diff options
Diffstat (limited to 'indra/llui/llmenugl.cpp')
-rw-r--r-- | indra/llui/llmenugl.cpp | 265 |
1 files changed, 175 insertions, 90 deletions
diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp index 6d590cf54e..f0374de98f 100644 --- a/indra/llui/llmenugl.cpp +++ b/indra/llui/llmenugl.cpp @@ -1462,7 +1462,7 @@ BOOL LLMenuItemBranchDownGL::handleAcceleratorKey(KEY key, MASK mask) { BOOL branch_visible = getBranch()->getVisible(); BOOL handled = getBranch()->handleAcceleratorKey(key, mask); - if (handled && !branch_visible && getVisible()) + if (handled && !branch_visible && isInVisibleChain()) { // flash this menu entry because we triggered an invisible menu item LLMenuHolderGL::setActivatedItem(this); @@ -1637,6 +1637,10 @@ LLMenuScrollItem::LLMenuScrollItem(const Params& p) } LLButton::Params bparams; + + // Disabled the Return key handling by LLMenuScrollItem instead of + // passing the key press to the currently selected menu item. See STORM-385. + bparams.commit_on_return(false); bparams.mouse_opaque(true); bparams.scale_image(false); bparams.click_callback(p.scroll_callback); @@ -1848,89 +1852,110 @@ BOOL LLMenuGL::isOpen() } } -void LLMenuGL::scrollItemsUp() + + +bool LLMenuGL::scrollItems(EScrollingDirection direction) { - // Slowing down the items scrolling when arrow button is held + // Slowing down items scrolling when arrow button is held if (mScrollItemsTimer.hasExpired() && NULL != mFirstVisibleItem) { mScrollItemsTimer.setTimerExpirySec(.033f); } else { - return; + return false; } - item_list_t::iterator cur_item_iter; - item_list_t::iterator prev_item_iter; - for (cur_item_iter = mItems.begin(), prev_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++) + switch (direction) { - if( (*cur_item_iter) == mFirstVisibleItem) + case SD_UP: + { + item_list_t::iterator cur_item_iter; + item_list_t::iterator prev_item_iter; + for (cur_item_iter = mItems.begin(), prev_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++) { - break; + if( (*cur_item_iter) == mFirstVisibleItem) + { + break; + } + if ((*cur_item_iter)->getVisible()) + { + prev_item_iter = cur_item_iter; + } } - if ((*cur_item_iter)->getVisible()) + + if ((*prev_item_iter)->getVisible()) { - prev_item_iter = cur_item_iter; + mFirstVisibleItem = *prev_item_iter; } + break; } - - if ((*prev_item_iter)->getVisible()) + case SD_DOWN: { - mFirstVisibleItem = *prev_item_iter; - } - - mNeedsArrange = TRUE; - arrangeAndClear(); -} - -void LLMenuGL::scrollItemsDown() -{ - // Slowing down the items scrolling when arrow button is held - if (mScrollItemsTimer.hasExpired()) - { - mScrollItemsTimer.setTimerExpirySec(.033f); - } - else - { - return; - } - - if (NULL == mFirstVisibleItem) - { - mFirstVisibleItem = *mItems.begin(); - } - - item_list_t::iterator cur_item_iter; - - for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++) - { - if( (*cur_item_iter) == mFirstVisibleItem) + if (NULL == mFirstVisibleItem) { - break; + mFirstVisibleItem = *mItems.begin(); } - } - item_list_t::iterator next_item_iter; + item_list_t::iterator cur_item_iter; - if (cur_item_iter != mItems.end()) - { - for (next_item_iter = ++cur_item_iter; next_item_iter != mItems.end(); next_item_iter++) + for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++) { - if( (*next_item_iter)->getVisible()) + if( (*cur_item_iter) == mFirstVisibleItem) { break; } } - - if (next_item_iter != mItems.end() && - (*next_item_iter)->getVisible()) + + item_list_t::iterator next_item_iter; + + if (cur_item_iter != mItems.end()) { - mFirstVisibleItem = *next_item_iter; + for (next_item_iter = ++cur_item_iter; next_item_iter != mItems.end(); next_item_iter++) + { + if( (*next_item_iter)->getVisible()) + { + break; + } + } + + if (next_item_iter != mItems.end() && + (*next_item_iter)->getVisible()) + { + mFirstVisibleItem = *next_item_iter; + } } + break; } - + case SD_BEGIN: + { + mFirstVisibleItem = *mItems.begin(); + break; + } + case SD_END: + { + item_list_t::reverse_iterator first_visible_item_iter = mItems.rend(); + + // Need to scroll through number of actual existing items in menu. + // Otherwise viewer will hang for a time needed to scroll U32_MAX + // times in std::advance(). STORM-659. + size_t nitems = mItems.size(); + U32 scrollable_items = nitems < mMaxScrollableItems ? nitems : mMaxScrollableItems; + + // Advance by mMaxScrollableItems back from the end of the list + // to make the last item