diff options
Diffstat (limited to 'indra/llui/llui.cpp')
-rw-r--r-- | indra/llui/llui.cpp | 26 |
1 files changed, 16 insertions, 10 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index 6a87977718..b9d935847b 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -1147,6 +1147,8 @@ void gl_rect_2d_simple( S32 width, S32 height ) gGL.end(); } +static LLFastTimer::DeclareTimer FTM_RENDER_SEGMENTED_RECT ("Render segmented rectangle"); + void gl_segmented_rect_2d_tex(const S32 left, const S32 top, const S32 right, @@ -1156,6 +1158,7 @@ void gl_segmented_rect_2d_tex(const S32 left, const S32 border_size, const U32 edges) { + LLFastTimer _(FTM_RENDER_SEGMENTED_RECT); S32 width = llabs(right - left); S32 height = llabs(top - bottom); @@ -1306,10 +1309,7 @@ void gl_segmented_rect_2d_tex(const S32 left, } //FIXME: rewrite to use scissor? -void gl_segmented_rect_2d_fragment_tex(const S32 left, - const S32 top, - const S32 right, - const S32 bottom, +void gl_segmented_rect_2d_fragment_tex(const LLRect& rect, const S32 texture_width, const S32 texture_height, const S32 border_size, @@ -1317,6 +1317,11 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, const F32 end_fragment, const U32 edges) { + LLFastTimer _(FTM_RENDER_SEGMENTED_RECT); + const S32 left = rect.mLeft; + const S32 right = rect.mRight; + const S32 top = rect.mTop; + const S32 bottom = rect.mBottom; S32 width = llabs(right - left); S32 height = llabs(top - bottom); @@ -1354,9 +1359,9 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, { if (start_fragment < middle_start) { - u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX]; + u_min = (start_fragment / middle_start) * border_uv_scale.mV[VX]; u_max = llmin(end_fragment / middle_start, 1.f) * border_uv_scale.mV[VX]; - x_min = (start_fragment / middle_start) * border_width_left; + x_min = (start_fragment / middle_start) * border_width_left; x_max = llmin(end_fragment / middle_start, 1.f) * border_width_left; // draw bottom left @@ -1446,10 +1451,10 @@ void gl_segmented_rect_2d_fragment_tex(const S32 left, if (end_fragment > middle_end) { - u_min = (1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_uv_scale.mV[VX]; - u_max = (1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]; - x_min = width_vec - ((1.f - llmax(0.f, ((start_fragment - middle_end) / middle_start))) * border_width_right); - x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right); + u_min = 1.f - ((1.f - llmax(0.f, (start_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]); + u_max = 1.f - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_uv_scale.mV[VX]); + x_min = width_vec - ((1.f - llmax(0.f, (start_fragment - middle_end) / middle_start)) * border_width_right); + x_max = width_vec - ((1.f - ((end_fragment - middle_end) / middle_start)) * border_width_right); // draw bottom right gGL.texCoord2f(u_min, 0.f); @@ -1500,6 +1505,7 @@ void gl_segmented_rect_3d_tex(const LLVector2& border_scale, const LLVector3& bo const LLVector3& border_height, const LLVector3& width_vec, const LLVector3& height_vec, const U32 edges) { + LLFastTimer _(FTM_RENDER_SEGMENTED_RECT); LLVector3 left_border_width = ((edges & (~(U32)ROUNDED_RECT_RIGHT)) != 0) ? border_width : LLVector3::zero; LLVector3 right_border_width = ((edges & (~(U32)ROUNDED_RECT_LEFT)) != 0) ? border_width : LLVector3::zero; |