summaryrefslogtreecommitdiff
path: root/indra/llui/llmodaldialog.cpp
diff options
context:
space:
mode:
Diffstat (limited to 'indra/llui/llmodaldialog.cpp')
-rw-r--r--indra/llui/llmodaldialog.cpp696
1 files changed, 348 insertions, 348 deletions
diff --git a/indra/llui/llmodaldialog.cpp b/indra/llui/llmodaldialog.cpp
index eac43900f6..087ac325c8 100644
--- a/indra/llui/llmodaldialog.cpp
+++ b/indra/llui/llmodaldialog.cpp
@@ -1,348 +1,348 @@
-/**
- * @file llmodaldialog.cpp
- * @brief LLModalDialog base class
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
-#include "linden_common.h"
-
-#include "llmodaldialog.h"
-
-#include "llfocusmgr.h"
-#include "v4color.h"
-#include "v2math.h"
-#include "llui.h"
-#include "llwindow.h"
-#include "llkeyboard.h"
-#include "llmenugl.h"
-// static
-std::list<LLModalDialog*> LLModalDialog::sModalStack;
-
-LLModalDialog::LLModalDialog( const LLSD& key, BOOL modal )
- : LLFloater(key),
- mModal( modal )
-{
- if (modal)
- {
- setCanMinimize(FALSE);
- setCanClose(FALSE);
- }
- setVisible( FALSE );
- setBackgroundVisible(TRUE);
- setBackgroundOpaque(TRUE);
- centerOnScreen(); // default position
- mCloseSignal.connect(boost::bind(&LLModalDialog::stopModal, this));
-}
-
-LLModalDialog::~LLModalDialog()
-{
- // don't unlock focus unless we have it
- if (gFocusMgr.childHasKeyboardFocus(this))
- {
- gFocusMgr.unlockFocus();
- }
-
- std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
- if (iter != sModalStack.end())
- {
- LL_ERRS() << "Attempt to delete dialog while still in sModalStack!" << LL_ENDL;
- }
-
- LLUI::getInstance()->removePopup(this);
-}
-
-// virtual
-BOOL LLModalDialog::postBuild()
-{
- return LLFloater::postBuild();
-}
-
-// virtual
-void LLModalDialog::openFloater(const LLSD& key)
-{
- // SJB: Hack! Make sure we don't ever host a modal dialog
- LLMultiFloater* thost = LLFloater::getFloaterHost();
- LLFloater::setFloaterHost(NULL);
- LLFloater::openFloater(key);
- LLFloater::setFloaterHost(thost);
-}
-
-void LLModalDialog::reshape(S32 width, S32 height, BOOL called_from_parent)
-{
- LLFloater::reshape(width, height, called_from_parent);
- centerOnScreen();
-}
-
-// virtual
-void LLModalDialog::onOpen(const LLSD& key)
-{
- if (mModal)
- {
- // If Modal, Hide the active modal dialog
- if (!sModalStack.empty())
- {
- LLModalDialog* front = sModalStack.front();
- if (front != this)
- {
- front->setVisible(FALSE);
- }
- }
-
- // This is a modal dialog. It sucks up all mouse and keyboard operations.
- gFocusMgr.setMouseCapture( this );
- LLUI::getInstance()->addPopup(this);
- setFocus(TRUE);
-
- std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
- if (iter != sModalStack.end())
- {
- // if already present, we want to move it to front.
- sModalStack.erase(iter);
- }
-
- sModalStack.push_front(this);
- }
-}
-
-void LLModalDialog::stopModal()
-{
- gFocusMgr.unlockFocus();
- gFocusMgr.releaseFocusIfNeeded( this );
-
- if (mModal)
- {
- std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
- if (iter != sModalStack.end())
- {
- sModalStack.erase(iter);
- }
- else
- {
- LL_WARNS() << "LLModalDialog::stopModal not in list!" << LL_ENDL;
- }
- }
- if (!sModalStack.empty())
- {
- LLModalDialog* front = sModalStack.front();
- front->setVisible(TRUE);
- }
-}
-
-
-void LLModalDialog::setVisible( BOOL visible )
-{
- if (mModal)
- {
- if( visible )
- {
- // This is a modal dialog. It sucks up all mouse and keyboard operations.
