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-rw-r--r--indra/llui/llmenugl.cpp265
1 files changed, 175 insertions, 90 deletions
diff --git a/indra/llui/llmenugl.cpp b/indra/llui/llmenugl.cpp
index 6d590cf54e..f0374de98f 100644
--- a/indra/llui/llmenugl.cpp
+++ b/indra/llui/llmenugl.cpp
@@ -1462,7 +1462,7 @@ BOOL LLMenuItemBranchDownGL::handleAcceleratorKey(KEY key, MASK mask)
{
BOOL branch_visible = getBranch()->getVisible();
BOOL handled = getBranch()->handleAcceleratorKey(key, mask);
- if (handled && !branch_visible && getVisible())
+ if (handled && !branch_visible && isInVisibleChain())
{
// flash this menu entry because we triggered an invisible menu item
LLMenuHolderGL::setActivatedItem(this);
@@ -1637,6 +1637,10 @@ LLMenuScrollItem::LLMenuScrollItem(const Params& p)
}
LLButton::Params bparams;
+
+ // Disabled the Return key handling by LLMenuScrollItem instead of
+ // passing the key press to the currently selected menu item. See STORM-385.
+ bparams.commit_on_return(false);
bparams.mouse_opaque(true);
bparams.scale_image(false);
bparams.click_callback(p.scroll_callback);
@@ -1848,89 +1852,110 @@ BOOL LLMenuGL::isOpen()
}
}
-void LLMenuGL::scrollItemsUp()
+
+
+bool LLMenuGL::scrollItems(EScrollingDirection direction)
{
- // Slowing down the items scrolling when arrow button is held
+ // Slowing down items scrolling when arrow button is held
if (mScrollItemsTimer.hasExpired() && NULL != mFirstVisibleItem)
{
mScrollItemsTimer.setTimerExpirySec(.033f);
}
else
{
- return;
+ return false;
}
- item_list_t::iterator cur_item_iter;
- item_list_t::iterator prev_item_iter;
- for (cur_item_iter = mItems.begin(), prev_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
+ switch (direction)
{
- if( (*cur_item_iter) == mFirstVisibleItem)
+ case SD_UP:
+ {
+ item_list_t::iterator cur_item_iter;
+ item_list_t::iterator prev_item_iter;
+ for (cur_item_iter = mItems.begin(), prev_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
{
- break;
+ if( (*cur_item_iter) == mFirstVisibleItem)
+ {
+ break;
+ }
+ if ((*cur_item_iter)->getVisible())
+ {
+ prev_item_iter = cur_item_iter;
+ }
}
- if ((*cur_item_iter)->getVisible())
+
+ if ((*prev_item_iter)->getVisible())
{
- prev_item_iter = cur_item_iter;
+ mFirstVisibleItem = *prev_item_iter;
}
+ break;
}
-
- if ((*prev_item_iter)->getVisible())
+ case SD_DOWN:
{
- mFirstVisibleItem = *prev_item_iter;
- }
-
- mNeedsArrange = TRUE;
- arrangeAndClear();
-}
-
-void LLMenuGL::scrollItemsDown()
-{
- // Slowing down the items scrolling when arrow button is held
- if (mScrollItemsTimer.hasExpired())
- {
- mScrollItemsTimer.setTimerExpirySec(.033f);
- }
- else
- {
- return;
- }
-
- if (NULL == mFirstVisibleItem)
- {
- mFirstVisibleItem = *mItems.begin();
- }
-
- item_list_t::iterator cur_item_iter;
-
- for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
- {
- if( (*cur_item_iter) == mFirstVisibleItem)
+ if (NULL == mFirstVisibleItem)
{
- break;
+ mFirstVisibleItem = *mItems.begin();
}
- }
- item_list_t::iterator next_item_iter;
+ item_list_t::iterator cur_item_iter;
- if (cur_item_iter != mItems.end())
- {
- for (next_item_iter = ++cur_item_iter; next_item_iter != mItems.end(); next_item_iter++)
+ for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); cur_item_iter++)
{
- if( (*next_item_iter)->getVisible())
+ if( (*cur_item_iter) == mFirstVisibleItem)
{
break;
}
}
-
- if (next_item_iter != mItems.end() &&
- (*next_item_iter)->getVisible())
+
+ item_list_t::iterator next_item_iter;
+
+ if (cur_item_iter != mItems.end())
{
- mFirstVisibleItem = *next_item_iter;
+ for (next_item_iter = ++cur_item_iter; next_item_iter != mItems.end(); next_item_iter++)
+ {
+ if( (*next_item_iter)->getVisible())
+ {
+ break;
+ }
+ }
+
+ if (next_item_iter != mItems.end() &&
+ (*next_item_iter)->getVisible())
+ {
+ mFirstVisibleItem = *next_item_iter;
+ }
}
+ break;
}
-
+ case SD_BEGIN:
+ {
+ mFirstVisibleItem = *mItems.begin();
+ break;
+ }
+ case SD_END:
+ {
+ item_list_t::reverse_iterator first_visible_item_iter = mItems.rend();
+
+ // Need to scroll through number of actual existing items in menu.
