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-rw-r--r--indra/llui/llmenugl.h236
1 files changed, 118 insertions, 118 deletions
diff --git a/indra/llui/llmenugl.h b/indra/llui/llmenugl.h
index 44ac61f20d..a0b2d4f7ef 100644
--- a/indra/llui/llmenugl.h
+++ b/indra/llui/llmenugl.h
@@ -89,17 +89,17 @@ protected:
friend class LLUICtrlFactory;
public:
// LLView overrides
- /*virtual*/ void onVisibilityChange(BOOL new_visibility);
- /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
- /*virtual*/ BOOL handleRightMouseDown(S32 x, S32 y, MASK mask);
- /*virtual*/ BOOL handleRightMouseUp(S32 x, S32 y, MASK mask);
+ /*virtual*/ void onVisibilityChange(bool new_visibility);
+ /*virtual*/ bool handleHover(S32 x, S32 y, MASK mask);
+ /*virtual*/ bool handleRightMouseDown(S32 x, S32 y, MASK mask);
+ /*virtual*/ bool handleRightMouseUp(S32 x, S32 y, MASK mask);
// LLUICtrl overrides
/*virtual*/ void setValue(const LLSD& value);
/*virtual*/ LLSD getValue() const;
virtual bool hasAccelerator(const KEY &key, const MASK &mask) const;
- virtual BOOL handleAcceleratorKey(KEY key, MASK mask);
+ virtual bool handleAcceleratorKey(KEY key, MASK mask);
LLColor4 getHighlightBgColor() { return mHighlightBackground.get(); }
@@ -114,17 +114,17 @@ public:
virtual U32 getNominalHeight( void ) const;
// Marks item as not needing space for check marks or accelerator keys
- virtual void setBriefItem(BOOL brief);
- virtual BOOL isBriefItem() const;
+ virtual void setBriefItem(bool brief);
+ virtual bool isBriefItem() const;
- virtual BOOL addToAcceleratorList(std::list<LLMenuKeyboardBinding*> *listp);
- void setAllowKeyRepeat(BOOL allow) { mAllowKeyRepeat = allow; }
- BOOL getAllowKeyRepeat() const { return mAllowKeyRepeat; }
+ virtual bool addToAcceleratorList(std::list<LLMenuKeyboardBinding*> *listp);
+ void setAllowKeyRepeat(bool allow) { mAllowKeyRepeat = allow; }
+ bool getAllowKeyRepeat() const { return mAllowKeyRepeat; }
// change the label
void setLabel( const LLStringExplicit& label ) { mLabel = label; }
std::string getLabel( void ) const { return mLabel.getString(); }
- virtual BOOL setLabelArg( const std::string& key, const LLStringExplicit& text );
+ virtual bool setLabelArg( const std::string& key, const LLStringExplicit& text );
// Get the parent menu for this item
virtual class LLMenuGL* getMenu() const;
@@ -150,35 +150,35 @@ public:
virtual void onCommit( void );
- virtual void setHighlight( BOOL highlight );
- virtual BOOL getHighlight() const { return mHighlight; }
+ virtual void setHighlight( bool highlight );
+ virtual bool getHighlight() const { return mHighlight; }
// determine if this represents an active sub-menu
- virtual BOOL isActive( void ) const { return FALSE; }
+ virtual bool isActive( void ) const { return false; }
// determine if this represents an open sub-menu
- virtual BOOL isOpen( void ) const { return FALSE; }
+ virtual bool isOpen( void ) const { return false; }
- virtual void setEnabledSubMenus(BOOL enable){};
+ virtual void setEnabledSubMenus(bool enable){};
// LLView Functionality
- virtual BOOL handleKeyHere( KEY key, MASK mask );
- virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
- virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask );
- virtual BOOL handleScrollWheel( S32 x, S32 y, S32 clicks );
+ virtual bool handleKeyHere( KEY key, MASK mask );
+ virtual bool handleMouseDown( S32 x, S32 y, MASK mask );
+ virtual bool handleMouseUp( S32 x, S32 y, MASK mask );
+ virtual bool handleScrollWheel( S32 x, S32 y, S32 clicks );
virtual void onMouseEnter(S32 x, S32 y, MASK mask);
virtual void onMouseLeave(S32 x, S32 y, MASK mask);
virtual void draw( void );
- BOOL getHover() const { return mGotHover; }
+ bool getHover() const { return mGotHover; }
- void setDrawTextDisabled(BOOL disabled) { mDrawTextDisabled = disabled; }
- BOOL getDrawTextDisabled() const { return mDrawTextDisabled; }
+ void setDrawTextDisabled(bool disabled) { mDrawTextDisabled = disabled; }
+ bool getDrawTextDisabled() const { return mDrawTextDisabled; }
protected:
- void setHover(BOOL hover) { mGotHover = hover; }
+ void setHover(bool hover) { mGotHover = hover; }
// This function appends the character string representation of
// the current accelerator key and mask to the provided string.
