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Diffstat (limited to 'indra/llui/llmenubutton.cpp')
-rw-r--r--indra/llui/llmenubutton.cpp144
1 files changed, 103 insertions, 41 deletions
diff --git a/indra/llui/llmenubutton.cpp b/indra/llui/llmenubutton.cpp
index 3df05f4d3f..ac568a83e4 100644
--- a/indra/llui/llmenubutton.cpp
+++ b/indra/llui/llmenubutton.cpp
@@ -29,7 +29,7 @@
#include "llmenubutton.h"
// Linden library includes
-#include "llmenugl.h"
+#include "lltoggleablemenu.h"
#include "llstring.h"
#include "v4color.h"
@@ -44,58 +44,77 @@ LLMenuButton::Params::Params()
LLMenuButton::LLMenuButton(const LLMenuButton::Params& p)
: LLButton(p),
- mMenu(NULL),
- mMenuVisibleLastFrame(false)
+ mIsMenuShown(false),
+ mMenuPosition(MP_BOTTOM_LEFT)
{
std::string menu_filename = p.menu_filename;
if (!menu_filename.empty())
{
- mMenu = LLUICtrlFactory::getInstance()->createFromFile<LLMenuGL>(menu_filename, LLMenuGL::sMenuContainer, LLMenuHolderGL::child_registry_t::instance());
- if (!mMenu)
+ LLToggleableMenu* menu = LLUICtrlFactory::getInstance()->createFromFile<LLToggleableMenu>(menu_filename, LLMenuGL::sMenuContainer, LLMenuHolderGL::child_registry_t::instance());
+ if (!menu)
{
llwarns << "Error loading menu_button menu" << llendl;
+ return;
}
+
+ menu->setVisibilityChangeCallback(boost::bind(&LLMenuButton::onMenuVisibilityChange, this, _2));
+
+ mMenuHandle = menu->getHandle();
+
+ updateMenuOrigin();
}
}
-void LLMenuButton::toggleMenu()
+boost::signals2::connection LLMenuButton::setMouseDownCallback( const mouse_signal_t::slot_type& cb )
{
- if(!mMenu)
- return;
+ return LLUICtrl::setMouseDownCallback(cb);
+}
- if (mMenu->getVisible() || mMenuVisibleLastFrame)
- {
- mMenu->setVisible(FALSE);
- }
- else
+void LLMenuButton::hideMenu()
+{
+ if(mMenuHandle.isDead()) return;
+
+ LLToggleableMenu* menu = dynamic_cast<LLToggleableMenu*>(mMenuHandle.get());
+ if (menu)
{
- LLRect rect = getRect();
- //mMenu->needsArrange(); //so it recalculates the visible elements
- LLMenuGL::showPopup(getParent(), mMenu, rect.mLeft, rect.mBottom);
+ menu->setVisible(FALSE);
}
}
-
-void LLMenuButton::hideMenu()
-{
- if(!mMenu)
- return;
- mMenu->setVisible(FALSE);
+LLToggleableMenu* LLMenuButton::getMenu()
+{
+ return dynamic_cast<LLToggleableMenu*>(mMenuHandle.get());
}
+void LLMenuButton::setMenu(LLToggleableMenu* menu, EMenuPosition position /*MP_TOP_LEFT*/)
+{
+ if (!menu) return;
+
+ mMenuHandle = menu->getHandle();
+ mMenuPosition = position;
+
+ menu->setVisibilityChangeCallback(boost::bind(&LLMenuButton::onMenuVisibilityChange, this, _2));
+}
BOOL LLMenuButton::handleKeyHere(KEY key, MASK mask )
{
+ if (mMenuHandle.isDead()) return FALSE;
+
if( KEY_RETURN == key && mask == MASK_NONE && !gKeyboard->getKeyRepeated(key))
{
+ // *HACK: We emit the mouse down signal to fire the callback bound to the
+ // menu emerging event before actually displaying the menu. See STORM-263.
+ LLUICtrl::handleMouseDown(-1, -1, MASK_NONE);
+
toggleMenu();
return TRUE;
}
- if (mMenu && mMenu->getVisible() && key == KEY_ESCAPE && mask == MASK_NONE)
+ LLToggleableMenu* menu = dynamic_cast<LLToggleableMenu*>(mMenuHandle.get());
+ if (menu && menu->getVisible() && key == KEY_ESCAPE && mask == MASK_NONE)
{
- mMenu->setVisible(FALSE);
+ menu->setVisible(FALSE);
return TRUE;
}
@@ -104,34 +123,77 @@ BOOL LLMenuButton::handleKeyHere(KEY key, MASK mask )
BOOL LLMenuButton::handleMouseDown(S32 x, S32 y, MASK mask)
{
- if (hasTabStop() && !getIsChrome())
- {
- setFocus(TRUE);
- }
+ LLButton::handleMouseDown(x, y, mask);
toggleMenu();
- if (getSoundFlags() & MOUSE_DOWN)
- {
- make_ui_sound("UISndClick");
- }
-
return TRUE;
}
-void LLMenuButton::draw()
+void LLMenuButton::toggleMenu()
{
- //we save this off so next frame when we try to close it by
- //button click, and it hides menus before we get to it, we know
- mMenuVisibleLastFrame = mMenu && mMenu->getVisible();
-
- if (mMenuVisibleLastFrame)
+ if(mMenuHandle.isDead()) return;
+
+ LLToggleableMenu* menu = dynamic_cast<LLToggleableMenu*>(mMenuHandle.get());
+ if (!menu) return;
+
+ // Store the button rectangle to toggle menu visibility if a mouse event
+ // occurred inside or outside the button rect.
+ menu->setButtonRect(this);
+
+ if (!menu->toggleVisibility() && mIsMenuShown)
+ {
+ setForcePressedState(false);
+ mIsMenuShown = false;
+ }
+ else
{
+ menu->buildDrawLabels();
+ menu->arrangeAndClear();
+ menu->updateParent(LLMenuGL::sMenuContainer);
+
+ updateMenuOrigin();
+
+ LLMenuGL::showPopup(getParent(), menu, mX, mY);
+
setForcePressedState(true);
+ mIsMenuShown = true;
}
+}
+
+void LLMenuButton::updateMenuOrigin()
+{
+ if (mMenuHandle.isDead()) return;
- LLButton::draw();
+ LLRect rect = getRect();
- setForcePressedState(false);
+ switch (mMenuPosition)
+ {
+ case MP_TOP_LEFT:
+ {
+ mX = rect.mLeft;
+ mY = rect.mTop + mMenuHandle.get()->getRect().getHeight();
+ break;
+ }
+ case MP_BOTTOM_LEFT:
+ {
+ mX = rect.mLeft;
+ mY = rect.mBottom;
+ break;
+ }
+ }
}
+void LLMenuButton::onMenuVisibilityChange(const LLSD& param)
+{
+ bool new_visibility = param["visibility"].asBoolean();
+ bool is_closed_by_button_click = param["closed_by_button_click"].asBoolean();
+
+ // Reset the button "pressed" state only if the menu is shown by this particular
+ // menu button (not any other control) and is not being closed by a click on the button.
+ if (!new_visibility && !is_closed_by_button_click && mIsMenuShown)
+ {
+ setForcePressedState(false);
+ mIsMenuShown = false;
+ }
+}