+ // Otherwise viewer will hang for a time needed to scroll U32_MAX
+ // times in std::advance(). STORM-659.
+ size_t nitems = mItems.size();
+ U32 scrollable_items = nitems < mMaxScrollableItems ? nitems : mMaxScrollableItems;
+
+ // Advance by mMaxScrollableItems back from the end of the list
+ // to make the last item visible.
+ std::advance(first_visible_item_iter, scrollable_items);
+ mFirstVisibleItem = *first_visible_item_iter;
+ break;
+ }
+ default:
+ llwarns << "Unknown scrolling direction: " << direction << llendl;
+ }
+
mNeedsArrange = TRUE;
arrangeAndClear();
+
+ return true;
}
// rearrange the child rects so they fit the shape of the menu.
@@ -2162,7 +2187,7 @@ void LLMenuGL::arrange( void )
LLMenuScrollItem::Params item_params;
item_params.name(ARROW_UP);
item_params.arrow_type(LLMenuScrollItem::ARROW_UP);
- item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItemsUp, this));
+ item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItems, this, SD_UP));
mArrowUpItem = LLUICtrlFactory::create<LLMenuScrollItem>(item_params);
LLUICtrl::addChild(mArrowUpItem);
@@ -2173,7 +2198,7 @@ void LLMenuGL::arrange( void )
LLMenuScrollItem::Params item_params;
item_params.name(ARROW_DOWN);
item_params.arrow_type(LLMenuScrollItem::ARROW_DOWN);
- item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItemsDown, this));
+ item_params.scroll_callback.function(boost::bind(&LLMenuGL::scrollItems, this, SD_DOWN));
mArrowDownItem = LLUICtrlFactory::create<LLMenuScrollItem>(item_params);
LLUICtrl::addChild(mArrowDownItem);
@@ -2596,6 +2621,7 @@ LLMenuItemGL* LLMenuGL::getHighlightedItem()
LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disabled)
{
+ if (mItems.empty()) return NULL;
// highlighting first item on a torn off menu is the
// same as giving focus to it
if (!cur_item && getTornOff())
@@ -2603,14 +2629,8 @@ LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disa
((LLFloater*)getParent())->setFocus(TRUE);
}
- item_list_t::iterator cur_item_iter;
- for (cur_item_iter = mItems.begin(); cur_item_iter != mItems.end(); ++cur_item_iter)
- {
- if( (*cur_item_iter) == cur_item)
- {
- break;
- }
- }
+ // Current item position in the items list
+ item_list_t::iterator cur_item_iter = std::find(mItems.begin(), mItems.end(), cur_item);
item_list_t::iterator next_item_iter;
if (cur_item_iter == mItems.end())
@@ -2621,9 +2641,37 @@ LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disa
{
next_item_iter = cur_item_iter;
next_item_iter++;
+
+ // First visible item position in the items list
+ item_list_t::iterator first_visible_item_iter = std::find(mItems.begin(), mItems.end(), mFirstVisibleItem);
+
if (next_item_iter == mItems.end())
{
next_item_iter = mItems.begin();
+
+ // If current item is the last in the list, the menu is scrolled to the beginning
+ // and the first item is highlighted.
