diff options
Diffstat (limited to 'indra/llui/llui.cpp')
-rw-r--r-- | indra/llui/llui.cpp | 639 |
1 files changed, 389 insertions, 250 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index d0ed3b6fca..d33d8e3178 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -2,31 +2,25 @@ * @file llui.cpp * @brief UI implementation * - * $LicenseInfo:firstyear=2001&license=viewergpl$ - * - * Copyright (c) 2001-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -39,6 +33,7 @@ // Linden library includes #include "v2math.h" +#include "m3math.h" #include "v4color.h" #include "llrender.h" #include "llrect.h" @@ -55,6 +50,7 @@ #include "llfloaterreg.h" #include "llmenugl.h" #include "llmenubutton.h" +#include "llloadingindicator.h" #include "llwindow.h" // for registration @@ -85,12 +81,17 @@ std::list<std::string> gUntranslated; /*static*/ LLHelp* LLUI::sHelpImpl = NULL; /*static*/ std::vector<std::string> LLUI::sXUIPaths; /*static*/ LLFrameTimer LLUI::sMouseIdleTimer; +/*static*/ LLUI::add_popup_t LLUI::sAddPopupFunc; +/*static*/ LLUI::remove_popup_t LLUI::sRemovePopupFunc; +/*static*/ LLUI::clear_popups_t LLUI::sClearPopupsFunc; // register filtereditor here static LLDefaultChildRegistry::Register<LLFilterEditor> register_filter_editor("filter_editor"); static LLDefaultChildRegistry::Register<LLFlyoutButton> register_flyout_button("flyout_button"); static LLDefaultChildRegistry::Register<LLSearchEditor> register_search_editor("search_editor"); -static LLDefaultChildRegistry::Register<LLMenuButton> register_menu_button("menu_button"); + +// register other widgets which otherwise may not be linked in +static LLDefaultChildRegistry::Register<LLLoadingIndicator> register_loading_indicator("loading_indicator"); // @@ -180,19 +181,19 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled) { - gGL.pushMatrix(); + gGL.pushUIMatrix(); left += LLFontGL::sCurOrigin.mX; right += LLFontGL::sCurOrigin.mX; bottom += LLFontGL::sCurOrigin.mY; top += LLFontGL::sCurOrigin.mY; - glLoadIdentity(); + gGL.loadUIIdentity(); gl_rect_2d(llfloor((F32)left * LLUI::sGLScaleFactor.mV[VX]) - pixel_offset, llfloor((F32)top * LLUI::sGLScaleFactor.mV[VY]) + pixel_offset, llfloor((F32)right * LLUI::sGLScaleFactor.mV[VX]) + pixel_offset, llfloor((F32)bottom * LLUI::sGLScaleFactor.mV[VY]) - pixel_offset, filled); - gGL.popMatrix(); + gGL.popUIMatrix(); } @@ -203,7 +204,7 @@ void gl_rect_2d(S32 left, S32 top, S32 right, S32 bottom, BOOL filled ) // Counterclockwise quad will face the viewer if( filled ) - { + { gGL.begin( LLRender::QUADS ); gGL.vertex2i(left, top); gGL.vertex2i(left, bottom); @@ -459,7 +460,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect); } -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, const LLRectf& scale_rect) +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect) { stop_glerror(); @@ -469,36 +470,53 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex return; } + // add in offset of current image to current ui translation + const LLVector3 ui_scale = gGL.getUIScale(); + const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale); + + F32 uv_width = uv_outer_rect.getWidth(); + F32 uv_height = uv_outer_rect.getHeight(); + // shrink scaling region to be proportional to clipped image region - LLRectf scale_rect_uv( - uv_rect.mLeft + (scale_rect.mLeft * uv_rect.getWidth()), - uv_rect.mBottom + (scale_rect.mTop * uv_rect.getHeight()), - uv_rect.mLeft + (scale_rect.mRight * uv_rect.getWidth()), - uv_rect.mBottom + (scale_rect.mBottom * uv_rect.getHeight())); - - S32 image_natural_width = llround((F32)image->getWidth(0) * uv_rect.getWidth()); - S32 image_natural_height = llround((F32)image->getHeight(0) * uv_rect.getHeight()); - - LLRect draw_rect(0, height, width, 0); - LLRect draw_scale_rect(llround(scale_rect_uv.mLeft * (F32)image->getWidth(0)), - llround(scale_rect_uv.mTop * (F32)image->getHeight(0)), - llround(scale_rect_uv.mRight * (F32)image->getWidth(0)), - llround(scale_rect_uv.mBottom * (F32)image->getHeight(0))); - // scale fixed region of image to drawn region - draw_scale_rect.mRight += width - image_natural_width; - draw_scale_rect.mTop += height - image_natural_height; - - S32 