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-rw-r--r--indra/llui/llui.h535
1 files changed, 121 insertions, 414 deletions
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index 35c0bb478e..fc545c85d5 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -2,31 +2,25 @@
* @file llui.h
* @brief GL function declarations and other general static UI services.
*
- * $LicenseInfo:firstyear=2001&license=viewergpl$
- *
- * Copyright (c) 2001-2009, Linden Research, Inc.
- *
+ * $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
- * The source code in this file ("Source Code") is provided by Linden Lab
- * to you under the terms of the GNU General Public License, version 2.0
- * ("GPL"), unless you have obtained a separate licensing agreement
- * ("Other License"), formally executed by you and Linden Lab. Terms of
- * the GPL can be found in doc/GPL-license.txt in this distribution, or
- * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
*
- * There are special exceptions to the terms and conditions of the GPL as
- * it is applied to this Source Code. View the full text of the exception
- * in the file doc/FLOSS-exception.txt in this software distribution, or
- * online at
- * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
*
- * By copying, modifying or distributing this software, you acknowledge
- * that you have read and understood your obligations described above,
- * and agree to abide by those obligations.
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
*
- * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
- * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
- * COMPLETENESS OR PERFORMANCE.
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -39,14 +33,16 @@
#include "llrect.h"
#include "llcontrol.h"
#include "llcoord.h"
-//#include "llhtmlhelp.h"
-#include "llgl.h" // *TODO: break this dependency
-#include <stack>
#include "lluiimage.h" // *TODO: break this dependency, need to add #include "lluiimage.h" to all widgets that hold an Optional<LLUIImage*> in their paramblocks
#include "llinitparam.h"
#include "llregistry.h"
+#include "lluicolor.h"
+#include "lluicolortable.h"
#include <boost/signals2.hpp>
#include "lllazyvalue.h"
+#include "llhandle.h" // *TODO: remove this dependency, added as a
+ // convenience when LLHandle moved to llhandle.h
+#include "llframetimer.h"
// LLUIFactory
#include "llsd.h"
@@ -55,14 +51,13 @@
#include "llfontgl.h"
class LLColor4;
-class LLHtmlHelp;
-class LLImageGL;
class LLVector3;
class LLVector2;
class LLUIImage;
class LLUUID;
class LLWindow;
class LLView;
+class LLHelp;
// UI colors
extern const LLColor4 UI_VERTEX_COLOR;
@@ -95,18 +90,14 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac);
void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
-void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color);
-
-void gl_draw_image(S32 x, S32 y, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLImageGL* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLImageGL* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-// Flip vertical, used for LLFloaterHTML
-void gl_draw_scaled_image_inverted(S32 x, S32 y, S32 width, S32 height, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
-
-void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom);
+
+void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+
void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
void gl_rect_2d_simple_tex( S32 width, S32 height );
@@ -149,9 +140,6 @@ inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL
gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled );
}
-// Used to hide the flashing text cursor when window doesn't have focus.
-extern BOOL gShowTextEditCursor;
-
class LLImageProviderInterface;
typedef void (*LLUIAudioCallback)(const LLUUID& uuid);
@@ -164,18 +152,27 @@ public:
// Methods
//
typedef std::map<std::string, LLControlGroup*> settings_map_t;
+ typedef boost::function<void(LLView*)> add_popup_t;
+ typedef boost::function<void(LLView*)> remove_popup_t;
+ typedef boost::function<void(void)> clear_popups_t;
+
static void initClass(const settings_map_t& settings,
LLImageProviderInterface* image_provider,
LLUIAudioCallback audio_callback = NULL,
const LLVector2 *scale_factor = NULL,
const std::string& language = LLStringUtil::null);
static void cleanupClass();
+ static void setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t&, const clear_popups_t& );
static void pushMatrix();
static void popMatrix();
static void loadIdentity();
static void translate(F32 x, F32 y, F32 z = 0.0f);
+ static LLRect sDirtyRect;
+ static BOOL sDirty;
+ static void dirtyRect(LLRect rect);
+
// Return the ISO639 language name ("en", "ko", etc.) for the viewer UI.