+ if (mScrollable && !scrollItems(SD_BEGIN))
+ {
+ return NULL;
+ }
+ }
+ // If current item is the last visible, the menu is scrolled one item down
+ // and the next item is highlighted.
+ else if (mScrollable &&
+ (U32)std::abs(std::distance(first_visible_item_iter, next_item_iter)) >= mMaxScrollableItems)
+ {
+ // Call highlightNextItem() recursively only if the menu was successfully scrolled down.
+ // If scroll timer hasn't expired yet the menu won't be scrolled and calling
+ // highlightNextItem() will result in an endless recursion.
+ if (scrollItems(SD_DOWN))
+ {
+ return highlightNextItem(cur_item, skip_disabled);
+ }
+ else
+ {
+ return NULL;
+ }
}
}
@@ -2674,6 +2722,8 @@ LLMenuItemGL* LLMenuGL::highlightNextItem(LLMenuItemGL* cur_item, BOOL skip_disa
LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disabled)
{
+ if (mItems.empty()) return NULL;
+
// highlighting first item on a torn off menu is the
// same as giving focus to it
if (!cur_item && getTornOff())
@@ -2681,14 +2731,8 @@ LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disa
((LLFloater*)getParent())->setFocus(TRUE);
}
- item_list_t::reverse_iterator cur_item_iter;
- for (cur_item_iter = mItems.rbegin(); cur_item_iter != mItems.rend(); ++cur_item_iter)
- {
- if( (*cur_item_iter) == cur_item)
- {
- break;
- }
- }
+ // Current item reverse position from the end of the list
+ item_list_t::reverse_iterator cur_item_iter = std::find(mItems.rbegin(), mItems.rend(), cur_item);
item_list_t::reverse_iterator prev_item_iter;
if (cur_item_iter == mItems.rend())
@@ -2699,9 +2743,37 @@ LLMenuItemGL* LLMenuGL::highlightPrevItem(LLMenuItemGL* cur_item, BOOL skip_disa
{
prev_item_iter = cur_item_iter;
prev_item_iter++;
+
+ // First visible item reverse position in the items list
+ item_list_t::reverse_iterator first_visible_item_iter = std::find(mItems.rbegin(), mItems.rend(), mFirstVisibleItem);
+
if (prev_item_iter == mItems.rend())
{
prev_item_iter = mItems.rbegin();
+
+ // If current item is the first in the list, the menu is scrolled to the end
+ // and the last item is highlighted.
+ if (mScrollable && !scrollItems(SD_END))
+ {
+ return NULL;
+ }
+ }
+ // If current item is the first visible, the menu is scrolled one item up
+ // and the previous item is highlighted.
+ else if (mScrollable &&
+ std::distance(first_visible_item_iter, cur_item_iter) <= 0)
+ {
+ // Call highlightNextItem() only if the menu was successfully scrolled up.
+ // If scroll timer hasn't expired yet the menu won't be scrolled and calling
+ // highlightNextItem() will result in an endless recursion.
+ if (scrollItems(SD_UP))
+ {
+ return highlightPrevItem(cur_item, skip_disabled);
+ }
+ else
+ {
+ return NULL;
+ }
}
}
@@ -2872,12 +2944,12 @@ BOOL LLMenuGL::handleScrollWheel( S32 x, S32 y, S32 clicks )
if( clicks > 0 )
{
while( clicks-- )
- scrollItemsDown();
+ scrollItems(SD_DOWN);
}
else
{
while( clicks++ )
- scrollItemsUp();
+ scrollItems(SD_UP);
}
return TRUE;
@@ -2986,6 +3058,11 @@ void LLMenuGL::showPopup(LLView* spawning_view, LLMenuGL* menu, S32 x, S32 y)
const S32 CURSOR_HEIGHT = 22; // Approximate "normal" cursor size
const S32 CURSOR_WIDTH = 12;
+ if(menu->getChildList()->empty())
+ {
+ return;
+ }
+
// Save click point for detecting cursor moves before mouse-up.
