diff options
Diffstat (limited to 'indra/llui/llui.h')
-rw-r--r-- | indra/llui/llui.h | 175 |
1 files changed, 20 insertions, 155 deletions
diff --git a/indra/llui/llui.h b/indra/llui/llui.h index dbd295d4e8..413733a50b 100644 --- a/indra/llui/llui.h +++ b/indra/llui/llui.h @@ -39,14 +39,17 @@ #include "llrect.h" #include "llcontrol.h" #include "llcoord.h" -//#include "llhtmlhelp.h" #include "llgl.h" // *TODO: break this dependency #include <stack> #include "lluiimage.h" // *TODO: break this dependency, need to add #include "lluiimage.h" to all widgets that hold an Optional<LLUIImage*> in their paramblocks #include "llinitparam.h" #include "llregistry.h" +#include "lluicolor.h" +#include "lluicolortable.h" #include <boost/signals2.hpp> #include "lllazyvalue.h" +#include "llhandle.h" // *TODO: remove this dependency, added as a + // convenience when LLHandle moved to llhandle.h // LLUIFactory #include "llsd.h" @@ -56,7 +59,6 @@ class LLColor4; class LLHtmlHelp; -class LLImageGL; class LLVector3; class LLVector2; class LLUIImage; @@ -97,14 +99,14 @@ void gl_washer_2d(F32 outer_radius, F32 inner_radius, S32 steps, const LLColor4& void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, F32 end_radians, S32 steps, const LLColor4& inner_color, const LLColor4& outer_color); void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color); -void gl_draw_image(S32 x, S32 y, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLImageGL* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLImageGL* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_image(S32 x, S32 y, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_image(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_rotated_image(S32 x, S32 y, F32 degrees, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degrees,LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border_height, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4 &color, BOOL solid_color = FALSE, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f), const LLRectf& scale_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); // Flip vertical, used for LLFloaterHTML -void gl_draw_scaled_image_inverted(S32 x, S32 y, S32 width, S32 height, LLImageGL* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); +void gl_draw_scaled_image_inverted(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color = UI_VERTEX_COLOR, const LLRectf& uv_rect = LLRectf(0.f, 1.f, 1.f, 0.f)); void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom); void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LLColor4& color, F32 phase = 0.f ); @@ -202,7 +204,6 @@ public: static void screenRectToGL(const LLRect& screen, LLRect *gl); static void glRectToScreen(const LLRect& gl, LLRect *screen); static void setHtmlHelp(LLHtmlHelp* html_help); - static boost::function<const LLColor4&()> getCachedColorFunctor(const std::string& color_name); // Returns the control group containing the control name, or the default group static LLControlGroup& getControlControlGroup (const std::string& controlname); @@ -397,8 +398,13 @@ public: delete sInstance; sInstance = NULL; } + + static bool instanceExists() { return NULL != sInstance; } private: + LLUISingleton(const LLUISingleton&){} + LLUISingleton& operator=(const LLUISingleton&){} +private: static T* sInstance; }; @@ -428,139 +434,7 @@ public: LLLocalClipRect(const LLRect& rect, BOOL enabled = TRUE); }; -template <typename T> -class LLTombStone : public LLRefCount -{ -public: - LLTombStone(T* target = NULL) : mTarget(target) {} - - void setTarget(T* target) { mTarget = target; } - T* getTarget() const { return mTarget; } -private: - T* mTarget; -}; - -// LLHandles are used to refer to objects whose lifetime you do not control or influence. -// Calling get() on a handle will return a pointer to the referenced object or NULL, -// if the object no longer exists. Note that during the lifetime of the returned pointer, -// you are assuming that the object will not be deleted by any action you perform, -// or any other thread, as normal when using pointers, so avoid using that pointer outside of -// the local code block. -// -// https://wiki.lindenlab.com/mediawiki/index.php?title=LLHandle&oldid=79669 - -template <typename T> -class LLHandle -{ -public: - LLHandle() : mTombStone(sDefaultTombStone) {} - const LLHandle<T>& operator =(const LLHandle<T>& other) - { - mTombStone = other.mTombStone; - return *this; - } - - bool isDead() const - { - return mTombStone->getTarget() == NULL; - } - - void markDead() - { - mTombStone = sDefaultTombStone; - } - - T* get() const - { - return mTombStone->getTarget(); - } - - friend bool operator== (const LLHandle<T>& lhs, const LLHandle<T>& rhs) - { - return lhs.mTombStone == rhs.mTombStone; - } - friend bool operator!