diff options
Diffstat (limited to 'indra/llui/llmodaldialog.cpp')
-rw-r--r-- | indra/llui/llmodaldialog.cpp | 696 |
1 files changed, 348 insertions, 348 deletions
diff --git a/indra/llui/llmodaldialog.cpp b/indra/llui/llmodaldialog.cpp index eac43900f6..087ac325c8 100644 --- a/indra/llui/llmodaldialog.cpp +++ b/indra/llui/llmodaldialog.cpp @@ -1,348 +1,348 @@ -/** - * @file llmodaldialog.cpp - * @brief LLModalDialog base class - * - * $LicenseInfo:firstyear=2002&license=viewerlgpl$ - * Second Life Viewer Source Code - * Copyright (C) 2010, Linden Research, Inc. - * - * This library is free software; you can redistribute it and/or - * modify it under the terms of the GNU Lesser General Public - * License as published by the Free Software Foundation; - * version 2.1 of the License only. - * - * This library is distributed in the hope that it will be useful, - * but WITHOUT ANY WARRANTY; without even the implied warranty of - * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU - * Lesser General Public License for more details. - * - * You should have received a copy of the GNU Lesser General Public - * License along with this library; if not, write to the Free Software - * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * - * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA - * $/LicenseInfo$ - */ - -#include "linden_common.h" - -#include "llmodaldialog.h" - -#include "llfocusmgr.h" -#include "v4color.h" -#include "v2math.h" -#include "llui.h" -#include "llwindow.h" -#include "llkeyboard.h" -#include "llmenugl.h" -// static -std::list<LLModalDialog*> LLModalDialog::sModalStack; - -LLModalDialog::LLModalDialog( const LLSD& key, BOOL modal ) - : LLFloater(key), - mModal( modal ) -{ - if (modal) - { - setCanMinimize(FALSE); - setCanClose(FALSE); - } - setVisible( FALSE ); - setBackgroundVisible(TRUE); - setBackgroundOpaque(TRUE); - centerOnScreen(); // default position - mCloseSignal.connect(boost::bind(&LLModalDialog::stopModal, this)); -} - -LLModalDialog::~LLModalDialog() -{ - // don't unlock focus unless we have it - if (gFocusMgr.childHasKeyboardFocus(this)) - { - gFocusMgr.unlockFocus(); - } - - std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this); - if (iter != sModalStack.end()) - { - LL_ERRS() << "Attempt to delete dialog while still in sModalStack!" << LL_ENDL; - } - - LLUI::getInstance()->removePopup(this); -} - -// virtual -BOOL LLModalDialog::postBuild() -{ - return LLFloater::postBuild(); -} - -// virtual -void LLModalDialog::openFloater(const LLSD& key) -{ - // SJB: Hack! Make sure we don't ever host a modal dialog - LLMultiFloater* thost = LLFloater::getFloaterHost(); - LLFloater::setFloaterHost(NULL); - LLFloater::openFloater(key); - LLFloater::setFloaterHost(thost); -} - -void LLModalDialog::reshape(S32 width, S32 height, BOOL called_from_parent) -{ - LLFloater::reshape(width, height, called_from_parent); - centerOnScreen(); -} - -// virtual -void LLModalDialog::onOpen(const LLSD& key) -{ - if (mModal) - { - // If Modal, Hide the active modal dialog - if (!sModalStack.empty()) - { - LLModalDialog* front = sModalStack.front(); - if (front != this) - { - front->setVisible(FALSE); - } - } - - // This is a modal dialog. It sucks up all mouse and keyboard operations. - gFocusMgr.setMouseCapture( this ); - LLUI::getInstance()->addPopup(this); - setFocus(TRUE); - - std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this); - if (iter != sModalStack.end()) - { - // if already present, we want to move it to front. - sModalStack.erase(iter); - } - - sModalStack.push_front(this); - } -} - -void LLModalDialog::stopModal() -{ - gFocusMgr.unlockFocus(); - gFocusMgr.releaseFocusIfNeeded( this ); - - if (mModal) - { - std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this); - if (iter != sModalStack.end()) - { - sModalStack.erase(iter); - } - else - { - LL_WARNS() << "LLModalDialog::stopModal