// Must be in local coords to compare with mouseUp events.
// If the mouse doesn't move, the menu will stay open ala the Mac.
@@ -3066,7 +3143,10 @@ BOOL LLMenuBarGL::handleAcceleratorKey(KEY key, MASK mask)
mAltKeyTrigger = FALSE;
}
- if(!result && (key == KEY_F10 && mask == MASK_CONTROL) && !gKeyboard->getKeyRepeated(key))
+ if(!result
+ && (key == KEY_F10 && mask == MASK_CONTROL)
+ && !gKeyboard->getKeyRepeated(key)
+ && isInVisibleChain())
{
if (getHighlightedItem())
{
@@ -3449,8 +3529,10 @@ BOOL LLMenuHolderGL::handleKey(KEY key, MASK mask, BOOL called_from_parent)
else
{
//highlight first enabled one
- pMenu->highlightNextItem(NULL);
- handled = true;
+ if(pMenu->highlightNextItem(NULL))
+ {
+ handled = true;
+ }
}
}
}
@@ -3683,9 +3765,7 @@ public:
LLContextMenuBranch(const Params&);
virtual ~LLContextMenuBranch()
- {
- delete mBranch;
- }
+ {}
// called to rebuild the draw label
virtual void buildDrawLabel( void );
@@ -3693,21 +3773,21 @@ public:
// onCommit() - do the primary funcationality of the menu item.
virtual void onCommit( void );
- LLContextMenu* getBranch() { return mBranch; }
+ LLContextMenu* getBranch() { return mBranch.get(); }
void setHighlight( BOOL highlight );
protected:
void showSubMenu();
- LLContextMenu* mBranch;
+ LLHandle<LLContextMenu> mBranch;
};
LLContextMenuBranch::LLContextMenuBranch(const LLContextMenuBranch::Params& p)
: LLMenuItemGL(p),
- mBranch( p.branch )
+ mBranch( p.branch()->getHandle() )
{
- mBranch->hide();
- mBranch->setParentMenuItem(this);
+ mBranch.get()->hide();
+ mBranch.get()->setParentMenuItem(this);
}
// called to rebuild the draw label
@@ -3716,12 +3796,12 @@ void LLContextMenuBranch::buildDrawLabel( void )
{
// default enablement is this -- if any of the subitems are
// enabled, this item is enabled. JC
- U32 sub_count = mBranch->getItemCount();
+ U32 sub_count = mBranch.get()->getItemCount();
U32 i;
BOOL any_enabled = FALSE;
for (i = 0; i < sub_count; i++)
{
- LLMenuItemGL* item = mBranch->getItem(i);
+ LLMenuItemGL* item = mBranch.get()->getItem(i);
item->buildDrawLabel();
if (item->getEnabled() && !item->getDrawTextDisabled() )
{
@@ -3743,13 +3823,13 @@ void LLContextMenuBranch::buildDrawLabel( void )
void LLContextMenuBranch::showSubMenu()
{
- LLMenuItemGL* menu_item = mBranch->getParentMenuItem();
+ LLMenuItemGL* menu_item = mBranch.get()->getParentMenuItem();
if (menu_item != NULL && menu_item->getVisible())
{
S32 center_x;
S32 center_y;
localPointToScreen(getRect().getWidth(), getRect().getHeight() , &center_x, &center_y);
- mBranch->show(center_x, center_y);
+ mBranch.get()->show(center_x, center_y);
}
}
@@ -3769,7 +3849,7 @@ void LLContextMenuBranch::setHighlight( BOOL highlight )
}
else
{
- mBranch->hide();
+ mBranch.get()->hide();
}
}
@@ -3800,6 +3880,11 @@ void LLContextMenu::setVisible(BOOL visible)
// Takes cursor position in screen space?
void LLContextMenu::show(S32 x, S32 y)
{
+ if (getChildList()->empty())
+ {
+ // nothing to show, so abort
+ return;
+ }
// Save click point for detecting cursor moves before mouse-up.
// Must be in local coords to compare with mouseUp events.
// If the mouse doesn't move, the menu will stay open ala the Mac.