diff options
Diffstat (limited to 'indra/llui/llui.cpp')
-rw-r--r-- | indra/llui/llui.cpp | 661 |
1 files changed, 383 insertions, 278 deletions
diff --git a/indra/llui/llui.cpp b/indra/llui/llui.cpp index bf12384a28..8020ca802b 100644 --- a/indra/llui/llui.cpp +++ b/indra/llui/llui.cpp @@ -2,31 +2,25 @@ * @file llui.cpp * @brief UI implementation * - * $LicenseInfo:firstyear=2001&license=viewergpl$ - * - * Copyright (c) 2001-2009, Linden Research, Inc. - * + * $LicenseInfo:firstyear=2001&license=viewerlgpl$ * Second Life Viewer Source Code - * The source code in this file ("Source Code") is provided by Linden Lab - * to you under the terms of the GNU General Public License, version 2.0 - * ("GPL"), unless you have obtained a separate licensing agreement - * ("Other License"), formally executed by you and Linden Lab. Terms of - * the GPL can be found in doc/GPL-license.txt in this distribution, or - * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * Copyright (C) 2010, Linden Research, Inc. + * + * This library is free software; you can redistribute it and/or + * modify it under the terms of the GNU Lesser General Public + * License as published by the Free Software Foundation; + * version 2.1 of the License only. * - * There are special exceptions to the terms and conditions of the GPL as - * it is applied to this Source Code. View the full text of the exception - * in the file doc/FLOSS-exception.txt in this software distribution, or - * online at - * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * This library is distributed in the hope that it will be useful, + * but WITHOUT ANY WARRANTY; without even the implied warranty of + * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU + * Lesser General Public License for more details. * - * By copying, modifying or distributing this software, you acknowledge - * that you have read and understood your obligations described above, - * and agree to abide by those obligations. + * You should have received a copy of the GNU Lesser General Public + * License along with this library; if not, write to the Free Software + * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA * - * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO - * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, - * COMPLETENESS OR PERFORMANCE. + * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -67,6 +61,8 @@ // for XUIParse #include "llquaternion.h" #include <boost/tokenizer.hpp> +#include <boost/algorithm/string/find_iterator.hpp> +#include <boost/algorithm/string/finder.hpp> // // Globals @@ -97,7 +93,6 @@ static LLDefaultChildRegistry::Register<LLFlyoutButton> register_flyout_button(" static LLDefaultChildRegistry::Register<LLSearchEditor> register_search_editor("search_editor"); // register other widgets which otherwise may not be linked in -static LLDefaultChildRegistry::Register<LLMenuButton> register_menu_button("menu_button"); static LLDefaultChildRegistry::Register<LLLoadingIndicator> register_loading_indicator("loading_indicator"); @@ -467,7 +462,7 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 border_width, S32 border gl_draw_scaled_image_with_border(x, y, width, height, image, color, solid_color, uv_rect, scale_rect); } -void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_rect, const LLRectf& scale_rect) +void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTexture* image, const LLColor4& color, BOOL solid_color, const LLRectf& uv_outer_rect, const LLRectf& center_rect) { stop_glerror(); @@ -477,36 +472,53 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex return; } + // add in offset of current image to current ui translation + const LLVector3 ui_scale = gGL.getUIScale(); + const LLVector3 ui_translation = (gGL.getUITranslation() + LLVector3(x, y, 0.f)).scaledVec(ui_scale); + + F32 uv_width = uv_outer_rect.getWidth(); + F32 uv_height = uv_outer_rect.getHeight(); + // shrink scaling region to be proportional to clipped image region - LLRectf scale_rect_uv( - uv_rect.mLeft + (scale_rect.mLeft * uv_rect.getWidth()), - uv_rect.mBottom + (scale_rect.mTop * uv_rect.getHeight()), - uv_rect.mLeft + (scale_rect.mRight * uv_rect.getWidth()), - uv_rect.mBottom + (scale_rect.mBottom * uv_rect.getHeight())); - - S32 image_natural_width = llround((F32)image->getWidth(0) * uv_rect.getWidth()); - S32 image_natural_height = llround((F32)image->getHeight(0) * uv_rect.getHeight()); - - LLRect draw_rect(0, height, width, 0); - LLRect draw_scale_rect(llround(scale_rect_uv.mLeft * (F32)image->getWidth(0)), - llround(scale_rect_uv.mTop * (F32)image->getHeight(0)), - llround(scale_rect_uv.mRight * (F32)image->getWidth(0)), - llround(scale_rect_uv.mBottom * (F32)image->getHeight(0))); - // scale fixed region of image to drawn region - draw_scale_rect.mRight += width - image_natural_width; - draw_scale_rect.mTop += height - image_natural_height; - - S32 border_shrink_width = llmax(0, draw_scale_rect.mLeft - draw_scale_rect.mRight); - S32 border_shrink_height = llmax(0, draw_scale_rect.mBottom - draw_scale_rect.mTop); - - F32 shrink_width_ratio = scale_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - scale_rect.getWidth())); - F32 shrink_height_ratio = scale_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - scale_rect.getHeight())); - - F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); - draw_scale_rect.mLeft = llround((F32)draw_scale_rect.mLeft * shrink_scale); - draw_scale_rect.mTop = llround(lerp((F32)height, (F32)draw_scale_rect.mTop, shrink_scale)); - draw_scale_rect.mRight = llround(lerp((F32)width, (F32)draw_scale_rect.mRight, shrink_scale)); - draw_scale_rect.mBottom = llround((F32)draw_scale_rect.mBottom * shrink_scale); + LLRectf uv_center_rect( + uv_outer_rect.mLeft + (center_rect.mLeft * uv_width), + uv_outer_rect.mBottom + (center_rect.mTop * uv_height), + uv_outer_rect.mLeft + (center_rect.mRight * uv_width), + uv_outer_rect.mBottom + (center_rect.mBottom * uv_height)); + + F32 image_width = image->getWidth(0); + F32 image_height = image->getHeight(0); + + S32 image_natural_width = llround(image_width * uv_width); + S32 image_natural_height = llround(image_height * uv_height); + + LLRectf draw_center_rect( uv_center_rect.mLeft * image_width, + uv_center_rect.mTop * image_height, + uv_center_rect.mRight * image_width, + uv_center_rect.mBottom * image_height); + + { // scale fixed region of image to drawn region + draw_center_rect.mRight += width - image_natural_width; + draw_center_rect.mTop += height - image_natural_height; + + F32 border_shrink_width = llmax(0.f, draw_center_rect.mLeft - draw_center_rect.mRight); + F32 border_shrink_height = llmax(0.f, draw_center_rect.mBottom - draw_center_rect.mTop); + + F32 shrink_width_ratio = center_rect.getWidth() == 1.f ? 0.f : border_shrink_width / ((F32)image_natural_width * (1.f - center_rect.getWidth())); + F32 shrink_height_ratio = center_rect.getHeight() == 1.f ? 0.f : border_shrink_height / ((F32)image_natural_height * (1.f - center_rect.getHeight())); + + F32 shrink_scale = 1.f - llmax(shrink_width_ratio, shrink_height_ratio); + + draw_center_rect.mLeft = llround(ui_translation.mV[VX] + (F32)draw_center_rect.mLeft * shrink_scale * ui_scale.mV[VX]); + draw_center_rect.mTop = llround(ui_translation.mV[VY] + lerp((F32)height, (F32)draw_center_rect.mTop, shrink_scale) * ui_scale.mV[VY]); + draw_center_rect.mRight = llround(ui_translation.mV[VX] + lerp((F32)width, (F32)draw_center_rect.mRight, shrink_scale) * ui_scale.mV[VX]); + draw_center_rect.mBottom = llround(ui_translation.mV[VY] + (F32)draw_center_rect.mBottom * shrink_scale * ui_scale.mV[VY]); + } + + LLRectf draw_outer_rect(ui_translation.mV[VX], + ui_translation.mV[VY] + height * ui_scale.mV[VY], + ui_translation.mV[VX] + width * ui_scale.mV[VX], + ui_translation.mV[VY]); LLGLSUIDefault gls_ui; @@ -516,136 +528,174 @@ void gl_draw_scaled_image_with_border(S32 x, S32 y, S32 width, S32 height, LLTex gGL.getTexUnit(0)->setTextureAlphaBlend(LLTexUnit::TBO_MULT, LLTexUnit::TBS_TEX_ALPHA, LLTexUnit::TBS_VERT_ALPHA); } - gGL.pushUIMatrix(); - { - gGL.translateUI((F32)x, (F32)y, 