diff options
Diffstat (limited to 'indra/llui/llmenubutton.cpp')
-rw-r--r-- | indra/llui/llmenubutton.cpp | 108 |
1 files changed, 70 insertions, 38 deletions
diff --git a/indra/llui/llmenubutton.cpp b/indra/llui/llmenubutton.cpp index 3df05f4d3f..c1b5efaa72 100644 --- a/indra/llui/llmenubutton.cpp +++ b/indra/llui/llmenubutton.cpp @@ -45,7 +45,8 @@ LLMenuButton::Params::Params() LLMenuButton::LLMenuButton(const LLMenuButton::Params& p) : LLButton(p), mMenu(NULL), - mMenuVisibleLastFrame(false) + mMenuVisibleLastFrame(false), + mMenuPosition(MP_BOTTOM_LEFT) { std::string menu_filename = p.menu_filename; @@ -57,38 +58,51 @@ LLMenuButton::LLMenuButton(const LLMenuButton::Params& p) llwarns << "Error loading menu_button menu" << llendl; } } + + updateMenuOrigin(); } -void LLMenuButton::toggleMenu() +boost::signals2::connection LLMenuButton::setMouseDownCallback( const mouse_signal_t::slot_type& cb ) { - if(!mMenu) - return; + return LLUICtrl::setMouseDownCallback(cb); +} - if (mMenu->getVisible() || mMenuVisibleLastFrame) - { - mMenu->setVisible(FALSE); - } - else +void LLMenuButton::hideMenu() +{ + if(!mMenu) return; + mMenu->setVisible(FALSE); +} + +void LLMenuButton::setMenu(LLMenuGL* menu, EMenuPosition position /*MP_TOP_LEFT*/) +{ + mMenu = menu; + mMenuPosition = position; +} + +void LLMenuButton::draw() +{ + //we save this off so next frame when we try to close it by + //button click, and it hides menus before we get to it, we know + mMenuVisibleLastFrame = mMenu && mMenu->getVisible(); + + if (mMenuVisibleLastFrame) { - LLRect rect = getRect(); - //mMenu->needsArrange(); //so it recalculates the visible elements - LLMenuGL::showPopup(getParent(), mMenu, rect.mLeft, rect.mBottom); + setForcePressedState(true); } -} + LLButton::draw(); -void LLMenuButton::hideMenu() -{ - if(!mMenu) - return; - mMenu->setVisible(FALSE); + setForcePressedState(false); } - BOOL LLMenuButton::handleKeyHere(KEY key, MASK mask ) { if( KEY_RETURN == key && mask == MASK_NONE && !gKeyboard->getKeyRepeated(key)) { + // *HACK: We emit the mouse down signal to fire the callback bound to the + // menu emerging event before actually displaying the menu. See STORM-263. + LLUICtrl::handleMouseDown(-1, -1, MASK_NONE); + toggleMenu(); return TRUE; } @@ -104,34 +118,52 @@ BOOL LLMenuButton::handleKeyHere(KEY key, MASK mask ) BOOL LLMenuButton::handleMouseDown(S32 x, S32 y, MASK mask) { - if (hasTabStop() && !getIsChrome()) - { - setFocus(TRUE); - } - + LLButton::handleMouseDown(x, y, mask); toggleMenu(); - if (getSoundFlags() & MOUSE_DOWN) - { - make_ui_sound("UISndClick"); - } - return TRUE; } -void LLMenuButton::draw() +void LLMenuButton::toggleMenu() { - //we save this off so next frame when we try to close it by - //button click, and it hides menus before we get to it, we know - mMenuVisibleLastFrame = mMenu && mMenu->getVisible(); - - if (mMenuVisibleLastFrame) + if(!mMenu) return; + + if (mMenu->getVisible() || mMenuVisibleLastFrame) { - setForcePressedState(true); + mMenu->setVisible(FALSE); } + else + { + mMenu->buildDrawLabels(); + mMenu->arrangeAndClear(); + mMenu->updateParent(LLMenuGL::sMenuContainer); - LLButton::draw(); + updateMenuOrigin(); - setForcePressedState(false); + //mMenu->needsArrange(); //so it recalculates the visible elements + LLMenuGL::showPopup(getParent(), mMenu, mX, mY); + } } +void LLMenuButton::updateMenuOrigin() +{ + if (!mMenu) return; + + LLRect rect = getRect(); + + switch (mMenuPosition) + { + case MP_TOP_LEFT: + { + mX = rect.mLeft; + mY = rect.mTop + mMenu->getRect().getHeight(); + break; + } + case MP_BOTTOM_LEFT: + { + mX = rect.mLeft; + mY = rect.mBottom; + break; + } + } +} |