@@ -207,19 +207,19 @@ protected:
LLUIColor mHighlightBackground;
LLUIColor mHighlightForeground;
- BOOL mHighlight;
+ bool mHighlight;
private:
// Keyboard and mouse variables
- BOOL mAllowKeyRepeat;
- BOOL mGotHover;
+ bool mAllowKeyRepeat;
+ bool mGotHover;
// If true, suppress normal space for check marks on the left and accelerator
// keys on the right.
- BOOL mBriefItem;
+ bool mBriefItem;
// Font for this item
const LLFontGL* mFont;
- BOOL mDrawTextDisabled;
+ bool mDrawTextDisabled;
KEY mJumpKey;
};
@@ -241,9 +241,9 @@ public:
LLMenuItemSeparatorGL(const LLMenuItemSeparatorGL::Params& p = LLMenuItemSeparatorGL::Params());
/*virtual*/ void draw( void );
- /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
- /*virtual*/ BOOL handleMouseUp(S32 x, S32 y, MASK mask);
- /*virtual*/ BOOL handleHover(S32 x, S32 y, MASK mask);
+ /*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask);
+ /*virtual*/ bool handleMouseUp(S32 x, S32 y, MASK mask);
+ /*virtual*/ bool handleHover(S32 x, S32 y, MASK mask);
virtual void buildDrawLabel();
@@ -288,8 +288,8 @@ public:
virtual void onCommit( void );
- virtual BOOL handleAcceleratorKey(KEY key, MASK mask);
- virtual BOOL handleKeyHere(KEY key, MASK mask);
+ virtual bool handleAcceleratorKey(KEY key, MASK mask);
+ virtual bool handleKeyHere(KEY key, MASK mask);
//virtual void draw();
@@ -442,23 +442,23 @@ public:
void parseChildXML(LLXMLNodePtr child, LLView* parent);
// LLView Functionality
- /*virtual*/ BOOL handleUnicodeCharHere( llwchar uni_char );
- /*virtual*/ BOOL handleHover( S32 x, S32 y, MASK mask );
- /*virtual*/ BOOL handleScrollWheel( S32 x, S32 y, S32 clicks );
+ /*virtual*/ bool handleUnicodeCharHere( llwchar uni_char );
+ /*virtual*/ bool handleHover( S32 x, S32 y, MASK mask );
+ /*virtual*/ bool handleScrollWheel( S32 x, S32 y, S32 clicks );
/*virtual*/ void draw( void );
/*virtual*/ void drawBackground(LLMenuItemGL* itemp, F32 alpha);
- /*virtual*/ void setVisible(BOOL visible);
+ /*virtual*/ void setVisible(bool visible);
/*virtual*/ bool addChild(LLView* view, S32 tab_group = 0);
/*virtual*/ void deleteAllChildren();
/*virtual*/ void removeChild( LLView* ctrl);
- /*virtual*/ BOOL postBuild();
+ /*virtual*/ bool postBuild();
virtual bool hasAccelerator(const KEY &key, const MASK &mask) const;
- virtual BOOL handleAcceleratorKey(KEY key, MASK mask);
+ virtual bool handleAcceleratorKey(KEY key, MASK mask);
- LLMenuGL* findChildMenuByName(const std::string& name, BOOL recurse) const;
+ LLMenuGL* findChildMenuByName(const std::string& name, bool recurse) const;
- BOOL clearHoverItem();
+ bool clearHoverItem();
// return the name label
const std::string& getLabel( void ) const { return mLabel.getString(); }
@@ -467,37 +467,37 @@ public:
// background colors
void setBackgroundColor( const LLUIColor& color ) { mBackgroundColor = color; }
const LLUIColor& getBackgroundColor() const { return mBackgroundColor; }
- void setBackgroundVisible( BOOL b ) { mBgVisible = b; }
- void setCanTearOff(BOOL tear_off);
+ void setBackgroundVisible( bool b ) { mBgVisible = b; }
+ void setCanTearOff(bool tear_off);
// add a separator to this menu
- virtual BOOL addSeparator();
+ virtual bool addSeparator();