0.f); + gGL.getTexUnit(0)->bind(image); - gGL.getTexUnit(0)->bind(image); + gGL.color4fv(color.mV); + + const S32 NUM_VERTICES = 9 * 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; - gGL.color4fv(color.mV); - - gGL.begin(LLRender::QUADS); - { - // draw bottom left - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); + S32 index = 0; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, 0); + gGL.begin(LLRender::QUADS); + { + // draw bottom left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(0, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - // draw bottom middle - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, 0); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, 0); + // draw bottom middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw bottom right - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, 0); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + // draw bottom right + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(width, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - // draw left - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(0, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; + + // draw left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(0, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - // draw middle - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mBottom); + // draw middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - // draw right - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mBottom); + // draw right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mBottom); - gGL.vertex2i(width, draw_scale_rect.mBottom); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mBottom); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mBottom, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); - gGL.vertex2i(width, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - // draw top left - gGL.texCoord2f(uv_rect.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(0, draw_scale_rect.mTop); + // draw top left + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, height); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height); + uv[index] = LLVector2(uv_outer_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - // draw top middle - gGL.texCoord2f(scale_rect_uv.mLeft, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, draw_scale_rect.mTop); + // draw top middle + uv[index] = LLVector2(uv_center_rect.mLeft, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mRight, height); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mLeft, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mLeft, height); + uv[index] = LLVector2(uv_center_rect.mLeft, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mLeft, draw_outer_rect.mTop, 0.f); + index++; - // draw top right - gGL.texCoord2f(scale_rect_uv.mRight, scale_rect_uv.mTop); - gGL.vertex2i(draw_scale_rect.mRight, draw_scale_rect.mTop); + // draw top right + uv[index] = LLVector2(uv_center_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, scale_rect_uv.mTop); - gGL.vertex2i(width, draw_scale_rect.mTop); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_center_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_center_rect.mTop, 0.f); + index++; - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height); + uv[index] = LLVector2(uv_outer_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_outer_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; - gGL.texCoord2f(scale_rect_uv.mRight, uv_rect.mTop); - gGL.vertex2i(draw_scale_rect.mRight, height); - } - gGL.end(); + uv[index] = LLVector2(uv_center_rect.mRight, uv_outer_rect.mTop); + pos[index] = LLVector3(draw_center_rect.mRight, draw_outer_rect.mTop, 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); } - gGL.popUIMatrix(); + gGL.end(); if (solid_color) { @@ -675,25 +725,40 @@ void gl_draw_scaled_rotated_image(S32 x, S32 y, S32 width, S32 height, F32 degre if (degrees == 0.f) { - gGL.pushUIMatrix(); - gGL.translateUI((F32)x, (F32)y, 