not in list!" << LL_ENDL; - } - } - if (!sModalStack.empty()) - { - LLModalDialog* front = sModalStack.front(); - front->setVisible(TRUE); - } -} - - -void LLModalDialog::setVisible( BOOL visible ) -{ - if (mModal) - { - if( visible ) - { - // This is a modal dialog. It sucks up all mouse and keyboard operations. - gFocusMgr.setMouseCapture( this ); - - // The dialog view is a root view - LLUI::getInstance()->addPopup(this); - setFocus( TRUE ); - } - else - { - gFocusMgr.releaseFocusIfNeeded( this ); - } - } - - LLFloater::setVisible( visible ); -} - -BOOL LLModalDialog::handleMouseDown(S32 x, S32 y, MASK mask) -{ - LLView* popup_menu = LLMenuGL::sMenuContainer->getVisibleMenu(); - if (popup_menu != NULL) - { - S32 mx, my; - LLUI::getInstance()->getMousePositionScreen(&mx, &my); - LLRect menu_screen_rc = popup_menu->calcScreenRect(); - if(!menu_screen_rc.pointInRect(mx, my)) - { - LLMenuGL::sMenuContainer->hideMenus(); - } - } - - if (mModal) - { - if (!LLFloater::handleMouseDown(x, y, mask)) - { - // Click was outside the panel - make_ui_sound("UISndInvalidOp"); - } - } - else - { - LLFloater::handleMouseDown(x, y, mask); - } - - - return TRUE; -} - -BOOL LLModalDialog::handleHover(S32 x, S32 y, MASK mask) -{ - if( childrenHandleHover(x, y, mask) == NULL ) - { - getWindow()->setCursor(UI_CURSOR_ARROW); - LL_DEBUGS("UserInput") << "hover handled by " << getName() << LL_ENDL; - } - - LLView* popup_menu = LLMenuGL::sMenuContainer->getVisibleMenu(); - if (popup_menu != NULL) - { - S32 mx, my; - LLUI::getInstance()->getMousePositionScreen(&mx, &my); - LLRect menu_screen_rc = popup_menu->calcScreenRect(); - if(menu_screen_rc.pointInRect(mx, my)) - { - S32 local_x = mx - popup_menu->getRect().mLeft; - S32 local_y = my - popup_menu->getRect().mBottom; - popup_menu->handleHover(local_x, local_y, mask); - gFocusMgr.setMouseCapture(NULL); - } - } - - return TRUE; -} - -BOOL LLModalDialog::handleMouseUp(S32 x, S32 y, MASK mask) -{ - childrenHandleMouseUp(x, y, mask); - return TRUE; -} - -BOOL LLModalDialog::handleScrollWheel(S32 x, S32 y, S32 clicks) -{ - childrenHandleScrollWheel(x, y, clicks); - return TRUE; -} - -BOOL LLModalDialog::handleDoubleClick(S32 x, S32 y, MASK mask) -{ - if (!LLFloater::handleDoubleClick(x, y, mask)) - { - // Click outside the panel - make_ui_sound("UISndInvalidOp"); - } - return TRUE; -} - -BOOL LLModalDialog::handleRightMouseDown(S32 x, S32 y, MASK mask) -{ - LLMenuGL::sMenuContainer->hideMenus(); - childrenHandleRightMouseDown(x, y, mask); - return TRUE; -} - - -BOOL LLModalDialog::handleKeyHere(KEY key, MASK mask ) -{ - LLFloater::handleKeyHere(key, mask ); - - if (mModal) - { - // Suck up all keystokes except CTRL-Q. - BOOL is_quit = ('Q' == key) && (MASK_CONTROL == mask); - return !is_quit; - } - else - { - // don't process escape key until message box has been on screen a minimal amount of time - // to avoid accidentally destroying the message box when user is hitting escape at the time it appears - BOOL enough_time_elapsed = mVisibleTime.getElapsedTimeF32() > 1.0f; - if (enough_time_elapsed && key == KEY_ESCAPE) - { - closeFloater(); - return TRUE; - } - return FALSE; - } -} - -// virtual -void LLModalDialog::draw() -{ - static LLUIColor shadow_color = LLUIColorTable::instance().getColor("ColorDropShadow"); - - gl_drop_shadow( 0, getRect().getHeight(), getRect().getWidth(), 0, - shadow_color, DROP_SHADOW_FLOATER); - - LLFloater::draw(); - - // Focus retrieval moved to LLFloaterView::refresh() -} - -void LLModalDialog::centerOnScreen() -{ - LLVector2 window_size = LLUI::getInstance()->getWindowSize(); - centerWithin(LLRect(0, 0, ll_round(window_size.mV[VX]), ll_round(window_size.mV[VY]))); -} - - -// static -void LLModalDialog::onAppFocusLost() -{ - if( !sModalStack.empty() ) - { - LLModalDialog* instance = LLModalDialog::sModalStack.front(); - if( gFocusMgr.childHasMouseCapture( instance ) ) - { - gFocusMgr.setMouseCapture( NULL ); - } - - instance->setFocus(FALSE); - } -} - -// static -void LLModalDialog::onAppFocusGained() -{ - if( !sModalStack.empty() ) - { - LLModalDialog* instance = LLModalDialog::sModalStack.front(); - - // This is a modal dialog. It sucks up all mouse and keyboard operations. - gFocusMgr.setMouseCapture( instance ); - instance->setFocus(TRUE); - LLUI::getInstance()->addPopup(instance); - - instance->centerOnScreen(); - } -} - -void LLModalDialog::shutdownModals() -{ - // This method is only for use during app shutdown. ~LLModalDialog() - // checks sModalStack, and if the dialog instance is still there, it - // crumps with "Attempt to delete dialog while still in sModalStack!" But - // at app shutdown, all bets are off. If the user asks to shut down the - // app, we shouldn't have to care WHAT's open. Put differently, if a modal - // dialog is so crucial that we can't let the user terminate until s/he - // addresses it, we should reject a termination request. The current state - // of affairs is that we accept it, but then produce an LL_ERRS() popup that - // simply makes our software look unreliable. - sModalStack.clear(); -} +/**
+ * @file llmodaldialog.cpp
+ * @brief LLModalDialog base class
+ *
+ * $LicenseInfo:firstyear=2002&license=viewerlgpl$
+ * Second Life Viewer Source Code
+ * Copyright (C) 2010, Linden Research, Inc.
+ *
+ * This library is free software; you can redistribute it and/or
+ * modify it under the terms of the GNU Lesser General Public
+ * License as published by the Free Software Foundation;
+ * version 2.1 of the License only.
+ *
+ * This library is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+ * Lesser General Public License for more details.
+ *
+ * You should have received a copy of the GNU Lesser General Public
+ * License along with this library; if not, write to the Free Software
+ * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+ *
+ * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llmodaldialog.h"
+
+#include "llfocusmgr.h"
+#include "v4color.h"
+#include "v2math.h"
+#include "llui.h"
+#include "llwindow.h"
+#include "llkeyboard.h"
+#include "llmenugl.h"
+// static
+std::list<LLModalDialog*> LLModalDialog::sModalStack;
+
+LLModalDialog::LLModalDialog( const LLSD& key, bool modal )
+ : LLFloater(key),
+ mModal( modal )
+{
+ if (modal)
+ {
+ setCanMinimize(false);
+ setCanClose(false);
+ }
+ setVisible( false );
+ setBackgroundVisible(true);
+ setBackgroundOpaque(true);
+ centerOnScreen(); // default position
+ mCloseSignal.connect(boost::bind(&LLModalDialog::stopModal, this));
+}
+
+LLModalDialog::~LLModalDialog()
+{
+ // don't unlock focus unless we have it
+ if (gFocusMgr.childHasKeyboardFocus(this))
+ {
+ gFocusMgr.unlockFocus();
+ }
+
+ std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
+ if (iter != sModalStack.end())
+ {
+ LL_ERRS() << "Attempt to delete dialog while still in sModalStack!" << LL_ENDL;
+ }
+
+ LLUI::getInstance()->removePopup(this);
+}
+
+// virtual
+bool LLModalDialog::postBuild()
+{
+ return LLFloater::postBuild();
+}
+
+// virtual
+void LLModalDialog::openFloater(const LLSD& key)
+{
+ // SJB: Hack! Make sure we don't ever host a modal dialog
+ LLMultiFloater* thost = LLFloater::getFloaterHost();
+ LLFloater::setFloaterHost(NULL);
+ LLFloater::openFloater(key);
+ LLFloater::setFloaterHost(thost);
+}
+
+void LLModalDialog::reshape(S32 width, S32 height, bool called_from_parent)
+{
+ LLFloater::reshape(width, height, called_from_parent);
+ centerOnScreen();
+}
+
+// virtual
+void LLModalDialog::onOpen(const LLSD& key)
+{
+ if (mModal)
+ {
+ // If Modal, Hide the active modal dialog
+ if (!sModalStack.empty())
+ {
+ LLModalDialog* front = sModalStack.front();
+ if (front != this)
+ {
+ front->setVisible(false);
+ }
+ }
+
+ // This is a modal dialog. It sucks up all mouse and keyboard operations.