// http://www.loc.gov/standards/iso639-2/php/code_list.php
static std::string getLanguage();
@@ -189,23 +186,37 @@ public:
static LLView* getRootView() { return sRootView; }
static void setRootView(LLView* view) { sRootView = view; }
static std::string locateSkin(const std::string& filename);
- static void setCursorPositionScreen(S32 x, S32 y);
- static void setCursorPositionLocal(const LLView* viewp, S32 x, S32 y);
- static void getCursorPositionLocal(const LLView* viewp, S32 *x, S32 *y);
+ static void setMousePositionScreen(S32 x, S32 y);
+ static void getMousePositionScreen(S32 *x, S32 *y);
+ static void setMousePositionLocal(const LLView* viewp, S32 x, S32 y);
+ static void getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y);
static void setScaleFactor(const LLVector2& scale_factor);
static void setLineWidth(F32 width);
- static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id);
- static LLPointer<LLUIImage> getUIImage(const std::string& name);
+ static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id, S32 priority = 0);
+ static LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority = 0);
static LLVector2 getWindowSize();
static void screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y);
static void glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y);
static void screenRectToGL(const LLRect& screen, LLRect *gl);
static void glRectToScreen(const LLRect& gl, LLRect *screen);
- static void setHtmlHelp(LLHtmlHelp* html_help);
- static boost::function<const LLColor4&()> getCachedColorFunctor(const std::string& color_name);
// Returns the control group containing the control name, or the default group
static LLControlGroup& getControlControlGroup (const std::string& controlname);
-
+ static F32 getMouseIdleTime() { return sMouseIdleTimer.getElapsedTimeF32(); }
+ static void resetMouseIdleTimer() { sMouseIdleTimer.reset(); }
+ static LLWindow* getWindow() { return sWindow; }
+
+ static void addPopup(LLView*);
+ static void removePopup(LLView*);
+ static void clearPopups();
+
+ static void reportBadKeystroke();
+
+ // Ensures view does not overlap mouse cursor, but is inside
+ // the view's parent rectangle. Used for tooltips, inspectors.
+ // Optionally override the view's default X/Y, which are relative to the
+ // view's parent.
+ static void positionViewNearMouse(LLView* view, S32 spawn_x = S32_MAX, S32 spawn_y = S32_MAX);
+
//
// Data
//
@@ -213,354 +224,21 @@ public:
static LLUIAudioCallback sAudioCallback;
static LLVector2 sGLScaleFactor;
static LLWindow* sWindow;
- static BOOL sShowXUINames;
- static LLHtmlHelp* sHtmlHelp;
static LLView* sRootView;
+ static LLHelp* sHelpImpl;
private:
static LLImageProviderInterface* sImageProvider;
static std::vector<std::string> sXUIPaths;
+ static LLFrameTimer sMouseIdleTimer;
+ static add_popup_t sAddPopupFunc;
+ static remove_popup_t sRemovePopupFunc;
+ static clear_popups_t sClearPopupsFunc;
};
-// FactoryPolicy is a static class that controls the creation and lookup of UI elements,
-// such as floaters.
-// The key parameter is used to provide a unique identifier and/or associated construction
-// parameters for a given UI instance
-//
-// Specialize this traits for different types, or provide a class with an identical interface
-// in the place of the traits parameter
-//
-// For example:
-//
-// template <>
-// class FactoryPolicy<MyClass> /* FactoryPolicy specialized for MyClass */
-// {
-// public:
-// static MyClass* findInstance(const LLSD& key = LLSD())
-// {
-// /* return instance of MyClass associated with key */
-// }
-//
-// static MyClass* createInstance(const LLSD& key = LLSD())
-// {
-// /* create new instance of MyClass using key for construction parameters */
-// }
-// }
-//
-// class MyClass : public LLUIFactory<MyClass>
-// {
-// /* uses FactoryPolicy<MyClass> by default */
-// }
-
-template <class T>
-class FactoryPolicy
-{
-public:
- // basic factory methods
- static T* findInstance(const LLSD& key); // unimplemented, provide specialiation
- static T* createInstance(const LLSD& key); // unimplemented, provide specialiation
-};
-
-// VisibilityPolicy controls the visibility of UI elements, such as floaters.