0.f); - + const S32 NUM_VERTICES = 4; // 9 quads + LLVector2 uv[NUM_VERTICES]; + LLVector3 pos[NUM_VERTICES]; + gGL.begin(LLRender::QUADS); { - gGL.texCoord2f(uv_rect.mRight, uv_rect.mTop); - gGL.vertex2i(width, height ); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mTop); - gGL.vertex2i(0, height ); - - gGL.texCoord2f(uv_rect.mLeft, uv_rect.mBottom); - gGL.vertex2i(0, 0); - - gGL.texCoord2f(uv_rect.mRight, uv_rect.mBottom); - gGL.vertex2i(width, 0); + LLVector3 ui_scale = gGL.getUIScale(); + LLVector3 ui_translation = gGL.getUITranslation(); + ui_translation.mV[VX] += x; + ui_translation.mV[VY] += y; + ui_translation.scaleVec(ui_scale); + S32 index = 0; + S32 scaled_width = llround(width * ui_scale.mV[VX]); + S32 scaled_height = llround(height * ui_scale.mV[VY]); + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY] + scaled_height, 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mTop); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY] + scaled_height, 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mLeft, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX], ui_translation.mV[VY], 0.f); + index++; + + uv[index] = LLVector2(uv_rect.mRight, uv_rect.mBottom); + pos[index] = LLVector3(ui_translation.mV[VX] + scaled_width, ui_translation.mV[VY], 0.f); + index++; + + gGL.vertexBatchPreTransformed(pos, uv, NUM_VERTICES); } gGL.end(); - gGL.popUIMatrix(); } else { @@ -762,25 +827,6 @@ void gl_stippled_line_3d( const LLVector3& start, const LLVector3& end, const LL LLUI::setLineWidth(1.f); } - -void gl_rect_2d_xor(S32 left, S32 top, S32 right, S32 bottom) -{ - gGL.color4fv( LLColor4::white.mV ); - glLogicOp( GL_XOR ); - stop_glerror(); - - gGL.begin(LLRender::QUADS); - gGL.vertex2i(left, top); - gGL.vertex2i(left, bottom); - gGL.vertex2i(right, bottom); - gGL.vertex2i(right, top); - gGL.end(); - - glLogicOp( GL_COPY ); - stop_glerror(); -} - - void gl_arc_2d(F32 center_x, F32 center_y, F32 radius, S32 steps, BOOL filled, F32 start_angle, F32 end_angle) { if (end_angle < start_angle) @@ -906,7 +952,7 @@ void gl_ring( F32 radius, F32 width, const LLColor4& center_color, const LLColor } // Draw gray and white checkerboard with black border -void gl_rect_2d_checkerboard(const LLRect& rect) +void gl_rect_2d_checkerboard(const LLRect& rect, GLfloat alpha) { // Initialize the first time this is called. const S32 PIXELS = 32; @@ -927,11 +973,11 @@ void gl_rect_2d_checkerboard(const LLRect& rect) gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); // ...white squares - gGL.color3f( 1.f, 1.f, 1.f ); + gGL.color4f( 1.f, 1.f, 1.f, alpha ); gl_rect_2d(rect); // ...gray squares - gGL.color3f( .7f, .7f, .7f ); + gGL.color4f( .7f, .7f, .7f, alpha ); gGL.flush(); glPolygonStipple( checkerboard ); @@ -1014,42 +1060,6 @@ void gl_washer_segment_2d(F32 outer_radius, F32 inner_radius, F32 start_radians, gGL.end(); } -// Draws spokes around a circle. -void gl_washer_spokes_2d(F32 outer_radius, F32 inner_radius, S32 count, const LLColor4& inner_color, const LLColor4& outer_color) -{ - const F32 DELTA = F_TWO_PI / count; - const F32 HALF_DELTA = DELTA * 0.5f; - const F32 SIN_DELTA = sin( DELTA ); - const F32 COS_DELTA = cos( DELTA ); - - F32 x1 = outer_radius * cos( HALF_DELTA ); - F32 y1 = outer_radius * sin( HALF_DELTA ); - F32 x2 = inner_radius * cos( HALF_DELTA ); - F32 y2 = inner_radius * sin( HALF_DELTA ); - - gGL.getTexUnit(0)->unbind(LLTexUnit::TT_TEXTURE); - - gGL.begin( LLRender::LINES ); - { - while( count-- ) - { - gGL.color4fv(outer_color.mV); - gGL.vertex2f( x1, y1 ); - gGL.color4fv(inner_color.mV); - gGL.vertex2f( x2, y2 ); - - F32 x1_new = x1 * COS_DELTA - y1 * SIN_DELTA; - y1 = x1 * SIN_DELTA + y1 * COS_DELTA; - x1 = x1_new; - - F32 x2_new = x2 * COS_DELTA - y2 * SIN_DELTA; - y2 = x2 * SIN_DELTA + y2 * COS_DELTA; - x2 = x2_new; - } - } - gGL.end(); -} - void gl_rect_2d_simple_tex( S32 width, S32 height ) { gGL.begin( LLRender::QUADS ); @@ -1237,6 +1247,7 @@ void gl_segmented_rect_2d_tex(const S32 left, gGL.popUIMatrix(); } +//FIXME: rewrite to use scissor? void gl_segmented_rect_2d_fragment_tex(const S32 left, const S32 top, const S32 right, @@ -1587,23 +1598,25 @@ void LLUI::initClass(const settings_map_t& settings, sWindow = NULL; // set later in startup LLFontGL::sShadowColor = LLUIColorTable::instance().getColor("ColorDropShadow"); + LLUICtrl::CommitCallbackRegistry::Registrar& reg = LLUICtrl::CommitCallbackRegistry::defaultRegistrar(); + // Callbacks for associating controls with floater visibilty: - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Floater.Toggle", boost::bind(&LLFloaterReg::toggleFloaterInstance, _2)); - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Floater.Show", boost::bind(&LLFloaterReg::showFloaterInstance, _2)); - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Floater.Hide", boost::bind(&LLFloaterReg::hideFloaterInstance, _2)); - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Floater.InitToVisibilityControl", boost::bind(&LLFloaterReg::initUICtrlToFloaterVisibilityControl, _1, _2)); + reg.add("Floater.Toggle", boost::bind(&LLFloaterReg::toggleFloaterInstance, _2)); + reg.add("Floater.Show", boost::bind(&LLFloaterReg::showFloaterInstance, _2)); + reg.add("Floater.Hide", boost::bind(&LLFloaterReg::hideFloaterInstance, _2)); + reg.add("Floater.InitToVisibilityControl", boost::bind(&LLFloaterReg::initUICtrlToFloaterVisibilityControl, _1, _2)); // Button initialization callback for toggle buttons - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Button.SetFloaterToggle", boost::bind(&LLButton::setFloaterToggle, _1, _2)); + reg.add("Button.SetFloaterToggle", boost::bind(&LLButton::setFloaterToggle, _1, _2)); // Button initialization callback for toggle buttons on dockale floaters - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Button.SetDockableFloaterToggle", boost::bind(&LLButton::setDockableFloaterToggle, _1, _2)); + reg.add("Button.SetDockableFloaterToggle", boost::bind(&LLButton::setDockableFloaterToggle, _1, _2)); // Display the help topic for the current context - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Button.ShowHelp", boost::bind(&LLButton::showHelp, _1, _2)); + reg.add("Button.ShowHelp", boost::bind(&LLButton::showHelp, _1, _2)); // Currently unused, but kept for reference: - LLUICtrl::CommitCallbackRegistry::defaultRegistrar().add("Button.ToggleFloater", boost::bind(&LLButton::toggleFloaterAndSetToggleState, _1, _2)); + reg.add("Button.ToggleFloater", boost::bind(&LLButton::toggleFloaterAndSetToggleState, _1, _2)); // Used by menus along with Floater.Toggle to display visibility as a checkmark LLUICtrl::EnableCallbackRegistry::defaultRegistrar().add("Floater.Visible", boost::bind(&LLFloaterReg::floaterInstanceVisible, _2)); @@ -1611,8 +1624,11 @@ void LLUI::initClass(const settings_map_t& settings, void LLUI::cleanupClass() { + if(sImageProvider) + { sImageProvider->cleanUp(); } +} void LLUI::setPopupFuncs(const add_popup_t& add_popup, const remove_popup_t& remove_popup, const clear_popups_t& clear_popups) { @@ -1752,6 +1768,33 @@ std::string LLUI::getLanguage() return language; } +struct SubDir : public LLInitParam::Block<SubDir> +{ + Mandatory<std::string> value; + + SubDir() + : value("value") + {} +}; + +struct Directory : public LLInitParam::Block<Directory> +{ + Multiple<SubDir, AtLeast<1> > subdirs; + + Directory() + : subdirs("subdir") + {} +}; + +struct Paths : public LLInitParam::Block<Paths> +{ + Multiple<Directory, AtLeast<1> > directories; + + Paths() + : directories("directory") + {} +}; + //static void LLUI::setupPaths() { @@ -1759,21 +1802,37 @@ void LLUI::setupPaths() LLXMLNodePtr root; BOOL success = LLXMLNode::parseFile(filename, root, NULL); + Paths paths; + LLXUIParser parser; + parser.readXUI(root, paths, filename); + sXUIPaths.clear(); - if (success) + if (success && paths.validateBlock()) { LLStringUtil::format_map_t path_args; path_args["[LANGUAGE]"] = LLUI::getLanguage(); - for (LLXMLNodePtr path = root->getFirstChild(); path.notNull(); path = path->getNextSibling()) + for (LLInitParam::ParamIterator<Directory>::const_iterator it = paths.directories.begin(), + end_it = paths.directories.end(); + it != end_it; + ++it) { - std::string path_val_ui(path->getValue()); + std::string path_val_ui; + for (LLInitParam::ParamIterator<SubDir>::const_iterator subdir_it = it->subdirs.begin(), + subdir_end_it = it->subdirs.end(); + subdir_it != subdir_end_it;) + { + path_val_ui += subdir_it->value(); + if (++subdir_it != subdir_end_it) + path_val_ui += gDirUtilp->getDirDelimiter(); + } LLStringUtil::format(path_val_ui, path_args); if (std::find(sXUIPaths.begin(), sXUIPaths.end(), path_val_ui) == sXUIPaths.end()) { sXUIPaths.push_back(path_val_ui); } + } } else // parsing failed @@ -1963,37 +2022,84 @@ void LLUI::positionViewNearMouse(LLView* view, S32 spawn_x, S32 spawn_y) view->translateIntoRectWithExclusion( virtual_window_rect, mouse_rect, FALSE ); } +LLView* LLUI::resolvePath(LLView* context, const std::string& path) +{ + // Nothing about resolvePath() should require non-const LLView*. If caller + // wants non-const, call the const flavor and then cast away const-ness. + return const_cast<LLView*>(resolvePath(const_cast<const LLView*>(context), path)); +} + +const LLView* LLUI::resolvePath(const LLView* context, const std::string& path) +{ + // Create an iterator over slash-separated parts of 'path'. Dereferencing + // this iterator returns an iterator_range over the substring. Unlike + // LLStringUtil::getTokens(), this split_iterator doesn't combine adjacent + // delimiters: leading/trailing slash produces an empty substring, double + // slash produces an empty substring. That's what we need. + boost::split_iterator<std::string::const_iterator> ti(path, boost::first_finder("/")), tend; + + if (ti == tend) + { + // 'path' is completely empty, no navigation + return context; + } + + // leading / means "start at root" + if (ti->empty()) + { + context = getRootView(); + ++ti; + } + + bool recurse = false; + for (; ti != tend && context; ++ti) + { + if (ti->empty()) + { + recurse = true; + } + else + { + std::string part(ti->begin(), ti->end()); + context = context->findChildView(part, recurse); + recurse = false; + } + } + + return context; +} + // LLLocalClipRect and LLScreenClipRect moved to lllocalcliprect.h/cpp namespace LLInitParam { - TypedParam<LLUIColor >::TypedParam(BlockDescriptor& descriptor, const char* name, const LLUIColor& value, ParamDescriptor::validation_func_t func, S32 min_count, S32 max_count) - : super_t(descriptor, name, value, func, min_count, max_count), + ParamValue<LLUIColor, TypeValues<LLUIColor> >::ParamValue(const LLUIColor& color) + : super_t(color), red("red"), green("green"), blue("blue"), alpha("alpha"), control("") { - setBlockFromValue(); + updateBlockFromValue(); } - void TypedParam<LLUIColor>::setValueFromBlock() const + void ParamValue<LLUIColor, TypeValues<LLUIColor> >::updateValueFromBlock() { if (control.isProvided()) { - mData.mValue = LLUIColorTable::instance().getColor(control); + updateValue(LLUIColorTable::instance().getColor(control)); } else { - mData.mValue = LLColor4(red, green, blue, alpha); + updateValue(LLColor4(red, green, blue, alpha)); } } - void TypedParam<LLUIColor>::setBlockFromValue() + void ParamValue<LLUIColor, TypeValues<LLUIColor> >::updateBlockFromValue() { - LLColor4 color = mData.mValue.get(); + LLColor4 color = getValue(); red.set(color.mV[VRED], false); green.set(color.mV[VGREEN], false); blue.set(color.mV[VBLUE], false); @@ -2001,38 +2107,32 @@ namespace LLInitParam control.set("", false); } - void TypeValues<LLUIColor>::declareValues() - { - declare("white", LLColor4::white); - declare("black", LLColor4::black); - declare("red", LLColor4::red); - declare("green", LLColor4::green); - declare("blue", LLColor4::blue); - } - bool ParamCompare<const LLFontGL*, false>::equals(const LLFontGL* a, const LLFontGL* b) { return !(a->getFontDesc() < b->getFontDesc()) && !