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-rw-r--r--indra/llui/llui.cpp334
1 files changed, 154 insertions, 180 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp
index 33bc247987..2a774d54a3 100644
--- a/indra/llui/llui.cpp
+++ b/indra/llui/llui.cpp
@@ -77,6 +77,7 @@ std::list<std::string> gUntranslated;
/*static*/ LLUI::settings_map_t LLUI::sSettingGroups;
/*static*/ LLImageProviderInterface* LLUI::sImageProvider = NULL;
/*static*/ LLUIAudioCallback LLUI::sAudioCallback = NULL;
+/*static*/ LLUIAudioCallback LLUI::sDeferredAudioCallback = NULL;
/*static*/ LLVector2 LLUI::sGLScaleFactor(1.f, 1.f);
/*static*/ LLWindow* LLUI::sWindow = NULL;
/*static*/ LLView* LLUI::sRootView = NULL;
@@ -101,16 +102,18 @@ static LLDefaultChildRegistry::Register<LLToolBar> register_toolbar("toolbar");
//
// Functions
//
-void make_ui_sound(const char* namep)
+
+LLUUID find_ui_sound(const char * namep)
{
std::string name = ll_safe_string(namep);
+ LLUUID uuid = LLUUID(NULL);
if (!LLUI::sSettingGroups["config"]->controlExists(name))
{
llwarns << "tried to make UI sound for unknown sound name: " << name << llendl;
}
else
{
- LLUUID uuid(LLUI::sSettingGroups["config"]->getString(name));
+ uuid = LLUUID(LLUI::sSettingGroups["config"]->getString(name));
if (uuid.isNull())
{
if (LLUI::sSettingGroups["config"]->getString(name) == LLUUID::null.asString())
@@ -124,7 +127,6 @@ void make_ui_sound(const char* namep)
{
llwarns << "UI sound named: " << name << " does not translate to a valid uuid" << llendl;
}
-
}
else if (LLUI::sAudioCallback != NULL)
{
@@ -132,9 +134,28 @@ void make_ui_sound(const char* namep)
{
llinfos << "UI sound name: " << name << llendl;
}
- LLUI::sAudioCallback(uuid);
}
}
+
+ return uuid;
+}
+
+void make_ui_sound(const char* namep)
+{
+ LLUUID soundUUID = find_ui_sound(namep);
+ if(soundUUID.notNull())
+ {
+ LLUI::sAudioCallback(soundUUID);
+ }
+}
+
+void make_ui_sound_deferred(const char* namep)
+{
+ LLUUID soundUUID = find_ui_sound(namep);
+ if(soundUUID.notNull())
+ {
+ LLUI::sDeferredAudioCallback(soundUUID);
+ }
}
BOOL ui_point_in_rect(S32 x, S32 y, S32 left, S32 top, S32 right, S32 bottom)
@@ -831,7 +852,11 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL
gGL.flush();
glLineWidth(2.5f);
- glLineStipple(2, 0x3333 << shift);
+
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
+ glLineStipple(2, 0x3333 << shift);
+ }
gGL.begin(LLRender::LINES);
{
@@ -972,6 +997,8 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor
// Draw gray and white checkerboard with black border
void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha)
{
+ if (!LLGLSLShader::sNoFixedFunction)
+ {
// Initialize the first time this is called.