// for branching menu items, bring sub menus up to root level of menu hierarchy
virtual void updateParent( LLView* parentp );
// setItemEnabled() - pass the name and the enable flag for a
- // menu item. TRUE will make sure it's enabled, FALSE will disable
+ // menu item. true will make sure it's enabled, false will disable
// it.
- void setItemEnabled( const std::string& name, BOOL enable );
+ void setItemEnabled( const std::string& name, bool enable );
// propagate message to submenus
- void setEnabledSubMenus(BOOL enable);
+ void setEnabledSubMenus(bool enable);
- void setItemVisible( const std::string& name, BOOL visible);
+ void setItemVisible( const std::string& name, bool visible);
void setItemLabel(const std::string &name, const std::string &label);
// sets the left,bottom corner of menu, useful for popups
void setLeftAndBottom(S32 left, S32 bottom);
- virtual BOOL handleJumpKey(KEY key);
+ virtual bool handleJumpKey(KEY key);
- virtual BOOL jumpKeysActive();
+ virtual bool jumpKeysActive();
- virtual BOOL isOpen();
+ virtual bool isOpen();
- void needsArrange() { mNeedsArrange = TRUE; }
+ void needsArrange() { mNeedsArrange = true; }
// Shape this menu to fit the current state of the children, and
// adjust the child rects to fit. This is called automatically
// when you add items. *FIX: We may need to deal with visibility
@@ -520,8 +520,8 @@ public:
LLMenuItemGL* getItem(std::string name);
LLMenuItemGL* getHighlightedItem();
- LLMenuItemGL* highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disabled = TRUE);
- LLMenuItemGL* highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disabled = TRUE);
+ LLMenuItemGL* highlightNextItem(LLMenuItemGL* cur_item, bool skip_disabled = true);
+ LLMenuItemGL* highlightPrevItem(LLMenuItemGL* cur_item, bool skip_disabled = true);
void buildDrawLabels();
void createJumpKeys();
@@ -530,37 +530,37 @@ public:
static void showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y, S32 mouse_x = 0, S32 mouse_y = 0);
// Whether to drop shadow menu bar
- void setDropShadowed( const BOOL shadowed );
+ void setDropShadowed( const bool shadowed );
void setParentMenuItem( LLMenuItemGL* parent_menu_item ) { mParentMenuItem = parent_menu_item->getHandle(); }
LLMenuItemGL* getParentMenuItem() const { return dynamic_cast<LLMenuItemGL*>(mParentMenuItem.get()); }
- void setTornOff(BOOL torn_off);
- BOOL getTornOff() { return mTornOff; }
+ void setTornOff(bool torn_off);
+ bool getTornOff() { return mTornOff; }
- BOOL getCanTearOff() { return mTearOffItem != NULL; }
+ bool getCanTearOff() { return mTearOffItem != NULL; }
KEY getJumpKey() const { return mJumpKey; }
void setJumpKey(KEY key) { mJumpKey = key; }
- static void setKeyboardMode(BOOL mode) { sKeyboardMode = mode; }
- static BOOL getKeyboardMode() { return sKeyboardMode; }
+ static void setKeyboardMode(bool mode) { sKeyboardMode = mode; }
+ static bool getKeyboardMode() { return sKeyboardMode; }
S32 getShortcutPad() { return mShortcutPad; }
bool scrollItems(EScrollingDirection direction);
- BOOL isScrollable() const { return mScrollable; }
+ bool isScrollable() const { return mScrollable; }
static class LLMenuHolderGL* sMenuContainer;