-// The key parameter is used to store the unique identifier of a given UI instance
-//
-// Specialize this traits for different types, or duplicate this interface for specific instances
-// (see above)
-
-template <class T>
-class VisibilityPolicy
-{
-public:
- // visibility methods
- static bool visible(T* instance, const LLSD& key); // unimplemented, provide specialiation
- static void show(T* instance, const LLSD& key); // unimplemented, provide specialiation
- static void hide(T* instance, const LLSD& key); // unimplemented, provide specialiation
-};
-
-// Manages generation of UI elements by LLSD, such that (generally) there is
-// a unique instance per distinct LLSD parameter
-// Class T is the instance type being managed, and the FACTORY_POLICY and VISIBILITY_POLICY
-// classes provide static methods for creating, accessing, showing and hiding the associated
-// element T
-template <class T, class FACTORY_POLICY = FactoryPolicy<T>, class VISIBILITY_POLICY = VisibilityPolicy<T> >
-class LLUIFactory
-{
-public:
- // give names to the template parameters so derived classes can refer to them
- // except this doesn't work in gcc
- typedef FACTORY_POLICY factory_policy_t;
- typedef VISIBILITY_POLICY visibility_policy_t;
-
- LLUIFactory()
- {
- }
-
- virtual ~LLUIFactory()
- {
- }
-
- // default show and hide methods
- static T* showInstance(const LLSD& key = LLSD())
- {
- T* instance = getInstance(key);
- if (instance != NULL)
- {
- VISIBILITY_POLICY::show(instance, key);
- }
- return instance;
- }
-
- static void hideInstance(const LLSD& key = LLSD())
- {
- T* instance = getInstance(key);
- if (instance != NULL)
- {
- VISIBILITY_POLICY::hide(instance, key);
- }
- }
-
- static void toggleInstance(const LLSD& key = LLSD())
- {
- if (instanceVisible(key))
- {
- hideInstance(key);
- }
- else
- {
- showInstance(key);
- }
- }
-
- static bool instanceVisible(const LLSD& key = LLSD())
- {
- T* instance = FACTORY_POLICY::findInstance(key);
- return instance != NULL && VISIBILITY_POLICY::visible(instance, key);
- }
-
- static T* getInstance(const LLSD& key = LLSD())
- {
- T* instance = FACTORY_POLICY::findInstance(key);
- if (instance == NULL)
- {
- instance = FACTORY_POLICY::createInstance(key);
- }
- return instance;
- }
-
-};
-
-
-// Creates a UI singleton by ignoring the identifying parameter
-// and always generating the same instance via the LLUIFactory interface.
-// Note that since UI elements can be destroyed by their hierarchy, this singleton
-// pattern uses a static pointer to an instance that will be re-created as needed.
-//
-// Usage Pattern:
-//
-// class LLFloaterFoo : public LLFloater, public LLUISingleton<LLFloaterFoo>
-// {
-// friend class LLUISingleton<LLFloaterFoo>;
-// private:
-// LLFloaterFoo(const LLSD& key);
-// };
-//
-// Note that LLUISingleton takes an option VisibilityPolicy parameter that defines
-// how showInstance(), hideInstance(), etc. work.
-//
-// https://wiki.lindenlab.com/mediawiki/index.php?title=LLUISingleton&oldid=79352
-
-template <class T, class VISIBILITY_POLICY = VisibilityPolicy<T> >
-class LLUISingleton: public LLUIFactory<T, LLUISingleton<T, VISIBILITY_POLICY>, VISIBILITY_POLICY>
-{
-protected:
-
- // T must derive from LLUISingleton<T>
- LLUISingleton() { sInstance = static_cast<T*>(this); }
- ~LLUISingleton() { sInstance = NULL; }
-
-public:
- static T* findInstance(const LLSD& key = LLSD())
- {
- return sInstance;
- }
-
- static T* createInstance(const LLSD& key = LLSD())
- {
- if (sInstance == NULL)
- {
- sInstance = new T(key);
- }
- return sInstance;
- }
-
- static void destroyInstance()
- {
- delete sInstance;
- sInstance = NULL;
- }
-
-private:
- static T* sInstance;
-};
-
-template <class T, class U> T* LLUISingleton<T,U>::sInstance = NULL;
-
-class LLScreenClipRect
-{
-public:
- LLScreenClipRect(const LLRect& rect, BOOL enabled = TRUE);
- virtual ~LLScreenClipRect();
-
-private:
- static void pushClipRect(const LLRect& rect);
- static void popClipRect();
- static void updateScissorRegion();
-
-private:
- LLGLState mScissorState;
- BOOL mEnabled;
-
- static std::stack<LLRect> sClipRectStack;
-};
-
-class LLLocalClipRect : public LLScreenClipRect
-{
-public:
- LLLocalClipRect(const LLRect& rect, BOOL enabled = TRUE);
-};
-
-template <typename T>
-class LLTombStone : public LLRefCount
-{
-public:
- LLTombStone(T* target = NULL) : mTarget(target) {}
-
- void setTarget(T* target) { mTarget = target; }
- T* getTarget() const { return mTarget; }
-private:
- T* mTarget;
-};
-
-// LLHandles are used to refer to objects whose lifetime you do not control or influence.
