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Diffstat (limited to 'indra/llui/llfolderviewitem.h')
-rw-r--r-- | indra/llui/llfolderviewitem.h | 420 |
1 files changed, 420 insertions, 0 deletions
diff --git a/indra/llui/llfolderviewitem.h b/indra/llui/llfolderviewitem.h new file mode 100644 index 0000000000..50d3e0580e --- /dev/null +++ b/indra/llui/llfolderviewitem.h @@ -0,0 +1,420 @@ +/** +* @file llfolderviewitem.h +* @brief Items and folders that can appear in a hierarchical folder view +* +* $LicenseInfo:firstyear=2001&license=viewerlgpl$ +* Second Life Viewer Source Code +* Copyright (C) 2010, Linden Research, Inc. +* +* This library is free software; you can redistribute it and/or +* modify it under the terms of the GNU Lesser General Public +* License as published by the Free Software Foundation; +* version 2.1 of the License only. +* +* This library is distributed in the hope that it will be useful, +* but WITHOUT ANY WARRANTY; without even the implied warranty of +* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU +* Lesser General Public License for more details. +* +* You should have received a copy of the GNU Lesser General Public +* License along with this library; if not, write to the Free Software +* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA +* +* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA +* $/LicenseInfo$ +*/ +#ifndef LLFOLDERVIEWITEM_H +#define LLFOLDERVIEWITEM_H + +#include "llview.h" +#include "lluiimage.h" + +class LLFolderView; +class LLFolderViewModelItem; +class LLFolderViewFolder; +class LLFolderViewFunctor; +class LLFolderViewFilter; +class LLFolderViewModelInterface; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLFolderViewItem +// +// An instance of this class represents a single item in a folder view +// such as an inventory item or a file. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLFolderViewItem : public LLView +{ +public: + static void initClass(); + static void cleanupClass(); + + struct Params : public LLInitParam::Block<Params, LLView::Params> + { + Optional<LLUIImage*> folder_arrow_image, + selection_image; + Mandatory<LLFolderView*> root; + Mandatory<LLFolderViewModelItem*> listener; + + Optional<S32> folder_indentation, // pixels + item_height, + item_top_pad; + + Optional<time_t> creation_date; + + Params(); + }; + + // layout constants + static const S32 LEFT_PAD = 5; + // LEFT_INDENTATION is set via folder_indentation above + static const S32 ICON_PAD = 2; + static const S32 ICON_WIDTH = 16; + static const S32 TEXT_PAD = 1; + static const S32 TEXT_PAD_RIGHT = 4; + static const S32 ARROW_SIZE = 12; + static const S32 MAX_FOLDER_ITEM_OVERLAP = 2; + // animation parameters + static const F32 FOLDER_CLOSE_TIME_CONSTANT; + static const F32 FOLDER_OPEN_TIME_CONSTANT; + +private: + BOOL mIsSelected; + +protected: + friend class LLUICtrlFactory; + friend class LLFolderViewModelItem; + + LLFolderViewItem(const Params& p); + + std::string mLabel; + S32 mLabelWidth; + bool mLabelWidthDirty; + LLFolderViewFolder* mParentFolder; + LLFolderViewModelItem* mViewModelItem; + BOOL mIsCurSelection; + BOOL mSelectPending; + LLFontGL::StyleFlags mLabelStyle; + std::string mLabelSuffix; + LLUIImagePtr mIcon; + LLUIImagePtr mIconOpen; + LLUIImagePtr mIconOverlay; + BOOL mHasVisibleChildren; + S32 mIndentation; + S32 mItemHeight; + S32 mDragStartX, + mDragStartY; + + //TODO RN: create interface for string highlighting + //std::string::size_type mStringMatchOffset; + F32 mControlLabelRotation; + LLFolderView* mRoot; + BOOL mDragAndDropTarget; + bool mIsMouseOverTitle; + + // this is an internal method used for adding items to folders. A + // no-op at this level, but reimplemented in derived classes. + virtual BOOL addItem(LLFolderViewItem*) { return FALSE; } + virtual BOOL addFolder(LLFolderViewFolder*) { return FALSE; } + + static LLFontGL* getLabelFontForStyle(U8 style); + +public: + BOOL postBuild(); + + virtual void openItem( void ); + + void arrangeAndSet(BOOL set_selection, BOOL take_keyboard_focus); + + virtual ~LLFolderViewItem( void ); + + // addToFolder() returns TRUE if it succeeds. FALSE otherwise + virtual BOOL addToFolder(LLFolderViewFolder* folder); + + // Finds width and height