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-rw-r--r--indra/llui/llmenugl.cpp8
1 files changed, 8 insertions, 0 deletions
diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp
index 87f01cf44f..67993988fe 100644
--- a/indra/llui/llmenugl.cpp
+++ b/indra/llui/llmenugl.cpp
@@ -2596,6 +2596,7 @@ LLMenuItemGL* LLMenuGL::getHighlightedItem()
LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disabled)
{
+ if (mItems.empty()) return NULL;
// highlighting first item on a torn off menu is the
// same as giving focus to it
if (!cur_item && getTornOff())
@@ -2674,6 +2675,8 @@ LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disa
LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disabled)
{
+ if (mItems.empty()) return NULL;
+
// highlighting first item on a torn off menu is the
// same as giving focus to it
if (!cur_item && getTornOff())
@@ -2986,6 +2989,11 @@ void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y)
const S32 CURSOR_HEIGHT = 22; // Approximate "normal" cursor size
const S32 CURSOR_WIDTH = 12;
+ if(menu->getChildList()->empty())
+ {
+ return;
+ }
+
// Save click point for detecting cursor moves before mouse-up.
// Must be in local coords to compare with mouseUp events.
// If the mouse doesn't move, the menu will stay open ala the Mac.