border_shrink_width = llmax(0, draw_scale_rect.mLeft - draw_scale_rect.mRight); - S32 border_shrink_height = llmax(0, draw_scale_rect.mBottom - draw_scale_rect.mTop); - - F32 shrink_width_ratio = scale_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - scale_rect.getWidth())); - F32 shrink_height_ratio = scale_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - scale_rect.getHeight())); - - F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); - draw_scale_rect.mLeft = llround((F32)draw_scale_rect.mLeft * shrink_scale); - draw_scale_rect.mTop = llround(lerp((F32)height, (F32)draw_scale_rect.mTop, shrink_scale)); - draw_scale_rect.mRight = llround(lerp((F32)width, (F32)draw_scale_rect.mRight, shrink_scale)); - draw_scale_rect.mBottom = llround((F32)draw_scale_rect.mBottom * shrink_scale); + LLRectf uv_center_rect( + uv_outer_rect.mLeft + (center_rect.mLeft * uv_width), + uv_outer_rect.mBottom + (center_rect.mTop * uv_height), + uv_outer_rect.mLeft + (center_rect.mRight * uv_width), + uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); + + F32 image_width = image->getWidth(0); + F32 image_height = image->getHeight(0); + + S32 image_natural_width = llround(image_width * uv_width); + S32 image_natural_height = llround(image_height * uv_height); + + LLRectf draw_center_rect( uv_center_rect.mLeft * image_width, + uv_center_rect.mTop * image_height, + uv_center_rect.mRight * image_width, + uv_center_rect.mBottom * image_height); + + { // scale fixed region of image to drawn region + draw_center_rect.mRight += width - image_natural_width; + draw_center_rect.mTop += height - image_natural_height; + + F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight); + F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop); + + F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth())); + F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight())); + + F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); + + draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]); + draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale) * ui_scale.mV[VY]); + draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale) * ui_scale.mV[VX]); + draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]); + } + + LLRectf draw_outer_rect(ui_translation.mV[VX], + ui_translation.mV[VY] + height * ui_scale.mV[VY], + ui_translation.mV[VX] + width * ui_scale.mV[VX], + ui_translation.mV[VY]); LLGLSUIDefault gls_ui; @@ -508,136 +526,174 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); } - gGL.pushMatrix(); - { - gGL.translatef((F32)x, (F32)y, 0.f); + gGL.getTexUnit(0)->bind(image); - gGL.getTexUnit(0)->bind(image); + gGL.color4fv(color.mV); + + const S32 NUM_VERTICES = 9 * 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; - gGL.color4fv(color.mV); - - gGL.begin(LLRender::QUADS); - { - // draw bottom left - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + S32 index = 0; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, 0); + gGL.begin(LLRender::QUADS); + { + // draw bottom left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(0, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - // draw bottom middle - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, 0); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, 0); + // draw bottom middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw bottom right - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, 0); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + // draw bottom right + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(width, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw left - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(0, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + // draw left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(0, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - // draw middle - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + // draw middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - // draw right - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(width, draw_scale_rect.mBottom); + // draw