const S32 PIXELS = 32;
static GLubyte checkerboard[PIXELS * PIXELS];
@@ -998,17 +1025,25 @@ void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha)
gGL.color4f( .7f, .7f, .7f, alpha );
gGL.flush();
- if (!LLGLSLShader::sNoFixedFunction)
- { //polygon stipple is deprecated
glPolygonStipple( checkerboard );
LLGLEnable polygon_stipple(GL_POLYGON_STIPPLE);
gl_rect_2d(rect);
}
else
- {
- gl_rect_2d(rect);
+ { //polygon stipple is deprecated, use "Checker" texture
+ LLPointer<LLUIImage> img = LLUI::getUIImage("Checker");
+ gGL.getTexUnit(0)->bind(img->getImage());
+ gGL.getTexUnit(0)->setTextureAddressMode(LLTexUnit::TAM_WRAP);
+ gGL.getTexUnit(0)->setTextureFilteringOption(LLTexUnit::TFO_POINT);
+
+ LLColor4 color(1.f, 1.f, 1.f, alpha);
+ LLRectf uv_rect(0, 0, rect.getWidth()/32.f, rect.getHeight()/32.f);
+
+ gl_draw_scaled_image(rect.mLeft, rect.mBottom, rect.getWidth(), rect.getHeight(),
+ img->getImage(), color, uv_rect);
}
+
gGL.flush();
}
@@ -1464,148 +1499,137 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left,
gGL.popUIMatrix();
}
-void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& border_width,
- const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec,
- const U32 edges)
+void gl_segmented_rect_3d_tex(const LLRectf& clip_rect, const LLRectf& center_uv_rect, const LLRectf& center_draw_rect,
+ const LLVector3& width_vec, const LLVector3& height_vec)
{
- LLVector3 left_border_width = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? border_width : LLVector3::zero;
- LLVector3 right_border_width = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? border_width : LLVector3::zero;
-
- LLVector3 top_border_height = ((edges & (~(U32)ROUNDED_RECT_BOTTOM)) != 0) ? border_height : LLVector3::zero;
- LLVector3 bottom_border_height = ((edges & (~(U32)ROUNDED_RECT_TOP)) != 0) ? border_height : LLVector3::zero;
-
-
gGL.begin(LLRender::QUADS);
{
// draw bottom left
- gGL.texCoord2f(0.f, 0.f);
+ gGL.texCoord2f(clip_rect.mLeft, clip_rect.mBottom);
gGL.vertex3f(0.f, 0.f, 0.f);
- gGL.texCoord2f(border_scale.mV[VX], 0.f);
- gGL.vertex3fv(left_border_width.mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(0.f, border_scale.mV[VY]);
- gGL.vertex3fv(bottom_border_height.mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV);
// draw bottom middle
- gGL.texCoord2f(border_scale.mV[VX], 0.f);
- gGL.vertex3fv(left_border_width.mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 0.f);
- gGL.vertex3fv((width_vec - right_border_width).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
// draw bottom right
- gGL.texCoord2f(1.f - border_scale.mV[VX], 0.f);
- gGL.vertex3fv((width_vec - right_border_width).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec).mV);
- gGL.texCoord2f(1.f, 0.f);
+ gGL.texCoord2f(clip_rect.mRight, clip_rect.mBottom);
gGL.vertex3fv(width_vec.mV);
- gGL.texCoord2f(1.f, border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + bottom_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
// draw left
- gGL.texCoord2f(0.f, border_scale.mV[VY]);
- gGL.vertex3fv(bottom_border_height.mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(0.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
// draw middle
- gGL.texCoord2f(border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
// draw right
- gGL.texCoord2f(1.f - border_scale.mV[VX], border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + bottom_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f, border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + bottom_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mBottom);
+ gGL.vertex3fv((width_vec + center_draw_rect.mBottom * height_vec).mV);
- gGL.texCoord2f(1.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