void resetScrollPositionOnShow(bool reset_scroll_pos) { mResetScrollPositionOnShow = reset_scroll_pos; }
bool isScrollPositionOnShowReset() { return mResetScrollPositionOnShow; }
- void setAlwaysShowMenu(BOOL show) { mAlwaysShowMenu = show; }
- BOOL getAlwaysShowMenu() { return mAlwaysShowMenu; }
+ void setAlwaysShowMenu(bool show) { mAlwaysShowMenu = show; }
+ bool getAlwaysShowMenu() { return mAlwaysShowMenu; }
// add a context menu branch
- BOOL appendContextSubMenu(LLMenuGL *menu);
+ bool appendContextSubMenu(LLMenuGL *menu);
const LLFontGL *getFont() const { return mFont; }
@@ -568,10 +568,10 @@ public:
void createSpilloverBranch();
void cleanupSpilloverBranch();
// Add the menu item to this menu.
- virtual BOOL append( LLMenuItemGL* item );
+ virtual bool append( LLMenuItemGL* item );
// add a menu - this will create a cascading menu
- virtual BOOL appendMenu( LLMenuGL* menu );
+ virtual bool appendMenu( LLMenuGL* menu );
// Used in LLContextMenu and in LLTogleableMenu
// to add an item of context menu branch
@@ -591,10 +591,10 @@ public:
S32 mMouseVelY;
U32 mMaxScrollableItems;
U32 mPreferredWidth;
- BOOL mHorizontalLayout;
- BOOL mScrollable;
- BOOL mKeepFixedSize;
- BOOL mNeedsArrange;
+ bool mHorizontalLayout;
+ bool mScrollable;
+ bool mKeepFixedSize;
+ bool mNeedsArrange;
// Font for top menu items only
const LLFontGL* mFont;
@@ -603,24 +603,24 @@ private:
static LLColor4 sDefaultBackgroundColor;
- static BOOL sKeyboardMode;
+ static bool sKeyboardMode;
- BOOL mAlwaysShowMenu;
+ bool mAlwaysShowMenu;
LLUIColor mBackgroundColor;
- BOOL mBgVisible;
+ bool mBgVisible;
LLHandle<LLView> mParentMenuItem;
LLUIString mLabel;
- BOOL mDropShadowed; // Whether to drop shadow
+ bool mDropShadowed; // Whether to drop shadow
bool mHasSelection;
LLFrameTimer mFadeTimer;
LLTimer mScrollItemsTimer;
- BOOL mTornOff;
+ bool mTornOff;
class LLMenuItemTearOffGL* mTearOffItem;
class LLMenuItemBranchGL* mSpilloverBranch;
LLMenuGL* mSpilloverMenu;
KEY mJumpKey;
- BOOL mCreateJumpKeys;
+ bool mCreateJumpKeys;
S32 mShortcutPad;
bool mResetScrollPositionOnShow;
}; // end class LLMenuGL
@@ -648,47 +648,47 @@ protected:
public:
virtual ~LLMenuItemBranchGL();
- virtual BOOL handleMouseUp(S32 x, S32 y, MASK mask);
+ virtual bool handleMouseUp(S32 x, S32 y, MASK mask);
virtual bool hasAccelerator(const KEY &key, const MASK &mask) const;
- virtual BOOL handleAcceleratorKey(KEY key, MASK mask);
+ virtual bool handleAcceleratorKey(KEY key, MASK mask);
// check if we've used these accelerators already
- virtual BOOL addToAcceleratorList(std::list <LLMenuKeyboardBinding*> *listp);
+ virtual bool addToAcceleratorList(std::list <LLMenuKeyboardBinding*> *listp);
// called to rebuild the draw label
virtual void buildDrawLabel( void );
virtual void onCommit( void );
- virtual BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
- virtual BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent);
+ virtual bool handleKey(KEY key, MASK mask, bool called_from_parent);
+ virtual bool handleUnicodeChar(llwchar uni_char, bool called_from_parent);
// set the hover status (called by it's menu) and if the object is
// active. This is used for behavior transfer.