right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); - gGL.vertex2i(width, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - // draw top left - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(0, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + // draw top left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, height); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - // draw top middle - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + // draw top middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mRight, height); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, height); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; - // draw top right - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); - gGL.vertex2i(width, draw_scale_rect.mTop); + // draw top right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mRight, height); - } - gGL.end(); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); } - gGL.popMatrix(); + gGL.end(); if (solid_color) { @@ -660,39 +716,87 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre LLGLSUIDefault gls_ui; - gGL.pushMatrix(); + + gGL.getTexUnit(0)->bind(image); + + gGL.color4fv(color.mV); + + if (degrees == 0.f) { - gGL.translatef((F32)x, (F32)y, 0.f); - if( degrees ) + const S32 NUM_VERTICES = 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; + + gGL.begin(LLRender::QUADS); { - F32 offset_x = F32(width/2); - F32 offset_y = F32(height/2); - gGL.translatef( offset_x, offset_y, 0.f); - glRotatef( degrees, 0.f, 0.f, 1.f ); - gGL.translatef( -offset_x, -offset_y, 0.f ); + LLVector3 ui_scale = gGL.getUIScale(); + LLVector3 ui_translation = gGL.getUITranslation(); + ui_translation.mV[VX] += x; + ui_translation.mV[VY] += y; + ui_translation.scaleVec(ui_scale); + S32 index = 0; + S32 scaled_width = llround(width * ui_scale.mV[VX]); + S32 scaled_height = llround(height * ui_scale.mV[VY]); + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); } + gGL.end(); + } + else + { + gGL.pushUIMatrix(); + gGL.translateUI((F32)x, (F32)y, 0.f); + + F32 offset_x = F32(width/2); + F32 offset_y = F32(height/2); + gGL.translateUI(offset_x, offset_y, 0.f); + + LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); + gGL.getTexUnit(0)->bind(image); gGL.color4fv(color.mV); gGL.begin(LLRender::QUADS); { + LLVector3 v; + + v = LLVector3(offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height ); + gGL.vertex2f(v.mV[0], v.mV[1] ); + v = LLVector3(-offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height ); + gGL.vertex2f(v.mV[0], v.mV[1] ); + v = LLVector3(-offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + gGL.vertex2f(v.mV[0], v.mV[1] ); + v = LLVector3(offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + gGL.vertex2f(v.mV[0], v.mV[1] ); } gGL.end(); + gGL.popUIMatrix(); } - gGL.popMatrix(); } @@ -721,25 +825,6 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL LLUI::setLineWidth(1.f); } - -void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom) -{ - gGL.color4fv( LLColor4::white.mV ); - glLogicOp( GL_XOR ); - stop_glerror(); - - gGL.begin(LLRender::QUADS); - gGL.vertex2i(left, top); - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - gGL.end(); - - glLogicOp( GL_COPY ); - stop_glerror(); -} - - void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) { if (end_angle < start_angle) @@ -747,9 +832,9 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F end_angle += F_TWO_PI; } - gGL.pushMatrix(); + gGL.pushUIMatrix(); { - gGL.translatef(center_x, center_y, 0.f); + gGL.translateUI(center_x, center_y, 0.f); // Inexact, but reasonably fast. F32 delta = (end_angle - start_angle) / steps; @@ -780,15 +865,15 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F } gGL.end(); } - gGL.popMatrix(); + gGL.popUIMatrix(); } void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled) { - gGL.pushMatrix(); + gGL.pushUIMatrix(); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.translatef(center_x, center_y, 0.f); + gGL.translateUI(center_x, center_y, 0.f); // Inexact, but reasonably fast. F32 delta = F_TWO_PI / steps; @@ -819,7 +904,7 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled } gGL.end(); } - gGL.popMatrix(); + gGL.popUIMatrix(); } // Renders a ring with