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Diffstat (limited to 'indra/llui/llui.h')
-rw-r--r-- | indra/llui/llui.h | 187 |
1 files changed, 0 insertions, 187 deletions
diff --git a/indra/llui/llui.h b/indra/llui/llui.h index 413733a50b..b1943a7b02 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -222,193 +222,6 @@ private: static std::vector<std::string> sXUIPaths; }; -// FactoryPolicy is a static class that controls the creation and lookup of UI elements, -// such as floaters. -// The key parameter is used to provide a unique identifier and/or associated construction -// parameters for a given UI instance -// -// Specialize this traits for different types, or provide a class with an identical interface -// in the place of the traits parameter -// -// For example: -// -// template <> -// class FactoryPolicy<MyClass> /* FactoryPolicy specialized for MyClass */ -// { -// public: -// static MyClass* findInstance(const LLSD& key = LLSD()) -// { -// /* return instance of MyClass associated with key */ -// } -// -// static MyClass* createInstance(const LLSD& key = LLSD()) -// { -// /* create new instance of MyClass using key for construction parameters */ -// } -// } -// -// class MyClass : public LLUIFactory<MyClass> -// { -// /* uses FactoryPolicy<MyClass> by default */ -// } - -template <class T> -class FactoryPolicy -{ -public: - // basic factory methods - static T* findInstance(const LLSD& key); // unimplemented, provide specialiation - static T* createInstance(const LLSD& key); // unimplemented, provide specialiation -}; - -// VisibilityPolicy controls the visibility of UI elements, such as floaters. -// The key parameter is used to store the unique identifier of a given UI instance -// -// Specialize this traits for different types, or duplicate this interface for specific instances -// (see above) - -template <class T> -class VisibilityPolicy -{ -public: - // visibility methods - static bool visible(T* instance, const LLSD& key); // unimplemented, provide specialiation - static void show(T* instance, const LLSD& key); // unimplemented, provide specialiation - static void hide(T* instance, const LLSD& key); // unimplemented, provide specialiation -}; - -// Manages generation of UI elements by LLSD, such that (generally) there is -// a unique instance per distinct LLSD parameter -// Class T is the instance type being managed, and the FACTORY_POLICY and VISIBILITY_POLICY -// classes provide static methods for creating, accessing, showing and hiding the associated -// element T -template <class T, class FACTORY_POLICY = FactoryPolicy<T>, class VISIBILITY_POLICY = VisibilityPolicy<T> > -class LLUIFactory -{ -public: - // give names to the template parameters so derived classes can refer to them - // except this doesn't work in gcc - typedef FACTORY_POLICY factory_policy_t; - typedef VISIBILITY_POLICY visibility_policy_t; - - LLUIFactory() - { - } - - virtual ~LLUIFactory() - { - } - - // default show and hide methods - static T* showInstance(const LLSD& key = LLSD()) - { - T* instance = getInstance(key); - if (instance != NULL) - { - VISIBILITY_POLICY::show(instance, key); - } - return instance; - } - - static void hideInstance(const LLSD& key = LLSD()) - { - T* instance = getInstance(key); - if (instance != NULL) - { - VISIBILITY_POLICY::hide(instance, key); - } - } - - static void toggleInstance(const LLSD& key = LLSD()) - { - if (instanceVisible(key)) - { - hideInstance(key); - } - else - { - showInstance(key); - } - } - - static bool instanceVisible(const LLSD& key = LLSD()) - { - T* instance = FACTORY_POLICY::findInstance(key); - return instance != NULL && VISIBILITY_POLICY::visible(instance, key); - } - - static T* getInstance(const LLSD& key = LLSD()) - { - T* instance = FACTORY_POLICY::findInstance(key); - if (instance == NULL) - { - instance = FACTORY_POLICY::createInstance(key); - } - return instance; - } - -}; - - -// Creates a UI singleton by ignoring the identifying parameter -// and always generating the same instance via the LLUIFactory interface. -// Note that since UI elements can be destroyed by their hierarchy, this singleton -// pattern uses a static pointer to an instance that will be re-created as needed. -// -// Usage Pattern: -// -// class LLFloaterFoo : public LLFloater, public LLUISingleton<LLFloaterFoo> -// { -// friend class LLUISingleton<LLFloaterFoo>; -// private: -// LLFloaterFoo(const LLSD& key); -// }; -// -// Note that LLUISingleton takes an option VisibilityPolicy parameter that defines -// how showInstance(), hideInstance(), etc. work. -// -// https://wiki.lindenlab.com/mediawiki/index.php?title=LLUISingleton&oldid=79352 - -template <class T, class VISIBILITY_POLICY = VisibilityPolicy<T> > -class LLUISingleton: public LLUIFactory<T, LLUISingleton<T, VISIBILITY_POLICY>, VISIBILITY_POLICY> -{ -protected: - - // T must derive from LLUISingleton<T> - LLUISingleton() { sInstance = static_cast<T*>(this); } - ~LLUISingleton() { sInstance = NULL; } - -public: - static T* findInstance(const LLSD& key = LLSD()) - { - return sInstance; - } - - static T* createInstance(const LLSD& key = LLSD()) - { - if (sInstance == NULL) - { - sInstance = new T(key); - } - return sInstance; - } - - static void destroyInstance() - { - delete sInstance; - sInstance = NULL; - } - - static bool instanceExists() { return NULL != sInstance; } - -private: - LLUISingleton(const LLUISingleton&){} - LLUISingleton& operator=(const LLUISingleton&){} -private: - static T* sInstance; -}; - -template <class T, class U> T* LLUISingleton<T,U>::sInstance = NULL; class LLScreenClipRect { |