- virtual void setHighlight( BOOL highlight );
+ virtual void setHighlight( bool highlight );
- virtual BOOL handleKeyHere(KEY key, MASK mask);
+ virtual bool handleKeyHere(KEY key, MASK mask);
- virtual BOOL isActive() const;
+ virtual bool isActive() const;
- virtual BOOL isOpen() const;
+ virtual bool isOpen() const;
LLMenuGL* getBranch() const { return (LLMenuGL*)mBranchHandle.get(); }
virtual void updateBranchParent( LLView* parentp );
// LLView Functionality
- virtual void onVisibilityChange( BOOL curVisibilityIn );
+ virtual void onVisibilityChange( bool curVisibilityIn );
virtual void draw();
- virtual void setEnabledSubMenus(BOOL enabled) { if (getBranch()) getBranch()->setEnabledSubMenus(enabled); }
+ virtual void setEnabledSubMenus(bool enabled) { if (getBranch()) getBranch()->setEnabledSubMenus(enabled); }
virtual void openMenu();
- virtual LLView* getChildView(const std::string& name, BOOL recurse = TRUE) const;
- virtual LLView* findChildView(const std::string& name, BOOL recurse = TRUE) const;
+ virtual LLView* getChildView(const std::string& name, bool recurse = true) const;
+ virtual LLView* findChildView(const std::string& name, bool recurse = true) const;
private:
LLHandle<LLView> mBranchHandle;
@@ -721,14 +721,14 @@ public:
// LLView Functionality
// can't set visibility directly, must call show or hide
- virtual void setVisible (BOOL visible);
+ virtual void setVisible (bool visible);
virtual void show (S32 x, S32 y, LLView* spawning_view = NULL);
virtual void hide ();
- virtual BOOL handleHover ( S32 x, S32 y, MASK mask );
- virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
- virtual BOOL handleRightMouseUp ( S32 x, S32 y, MASK mask );
+ virtual bool handleHover ( S32 x, S32 y, MASK mask );
+ virtual bool handleRightMouseDown( S32 x, S32 y, MASK mask );
+ virtual bool handleRightMouseUp ( S32 x, S32 y, MASK mask );
virtual bool addChild (LLView* view, S32 tab_group = 0);
@@ -738,7 +738,7 @@ public:
void setSpawningView(LLHandle<LLView> spawning_view) { mSpawningViewHandle = spawning_view; }
protected:
- BOOL mHoveredAnyItem;
+ bool mHoveredAnyItem;
LLMenuItemGL* mHoverItem;
LLRootHandle<LLContextMenu> mHandle;
LLHandle<LLView> mSpawningViewHandle;
@@ -767,7 +767,7 @@ public:
virtual void onCommit( void );
LLContextMenu* getBranch() { return mBranch.get(); }
- void setHighlight( BOOL highlight );
+ void setHighlight( bool highlight );
protected:
void showSubMenu();
@@ -790,29 +790,29 @@ public:
LLMenuBarGL( const Params& p );
virtual ~LLMenuBarGL();
- /*virtual*/ BOOL handleAcceleratorKey(KEY key, MASK mask);
- /*virtual*/ BOOL handleKeyHere(KEY key, MASK mask);
- /*virtual*/ BOOL handleJumpKey(KEY key);
- /*virtual*/ BOOL handleMouseDown(S32 x, S32 y, MASK mask);
- /*virtual*/ BOOL handleDoubleClick(S32 x, S32 y, MASK mask);
+ /*virtual*/ bool handleAcceleratorKey(KEY key, MASK mask);
+ /*virtual*/ bool handleKeyHere(KEY key, MASK mask);
+ /*virtual*/ bool handleJumpKey(KEY key);
+ /*virtual*/ bool handleMouseDown(S32 x, S32 y, MASK mask);
