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-rw-r--r--indra/llui/llfolderviewitem.h118
1 files changed, 59 insertions, 59 deletions
diff --git a/indra/llui/llfolderviewitem.h b/indra/llui/llfolderviewitem.h
index 351613e387..f7ced81274 100644
--- a/indra/llui/llfolderviewitem.h
+++ b/indra/llui/llfolderviewitem.h
@@ -158,21 +158,21 @@ protected:
static LLFontGL* getLabelFontForStyle(U8 style);
- BOOL mIsSelected;
+ bool mIsSelected;
public:
static void initClass();
static void cleanupClass();
- BOOL postBuild();
+ bool postBuild();
virtual void openItem( void );
- void arrangeAndSet(BOOL set_selection, BOOL take_keyboard_focus);
+ void arrangeAndSet(bool set_selection, bool take_keyboard_focus);
virtual ~LLFolderViewItem( void );
- // addToFolder() returns TRUE if it succeeds. FALSE otherwise
+ // addToFolder() returns true if it succeeds. false otherwise
virtual void addToFolder(LLFolderViewFolder* folder);
// Finds width and height of this object and it's children. Also
@@ -184,13 +184,13 @@ public:
S32 getTextPad();
// If 'selection' is 'this' then note that otherwise ignore.
- // Returns TRUE if this item ends up being selected.
- virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL take_keyboard_focus);
+ // Returns true if this item ends up being selected.
+ virtual bool setSelection(LLFolderViewItem* selection, bool openitem, bool take_keyboard_focus);
// This method is used to set the selection state of an item.
// If 'selection' is 'this' then note selection.
- // Returns TRUE if the selection state of this item was changed.
- virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
+ // Returns true if the selection state of this item was changed.
+ virtual bool changeSelection(LLFolderViewItem* selection, bool selected);
// this method is used to deselect this element
void deselectItem();
@@ -202,24 +202,24 @@ public:
virtual std::set<LLFolderViewItem*> getSelectionList() const;
// Returns true is this object and all of its children can be removed (deleted by user)
- virtual BOOL isRemovable();
+ virtual bool isRemovable();
// Returns true is this object and all of its children can be moved
- virtual BOOL isMovable();
+ virtual bool isMovable();
// destroys this item recursively
virtual void destroyView();
- BOOL isSelected() const { return mIsSelected; }
+ bool isSelected() const { return mIsSelected; }
bool isInSelection() const;
- void setUnselected() { mIsSelected = FALSE; }
+ void setUnselected() { mIsSelected = false; }
- void setIsCurSelection(BOOL select) { mIsCurSelection = select; }
+ void setIsCurSelection(bool select) { mIsCurSelection = select; }
- BOOL getIsCurSelection() const { return mIsCurSelection; }
+ bool getIsCurSelection() const { return mIsCurSelection; }
- BOOL hasVisibleChildren() const { return mHasVisibleChildren; }
+ bool hasVisibleChildren() const { return mHasVisibleChildren; }
// true if object can't have children
virtual bool isFolderComplete() { return true; }
@@ -229,8 +229,8 @@ public:
// Call through to the viewed object and return true if it can be
// removed. Returns true if it's removed.
- //virtual BOOL removeRecursively(BOOL single_item);
- BOOL remove();
+ //virtual bool removeRecursively(bool single_item);
+ bool remove();
// Build an appropriate context menu for the item. Flags unused.
