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-rw-r--r--indra/llui/llui.h143
1 files changed, 121 insertions, 22 deletions
diff --git a/indra/llui/llui.h b/indra/llui/llui.h
index 353e93c549..4c1703392a 100644
--- a/indra/llui/llui.h
+++ b/indra/llui/llui.h
@@ -1,6 +1,6 @@
/**
* @file llui.h
- * @brief General static UI services.
+ * @brief GL function declarations and other general static UI services.
*
* $LicenseInfo:firstyear=2001&license=viewerlgpl$
* Second Life Viewer Source Code
@@ -24,36 +24,121 @@
* $/LicenseInfo$
*/
+// All immediate-mode gl drawing should happen here.
#ifndef LL_LLUI_H
#define LL_LLUI_H
+#include "llpointer.h" // LLPointer<>
#include "llrect.h"
#include "llcontrol.h"
#include "llcoord.h"
-#include "v2math.h"
+#include "llglslshader.h"
#include "llinitparam.h"
#include "llregistry.h"
-#include "llrender2dutils.h"
-#include "llpointer.h"
#include "lluicolor.h"
#include "lluicolortable.h"
-#include "lluiimage.h"
#include <boost/signals2.hpp>
#include "lllazyvalue.h"
#include "llframetimer.h"
#include <limits>
+// LLUIFactory
+#include "llsd.h"
+
// for initparam specialization
#include "llfontgl.h"
+class LLColor4;
+class LLVector3;
+class LLVector2;
+class LLUIImage;
class LLUUID;
class LLWindow;
class LLView;
class LLHelp;
+// UI colors
+extern const LLColor4 UI_VERTEX_COLOR;
void make_ui_sound(const char* name);
+void make_ui_sound_deferred(const char * name);
+
+BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom);
+void gl_state_for_2d(S32 width, S32 height);
+
+void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2);
+void gl_line_2d(S32 x1, S32 y1, S32 x2, S32 y2, const LLColor4 &color );
+void gl_triangle_2d(S32 x1, S32 y1, S32 x2, S32 y2, S32 x3, S32 y3, const LLColor4& color, BOOL filled);
+void gl_rect_2d_simple( S32 width, S32 height );
+
+void gl_draw_x(const LLRect& rect, const LLColor4& color);
+
+void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled = TRUE );
+void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, BOOL filled = TRUE );
+void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &color, S32 pixel_offset = 0, BOOL filled = TRUE );
+void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset = 0, BOOL filled = TRUE );
+void gl_rect_2d(const LLRect& rect, BOOL filled = TRUE );
+void gl_rect_2d(const LLRect& rect, const LLColor4& color, BOOL filled = TRUE );
+void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha = 1.0f);
+
+void gl_drop_shadow(S32 left, S32 top, S32 right, S32 bottom, const LLColor4 &start_color, S32 lines);
+
+void gl_circle_2d(F32 x, F32 y, F32 radius, S32 steps, BOOL filled);
+void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle);
+void gl_deep_circle( F32 radius, F32 depth );
+void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center );
+void gl_corners_2d(S32 left, S32 top, S32 right, S32 bottom, S32 length, F32 max_frac);
+void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
+void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color);
+
+void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f));
+
+void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f );
+
+void gl_rect_2d_simple_tex( S32 width, S32 height );
+
+// segmented rectangles
+
+/*
+ TL |______TOP_________| TR
+ /| |\
+ _/_|__________________|_\_
+ L| | MIDDLE | |R
+ _|_|__________________|_|_
+ \ | BOTTOM | /
+ BL\|__________________|/ BR
+ | |
+*/
+
+typedef enum e_rounded_edge
+{
+ ROUNDED_RECT_LEFT = 0x1,
+ ROUNDED_RECT_TOP = 0x2,
+ ROUNDED_RECT_RIGHT = 0x4,
+ ROUNDED_RECT_BOTTOM = 0x8,
+ ROUNDED_RECT_ALL = 0xf
+}ERoundedEdge;
+
+
+void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const U32 edges = ROUNDED_RECT_ALL);
+void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, const S32 bottom, const S32 texture_width, const S32 texture_height, const S32 border_size, const F32 start_fragment, const F32 end_fragment, const U32 edges = ROUNDED_RECT_ALL);
+void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect, const LLVector3& width_vec, const LLVector3& height_vec);
+
+inline void gl_rect_2d( const LLRect& rect, BOOL filled )
+{
+ gl_rect_2d( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, filled );
+}
+
+inline void gl_rect_2d_offset_local( const LLRect& rect, S32 pixel_offset, BOOL filled)
+{