(b->getFontDesc() < a->getFontDesc()); } - TypedParam<const LLFontGL*>::TypedParam(BlockDescriptor& descriptor, const char* _name, const LLFontGL*const value, ParamDescriptor::validation_func_t func, S32 min_count, S32 max_count) - : super_t(descriptor, _name, value, func, min_count, max_count), + ParamValue<const LLFontGL*, TypeValues<const LLFontGL*> >::ParamValue(const LLFontGL* fontp) + : super_t(fontp), name("name"), size("size"), style("style") { - setBlockFromValue(); + if (!fontp) + { + updateValue(LLFontGL::getFontDefault()); + } addSynonym(name, ""); - setBlockFromValue(); + updateBlockFromValue(); } - void TypedParam<const LLFontGL*>::setValueFromBlock() const + void ParamValue<const LLFontGL*, TypeValues<const LLFontGL*> >::updateValueFromBlock() { const LLFontGL* res_fontp = LLFontGL::getFontByName(name); if (res_fontp) { - mData.mValue = res_fontp; + updateValue(res_fontp); return; } @@ -2042,22 +2142,26 @@ namespace LLInitParam const LLFontGL* fontp = LLFontGL::getFont(desc); if (fontp) { - mData.mValue = fontp; - } + updateValue(fontp); + } + else + { + updateValue(LLFontGL::getFontDefault()); + } } - void TypedParam<const LLFontGL*>::setBlockFromValue() + void ParamValue<const LLFontGL*, TypeValues<const LLFontGL*> >::updateBlockFromValue() { - if (mData.mValue) + if (getValue()) { - name.set(LLFontGL::nameFromFont(mData.mValue), false); - size.set(LLFontGL::sizeFromFont(mData.mValue), false); - style.set(LLFontGL::getStringFromStyle(mData.mValue->getFontDesc().getStyle()), false); + name.set(LLFontGL::nameFromFont(getValue()), false); + size.set(LLFontGL::sizeFromFont(getValue()), false); + style.set(LLFontGL::getStringFromStyle(getValue()->getFontDesc().getStyle()), false); } } - TypedParam<LLRect>::TypedParam(BlockDescriptor& descriptor, const char* name, const LLRect& value, ParamDescriptor::validation_func_t func, S32 min_count, S32 max_count) - : super_t(descriptor, name, value, func, min_count, max_count), + ParamValue<LLRect, TypeValues<LLRect> >::ParamValue(const LLRect& rect) + : super_t(rect), left("left"), top("top"), right("right"), @@ -2065,10 +2169,10 @@ namespace LLInitParam width("width"), height("height") { - setBlockFromValue(); + updateBlockFromValue(); } - void TypedParam<LLRect>::setValueFromBlock() const + void ParamValue<LLRect, TypeValues<LLRect> >::updateValueFromBlock() { LLRect rect; @@ -2129,40 +2233,41 @@ namespace LLInitParam rect.mBottom = bottom; rect.mTop = top; } - mData.mValue = rect; + updateValue(rect); } - void TypedParam<LLRect>::setBlockFromValue() + void ParamValue<LLRect, TypeValues<LLRect> >::updateBlockFromValue() { // because of the ambiguity in specifying a rect by position and/or dimensions // we clear the "provided" flag so that values from xui/etc have priority // over those calculated from the rect object - left.set(mData.mValue.mLeft, false); - right.set(mData.mValue.mRight, false); - bottom.set(mData.mValue.mBottom, false); - top.set(mData.mValue.mTop, false); - width.set(mData.mValue.getWidth(), false); - height.set(mData.mValue.getHeight(), false); + LLRect& value = getValue(); + left.set(value.mLeft, false); + right.set(value.mRight, false); + bottom.set(value.mBottom, false); + top.set(value.mTop, false); + width.set(value.getWidth(), false); + height.set(value.getHeight(), false); } - TypedParam<LLCoordGL>::TypedParam(BlockDescriptor& descriptor, const char* name, LLCoordGL value, ParamDescriptor::validation_func_t func, S32 min_count, S32 max_count) - : super_t(descriptor, name, value, func, min_count, max_count), + ParamValue<LLCoordGL, TypeValues<LLCoordGL> >::ParamValue(const LLCoordGL& coord) + : super_t(coord), x("x"), y("y") { - setBlockFromValue(); + updateBlockFromValue(); } - void TypedParam<LLCoordGL>::setValueFromBlock() const + void ParamValue<LLCoordGL, TypeValues<LLCoordGL> >::updateValueFromBlock() { - mData.mValue.set(x, y); + updateValue(LLCoordGL(x, y)); } - void TypedParam<LLCoordGL>::setBlockFromValue() + void ParamValue<LLCoordGL, TypeValues<LLCoordGL> >::updateBlockFromValue() { - x.set(mData.mValue.mX, false); - y.set(mData.mValue.mY, false); + x.set(getValue().mX, false); + y.set(getValue().mY, false); } |