visible. + std::advance(first_visible_item_iter, scrollable_items); + mFirstVisibleItem = *first_visible_item_iter; + break; + } + default: + llwarns << "Unknown scrolling direction: " << direction << llendl; + } + mNeedsArrange = TRUE; arrangeAndClear(); + + return true; } // rearrange the child rects so they fit the shape of the menu. @@ -2162,7 +2187,7 @@ void LLMenuGL::arrange( void ) LLMenuScrollItem::Params item_params; item_params.name(ARROW_UP); item_params.arrow_type(LLMenuScrollItem::ARROW_UP); - item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItemsUp, this)); + item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItems, this, SD_UP)); mArrowUpItem = LLUICtrlFactory::create<LLMenuScrollItem>(item_params); LLUICtrl::addChild(mArrowUpItem); @@ -2173,7 +2198,7 @@ void LLMenuGL::arrange( void ) LLMenuScrollItem::Params item_params; item_params.name(ARROW_DOWN); item_params.arrow_type(LLMenuScrollItem::ARROW_DOWN); - item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItemsDown, this)); + item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItems, this, SD_DOWN)); mArrowDownItem = LLUICtrlFactory::create<LLMenuScrollItem>(item_params); LLUICtrl::addChild(mArrowDownItem); @@ -2596,6 +2621,7 @@ LLMenuItemGL* LLMenuGL::getHighlightedItem() LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disabled) { + if (mItems.empty()) return NULL; // highlighting first item on a torn off menu is the // same as giving focus to it if (!cur_item && getTornOff()) @@ -2603,14 +2629,8 @@ LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disa ((LLFloater*)getParent())->setFocus(TRUE); } - item_list_t::iterator cur_item_iter; - for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); ++cur_item_iter) - { - if( (*cur_item_iter) == cur_item) - { - break; - } - } + // Current item position in the items list + item_list_t::iterator cur_item_iter = std::find(mItems.begin(), mItems.end(), cur_item); item_list_t::iterator next_item_iter; if (cur_item_iter == mItems.end()) @@ -2621,9 +2641,37 @@ LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disa { next_item_iter = cur_item_iter; next_item_iter++; + + // First visible item position in the items list + item_list_t::iterator first_visible_item_iter = std::find(mItems.begin(), mItems.end(), mFirstVisibleItem); + if (next_item_iter == mItems.end()) { next_item_iter = mItems.begin(); + + // If current item is the last in the list, the menu is scrolled to the beginning + // and the first item is highlighted. + if (mScrollable && !scrollItems(SD_BEGIN)) + { + return NULL; + } + } + // If current item is the last visible, the menu is scrolled one item down + // and the next item is highlighted. + else if (mScrollable && + (U32)std::abs(std::distance(first_visible_item_iter, next_item_iter)) >= mMaxScrollableItems) + { + // Call highlightNextItem() recursively only if the menu was successfully scrolled down. + // If scroll timer hasn't expired yet the menu won't be scrolled and calling + // highlightNextItem() will result in an endless recursion. + if (scrollItems(SD_DOWN)) + { + return highlightNextItem(cur_item, skip_disabled); + } + else + { + return NULL; + } } } @@ -2674,6 +2722,8 @@ LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disa LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disabled) { + if (mItems.empty()) return NULL; + // highlighting first item on a torn off menu is the // same as giving focus to it if (!cur_item && getTornOff()) @@ -2681,14 +2731,8 @@ LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disa ((LLFloater*)getParent())->setFocus(TRUE); } - item_list_t::reverse_iterator cur_item_iter; - for (cur_item_iter = mItems.rbegin(); cur_item_iter != mItems.rend(); ++cur_item_iter) - { - if( (*cur_item_iter) == cur_item) - { - break; - } - } + // Current item reverse position from the end of the list + item_list_t::reverse_iterator cur_item_iter = std::find(mItems.rbegin(), mItems.rend(), cur_item); item_list_t::reverse_iterator prev_item_iter; if (cur_item_iter == mItems.rend()) @@ -2699,9 +2743,37 @@ LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disa { prev_item_iter = cur_item_iter; prev_item_iter++; + + // First visible item reverse position in the items list + item_list_t::reverse_iterator first_visible_item_iter = std::find(mItems.rbegin(), mItems.rend(), mFirstVisibleItem); + if (prev_item_iter == mItems.rend()) { prev_item_iter = mItems.rbegin(); + + // If current