+ gl_rect_2d_offset_local( rect.mLeft, rect.mTop, rect.mRight, rect.mBottom, pixel_offset, filled );
+}
class LLImageProviderInterface;
@@ -190,15 +275,16 @@ public:
static void initClass(const settings_map_t& settings,
LLImageProviderInterface* image_provider,
LLUIAudioCallback audio_callback = NULL,
+ LLUIAudioCallback deferred_audio_callback = NULL,
const LLVector2 *scale_factor = NULL,
const std::string& language = LLStringUtil::null);
static void cleanupClass();
static void setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t&, const clear_popups_t& );
- static void pushMatrix() { LLRender2D::pushMatrix(); }
- static void popMatrix() { LLRender2D::popMatrix(); }
- static void loadIdentity() { LLRender2D::loadIdentity(); }
- static void translate(F32 x, F32 y, F32 z = 0.0f) { LLRender2D::translate(x, y, z); }
+ static void pushMatrix();
+ static void popMatrix();
+ static void loadIdentity();
+ static void translate(F32 x, F32 y, F32 z = 0.0f);
static LLRect sDirtyRect;
static BOOL sDirty;
@@ -243,13 +329,10 @@ public:
static void getMousePositionScreen(S32 *x, S32 *y);
static void setMousePositionLocal(const LLView* viewp, S32 x, S32 y);
static void getMousePositionLocal(const LLView* viewp, S32 *x, S32 *y);
- static LLVector2& getScaleFactor() { return LLRender2D::sGLScaleFactor; }
- static void setScaleFactor(const LLVector2& scale_factor) { LLRender2D::setScaleFactor(scale_factor); }
- static void setLineWidth(F32 width) { LLRender2D::setLineWidth(width); }
- static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id, S32 priority = 0)
- { return LLRender2D::getUIImageByID(image_id, priority); }
- static LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority = 0)
- { return LLRender2D::getUIImage(name, priority); }
+ static void setScaleFactor(const LLVector2& scale_factor);
+ static void setLineWidth(F32 width);
+ static LLPointer<LLUIImage> getUIImageByID(const LLUUID& image_id, S32 priority = 0);
+ static LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority = 0);
static LLVector2 getWindowSize();
static void screenPointToGL(S32 screen_x, S32 screen_y, S32 *gl_x, S32 *gl_y);
static void glPointToScreen(S32 gl_x, S32 gl_y, S32 *screen_x, S32 *screen_y);
@@ -278,10 +361,13 @@ public:
//
static settings_map_t sSettingGroups;
static LLUIAudioCallback sAudioCallback;
+ static LLUIAudioCallback sDeferredAudioCallback;
+ static LLVector2 sGLScaleFactor;
static LLWindow* sWindow;
static LLView* sRootView;
static LLHelp* sHelpImpl;
private:
+ static LLImageProviderInterface* sImageProvider;
static std::vector<std::string> sXUIPaths;
static LLFrameTimer sMouseIdleTimer;
static add_popup_t sAddPopupFunc;
@@ -292,6 +378,18 @@ private:
// Moved LLLocalClipRect to lllocalcliprect.h
+//RN: maybe this needs to moved elsewhere?
+class LLImageProviderInterface
+{
+protected:
+ LLImageProviderInterface() {};
+ virtual ~LLImageProviderInterface() {};
+public:
+ virtual LLPointer<LLUIImage> getUIImage(const std::string& name, S32 priority) = 0;
+ virtual LLPointer<LLUIImage> getUIImageByID(const LLUUID& id, S32 priority) = 0;
+ virtual void cleanUp() = 0;
+};
+
class LLCallbackRegistry
{
public:
@@ -342,10 +440,8 @@ public:
// even if their constructors have side effects
void reference()
{
-#ifdef LL_WINDOWS
S32 dummy;
dummy = 0;
-#endif /*LL_WINDOWS*/
}
};
@@ -413,7 +509,7 @@ public:
namespace LLInitParam
{
template<>
- class ParamValue<LLRect, TypeValues<LLRect> >
+ class ParamValue<LLRect>
: public CustomParamValue<LLRect>
{
typedef CustomParamValue<LLRect> super_t;
@@ -432,7 +528,7 @@ namespace LLInitParam
};
template<>
- class ParamValue<LLUIColor, TypeValues<LLUIColor> >
+ class ParamValue<LLUIColor>
: public CustomParamValue<LLUIColor>
{
typedef CustomParamValue<LLUIColor> super_t;
@@ -450,7 +546,7 @@ namespace LLInitParam
};
template<>
- class ParamValue<const LLFontGL*, TypeValues<const LLFontGL*> >
+ class ParamValue<const LLFontGL*>
: public CustomParamValue<const LLFontGL* >
{
typedef CustomParamValue<const LLFontGL*> super_t;
@@ -490,7 +586,7 @@ namespace LLInitParam
template<>
- class ParamValue<LLCoordGL, TypeValues<LLCoordGL> >
+ class ParamValue<LLCoordGL>
: public CustomParamValue<LLCoordGL>
{
typedef CustomParamValue<LLCoordGL> super_t;
@@ -504,4 +600,7 @@ namespace LLInitParam
};
}
+extern LLGLSLShader gSolidColorProgram;
+extern LLGLSLShader gUIProgram;
+
#endif