= (const LLHandle<T>& lhs, const LLHandle<T>& rhs) - { - return !(lhs == rhs); - } - friend bool operator< (const LLHandle<T>& lhs, const LLHandle<T>& rhs) - { - return lhs.mTombStone < rhs.mTombStone; - } - friend bool operator> (const LLHandle<T>& lhs, const LLHandle<T>& rhs) - { - return lhs.mTombStone > rhs.mTombStone; - } -protected: - -protected: - LLPointer<LLTombStone<T> > mTombStone; - -private: - static LLPointer<LLTombStone<T> > sDefaultTombStone; -}; - -// initialize static "empty" tombstone pointer -template <typename T> LLPointer<LLTombStone<T> > LLHandle<T>::sDefaultTombStone = new LLTombStone<T>(); - - -template <typename T> -class LLRootHandle : public LLHandle<T> -{ -public: - LLRootHandle(T* object) { bind(object); } - LLRootHandle() {}; - ~LLRootHandle() { unbind(); } - - // this is redundant, since a LLRootHandle *is* an LLHandle - LLHandle<T> getHandle() { return LLHandle<T>(*this); } - - void bind(T* object) - { - // unbind existing tombstone - if (LLHandle<T>::mTombStone.notNull()) - { - if (LLHandle<T>::mTombStone->getTarget() == object) return; - LLHandle<T>::mTombStone->setTarget(NULL); - } - // tombstone reference counted, so no paired delete - LLHandle<T>::mTombStone = new LLTombStone<T>(object); - } - - void unbind() - { - LLHandle<T>::mTombStone->setTarget(NULL); - } - - //don't allow copying of root handles, since there should only be one -private: - LLRootHandle(const LLRootHandle& other) {}; -}; - -// Use this as a mixin for simple classes that need handles and when you don't -// want handles at multiple points of the inheritance hierarchy -template <typename T> -class LLHandleProvider -{ -protected: - typedef LLHandle<T> handle_type_t; - LLHandleProvider() - { - // provided here to enforce T deriving from LLHandleProvider<T> - } - - LLHandle<T> getHandle() - { - // perform lazy binding to avoid small tombstone allocations for handle - // providers whose handles are never referenced - mHandle.bind(static_cast<T*>(this)); - return mHandle; - } - -private: - LLRootHandle<T> mHandle; -}; - +// Moved all LLHandle-related code to llhandle.h //RN: maybe this needs to moved elsewhere? class LLImageProviderInterface @@ -690,8 +564,6 @@ public: {} }; -typedef LLLazyValue<LLColor4> LLUIColor; - namespace LLInitParam { template<> @@ -707,7 +579,7 @@ namespace LLInitParam width, height; - TypedParam(BlockDescriptor& descriptor, const char* name, const LLRect& value, ParamDescriptor::validation_func_t func); + TypedParam(BlockDescriptor& descriptor, const char* name, const LLRect& value, ParamDescriptor::validation_func_t func, S32 min_count, S32 max_count); LLRect getValueFromBlock() const; }; @@ -730,7 +602,7 @@ namespace LLInitParam Optional<F32> alpha; Optional<std::string> control; - TypedParam(BlockDescriptor& descriptor, const char* name, const LLUIColor& value, ParamDescriptor::validation_func_t func); + TypedParam(BlockDescriptor& descriptor, const char* name, const LLUIColor& value, ParamDescriptor::validation_func_t func, S32 min_count, S32 max_count); LLUIColor getValueFromBlock() const; }; @@ -744,7 +616,7 @@ namespace LLInitParam Optional<std::string> size; Optional<std::string> style; - TypedParam(BlockDescriptor& descriptor, const char* name, const LLFontGL* const value, ParamDescriptor::validation_func_t func); + TypedParam(BlockDescriptor& descriptor, const char* name, const LLFontGL* const value, ParamDescriptor::validation_func_t func, S32 min_count, S32 max_count); const LLFontGL* getValueFromBlock() const; }; @@ -767,11 +639,4 @@ namespace LLInitParam }; } -namespace LLInitParam -{ - template<> - bool ParamCompare<LLLazyValue<LLColor4> >::equals( - const LLLazyValue<LLColor4> &a, const LLLazyValue<LLColor4> &b); -} - #endif |