+ gFocusMgr.setMouseCapture( this );
+ LLUI::getInstance()->addPopup(this);
+ setFocus(true);
+
+ std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
+ if (iter != sModalStack.end())
+ {
+ // if already present, we want to move it to front.
+ sModalStack.erase(iter);
+ }
+
+ sModalStack.push_front(this);
+ }
+}
+
+void LLModalDialog::stopModal()
+{
+ gFocusMgr.unlockFocus();
+ gFocusMgr.releaseFocusIfNeeded( this );
+
+ if (mModal)
+ {
+ std::list<LLModalDialog*>::iterator iter = std::find(sModalStack.begin(), sModalStack.end(), this);
+ if (iter != sModalStack.end())
+ {
+ sModalStack.erase(iter);
+ }
+ else
+ {
+ LL_WARNS() << "LLModalDialog::stopModal not in list!" << LL_ENDL;
+ }
+ }
+ if (!sModalStack.empty())
+ {
+ LLModalDialog* front = sModalStack.front();
+ front->setVisible(true);
+ }
+}
+
+
+void LLModalDialog::setVisible( bool visible )
+{
+ if (mModal)
+ {
+ if( visible )
+ {
+ // This is a modal dialog. It sucks up all mouse and keyboard operations.
+ gFocusMgr.setMouseCapture( this );
+
+ // The dialog view is a root view
+ LLUI::getInstance()->addPopup(this);
+ setFocus( true );
+ }
+ else
+ {
+ gFocusMgr.releaseFocusIfNeeded( this );
+ }
+ }
+
+ LLFloater::setVisible( visible );
+}
+
+bool LLModalDialog::handleMouseDown(S32 x, S32 y, MASK mask)
+{
+ LLView* popup_menu = LLMenuGL::sMenuContainer->getVisibleMenu();
+ if (popup_menu != NULL)
+ {
+ S32 mx, my;
+ LLUI::getInstance()->getMousePositionScreen(&mx, &my);
+ LLRect menu_screen_rc = popup_menu->calcScreenRect();
+ if(!menu_screen_rc.pointInRect(mx, my))
+ {
+ LLMenuGL::sMenuContainer->hideMenus();
+ }
+ }
+
+ if (mModal)
+ {
+ if (!LLFloater::handleMouseDown(x, y, mask))
+ {
+ // Click was outside the panel
+ make_ui_sound("UISndInvalidOp");
+ }
+ }
+ else
+ {
+ LLFloater::handleMouseDown(x, y, mask);
+ }
+
+
+ return true;
+}
+
+bool LLModalDialog::handleHover(S32 x, S32 y, MASK mask)
+{
+ if( childrenHandleHover(x, y, mask) == NULL )
+ {
+ getWindow()->setCursor(UI_CURSOR_ARROW);
+ LL_DEBUGS("UserInput") << "hover handled by " << getName() << LL_ENDL;
+ }
+
+ LLView* popup_menu = LLMenuGL::sMenuContainer->getVisibleMenu();
+ if (popup_menu != NULL)
+ {
+ S32 mx, my;
+ LLUI::getInstance()->getMousePositionScreen(&mx, &my);
+ LLRect menu_screen_rc = popup_menu->calcScreenRect();
+ if(menu_screen_rc.pointInRect(mx, my))
+ {
+ S32 local_x = mx - popup_menu->getRect().mLeft;
+ S32 local_y = my - popup_menu->getRect().mBottom;
+ popup_menu->handleHover(local_x, local_y, mask);
+ gFocusMgr.setMouseCapture(NULL);
+ }
+ }
+
+ return true;
+}
+
+bool LLModalDialog::handleMouseUp(S32 x, S32 y, MASK mask)
+{
+ childrenHandleMouseUp(x, y, mask);
+ return true;
+}
+
+bool LLModalDialog::handleScrollWheel(S32 x, S32 y, S32 clicks)
+{
+ childrenHandleScrollWheel(x, y, clicks);
+ return true;
+}
+
+bool LLModalDialog::handleDoubleClick(S32 x, S32 y, MASK mask)
+{
