diff options
Diffstat (limited to 'indra/llui/llview.cpp')
-rw-r--r-- | indra/llui/llview.cpp | 80 |
1 files changed, 27 insertions, 53 deletions
diff --git a/indra/llui/llview.cpp b/indra/llui/llview.cpp index e1ee0a5b14..421166dcd4 100644 --- a/indra/llui/llview.cpp +++ b/indra/llui/llview.cpp @@ -1106,7 +1106,7 @@ void LLView::drawChildren() { LLUI::pushMatrix(); { - LLUI::translate((F32)viewp->getRect().mLeft, (F32)viewp->getRect().mBottom, 0.f); + LLUI::translate((F32)viewp->getRect().mLeft, (F32)viewp->getRect().mBottom); // flag the fact we are in draw here, in case overridden draw() method attempts to remove this widget viewp->mInDraw = true; viewp->draw(); @@ -1159,7 +1159,7 @@ void LLView::drawDebugRect() if (getUseBoundingRect()) { - LLUI::translate((F32)mBoundingRect.mLeft - (F32)mRect.mLeft, (F32)mBoundingRect.mBottom - (F32)mRect.mBottom, 0.f); + LLUI::translate((F32)mBoundingRect.mLeft - (F32)mRect.mLeft, (F32)mBoundingRect.mBottom - (F32)mRect.mBottom); } LLRect debug_rect = getUseBoundingRect() ? mBoundingRect : mRect; @@ -1231,7 +1231,7 @@ void LLView::drawChild(LLView* childp, S32 x_offset, S32 y_offset, BOOL force_dr gGL.matrixMode(LLRender::MM_MODELVIEW); LLUI::pushMatrix(); { - LLUI::translate((F32)childp->getRect().mLeft + x_offset, (F32)childp->getRect().mBottom + y_offset, 0.f); + LLUI::translate((F32)childp->getRect().mLeft + x_offset, (F32)childp->getRect().mBottom + y_offset); childp->draw(); } LLUI::popMatrix(); @@ -1300,7 +1300,10 @@ void LLView::reshape(S32 width, S32 height, BOOL called_from_parent) S32 delta_x = child_rect.mLeft - viewp->getRect().mLeft; S32 delta_y = child_rect.mBottom - viewp->getRect().mBottom; viewp->translate( delta_x, delta_y ); - viewp->reshape(child_rect.getWidth(), child_rect.getHeight()); + if (child_rect.getWidth() != viewp->getRect().getWidth() || child_rect.getHeight() != viewp->getRect().getHeight()) + { + viewp->reshape(child_rect.getWidth(), child_rect.getHeight()); + } } } @@ -1616,59 +1619,30 @@ LLView* LLView::findNextSibling(LLView* child) } -LLCoordGL getNeededTranslation(const LLRect& input, const LLRect& constraint, BOOL allow_partial_outside) +LLCoordGL getNeededTranslation(const LLRect& input, const LLRect& constraint, S32 min_overlap_pixels) { LLCoordGL delta; - if (allow_partial_outside) - { - const S32 KEEP_ONSCREEN_PIXELS = 16; + const S32 KEEP_ONSCREEN_PIXELS_WIDTH = llmin(min_overlap_pixels, input.getWidth()); + const S32 KEEP_ONSCREEN_PIXELS_HEIGHT = llmin(min_overlap_pixels, input.getHeight()); - if( input.mRight - KEEP_ONSCREEN_PIXELS < constraint.mLeft ) - { - delta.mX = constraint.mLeft - (input.mRight - KEEP_ONSCREEN_PIXELS); - } - else - if( input.mLeft + KEEP_ONSCREEN_PIXELS > constraint.mRight ) - { - delta.mX = constraint.mRight - (input.mLeft + KEEP_ONSCREEN_PIXELS); - } + if( input.mRight - KEEP_ONSCREEN_PIXELS_WIDTH < constraint.mLeft ) + { + delta.mX = constraint.mLeft - (input.mRight - KEEP_ONSCREEN_PIXELS_WIDTH); + } + else if( input.mLeft + KEEP_ONSCREEN_PIXELS_WIDTH > constraint.mRight ) + { + delta.mX = constraint.mRight - (input.mLeft + KEEP_ONSCREEN_PIXELS_WIDTH); + } - if( input.mTop > constraint.mTop ) - { - delta.mY = constraint.mTop - input.mTop; - } - else - if( input.mTop - KEEP_ONSCREEN_PIXELS < constraint.mBottom ) - { - delta.mY = constraint.mBottom - (input.mTop - KEEP_ONSCREEN_PIXELS); - } + if( input.mTop > constraint.mTop ) + { + delta.mY = constraint.mTop - input.mTop; } else + if( input.mTop - KEEP_ONSCREEN_PIXELS_HEIGHT < constraint.mBottom ) { - if( input.mLeft < constraint.mLeft ) - { - delta.mX = constraint.mLeft - input.mLeft; - } - else - if( input.mRight > constraint.mRight ) - { - delta.mX = constraint.mRight - input.mRight; - // compensate for left edge possible going off screen - delta.mX += llmax( 0, input.getWidth() - constraint.getWidth() ); - } - - if( input.mTop > constraint.mTop ) - { - delta.mY = constraint.mTop - input.mTop; - } - else - if( input.mBottom < constraint.mBottom ) - { - delta.mY = constraint.mBottom - input.mBottom; - // compensate for top edge possible going off screen - delta.mY -= llmax( 0, input.getHeight() - constraint.getHeight() ); - } + delta.mY = constraint.mBottom - (input.mTop - KEEP_ONSCREEN_PIXELS_HEIGHT); } return delta; @@ -1677,9 +1651,9 @@ LLCoordGL getNeededTranslation(const LLRect& input, const LLRect& constraint, BO // Moves the view so that it is entirely inside of constraint. // If the view will not fit because it's too big, aligns with the top and left. // (Why top and left? That's where the drag bars are for floaters.) -BOOL LLView::translateIntoRect(const LLRect& constraint, BOOL allow_partial_outside ) +BOOL LLView::translateIntoRect(const LLRect& constraint, S32 min_overlap_pixels) { - LLCoordGL translation = getNeededTranslation(getRect(), constraint, allow_partial_outside); + LLCoordGL translation = getNeededTranslation(getRect(), constraint, min_overlap_pixels); if (translation.mX != 0 || translation.mY != 0) { @@ -1691,9 +1665,9 @@ BOOL LLView::translateIntoRect(const LLRect& constraint, BOOL allow_partial_outs // move this view into "inside" but not onto "exclude" // NOTE: if this view is already contained in "inside", we ignore the "exclude" rect -BOOL LLView::translateIntoRectWithExclusion( const LLRect& inside, const LLRect& exclude, BOOL allow_partial_outside ) +BOOL LLView::translateIntoRectWithExclusion( const LLRect& inside, const LLRect& exclude, S32 min_overlap_pixels) { - LLCoordGL translation = getNeededTranslation(getRect(), inside, allow_partial_outside); + LLCoordGL translation = getNeededTranslation(getRect(), inside, min_overlap_pixels); if (translation.mX != 0 || translation.mY != 0) { |