diff options
Diffstat (limited to 'indra/llui/llui.cpp')
-rw-r--r-- | indra/llui/llui.cpp | 112 |
1 files changed, 73 insertions, 39 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 76f07373b4..852a19660a 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -39,6 +39,7 @@ // Linden library includes #include "v2math.h" +#include "m3math.h" #include "v4color.h" #include "llrender.h" #include "llrect.h" @@ -180,19 +181,19 @@ void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, const LL void gl_rect_2d_offset_local( S32 left, S32 top, S32 right, S32 bottom, S32 pixel_offset, BOOL filled) { - gGL.pushMatrix(); + gGL.pushUIMatrix(); left += LLFontGL::sCurOrigin.mX; right += LLFontGL::sCurOrigin.mX; bottom += LLFontGL::sCurOrigin.mY; top += LLFontGL::sCurOrigin.mY; - glLoadIdentity(); + gGL.loadUIIdentity(); gl_rect_2d(llfloor((F32)left * LLUI::sGLScaleFactor.mV[VX]) - pixel_offset, llfloor((F32)top * LLUI::sGLScaleFactor.mV[VY]) + pixel_offset, llfloor((F32)right * LLUI::sGLScaleFactor.mV[VX]) + pixel_offset, llfloor((F32)bottom * LLUI::sGLScaleFactor.mV[VY]) - pixel_offset, filled); - gGL.popMatrix(); + gGL.popUIMatrix(); } @@ -508,9 +509,9 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); } - gGL.pushMatrix(); + gGL.pushUIMatrix(); { - gGL.translatef((F32)x, (F32)y, 0.f); + gGL.translateUI((F32)x, (F32)y, 0.f); gGL.getTexUnit(0)->bind(image); @@ -637,7 +638,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex } gGL.end(); } - gGL.popMatrix(); + gGL.popUIMatrix(); if (solid_color) { @@ -660,39 +661,72 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre LLGLSUIDefault gls_ui; - gGL.pushMatrix(); + + gGL.getTexUnit(0)->bind(image); + + gGL.color4fv(color.mV); + + if (degrees == 0.f) { - gGL.translatef((F32)x, (F32)y, 0.f); - if( degrees ) + gGL.pushUIMatrix(); + gGL.translateUI((F32)x, (F32)y, 0.f); + + gGL.begin(LLRender::QUADS); { - F32 offset_x = F32(width/2); - F32 offset_y = F32(height/2); - gGL.translatef( offset_x, offset_y, 0.f); - glRotatef( degrees, 0.f, 0.f, 1.f ); - gGL.translatef( -offset_x, -offset_y, 0.f ); + gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); + gGL.vertex2i(width, height ); + + gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); + gGL.vertex2i(0, height ); + + gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); + gGL.vertex2i(0, 0); + + gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); + gGL.vertex2i(width, 0); } + gGL.end(); + gGL.popUIMatrix(); + } + else + { + gGL.pushUIMatrix(); + gGL.translateUI((F32)x, (F32)y, 0.f); + + F32 offset_x = F32(width/2); + F32 offset_y = F32(height/2); + + gGL.translateUI(offset_x, offset_y, 0.f); + LLMatrix3 quat(0.f, 0.f, degrees*DEG_TO_RAD); + gGL.getTexUnit(0)->bind(image); gGL.color4fv(color.mV); gGL.begin(LLRender::QUADS); { + LLVector3 v; + + v = LLVector3(offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height ); + gGL.vertex2i(v.mV[0], v.mV[1] ); + v = LLVector3(-offset_x, offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height ); + gGL.vertex2i(v.mV[0], v.mV[1] ); + v = LLVector3(-offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + gGL.vertex2i(v.mV[0], v.mV[1] ); + v = LLVector3(offset_x, -offset_y, 0.f) * quat; gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + gGL.vertex2i(v.mV[0], v.mV[1] ); } gGL.end(); + gGL.popUIMatrix(); } - gGL.popMatrix(); } @@ -747,9 +781,9 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F end_angle += F_TWO_PI; } - gGL.pushMatrix(); + gGL.pushUIMatrix(); { - gGL.translatef(center_x, center_y, 