- gFocusMgr.setMouseCapture( this );
-
- // The dialog view is a root view
- LLUI::getInstance()->addPopup(this);
- setFocus( TRUE );
- }
- else
- {
- gFocusMgr.releaseFocusIfNeeded( this );
- }
- }
-
- LLFloater::setVisible( visible );
-}
-
-BOOL LLModalDialog::handleMouseDown(S32 x, S32 y, MASK mask)
-{
- LLView* popup_menu = LLMenuGL::sMenuContainer->getVisibleMenu();
- if (popup_menu != NULL)
- {
- S32 mx, my;
- LLUI::getInstance()->getMousePositionScreen(&mx, &my);
- LLRect menu_screen_rc = popup_menu->calcScreenRect();
- if(!menu_screen_rc.pointInRect(mx, my))
- {
- LLMenuGL::sMenuContainer->hideMenus();
- }
- }
-
- if (mModal)
- {
- if (!LLFloater::handleMouseDown(x, y, mask))
- {
- // Click was outside the panel
- make_ui_sound("UISndInvalidOp");
- }
- }
- else
- {
- LLFloater::handleMouseDown(x, y, mask);
- }
-
-
- return TRUE;
-}
-
-BOOL LLModalDialog::handleHover(S32 x, S32 y, MASK mask)
-{
- if( childrenHandleHover(x, y, mask) == NULL )
- {
- getWindow()->setCursor(UI_CURSOR_ARROW);
- LL_DEBUGS("UserInput") << "hover handled by " << getName() << LL_ENDL;
- }
-
- LLView* popup_menu = LLMenuGL::sMenuContainer->getVisibleMenu();
- if (popup_menu != NULL)
- {
- S32 mx, my;
- LLUI::getInstance()->getMousePositionScreen(&mx, &my);
- LLRect menu_screen_rc = popup_menu->calcScreenRect();
- if(menu_screen_rc.pointInRect(mx, my))
- {
- S32 local_x = mx - popup_menu->getRect().mLeft;
- S32 local_y = my - popup_menu->getRect().mBottom;
- popup_menu->handleHover(local_x, local_y, mask);
- gFocusMgr.setMouseCapture(NULL);
- }
- }
-
- return TRUE;
-}
-
-BOOL LLModalDialog::handleMouseUp(S32 x, S32 y, MASK mask)
-{
- childrenHandleMouseUp(x, y, mask);
- return TRUE;
-}
-
-BOOL LLModalDialog::handleScrollWheel(S32 x, S32 y, S32 clicks)
-{
- childrenHandleScrollWheel(x, y, clicks);
- return TRUE;
-}
-
-BOOL LLModalDialog::handleDoubleClick(S32 x, S32 y, MASK mask)
-{
- if (!LLFloater::handleDoubleClick(x, y, mask))
- {
- // Click outside the panel
- make_ui_sound("UISndInvalidOp");
- }
- return TRUE;
-}
-
-BOOL LLModalDialog::handleRightMouseDown(S32 x, S32 y, MASK mask)
-{
- LLMenuGL::sMenuContainer->hideMenus();
- childrenHandleRightMouseDown(x, y, mask);
- return TRUE;
-}
-
-
-BOOL LLModalDialog::handleKeyHere(KEY key, MASK mask )
-{
- LLFloater::handleKeyHere(key, mask );
-
- if (mModal)
- {
- // Suck up all keystokes except CTRL-Q.