// draw top left
- gGL.texCoord2f(0.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f);
- gGL.vertex3fv((left_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
- gGL.texCoord2f(0.f, 1.f);
+ gGL.texCoord2f(clip_rect.mLeft, clip_rect.mTop);
gGL.vertex3fv((height_vec).mV);
// draw top middle
- gGL.texCoord2f(border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((left_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f);
- gGL.vertex3fv((width_vec - right_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
- gGL.texCoord2f(border_scale.mV[VX], 1.f);
- gGL.vertex3fv((left_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mLeft, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mLeft * width_vec + height_vec).mV);
// draw top right
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec - right_border_width + height_vec - top_border_height).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f, 1.f - border_scale.mV[VY]);
- gGL.vertex3fv((width_vec + height_vec - top_border_height).mV);
+ gGL.texCoord2f(clip_rect.mRight, center_uv_rect.mTop);
+ gGL.vertex3fv((width_vec + center_draw_rect.mTop * height_vec).mV);
- gGL.texCoord2f(1.f, 1.f);
+ gGL.texCoord2f(clip_rect.mRight, clip_rect.mTop);
gGL.vertex3fv((width_vec + height_vec).mV);
- gGL.texCoord2f(1.f - border_scale.mV[VX], 1.f);
- gGL.vertex3fv((width_vec - right_border_width + height_vec).mV);
+ gGL.texCoord2f(center_uv_rect.mRight, clip_rect.mTop);
+ gGL.vertex3fv((center_draw_rect.mRight * width_vec + height_vec).mV);
}
gGL.end();
}
-void gl_segmented_rect_3d_tex_top(const LLVector2& border_scale, const LLVector3& border_width, const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec)
-{
- gl_segmented_rect_3d_tex(border_scale, border_width, border_height, width_vec, height_vec, ROUNDED_RECT_TOP);
-}
void LLUI::initClass(const settings_map_t& settings,
LLImageProviderInterface* image_provider,
LLUIAudioCallback audio_callback,
+ LLUIAudioCallback deferred_audio_callback,
const LLVector2* scale_factor,
const std::string& language)
{
@@ -1620,6 +1644,7 @@ void LLUI::initClass(const settings_map_t& settings,
sImageProvider = image_provider;
sAudioCallback = audio_callback;
+ sDeferredAudioCallback = deferred_audio_callback;
sGLScaleFactor = (scale_factor == NULL) ? LLVector2(1.f, 1.f) : *scale_factor;
sWindow = NULL; // set later in startup
LLFontGL::sShadowColor = LLUIColorTable::instance().getColor("ColorDropShadow");
@@ -1688,21 +1713,22 @@ void LLUI::translate(F32 x, F32 y, F32 z)
gGL.translateUI(x,y,z);
LLFontGL::sCurOrigin.mX += (S32) x;
LLFontGL::sCurOrigin.mY += (S32) y;
- LLFontGL::sCurOrigin.mZ += z;
+ LLFontGL::sCurDepth += z;
}
//static
void LLUI::pushMatrix()
{
gGL.pushUIMatrix();
- LLFontGL::sOriginStack.push_back(LLFontGL::sCurOrigin);
+ LLFontGL::sOriginStack.push_back(std::make_pair(LLFontGL::sCurOrigin, LLFontGL::sCurDepth));
}
//static
void LLUI::popMatrix()
{
gGL.popUIMatrix();
- LLFontGL::sCurOrigin = *LLFontGL::sOriginStack.rbegin();
+ LLFontGL::sCurOrigin = LLFontGL::sOriginStack.back().first;
+ LLFontGL::sCurDepth = LLFontGL::sOriginStack.back().second;
LLFontGL::sOriginStack.pop_back();
}
@@ -1712,7 +1738,7 @@ void LLUI::loadIdentity()
gGL.loadUIIdentity();
LLFontGL::sCurOrigin.mX = 0;
LLFontGL::sCurOrigin.mY = 0;
- LLFontGL::sCurOrigin.mZ = 0;
+ LLFontGL::sCurDepth = 0.f;
}
//static
@@ -1735,10 +1761,7 @@ void LLUI::setMousePositionScreen(S32 x, S32 y)
screen_x = llround((F32)x * sGLScaleFactor.mV[VX]);
screen_y = llround((F32)y * sGLScaleFactor.mV[VY]);
- LLCoordWindow window_point;
- LLView::getWindow()->convertCoords(LLCoordGL(screen_x, screen_y), &window_point);
-
- LLView::getWindow()->setCursorPosition(window_point);