void buildContextMenu(class LLMenuGL& menu, U32 flags);
@@ -249,8 +249,8 @@ public:
void setParentFolder(LLFolderViewFolder* parent) { mParentFolder = parent; }
- LLFolderViewItem* getNextOpenNode( BOOL include_children = TRUE );
- LLFolderViewItem* getPreviousOpenNode( BOOL include_children = TRUE );
+ LLFolderViewItem* getNextOpenNode( bool include_children = true );
+ LLFolderViewItem* getPreviousOpenNode( bool include_children = true );
const LLFolderViewModelItem* getViewModelItem( void ) const { return mViewModelItem; }
LLFolderViewModelItem* getViewModelItem( void ) { return mViewModelItem; }
@@ -262,16 +262,16 @@ public:
void rename(const std::string& new_name);
// Show children
- virtual void setOpen(BOOL open = TRUE) {};
- virtual BOOL isOpen() const { return FALSE; }
+ virtual void setOpen(bool open = true) {};
+ virtual bool isOpen() const { return false; }
virtual LLFolderView* getRoot();
virtual const LLFolderView* getRoot() const;
- BOOL isDescendantOf( const LLFolderViewFolder* potential_ancestor );
+ bool isDescendantOf( const LLFolderViewFolder* potential_ancestor );
S32 getIndentation() const { return mIndentation; }
- virtual BOOL passedFilter(S32 filter_generation = -1);
- virtual BOOL isPotentiallyVisible(S32 filter_generation = -1);
+ virtual bool passedFilter(S32 filter_generation = -1);
+ virtual bool isPotentiallyVisible(S32 filter_generation = -1);
// refresh information from the object being viewed.
// refreshes label, suffixes and sets icons. Expensive!
@@ -284,22 +284,22 @@ public:
bool isSingleFolderMode() { return mSingleFolderMode; }
// LLView functionality
- virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
- virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
- virtual BOOL handleHover( S32 x, S32 y, MASK mask );
- virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask );
- virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
+ virtual bool handleRightMouseDown( S32 x, S32 y, MASK mask );
+ virtual bool handleMouseDown( S32 x, S32 y, MASK mask );
+ virtual bool handleHover( S32 x, S32 y, MASK mask );
+ virtual bool handleMouseUp( S32 x, S32 y, MASK mask );
+ virtual bool handleDoubleClick( S32 x, S32 y, MASK mask );
virtual void onMouseLeave(S32 x, S32 y, MASK mask);
- //virtual LLView* findChildView(const std::string& name, BOOL recurse) const { return LLView::findChildView(name, recurse); }
+ //virtual LLView* findChildView(const std::string& name, bool recurse) const { return LLView::findChildView(name, recurse); }
// virtual void handleDropped();
virtual void draw();
void drawOpenFolderArrow(const Params& default_params, const LLUIColor& fg_color);
- void drawHighlight(const BOOL showContent, const BOOL hasKeyboardFocus, const LLUIColor &selectColor, const LLUIColor &flashColor, const LLUIColor &outlineColor, const LLUIColor &mouseOverColor);
+ void drawHighlight(const bool showContent, const bool hasKeyboardFocus, const LLUIColor &selectColor, const LLUIColor &flashColor, const LLUIColor &outlineColor, const LLUIColor &mouseOverColor);
void drawLabel(const LLFontGL * font, const F32 x, const F32 y, const LLColor4& color, F32 &right_x);
- virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop,
+ virtual bool handleDragAndDrop(S32 x, S32 y, MASK mask, bool drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
@@ -324,7 +324,7 @@ protected:
friend class LLUICtrlFactory;
void updateLabelRotation();
- virtual bool isCollapsed() { return FALSE; }
+ virtual bool isCollapsed() { return false; }
public:
typedef std::list<LLFolderViewItem*> items_t;
@@ -334,8 +334,8 @@ protected:
items_t mItems;
folders_t mFolders;
- BOOL mIsOpen;
- BOOL mExpanderHighlighted;
+ bool mIsOpen;
+ bool mExpanderHighlighted;
F32 mCurHeight;
F32 mTargetHeight;
F32 mAutoOpenCountdown;
@@ -356,40 +356,40 @@ public:
virtual ~LLFolderViewFolder( void );
- LLFolderViewItem* getNextFromChild( LLFolderViewItem*, BOOL include_children = TRUE );
- LLFolderViewItem* getPreviousFromChild( LLFolderViewItem*, BOOL include_children = TRUE );
+ LLFolderViewItem* getNextFromChild( LLFolderViewItem*, bool include_children = true );
+ LLFolderViewItem* getPreviousFromChild( LLFolderViewItem*, bool include_children = true );
- // addToFolder() returns TRUE if it succeeds. FALSE otherwise
+ // addToFolder() returns true if it succeeds. false otherwise
virtual void addToFolder(LLFolderViewFolder* folder);
// Finds width and height of this object and it's children. Also
// makes sure that this view and it's children are the right size.