- BOOL is_quit = ('Q' == key) && (MASK_CONTROL == mask);
- return !is_quit;
- }
- else
- {
- // don't process escape key until message box has been on screen a minimal amount of time
- // to avoid accidentally destroying the message box when user is hitting escape at the time it appears
- BOOL enough_time_elapsed = mVisibleTime.getElapsedTimeF32() > 1.0f;
- if (enough_time_elapsed && key == KEY_ESCAPE)
- {
- closeFloater();
- return TRUE;
- }
- return FALSE;
- }
-}
-
-// virtual
-void LLModalDialog::draw()
-{
- static LLUIColor shadow_color = LLUIColorTable::instance().getColor("ColorDropShadow");
-
- gl_drop_shadow( 0, getRect().getHeight(), getRect().getWidth(), 0,
- shadow_color, DROP_SHADOW_FLOATER);
-
- LLFloater::draw();
-
- // Focus retrieval moved to LLFloaterView::refresh()
-}
-
-void LLModalDialog::centerOnScreen()
-{
- LLVector2 window_size = LLUI::getInstance()->getWindowSize();
- centerWithin(LLRect(0, 0, ll_round(window_size.mV[VX]), ll_round(window_size.mV[VY])));
-}
-
-
-// static
-void LLModalDialog::onAppFocusLost()
-{
- if( !sModalStack.empty() )
- {
- LLModalDialog* instance = LLModalDialog::sModalStack.front();
- if( gFocusMgr.childHasMouseCapture( instance ) )
- {
- gFocusMgr.setMouseCapture( NULL );
- }
-
- instance->setFocus(FALSE);
- }
-}
-
-// static
-void LLModalDialog::onAppFocusGained()
-{
- if( !sModalStack.empty() )
- {
- LLModalDialog* instance = LLModalDialog::sModalStack.front();
-
- // This is a modal dialog. It sucks up all mouse and keyboard operations.
- gFocusMgr.setMouseCapture( instance );
- instance->setFocus(TRUE);
- LLUI::getInstance()->addPopup(instance);
-
- instance->centerOnScreen();
- }
-}
-
-void LLModalDialog::shutdownModals()
-{
- // This method is only for use during app shutdown. ~LLModalDialog()
- // checks sModalStack, and if the dialog instance is still there, it
- // crumps with "Attempt to delete dialog while still in sModalStack!" But
- // at app shutdown, all bets are off. If the user asks to shut down the
- // app, we shouldn't have to care WHAT's open. Put differently, if a modal
- // dialog is so crucial that we can't let the user terminate until s/he
- // addresses it, we should reject a termination request. The current state
- // of affairs is that we accept it, but then produce an LL_ERRS() popup that
- // simply makes our software look unreliable.
- sModalStack.clear();
-}
+/**
+ * @file llmodaldialog.cpp
+ * @brief LLModalDialog base class
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llmodaldialog.h"
+
+#include "llfocusmgr.h"
+#include "v4color.h"
+#include "v2math.h"
+#include "llui.h"
+#include "llwindow.h"
+#include "llkeyboard.h"
+#include "llmenugl.h"
+// static
+std::list<LLModalDialog*> LLModalDialog::sModalStack;
+
+LLModalDialog::LLModalDialog( const LLSD& key, bool modal )
+ : LLFloater(key),
+ mModal( modal )
+{
+ if (modal)
+ {
+ setCanMinimize(false);
+ setCanClose(false);
+ }
+ setVisible( false );
+ setBackgroundVisible(true);
+ setBackgroundOpaque(true);
+ centerOnScreen(); // default position
+ mCloseSignal.connect(boost::bind(&LLModalDialog::stopModal, this));
+}
+
+LLModalDialog::~LLModalDialog()
+{
+ // don't unlock focus unless we have it
+ if (gFocusMgr.childHasKeyboardFocus(this))
+ {
+ gFocusMgr.unlockFocus();
+ }
+
+ std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
+ if (iter != sModalStack.end())
+ {
+ LL_ERRS() << "Attempt to delete dialog while still in sModalStack!" << LL_ENDL;
+ }
+
+ LLUI::getInstance()->removePopup(this);
+}
+
+// virtual
+bool LLModalDialog::postBuild()
+{
+ return LLFloater::postBuild();
+}
+
+// virtual
+void LLModalDialog::openFloater(const LLSD& key)
+{
+ // SJB: Hack! Make sure we don't ever host a modal dialog
+ LLMultiFloater* thost = LLFloater::getFloaterHost();
+ LLFloater::setFloaterHost(NULL);
+ LLFloater::openFloater(key);
+ LLFloater::setFloaterHost(thost);
+}
+
+void LLModalDialog::reshape(S32 width, S32 height, bool called_from_parent)
+{
+ LLFloater::reshape(width, height, called_from_parent);
+ centerOnScreen();
+}
+
+// virtual
+void LLModalDialog::onOpen(const LLSD& key)
+{
+ if (mModal)
+ {
+ // If Modal, Hide the active modal dialog
+ if (!sModalStack.empty())
+ {
+ LLModalDialog* front = sModalStack.front();
+ if (front != this)
+ {
+ front->setVisible(false);
+ }
+ }
+
+ // This is a modal dialog. It sucks up all mouse and keyboard operations.