+ LLView::getWindow()->setCursorPosition(LLCoordGL(screen_x, screen_y).convert());
}
//static
@@ -1746,8 +1769,7 @@ void LLUI::getMousePositionScreen(S32 *x, S32 *y)
{
LLCoordWindow cursor_pos_window;
getWindow()->getCursorPosition(&cursor_pos_window);
- LLCoordGL cursor_pos_gl;
- getWindow()->convertCoords(cursor_pos_window, &cursor_pos_gl);
+ LLCoordGL cursor_pos_gl(cursor_pos_window.convert());
*x = llround((F32)cursor_pos_gl.mX / sGLScaleFactor.mV[VX]);
*y = llround((F32)cursor_pos_gl.mY / sGLScaleFactor.mV[VX]);
}
@@ -1825,85 +1847,37 @@ struct Paths : public LLInitParam::Block<Paths>
{}
};
-//static
-void LLUI::setupPaths()
-{
- std::string filename = gDirUtilp->getExpandedFilename(LL_PATH_SKINS, "paths.xml");
-
- LLXMLNodePtr root;
- BOOL success = LLXMLNode::parseFile(filename, root, NULL);
- Paths paths;
- LLXUIParser parser;
- parser.readXUI(root, paths, filename);
-
- sXUIPaths.clear();
-
- if (success && paths.validateBlock())
- {
- LLStringUtil::format_map_t path_args;
- path_args["[LANGUAGE]"] = LLUI::getLanguage();
-
- for (LLInitParam::ParamIterator<Directory>::const_iterator it = paths.directories.begin(),
- end_it = paths.directories.end();
- it != end_it;
- ++it)
- {
- std::string path_val_ui;
- for (LLInitParam::ParamIterator<SubDir>::const_iterator subdir_it = it->subdirs.begin(),
- subdir_end_it = it->subdirs.end();
- subdir_it != subdir_end_it;)
- {
- path_val_ui += subdir_it->value();
- if (++subdir_it != subdir_end_it)
- path_val_ui += gDirUtilp->getDirDelimiter();
- }
- LLStringUtil::format(path_val_ui, path_args);
- if (std::find(sXUIPaths.begin(), sXUIPaths.end(), path_val_ui) == sXUIPaths.end())
- {
- sXUIPaths.push_back(path_val_ui);
- }
-
- }
- }
- else // parsing failed
- {
- std::string slash = gDirUtilp->getDirDelimiter();
- std::string dir = "xui" + slash + "en";
- llwarns << "XUI::config file unable to open: " << filename << llendl;
- sXUIPaths.push_back(dir);
- }
-}
-
//static
std::string LLUI::locateSkin(const std::string& filename)
{
- std::string slash = gDirUtilp->getDirDelimiter();
std::string found_file = filename;
- if (!gDirUtilp->fileExists(found_file))
+ if (gDirUtilp->fileExists(found_file))
{
- found_file = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, filename); // Should be CUSTOM_SKINS?
+ return found_file;
}
- if (sSettingGroups["config"] && sSettingGroups["config"]->controlExists("Language"))
+
+ found_file = gDirUtilp->getExpandedFilename(LL_PATH_USER_SETTINGS, filename); // Should be CUSTOM_SKINS?
+ if (gDirUtilp->fileExists(found_file))
{
- if (!gDirUtilp->fileExists(found_file))
- {
- std::string localization = getLanguage();
- std::string local_skin = "xui" + slash + localization + slash + filename;
- found_file = gDirUtilp->findSkinnedFilename(local_skin);
- }
+ return found_file;
}
- if (!gDirUtilp->fileExists(found_file))
+
+ found_file = gDirUtilp->findSkinnedFilename(LLDir::XUI, filename);
+ if (! found_file.empty())
{
- std::string local_skin = "xui" + slash + "en" + slash + filename;
- found_file = gDirUtilp->findSkinnedFilename(local_skin);
+ return found_file;
}
- if (!gDirUtilp->fileExists(found_file))
+
+ found_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, filename);
+ if (gDirUtilp->fileExists(found_file))
{
- found_file = gDirUtilp->getExpandedFilename(LL_PATH_APP_SETTINGS, filename);
+ return found_file;
}
- return found_file;
-}
+ LL_WARNS("LLUI") << "Can't find '" << filename
+ << "' in user settings, any skin directory or app_settings" << LL_ENDL;
+ return "";
+}
//static
LLVector2 LLUI::getWindowSize()
@@ -2049,7 +2023,7 @@ void LLUI::positionViewNearMouse(LLView* view, S32 spawn_x, S32 spawn_y)
// Start at spawn position (using left/top)
