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+/**
+* @file llhandle.h
+* @brief "Handle" to an object (usually a floater) whose lifetime you don't
+* control.
+*
+* $LicenseInfo:firstyear=2001&license=viewerlgpl$
+* Second Life Viewer Source Code
+* Copyright (C) 2010, Linden Research, Inc.
+*
+* This library is free software; you can redistribute it and/or
+* modify it under the terms of the GNU Lesser General Public
+* License as published by the Free Software Foundation;
+* version 2.1 of the License only.
+*
+* This library is distributed in the hope that it will be useful,
+* but WITHOUT ANY WARRANTY; without even the implied warranty of
+* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
+* Lesser General Public License for more details.
+*
+* You should have received a copy of the GNU Lesser General Public
+* License along with this library; if not, write to the Free Software
+* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
+*
+* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
+* $/LicenseInfo$
+*/
+#ifndef LLHANDLE_H
+#define LLHANDLE_H
+
+#include "llpointer.h"
+
+template <typename T>
+class LLTombStone : public LLRefCount
+{
+public:
+ LLTombStone(T* target = NULL) : mTarget(target) {}
+
+ void setTarget(T* target) { mTarget = target; }
+ T* getTarget() const { return mTarget; }
+private:
+ T* mTarget;
+};
+
+// LLHandles are used to refer to objects whose lifetime you do not control or influence.
+// Calling get() on a handle will return a pointer to the referenced object or NULL,
+// if the object no longer exists. Note that during the lifetime of the returned pointer,
+// you are assuming that the object will not be deleted by any action you perform,
+// or any other thread, as normal when using pointers, so avoid using that pointer outside of
+// the local code block.
+//
+// https://wiki.lindenlab.com/mediawiki/index.php?title=LLHandle&oldid=79669
+
+template <typename T>
+class LLHandle
+{
+public:
+ LLHandle() : mTombStone(getDefaultTombStone()) {}
+ const LLHandle<T>& operator =(const LLHandle<T>& other)
+ {
+ mTombStone = other.mTombStone;
+ return *this;
+ }
+
+ template<typename Subclass>
+ LLHandle<T>& operator =(const LLHandle<Subclass>& other)
+ {
+ mTombStone = other.mTombStone;
+ return *this;
+ }
+
+ bool isDead() const
+ {
+ return mTombStone->getTarget() == NULL;
+ }
+
+ void markDead()
+ {
+ mTombStone = getDefaultTombStone();
+ }
+
+ T* get() const
+ {
+ return mTombStone->getTarget();
+ }
+
+ friend bool operator== (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
+ {
+ return lhs.mTombStone == rhs.mTombStone;
+ }
+ friend bool operator!= (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
+ {
+ return !(lhs == rhs);
+ }
+ friend bool operator< (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
+ {
+ return lhs.mTombStone < rhs.mTombStone;
+ }
+ friend bool operator> (const LLHandle<T>& lhs, const LLHandle<T>& rhs)
+ {
+ return lhs.mTombStone > rhs.mTombStone;
+ }
+protected:
+
+protected:
+ LLPointer<LLTombStone<T> > mTombStone;
+
+private:
+ static LLPointer<LLTombStone<T> >& getDefaultTombStone()
+ {
+ static LLPointer<LLTombStone<T> > sDefaultTombStone = new LLTombStone<T>;
+ return sDefaultTombStone;
+ }
+};
+
+template <typename T>
+class LLRootHandle : public LLHandle<T>
+{
+public:
+ LLRootHandle(T* object) { bind(object); }
+ LLRootHandle() {};
+ ~LLRootHandle() { unbind(); }
+
+ // this is redundant, since a LLRootHandle *is* an LLHandle
+ LLHandle<T> getHandle() { return LLHandle<T>(*this); }
+
+ void bind(T* object)
+ {
+ // unbind existing tombstone
+ if (LLHandle<T>::mTombStone.notNull())
+ {
+ if (LLHandle<T>::mTombStone->getTarget() == object) return;
+ LLHandle<T>::mTombStone->setTarget(NULL);
+ }
+ // tombstone reference counted, so no paired delete
+ LLHandle<T>::mTombStone = new LLTombStone<T>(object);
+ }
+
+ void unbind()
+ {
+ LLHandle<T>::mTombStone->setTarget(NULL);
+ }
+
+ //don't allow copying of root handles, since there should only be one
+private:
+ LLRootHandle(const LLRootHandle& other) {};
+};
+
+// Use this as a mixin for simple classes that need handles and when you don't
+// want handles at multiple points of the inheritance hierarchy
+template <typename T>
+class LLHandleProvider
+{
+protected:
+ typedef LLHandle<T> handle_type_t;
+ LLHandleProvider()
+ {
+ // provided here to enforce T deriving from LLHandleProvider<T>
+ }
+
+ LLHandle<T> getHandle()
+ {
+ // perform lazy binding to avoid small tombstone allocations for handle
+ // providers whose handles are never referenced
+ mHandle.bind(static_cast<T*>(this));
+ return mHandle;
+ }
+
+private:
+ LLRootHandle<T> mHandle;
+};
+
+#endif