0.f); + gGL.translateUI(center_x, center_y, 0.f); // Inexact, but reasonably fast. F32 delta = (end_angle - start_angle) / steps; @@ -780,15 +814,15 @@ void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F } gGL.end(); } - gGL.popMatrix(); + gGL.popUIMatrix(); } void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled) { - gGL.pushMatrix(); + gGL.pushUIMatrix(); { gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - gGL.translatef(center_x, center_y, 0.f); + gGL.translateUI(center_x, center_y, 0.f); // Inexact, but reasonably fast. F32 delta = F_TWO_PI / steps; @@ -819,7 +853,7 @@ void gl_circle_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled } gGL.end(); } - gGL.popMatrix(); + gGL.popUIMatrix(); } // Renders a ring with sides (tube shape) @@ -846,9 +880,9 @@ void gl_deep_circle( F32 radius, F32 depth, S32 steps ) void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor4& side_color, S32 steps, BOOL render_center ) { - gGL.pushMatrix(); + gGL.pushUIMatrix(); { - gGL.translatef(0.f, 0.f, -width / 2); + gGL.translateUI(0.f, 0.f, -width / 2); if( render_center ) { gGL.color4fv(center_color.mV); @@ -857,11 +891,11 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor else { gl_washer_2d(radius, radius - width, steps, side_color, side_color); - gGL.translatef(0.f, 0.f, width); + gGL.translateUI(0.f, 0.f, width); gl_washer_2d(radius - width, radius, steps, side_color, side_color); } } - gGL.popMatrix(); + gGL.popUIMatrix(); } // Draw gray and white checkerboard with black border @@ -1050,9 +1084,9 @@ void gl_segmented_rect_2d_tex(const S32 left, S32 width = llabs(right - left); S32 height = llabs(top - bottom); - gGL.pushMatrix(); + gGL.pushUIMatrix(); - gGL.translatef((F32)left, (F32)bottom, 0.f); + gGL.translateUI((F32)left, (F32)bottom, 0.f); LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); if (border_uv_scale.mV[VX] > 0.5f) @@ -1193,7 +1227,7 @@ void gl_segmented_rect_2d_tex(const S32 left, } gGL.end(); - gGL.popMatrix(); + gGL.popUIMatrix(); } void gl_segmented_rect_2d_fragment_tex(const S32 left, @@ -1210,9 +1244,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, S32 width = llabs(right - left); S32 height = llabs(top - bottom); - gGL.pushMatrix(); + gGL.pushUIMatrix(); - gGL.translatef((F32)left, (F32)bottom, 0.f); + gGL.translateUI((F32)left, (F32)bottom, 0.f); LLVector2 border_uv_scale((F32)border_size / (F32)texture_width, (F32)border_size / (F32)texture_height); if (border_uv_scale.mV[VX] > 0.5f) @@ -1383,7 +1417,7 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, } gGL.end(); - gGL.popMatrix(); + gGL.popUIMatrix(); } void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width, @@ -1591,7 +1625,7 @@ void LLUI::dirtyRect(LLRect rect) //static void LLUI::translate(F32 x, F32 y, F32 z) { - gGL.translatef(x,y,z); + gGL.translateUI(x,y,z); LLFontGL::sCurOrigin.mX += (S32) x; LLFontGL::sCurOrigin.mY += (S32) y; LLFontGL::sCurOrigin.mZ += z; @@ -1600,14 +1634,14 @@ void LLUI::translate(F32 x, F32 y, F32 z) //static void LLUI::pushMatrix() { - gGL.pushMatrix(); + gGL.pushUIMatrix(); LLFontGL::sOriginStack.push_back(LLFontGL::sCurOrigin); } //static void LLUI::popMatrix() { - gGL.popMatrix(); + gGL.popUIMatrix(); LLFontGL::sCurOrigin = *LLFontGL::sOriginStack.rbegin(); LLFontGL::sOriginStack.pop_back(); } @@ -1615,7 +1649,7 @@ void LLUI::popMatrix() //static void LLUI::loadIdentity() { - glLoadIdentity(); + gGL.loadUIIdentity(); LLFontGL::sCurOrigin.mX = 0; LLFontGL::sCurOrigin.mY = 0; LLFontGL::sCurOrigin.mZ = 0; |