+ if (!LLFloater::handleDoubleClick(x, y, mask))
+ {
+ // Click outside the panel
+ make_ui_sound("UISndInvalidOp");
+ }
+ return true;
+}
+
+bool LLModalDialog::handleRightMouseDown(S32 x, S32 y, MASK mask)
+{
+ LLMenuGL::sMenuContainer->hideMenus();
+ childrenHandleRightMouseDown(x, y, mask);
+ return true;
+}
+
+
+bool LLModalDialog::handleKeyHere(KEY key, MASK mask )
+{
+ LLFloater::handleKeyHere(key, mask );
+
+ if (mModal)
+ {
+ // Suck up all keystokes except CTRL-Q.
+ bool is_quit = ('Q' == key) && (MASK_CONTROL == mask);
+ return !is_quit;
+ }
+ else
+ {
+ // don't process escape key until message box has been on screen a minimal amount of time
+ // to avoid accidentally destroying the message box when user is hitting escape at the time it appears
+ bool enough_time_elapsed = mVisibleTime.getElapsedTimeF32() > 1.0f;
+ if (enough_time_elapsed && key == KEY_ESCAPE)
+ {
+ closeFloater();
+ return true;
+ }
+ return false;
+ }
+}
+
+// virtual
+void LLModalDialog::draw()
+{
+ static LLUIColor shadow_color = LLUIColorTable::instance().getColor("ColorDropShadow");
+
+ gl_drop_shadow( 0, getRect().getHeight(), getRect().getWidth(), 0,
+ shadow_color, DROP_SHADOW_FLOATER);
+
+ LLFloater::draw();
+
+ // Focus retrieval moved to LLFloaterView::refresh()
+}
+
+void LLModalDialog::centerOnScreen()
+{
+ LLVector2 window_size = LLUI::getInstance()->getWindowSize();
+ centerWithin(LLRect(0, 0, ll_round(window_size.mV[VX]), ll_round(window_size.mV[VY])));
+}
+
+
+// static
+void LLModalDialog::onAppFocusLost()
+{
+ if( !sModalStack.empty() )
+ {
+ LLModalDialog* instance = LLModalDialog::sModalStack.front();
+ if( gFocusMgr.childHasMouseCapture( instance ) )
+ {
+ gFocusMgr.setMouseCapture( NULL );
+ }
+
+ instance->setFocus(false);
+ }
+}
+
+// static
+void LLModalDialog::onAppFocusGained()
+{
+ if( !sModalStack.empty() )
+ {
+ LLModalDialog* instance = LLModalDialog::sModalStack.front();
+
+ // This is a modal dialog. It sucks up all mouse and keyboard operations.
+ gFocusMgr.setMouseCapture( instance );
+ instance->setFocus(true);
+ LLUI::getInstance()->addPopup(instance);
+
+ instance->centerOnScreen();
+ }
+}
+
+void LLModalDialog::shutdownModals()
+{
+ // This method is only for use during app shutdown. ~LLModalDialog()
+ // checks sModalStack, and if the dialog instance is still there, it
+ // crumps with "Attempt to delete dialog while still in sModalStack!" But
+ // at app shutdown, all bets are off. If the user asks to shut down the
+ // app, we shouldn't have to care WHAT's open. Put differently, if a modal
+ // dialog is so crucial that we can't let the user terminate until s/he
+ // addresses it, we should reject a termination request. The current state
+ // of affairs is that we accept it, but then produce an LL_ERRS() popup that
+ // simply makes our software look unreliable.
+ sModalStack.clear();
+}
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