-// Calling get() on a handle will return a pointer to the referenced object or NULL,
-// if the object no longer exists. Note that during the lifetime of the returned pointer,
-// you are assuming that the object will not be deleted by any action you perform,
-// or any other thread, as normal when using pointers, so avoid using that pointer outside of
-// the local code block.
-//
-// https://wiki.lindenlab.com/mediawiki/index.php?title=LLHandle&oldid=79669
-
-template <typename T>
-class LLHandle
-{
-public:
- LLHandle() : mTombStone(sDefaultTombStone) {}
- const LLHandle<T>& operator =(const LLHandle<T>& other)
- {
- mTombStone = other.mTombStone;
- return *this;
- }
-
- bool isDead() const
- {
- return mTombStone->getTarget() == NULL;
- }
-
- void markDead()
- {
- mTombStone = sDefaultTombStone;
- }
-
- T* get() const
- {
- return mTombStone->getTarget();
- }
-
- friend bool operator== (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
- {
- return lhs.mTombStone == rhs.mTombStone;
- }
- friend bool operator!= (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
- {
- return !(lhs == rhs);
- }
- friend bool operator< (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
- {
- return lhs.mTombStone < rhs.mTombStone;
- }
- friend bool operator> (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
- {
- return lhs.mTombStone > rhs.mTombStone;
- }
-protected:
-
-protected:
- LLPointer<LLTombStone<T> > mTombStone;
-
-private:
- static LLPointer<LLTombStone<T> > sDefaultTombStone;
-};
-
-// initialize static "empty" tombstone pointer
-template <typename T> LLPointer<LLTombStone<T> > LLHandle<T>::sDefaultTombStone = new LLTombStone<T>();
-
-
-template <typename T>
-class LLRootHandle : public LLHandle<T>
-{
-public:
- LLRootHandle(T* object) { bind(object); }
- LLRootHandle() {};
- ~LLRootHandle() { unbind(); }
-
- // this is redundant, since a LLRootHandle *is* an LLHandle
- LLHandle<T> getHandle() { return LLHandle<T>(*this); }
-
- void bind(T* object)
- {
- // unbind existing tombstone
- if (LLHandle<T>::mTombStone.notNull())
- {
- if (LLHandle<T>::mTombStone->getTarget() == object) return;
- LLHandle<T>::mTombStone->setTarget(NULL);
- }
- // tombstone reference counted, so no paired delete
- LLHandle<T>::mTombStone = new LLTombStone<T>(object);
- }
-
- void unbind()
- {
- LLHandle<T>::mTombStone->setTarget(NULL);
- }
- //don't allow copying of root handles, since there should only be one
-private:
- LLRootHandle(const LLRootHandle& other) {};
-};
-
-// Use this as a mixin for simple classes that need handles and when you don't
-// want handles at multiple points of the inheritance hierarchy
-template <typename T>
-class LLHandleProvider
-{
-protected:
- typedef LLHandle<T> handle_type_t;
- LLHandleProvider()
- {
- // provided here to enforce T deriving from LLHandleProvider<T>
- }
-
- LLHandle<T> getHandle()
- {
- // perform lazy binding to avoid small tombstone allocations for handle
- // providers whose handles are never referenced
- mHandle.bind(static_cast<T*>(this));
- return mHandle;
- }
-
-private:
- LLRootHandle<T> mHandle;
-};
+// Moved LLLocalClipRect to lllocalcliprect.h
+// Moved all LLHandle-related code to llhandle.h
//RN: maybe this needs to moved elsewhere?
