
class LLSD;
@@ -437,7 +438,7 @@ public:
/*virtual*/ void screenPointToLocal(S32 screen_x, S32 screen_y, S32* local_x, S32* local_y) const;
/*virtual*/ void localPointToScreen(S32 local_x, S32 local_y, S32* screen_x, S32* screen_y) const;
- virtual LLView* childFromPoint(S32 x, S32 y);
+ virtual LLView* childFromPoint(S32 x, S32 y, bool recur=false);
// view-specific handlers
virtual void onMouseEnter(S32 x, S32 y, MASK mask);
@@ -599,7 +600,35 @@ private:
LLView& getDefaultWidgetContainer() const;
+ // This allows special mouse-event targeting logic for testing.
+ typedef boost::function<bool(const LLView*, S32 x, S32 y)> DrilldownFunc;
+ static DrilldownFunc sDrilldown;
+
public:
+ // This is the only public accessor to alter sDrilldown. This is not
+ // an accident. The intended usage pattern is like:
+ // {
+ // LLView::TemporaryDrilldownFunc scoped_func(myfunctor);
+ // // ... test with myfunctor ...
+ // } // exiting block restores original LLView::sDrilldown
+ class TemporaryDrilldownFunc
+ {
+ public:
+ TemporaryDrilldownFunc(const DrilldownFunc& func):
+ mOldDrilldown(sDrilldown)
+ {
+ sDrilldown = func;
+ }
+
+ ~TemporaryDrilldownFunc()
+ {
+ sDrilldown = mOldDrilldown;
+ }
+
+ private:
+ DrilldownFunc mOldDrilldown;
+ };
+
// Depth in view hierarchy during rendering
static S32 sDepth;