virtual S32 arrange( S32* width, S32* height );
- BOOL needsArrange();
+ bool needsArrange();
bool descendantsPassedFilter(S32 filter_generation = -1);
// Passes selection information on to children and record
// selection information if necessary.
- // Returns TRUE if this object (or a child) ends up being selected.
- // If 'openitem' is TRUE then folders are opened up along the way to the selection.
- virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL take_keyboard_focus = TRUE);
+ // Returns true if this object (or a child) ends up being selected.
+ // If 'openitem' is true then folders are opened up along the way to the selection.
+ virtual bool setSelection(LLFolderViewItem* selection, bool openitem, bool take_keyboard_focus = true);
// This method is used to change the selection of an item.
// Recursively traverse all children; if 'selection' is 'this' then change
// the select status if necessary.
- // Returns TRUE if the selection state of this folder, or of a child, was changed.
- virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected);
+ // Returns true if the selection state of this folder, or of a child, was changed.
+ virtual bool changeSelection(LLFolderViewItem* selection, bool selected);
// this method is used to group select items
void extendSelectionTo(LLFolderViewItem* selection);
// Returns true is this object and all of its children can be removed.
- virtual BOOL isRemovable();
+ virtual bool isRemovable();
// Returns true is this object and all of its children can be moved
- virtual BOOL isMovable();
+ virtual bool isMovable();
// destroys this folder, and all children
virtual void destroyView();
@@ -416,7 +416,7 @@ public:
virtual void toggleOpen();
// Force a folder open or closed
- virtual void setOpen(BOOL openitem = TRUE);
+ virtual void setOpen(bool openitem = true);
// Called when a child is refreshed.
virtual void requestArrange();
@@ -425,14 +425,14 @@ public:
// method was written because the list iterators destroy the state
// of other iterations, thus, we can't arrange while iterating
// through the children (such as when setting which is selected.
- virtual void setOpenArrangeRecursively(BOOL openitem, ERecurseType recurse = RECURSE_NO);
+ virtual void setOpenArrangeRecursively(bool openitem, ERecurseType recurse = RECURSE_NO);
// Get the current state of the folder.
- virtual BOOL isOpen() const { return mIsOpen; }
+ virtual bool isOpen() const { return mIsOpen; }
// special case if an object is dropped on the child.
- BOOL handleDragAndDropFromChild(MASK mask,
- BOOL drop,
+ bool handleDragAndDropFromChild(MASK mask,
+ bool drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
@@ -447,18 +447,18 @@ public:
virtual void openItem( void );
// LLView functionality
- virtual BOOL handleHover(S32 x, S32 y, MASK mask);
- virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask );
- virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask );
- virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask );
- virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask,
- BOOL drop,
+ virtual bool handleHover(S32 x, S32 y, MASK mask);
+ virtual bool handleRightMouseDown( S32 x, S32 y, MASK mask );
+ virtual bool handleMouseDown( S32 x, S32 y, MASK mask );
+ virtual bool handleDoubleClick( S32 x, S32 y, MASK mask );
+ virtual bool handleDragAndDrop(S32 x, S32 y, MASK mask,
+ bool drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,
std::string& tooltip_msg);
- BOOL handleDragAndDropToThisFolder(MASK mask,
- BOOL drop,
+ bool handleDragAndDropToThisFolder(MASK mask,
+ bool drop,
EDragAndDropType cargo_type,
void* cargo_data,
EAcceptance* accept,