class LLImageProviderInterface
@@ -569,8 +247,8 @@ protected:
LLImageProviderInterface() {};
virtual ~LLImageProviderInterface() {};
public:
- virtual LLPointer<LLUIImage> getUIImage(const std::string& name) = 0;
- virtual LLPointer<LLUIImage> getUIImageByID(const LLUUID& id) = 0;
+ virtual LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority) = 0;
+ virtual LLPointer<LLUIImage> getUIImageByID(const LLUUID& id, S32 priority) = 0;
virtual void cleanUp() = 0;
};
@@ -665,8 +343,8 @@ template <typename T> LLRegisterWith<LLDestroyClassList> LLDestroyClass<T>::sReg
// useful parameter blocks
struct TimeIntervalParam : public LLInitParam::Choice<TimeIntervalParam>
{
- Option<F32> seconds;
- Option<S32> frames;
+ Alternative<F32> seconds;
+ Alternative<S32> frames;
TimeIntervalParam()
: seconds("seconds"),
frames("frames")
@@ -690,8 +368,6 @@ public:
{}
};
-typedef LLLazyValue<LLColor4> LLUIColor;
-
namespace LLInitParam
{
template<>
@@ -707,9 +383,10 @@ namespace LLInitParam
width,
height;
- TypedParam(BlockDescriptor& descriptor, const char* name, const LLRect& value, ParamDescriptor::validation_func_t func);
+ TypedParam(BlockDescriptor& descriptor, const char* name, const LLRect& value, ParamDescriptor::validation_func_t func, S32 min_count, S32 max_count);
- LLRect getValueFromBlock() const;
+ void setValueFromBlock() const;
+ void setBlockFromValue();
};
template<>
@@ -724,28 +401,44 @@ namespace LLInitParam
{
typedef BlockValue<LLUIColor> super_t;
public:
- Optional<F32> red;
- Optional<F32> green;
- Optional<F32> blue;
- Optional<F32> alpha;
+ Optional<F32> red,
+ green,
+ blue,
+ alpha;
Optional<std::string> control;
- TypedParam(BlockDescriptor& descriptor, const char* name, const LLUIColor& value, ParamDescriptor::validation_func_t func);
- LLUIColor getValueFromBlock() const;
+ TypedParam(BlockDescriptor& descriptor, const char* name, const LLUIColor& value, ParamDescriptor::validation_func_t func, S32 min_count, S32 max_count);
+ void setValueFromBlock() const;
+ void setBlockFromValue();
};
+ // provide a better default for Optional<const LLFontGL*> than NULL
+ template <>
+ struct DefaultInitializer<const LLFontGL*>
+ {
+ // return reference to a single default instance of T
+ // built-in types will be initialized to zero, default constructor otherwise
+ static const LLFontGL* get()
+ {
+ static const LLFontGL* sDefaultFont = LLFontGL::getFontDefault();
+ return sDefaultFont;
+ }
+ };
+
+
template<>
class TypedParam<const LLFontGL*>
: public BlockValue<const LLFontGL*>
{
typedef BlockValue<const LLFontGL*> super_t;
public:
- Optional<std::string> name;
- Optional<std::string> size;
- Optional<std::string> style;
+ Optional<std::string> name,
+ size,
+ style;
- TypedParam(BlockDescriptor& descriptor, const char* name, const LLFontGL* const value, ParamDescriptor::validation_func_t func);
- const LLFontGL* getValueFromBlock() const;
+ TypedParam(BlockDescriptor& descriptor, const char* name, const LLFontGL* const value, ParamDescriptor::validation_func_t func, S32 min_count, S32 max_count);
+ void setValueFromBlock() const;
+ void setBlockFromValue();
};
template<>
@@ -765,13 +458,27 @@ namespace LLInitParam
{
static void declareValues();
};
-}
-namespace LLInitParam
-{
- template<>
- bool ParamCompare<LLLazyValue<LLColor4> >::equals(
- const LLLazyValue<LLColor4> &a, const LLLazyValue<LLColor4> &b);
+ template<>
+ struct ParamCompare<const LLFontGL*, false>
+ {
+ static bool equals(const LLFontGL* a, const LLFontGL* b);
+ };
+
+
+ template<>
+ class TypedParam<LLCoordGL>
+ : public BlockValue<LLCoordGL>
+ {
+ typedef BlockValue<LLCoordGL> super_t;
+ public:
+ Optional<S32> x,
+ y;
+
+ TypedParam(BlockDescriptor& descriptor, const char* name, LLCoordGL value, ParamDescriptor::validation_func_t func, S32 min_count, S32 max_count);
+ void setValueFromBlock() const;
+ void setBlockFromValue();
+ };
}
#endif