sides (tube shape) @@ -846,9 +931,9 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps ) void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ) { - gGL.pushMatrix(); + gGL.pushUIMatrix(); { - gGL.translatef(0.f, 0.f, -width / 2); + gGL.translateUI(0.f, 0.f, -width / 2); if( render_center ) { gGL.color4fv(center_color.mV); @@ -857,11 +942,11 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor else { gl_washer_2d(radius, radius - width, steps, side_color, side_color); - gGL.translatef(0.f, 0.f, width); + gGL.translateUI(0.f, 0.f, width); gl_washer_2d(radius - width, radius, steps, side_color, side_color); } } - gGL.popMatrix(); + gGL.popUIMatrix(); } // Draw gray and white checkerboard with black border @@ -973,42 +1058,6 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, gGL.end(); } -// Draws spokes around a circle. -void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color) -{ - const F32 DELTA = F_TWO_PI / count; - const F32 HALF_DELTA = DELTA * 0.5f; - const F32 SIN_DELTA = sin( DELTA ); - const F32 COS_DELTA = cos( DELTA ); - - F32 x1 = outer_radius * cos( HALF_DELTA ); - F32 y1 = outer_radius * sin( HALF_DELTA ); - F32 x2 = inner_radius * cos( HALF_DELTA ); - F32 y2 = inner_radius * sin( HALF_DELTA ); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.begin( LLRender::LINES ); - { - while( count-- ) - { - gGL.color4fv(outer_color.mV); - gGL.vertex2f( x1, y1 ); - gGL.color4fv(inner_color.mV); - gGL.vertex2f( x2, y2 ); - - F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; - y1 = x1 * SIN_DELTA + y1 * COS_DELTA; - x1 = x1_new; - - F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; - y2 = x2 * SIN_DELTA + y2 * COS_DELTA; - x2 = x2_new; - } - } - gGL.end(); -} - void gl_rect_2d_simple_tex( S32 width, S32 height ) { gGL.begin( LLRender::QUADS ); @@ -1050,9 +1099,9 @@ void gl_segmented_rect_2d_tex(const S32 left, S32 width = llabs(right - left); S32 height = llabs(top - bottom); - gGL.pushMatrix(); + gGL.pushUIMatrix(); - gGL.translatef((F32)left, (F32)bottom, 0.f); + gGL.translateUI((F32)left, (F32)bottom, 0.f); LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); if (border_uv_scale.mV[VX] > 0.5f) @@ -1193,9 +1242,10 @@ void gl_segmented_rect_2d_tex(const S32 left, } gGL.end(); - gGL.popMatrix(); + gGL.popUIMatrix(); } +//FIXME: rewrite to use scissor? void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, @@ -1210,9 +1260,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, S32 width = llabs(right - left); S32 height = llabs(top - bottom); - gGL.pushMatrix(); + gGL.pushUIMatrix(); - gGL.translatef((F32)left, (F32)bottom, 0.f); + gGL.translateUI((F32)left, (F32)bottom, 0.f); LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); if (border_uv_scale.mV[VX] > 0.5f) @@ -1383,7 +1433,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, } gGL.end(); - gGL.popMatrix(); + gGL.popUIMatrix(); } void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, @@ -1573,6 +1623,13 @@ void LLUI::cleanupClass() sImageProvider->cleanUp(); } +void LLUI::setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t& remove_popup, const clear_popups_t& clear_popups) +{ + sAddPopupFunc = add_popup; + sRemovePopupFunc = remove_popup; + sClearPopupsFunc = clear_popups; +} + //static void LLUI::dirtyRect(LLRect rect) { @@ -1591,7 +1648,7 @@ void LLUI::dirtyRect(LLRect rect) //static void LLUI::translate(F32 x, F32 y, F32 z) { - gGL.translatef(x,y,z); + gGL.translateUI(x,y,z); LLFontGL::sCurOrigin.mX += (S32) x; LLFontGL::sCurOrigin.mY += (S32) y; LLFontGL::sCurOrigin.mZ += z; @@ -1600,14 +1657,14 @@ void LLUI::translate(F32 x, F32 y, F32 z) //static void LLUI::pushMatrix() { - gGL.pushMatrix(); + gGL.pushUIMatrix(); LLFontGL::sOriginStack.push_back(LLFontGL::sCurOrigin); } //static void LLUI::popMatrix() { - gGL.popMatrix(); + gGL.popUIMatrix(); LLFontGL::sCurOrigin = *LLFontGL::sOriginStack.rbegin(); LLFontGL::sOriginStack.pop_back(); } @@ -1615,7 +1672,7 @@ void LLUI::popMatrix() //static void LLUI::loadIdentity() { - glLoadIdentity(); + gGL.loadUIIdentity(); LLFontGL::sCurOrigin.mX = 0; LLFontGL::sCurOrigin.mY = 0; LLFontGL::sCurOrigin.mZ = 0; @@ -1704,6 +1761,33 @@ std::string