+ gFocusMgr.setMouseCapture( this );
+ LLUI::getInstance()->addPopup(this);
+ setFocus(true);
+
+ std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
+ if (iter != sModalStack.end())
+ {
+ // if already present, we want to move it to front.
+ sModalStack.erase(iter);
+ }
+
+ sModalStack.push_front(this);
+ }
+}
+
+void LLModalDialog::stopModal()
+{
+ gFocusMgr.unlockFocus();
+ gFocusMgr.releaseFocusIfNeeded( this );
+
+ if (mModal)
+ {
+ std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
+ if (iter != sModalStack.end())
+ {
+ sModalStack.erase(iter);
+ }
+ else
+ {
+ LL_WARNS() << "LLModalDialog::stopModal not in list!" << LL_ENDL;
+ }
+ }
+ if (!sModalStack.empty())
+ {
+ LLModalDialog* front = sModalStack.front();
+ front->setVisible(true);
+ }
+}
+
+
+void LLModalDialog::setVisible( bool visible )
+{
+ if (mModal)
+ {
+ if( visible )
+ {
+ // This is a modal dialog. It sucks up all mouse and keyboard operations.
+ gFocusMgr.setMouseCapture( this );
+
+ // The dialog view is a root view
+ LLUI::getInstance()->addPopup(this);
+ setFocus( true );
+ }
+ else
+ {
+ gFocusMgr.releaseFocusIfNeeded( this );
+ }
+ }
+
+ LLFloater::setVisible( visible );
+}
+
+bool LLModalDialog::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ LLView* popup_menu = LLMenuGL::sMenuContainer->getVisibleMenu();
+ if (popup_menu != NULL)
+ {
+ S32 mx, my;
+ LLUI::getInstance()->getMousePositionScreen(&mx, &my);
+ LLRect menu_screen_rc = popup_menu->calcScreenRect();
+ if(!menu_screen_rc.pointInRect(mx, my))
+ {
+ LLMenuGL::sMenuContainer->hideMenus();
+ }
+ }
+
+ if (mModal)
+ {
+ if (!LLFloater::handleMouseDown(x, y, mask))
+ {
+ // Click was outside the panel
+ make_ui_sound("UISndInvalidOp");
+ }
+ }
+ else
+ {
+ LLFloater::handleMouseDown(x, y, mask);
+ }
+
+
+ return true;
+}
+
+bool LLModalDialog::handleHover(S32 x, S32 y, MASK mask)
+{
+ if( childrenHandleHover(x, y, mask) == NULL )
+ {
+ getWindow()->setCursor(UI_CURSOR_ARROW);
+ LL_DEBUGS("UserInput") << "hover handled by " << getName() << LL_ENDL;
+ }
+
+ LLView* popup_menu = LLMenuGL::sMenuContainer->getVisibleMenu();
+ if (popup_menu != NULL)
+ {
+ S32 mx, my;
+ LLUI::getInstance()->getMousePositionScreen(&mx, &my);
+ LLRect menu_screen_rc = popup_menu->calcScreenRect();
+ if(menu_screen_rc.pointInRect(mx, my))
+ {
+ S32 local_x = mx - popup_menu->getRect().mLeft;
+ S32 local_y = my - popup_menu->getRect().mBottom;
+ popup_menu->handleHover(local_x, local_y, mask);
+ gFocusMgr.setMouseCapture(NULL);
+ }
+ }
+
+ return true;
+}
+
+bool LLModalDialog::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ childrenHandleMouseUp(x, y, mask);
+ return true;
+}
+
+bool LLModalDialog::handleScrollWheel(S32 x, S32 y, S32 clicks)
+{
+ childrenHandleScrollWheel(x, y, clicks);
+ return true;
+}
+
+bool LLModalDialog::handleDoubleClick(S32 x, S32 y, MASK mask)
+{
+ if (!LLFloater::handleDoubleClick(x, y, mask))
+ {
+ // Click outside the panel
+ make_ui_sound("UISndInvalidOp");
+ }
+ return true;
+}
+
+bool LLModalDialog::handleRightMouseDown(S32 x, S32 y, MASK mask)
+{
+ LLMenuGL::sMenuContainer->hideMenus();
+ childrenHandleRightMouseDown(x, y, mask);
+ return true;
+}
+
+
+bool LLModalDialog::handleKeyHere(KEY key, MASK mask )
+{
+ LLFloater::handleKeyHere(key, mask );
+
+ if (mModal)
+ {
+ // Suck up all keystokes except CTRL-Q.