+ /*virtual*/ bool handleDoubleClick(S32 x, S32 y, MASK mask);
/*virtual*/ void draw();
- /*virtual*/ BOOL jumpKeysActive();
+ /*virtual*/ bool jumpKeysActive();
// add a vertical separator to this menu
- virtual BOOL addSeparator();
+ virtual bool addSeparator();
// LLView Functionality
- virtual BOOL handleHover( S32 x, S32 y, MASK mask );
+ virtual bool handleHover( S32 x, S32 y, MASK mask );
// Returns x position of rightmost child, usually Help menu
S32 getRightmostMenuEdge();
- void resetMenuTrigger() { mAltKeyTrigger = FALSE; }
+ void resetMenuTrigger() { mAltKeyTrigger = false; }
private:
// add a menu - this will create a drop down menu.
- virtual BOOL appendMenu( LLMenuGL* menu );
+ virtual bool appendMenu( LLMenuGL* menu );
// rearrange the child rects so they fit the shape of the menu
// bar.
virtual void arrange( void );
@@ -820,7 +820,7 @@ private:
void checkMenuTrigger();
std::list <LLMenuKeyboardBinding*> mAccelerators;
- BOOL mAltKeyTrigger;
+ bool mAltKeyTrigger;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -836,22 +836,22 @@ public:
LLMenuHolderGL(const Params& p);
virtual ~LLMenuHolderGL() {}
- virtual BOOL hideMenus();
- void reshape(S32 width, S32 height, BOOL called_from_parent = TRUE);
- void setCanHide(BOOL can_hide) { mCanHide = can_hide; }
+ virtual bool hideMenus();
+ void reshape(S32 width, S32 height, bool called_from_parent = true);
+ void setCanHide(bool can_hide) { mCanHide = can_hide; }
// LLView functionality
virtual void draw();
- virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
- virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
+ virtual bool handleMouseDown( S32 x, S32 y, MASK mask );
+ virtual bool handleRightMouseDown( S32 x, S32 y, MASK mask );
// Close context menus on right mouse up not handled by menus.
- /*virtual*/ BOOL handleRightMouseUp( S32 x, S32 y, MASK mask );
+ /*virtual*/ bool handleRightMouseUp( S32 x, S32 y, MASK mask );
- virtual BOOL handleKey(KEY key, MASK mask, BOOL called_from_parent);
+ virtual bool handleKey(KEY key, MASK mask, bool called_from_parent);
virtual const LLRect getMenuRect() const { return getLocalRect(); }
LLView*const getVisibleMenu() const;
- virtual BOOL hasVisibleMenu() const {return getVisibleMenu() != NULL;}
+ virtual bool hasVisibleMenu() const {return getVisibleMenu() != NULL;}
static void setActivatedItem(LLMenuItemGL* item);
@@ -863,7 +863,7 @@ private:
static LLHandle<LLView> sItemLastSelectedHandle;
static LLFrameTimer sItemActivationTimer;
- BOOL mCanHide;
+ bool mCanHide;
};
//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
@@ -881,8 +881,8 @@ public:
virtual void draw(void);
virtual void onFocusReceived();
virtual void onFocusLost();
- virtual BOOL handleUnicodeChar(llwchar uni_char, BOOL called_from_parent);
- virtual BOOL handleKeyHere(KEY key, MASK mask);
+ virtual bool handleUnicodeChar(llwchar uni_char, bool called_from_parent);
+ virtual bool handleKeyHere(KEY key, MASK mask);
virtual void translate(S32 x, S32 y);
void updateSize();