LLUI::getLanguage() return language; } +struct SubDir : public LLInitParam::Block<SubDir> +{ + Mandatory<std::string> value; + + SubDir() + : value("value") + {} +}; + +struct Directory : public LLInitParam::Block<Directory> +{ + Multiple<SubDir, AtLeast<1> > subdirs; + + Directory() + : subdirs("subdir") + {} +}; + +struct Paths : public LLInitParam::Block<Paths> +{ + Multiple<Directory, AtLeast<1> > directories; + + Paths() + : directories("directory") + {} +}; + //static void LLUI::setupPaths() { @@ -1711,21 +1795,36 @@ void LLUI::setupPaths() LLXMLNodePtr root; BOOL success = LLXMLNode::parseFile(filename, root, NULL); + Paths paths; + LLXUIParser::instance().readXUI(root, paths, filename); + sXUIPaths.clear(); - if (success) + if (success && paths.validateBlock()) { LLStringUtil::format_map_t path_args; path_args["[LANGUAGE]"] = LLUI::getLanguage(); - for (LLXMLNodePtr path = root->getFirstChild(); path.notNull(); path = path->getNextSibling()) + for (LLInitParam::ParamIterator<Directory>::const_iterator it = paths.directories().begin(), + end_it = paths.directories().end(); + it != end_it; + ++it) { - std::string path_val_ui(path->getValue()); + std::string path_val_ui; + for (LLInitParam::ParamIterator<SubDir>::const_iterator subdir_it = it->subdirs().begin(), + subdir_end_it = it->subdirs().end(); + subdir_it != subdir_end_it;) + { + path_val_ui += subdir_it->value(); + if (++subdir_it != subdir_end_it) + path_val_ui += gDirUtilp->getDirDelimiter(); + } LLStringUtil::format(path_val_ui, path_args); if (std::find(sXUIPaths.begin(), sXUIPaths.end(), path_val_ui) == sXUIPaths.end()) { sXUIPaths.push_back(path_val_ui); } + } } else // parsing failed @@ -1843,6 +1942,39 @@ LLControlGroup& LLUI::getControlControlGroup (const std::string& controlname) return *sSettingGroups["config"]; // default group } +//static +void LLUI::addPopup(LLView* viewp) +{ + if (sAddPopupFunc) + { + sAddPopupFunc(viewp); + } +} + +//static +void LLUI::removePopup(LLView* viewp) +{ + if (sRemovePopupFunc) + { + sRemovePopupFunc(viewp); + } +} + +//static +void LLUI::clearPopups() +{ + if (sClearPopupsFunc) + { + sClearPopupsFunc(); + } +} + +//static +void LLUI::reportBadKeystroke() +{ + make_ui_sound("UISndBadKeystroke"); +} + //static // spawn_x and spawn_y are top left corner of view in screen GL coordinates void LLUI::positionViewNearMouse(LLView* view, S32 spawn_x, S32 spawn_y) @@ -1894,7 +2026,9 @@ namespace LLInitParam blue("blue"), alpha("alpha"), control("") - {} + { + setBlockFromValue(); + } void TypedParam<LLUIColor>::setValueFromBlock() const { @@ -1911,10 +2045,10 @@ namespace LLInitParam void TypedParam<LLUIColor>::setBlockFromValue() { LLColor4 color = mData.mValue.get(); - red = color.mV[VRED]; - green = color.mV[VGREEN]; - blue = color.mV[VBLUE]; - alpha = color.mV[VALPHA]; + red.set(color.mV[VRED], false); + green.set(color.mV[VGREEN], false); + blue.set(color.mV[VBLUE], false); + alpha.set(color.mV[VALPHA], false); control.set("", false); } @@ -1939,7 +2073,9 @@ namespace LLInitParam size("size"), style("style") { + setBlockFromValue(); addSynonym(name, ""); + setBlockFromValue(); } void TypedParam<const LLFontGL*>::setValueFromBlock() const @@ -1965,9 +2101,9 @@ namespace LLInitParam { if (mData.mValue) { - name = LLFontGL::nameFromFont(mData.mValue); - size = LLFontGL::sizeFromFont(mData.mValue); - style = LLFontGL::getStringFromStyle(mData.mValue->getFontDesc().getStyle()); + name.set(LLFontGL::nameFromFont(mData.mValue), false); + size.set(LLFontGL::sizeFromFont(mData.mValue), false); + style.set(LLFontGL::getStringFromStyle(mData.mValue->getFontDesc().getStyle()), false); } } @@ -1979,7 +2115,9 @@ namespace LLInitParam bottom("bottom"), width("width"), height("height") - {} + { + setBlockFromValue(); + } void TypedParam<LLRect>::setValueFromBlock() const { @@ -2064,6 +2202,7 @@ namespace LLInitParam x("x"), y("y") { + setBlockFromValue(); } void TypedParam<LLCoordGL>::setValueFromBlock() const @@ -2073,8 +2212,8 @@ namespace LLInitParam void TypedParam<LLCoordGL>::setBlockFromValue() { - x = mData.mValue.mX; - y = mData.mValue.mY; + x.set(mData.mValue.mX, false); + y.set(mData.mValue.mY, false); } |