+ bool is_quit = ('Q' == key) && (MASK_CONTROL == mask);
+ return !is_quit;
+ }
+ else
+ {
+ // don't process escape key until message box has been on screen a minimal amount of time
+ // to avoid accidentally destroying the message box when user is hitting escape at the time it appears
+ bool enough_time_elapsed = mVisibleTime.getElapsedTimeF32() > 1.0f;
+ if (enough_time_elapsed && key == KEY_ESCAPE)
+ {
+ closeFloater();
+ return true;
+ }
+ return false;
+ }
+}
+
+// virtual
+void LLModalDialog::draw()
+{
+ static LLUIColor shadow_color = LLUIColorTable::instance().getColor("ColorDropShadow");
+
+ gl_drop_shadow( 0, getRect().getHeight(), getRect().getWidth(), 0,
+ shadow_color, DROP_SHADOW_FLOATER);
+
+ LLFloater::draw();
+
+ // Focus retrieval moved to LLFloaterView::refresh()
+}
+
+void LLModalDialog::centerOnScreen()
+{
+ LLVector2 window_size = LLUI::getInstance()->getWindowSize();
+ centerWithin(LLRect(0, 0, ll_round(window_size.mV[VX]), ll_round(window_size.mV[VY])));
+}
+
+
+// static
+void LLModalDialog::onAppFocusLost()
+{
+ if( !sModalStack.empty() )
+ {
+ LLModalDialog* instance = LLModalDialog::sModalStack.front();
+ if( gFocusMgr.childHasMouseCapture( instance ) )
+ {
+ gFocusMgr.setMouseCapture( NULL );
+ }
+
+ instance->setFocus(false);
+ }
+}
+
+// static
+void LLModalDialog::onAppFocusGained()
+{
+ if( !sModalStack.empty() )
+ {
+ LLModalDialog* instance = LLModalDialog::sModalStack.front();
+
+ // This is a modal dialog. It sucks up all mouse and keyboard operations.
+ gFocusMgr.setMouseCapture( instance );
+ instance->setFocus(true);
+ LLUI::getInstance()->addPopup(instance);
+
+ instance->centerOnScreen();
+ }
+}
+
+void LLModalDialog::shutdownModals()
+{
+ // This method is only for use during app shutdown. ~LLModalDialog()
+ // checks sModalStack, and if the dialog instance is still there, it
+ // crumps with "Attempt to delete dialog while still in sModalStack!" But
+ // at app shutdown, all bets are off. If the user asks to shut down the
+ // app, we shouldn't have to care WHAT's open. Put differently, if a modal
+ // dialog is so crucial that we can't let the user terminate until s/he
+ // addresses it, we should reject a termination request. The current state
+ // of affairs is that we accept it, but then produce an LL_ERRS() popup that
+ // simply makes our software look unreliable.
+ sModalStack.clear();
+}