view->setOrigin( local_x, local_y - view->getRect().getHeight());
// Make sure we're on-screen and not overlapping the mouse
- view->translateIntoRectWithExclusion( virtual_window_rect, mouse_rect, FALSE );
+ view->translateIntoRectWithExclusion( virtual_window_rect, mouse_rect );
}
LLView* LLUI::resolvePath(LLView* context, const std::string& path)
@@ -2104,7 +2078,7 @@ const LLView* LLUI::resolvePath(const LLView* context, const std::string& path)
namespace LLInitParam
{
- ParamValue<LLUIColor, TypeValues<LLUIColor> >::ParamValue(const LLUIColor& color)
+ ParamValue<LLUIColor>::ParamValue(const LLUIColor& color)
: super_t(color),
red("red"),
green("green"),
@@ -2115,7 +2089,7 @@ namespace LLInitParam
updateBlockFromValue(false);
}
- void ParamValue<LLUIColor, TypeValues<LLUIColor> >::updateValueFromBlock()
+ void ParamValue<LLUIColor>::updateValueFromBlock()
{
if (control.isProvided() && !control().empty())
{
@@ -2127,7 +2101,7 @@ namespace LLInitParam
}
}
- void ParamValue<LLUIColor, TypeValues<LLUIColor> >::updateBlockFromValue(bool make_block_authoritative)
+ void ParamValue<LLUIColor>::updateBlockFromValue(bool make_block_authoritative)
{
LLColor4 color = getValue();
red.set(color.mV[VRED], make_block_authoritative);
@@ -2143,7 +2117,7 @@ namespace LLInitParam
&& !(b->getFontDesc() < a->getFontDesc());
}
- ParamValue<const LLFontGL*, TypeValues<const LLFontGL*> >::ParamValue(const LLFontGL* fontp)
+ ParamValue<const LLFontGL*>::ParamValue(const LLFontGL* fontp)
: super_t(fontp),
name("name"),
size("size"),
@@ -2157,7 +2131,7 @@ namespace LLInitParam
updateBlockFromValue(false);
}
- void ParamValue<const LLFontGL*, TypeValues<const LLFontGL*> >::updateValueFromBlock()
+ void ParamValue<const LLFontGL*>::updateValueFromBlock()
{
const LLFontGL* res_fontp = LLFontGL::getFontByName(name);
if (res_fontp)
@@ -2180,7 +2154,7 @@ namespace LLInitParam
}
}
- void ParamValue<const LLFontGL*, TypeValues<const LLFontGL*> >::updateBlockFromValue(bool make_block_authoritative)
+ void ParamValue<const LLFontGL*>::updateBlockFromValue(bool make_block_authoritative)
{
if (getValue())
{
@@ -2190,7 +2164,7 @@ namespace LLInitParam
}
}
- ParamValue<LLRect, TypeValues<LLRect> >::ParamValue(const LLRect& rect)
+ ParamValue<LLRect>::ParamValue(const LLRect& rect)
: super_t(rect),
left("left"),
top("top"),
@@ -2202,7 +2176,7 @@ namespace LLInitParam
updateBlockFromValue(false);
}
- void ParamValue<LLRect, TypeValues<LLRect> >::updateValueFromBlock()
+ void ParamValue<LLRect>::updateValueFromBlock()
{
LLRect rect;
@@ -2266,7 +2240,7 @@ namespace LLInitParam
updateValue(rect);
}
- void ParamValue<LLRect, TypeValues<LLRect> >::updateBlockFromValue(bool make_block_authoritative)
+ void ParamValue<LLRect>::updateBlockFromValue(bool make_block_authoritative)
{
// because of the ambiguity in specifying a rect by position and/or dimensions
// we use the lowest priority pairing so that any valid pairing in xui
@@ -2283,7 +2257,7 @@ namespace LLInitParam
height.set(value.getHeight(), make_block_authoritative);
}
- ParamValue<LLCoordGL, TypeValues<LLCoordGL> >::ParamValue(const LLCoordGL& coord)
+ ParamValue<LLCoordGL>::ParamValue(const LLCoordGL& coord)
: super_t(coord),
x("x"),
y("y")
@@ -2291,12 +2265,12 @@ namespace LLInitParam
updateBlockFromValue(false);
}
- void ParamValue<LLCoordGL, TypeValues<LLCoordGL> >::updateValueFromBlock()
+ void ParamValue<LLCoordGL>::updateValueFromBlock()
{
updateValue(LLCoordGL(x, y));
}
- void ParamValue<LLCoordGL, TypeValues<LLCoordGL> >::updateBlockFromValue(bool make_block_authoritative)
+ void ParamValue<LLCoordGL>::updateBlockFromValue(bool make_block_authoritative)
{
x.set(getValue().mX, make_block_authoritative);
y.set(getValue().mY, make_block_authoritative);