item is the first in the list, the menu is scrolled to the end + // and the last item is highlighted. + if (mScrollable && !scrollItems(SD_END)) + { + return NULL; + } + } + // If current item is the first visible, the menu is scrolled one item up + // and the previous item is highlighted. + else if (mScrollable && + std::distance(first_visible_item_iter, cur_item_iter) <= 0) + { + // Call highlightNextItem() only if the menu was successfully scrolled up. + // If scroll timer hasn't expired yet the menu won't be scrolled and calling + // highlightNextItem() will result in an endless recursion. + if (scrollItems(SD_UP)) + { + return highlightPrevItem(cur_item, skip_disabled); + } + else + { + return NULL; + } } } @@ -2872,12 +2944,12 @@ BOOL LLMenuGL::handleScrollWheel( S32 x, S32 y, S32 clicks ) if( clicks > 0 ) { while( clicks-- ) - scrollItemsDown(); + scrollItems(SD_DOWN); } else { while( clicks++ ) - scrollItemsUp(); + scrollItems(SD_UP); } return TRUE; @@ -2986,6 +3058,11 @@ void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y) const S32 CURSOR_HEIGHT = 22; // Approximate "normal" cursor size const S32 CURSOR_WIDTH = 12; + if(menu->getChildList()->empty()) + { + return; + } + // Save click point for detecting cursor moves before mouse-up. // Must be in local coords to compare with mouseUp events. // If the mouse doesn't move, the menu will stay open ala the Mac. @@ -3066,7 +3143,10 @@ BOOL LLMenuBarGL::handleAcceleratorKey(KEY key, MASK mask) mAltKeyTrigger = FALSE; } - if(!result && (key == KEY_F10 && mask == MASK_CONTROL) && !gKeyboard->getKeyRepeated(key)) + if(!result + && (key == KEY_F10 && mask == MASK_CONTROL) + && !gKeyboard->getKeyRepeated(key) + && isInVisibleChain()) { if (getHighlightedItem()) { @@ -3449,8 +3529,10 @@ BOOL LLMenuHolderGL::handleKey(KEY key, MASK mask, BOOL called_from_parent) else { //highlight first enabled one - pMenu->highlightNextItem(NULL); - handled = true; + if(pMenu->highlightNextItem(NULL)) + { + handled = true; + } } } } @@ -3683,9 +3765,7 @@ public: LLContextMenuBranch(const Params&); virtual ~LLContextMenuBranch() - { - delete mBranch; - } + {} // called to rebuild the draw label virtual void buildDrawLabel( void ); @@ -3693,21 +3773,21 @@ public: // onCommit() - do the primary funcationality of the menu item. virtual void onCommit( void ); - LLContextMenu* getBranch() { return mBranch; } + LLContextMenu* getBranch() { return mBranch.get(); } void setHighlight( BOOL highlight ); protected: void showSubMenu(); - LLContextMenu* mBranch; + LLHandle<LLContextMenu> mBranch; }; LLContextMenuBranch::LLContextMenuBranch(const LLContextMenuBranch::Params& p) : LLMenuItemGL(p), - mBranch( p.branch ) + mBranch( p.branch()->getHandle() ) { - mBranch->hide(); - mBranch->setParentMenuItem(this); + mBranch.get()->hide(); + mBranch.get()->setParentMenuItem(this); } // called to rebuild the draw label @@ -3716,12 +3796,12 @@ void LLContextMenuBranch::buildDrawLabel( void ) { // default enablement is this -- if any of the subitems are // enabled, this item is enabled. JC - U32 sub_count = mBranch->getItemCount(); + U32 sub_count = mBranch.get()->getItemCount(); U32 i; BOOL any_enabled = FALSE; for (i = 0; i < sub_count; i++) { - LLMenuItemGL* item = mBranch->getItem(i); + LLMenuItemGL* item = mBranch.get()->getItem(i); item->buildDrawLabel(); if (item->getEnabled() && !item->getDrawTextDisabled() ) { @@ -3743,13 +3823,13 @@ void LLContextMenuBranch::buildDrawLabel( void ) void LLContextMenuBranch::showSubMenu() { - LLMenuItemGL* menu_item = mBranch->getParentMenuItem(); + LLMenuItemGL* menu_item = mBranch.get()->getParentMenuItem(); if (menu_item != NULL && menu_item->getVisible()) { S32 center_x; S32 center_y; localPointToScreen(getRect().getWidth(), getRect().getHeight() , ¢er_x, ¢er_y); - mBranch->show(center_x, center_y); + mBranch.get()->show(center_x, center_y); } } @@ -3769,7 +3849,7 @@ void LLContextMenuBranch::setHighlight( BOOL highlight ) } else { - mBranch->hide(); + mBranch.get()->hide(); } } @@ -3800,6 +3880,11 @@ void LLContextMenu::setVisible(BOOL visible) // Takes cursor position in screen space? void LLContextMenu::show(S32 x, S32 y) { + if (getChildList()->empty()) + { + // nothing to show, so abort + return; + } // Save click point for detecting cursor moves before mouse-up. // Must be in local coords to compare with mouseUp events. // If the mouse doesn't move, the menu will stay open ala the Mac. |