of this object and it's children. Also + // makes sure that this view and it's children are the right size. + virtual S32 arrange( S32* width, S32* height ); + virtual S32 getItemHeight(); + + // If 'selection' is 'this' then note that otherwise ignore. + // Returns TRUE if this item ends up being selected. + virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL take_keyboard_focus); + + // This method is used to set the selection state of an item. + // If 'selection' is 'this' then note selection. + // Returns TRUE if the selection state of this item was changed. + virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected); + + // this method is used to deselect this element + void deselectItem(); + + // this method is used to select this element + virtual void selectItem(); + + // gets multiple-element selection + virtual std::set<LLFolderViewItem*> getSelectionList() const; + + // Returns true is this object and all of its children can be removed (deleted by user) + virtual BOOL isRemovable(); + + // Returns true is this object and all of its children can be moved + virtual BOOL isMovable(); + + // destroys this item recursively + virtual void destroyView(); + + BOOL isSelected() const { return mIsSelected; } + + void setUnselected() { mIsSelected = FALSE; } + + void setIsCurSelection(BOOL select) { mIsCurSelection = select; } + + BOOL getIsCurSelection() { return mIsCurSelection; } + + BOOL hasVisibleChildren() { return mHasVisibleChildren; } + + // Call through to the viewed object and return true if it can be + // removed. Returns true if it's removed. + //virtual BOOL removeRecursively(BOOL single_item); + BOOL remove(); + + // Build an appropriate context menu for the item. Flags unused. + void buildContextMenu(class LLMenuGL& menu, U32 flags); + + // This method returns the actual name of the thing being + // viewed. This method will ask the viewed object itself. + const std::string& getName( void ) const; + + // This method returns the label displayed on the view. This + // method was primarily added to allow sorting on the folder + // contents possible before the entire view has been constructed. + const std::string& getLabel() const { return mLabel; } + + + LLFolderViewFolder* getParentFolder( void ) { return mParentFolder; } + const LLFolderViewFolder* getParentFolder( void ) const { return mParentFolder; } + + void setParentFolder(LLFolderViewFolder* parent) { mParentFolder = parent; } + + LLFolderViewItem* getNextOpenNode( BOOL include_children = TRUE ); + LLFolderViewItem* getPreviousOpenNode( BOOL include_children = TRUE ); + + const LLFolderViewModelItem* getViewModelItem( void ) const { return mViewModelItem; } + LLFolderViewModelItem* getViewModelItem( void ) { return mViewModelItem; } + + const LLFolderViewModelInterface* getFolderViewModel( void ) const; + LLFolderViewModelInterface* getFolderViewModel( void ); + + // just rename the object. + void rename(const std::string& new_name); + + + // Show children (unfortunate that this is called "open") + virtual void setOpen(BOOL open = TRUE) {}; + virtual BOOL isOpen() const { return FALSE; } + + virtual LLFolderView* getRoot(); + virtual const LLFolderView* getRoot() const; + BOOL isDescendantOf( const LLFolderViewFolder* potential_ancestor ); + S32 getIndentation() { return mIndentation; } + + virtual BOOL passedFilter(S32 filter_generation = -1); + + // refresh information from the object being viewed. + virtual void refresh(); + + // LLView functionality + virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask ); + virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask ); + virtual BOOL handleHover( S32 x, S32 y, MASK mask ); + virtual BOOL handleMouseUp( S32 x, S32 y, MASK mask ); + virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask ); + + virtual void onMouseLeave(S32 x, S32 y, MASK mask); + + virtual LLView* findChildView(const std::string& name, BOOL recurse) const { return NULL; } + + // virtual void handleDropped(); + virtual void draw(); + virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg); + +private: + static std::map<U8, LLFontGL*> sFonts; // map of styles to fonts +}; + +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ +// Class LLFolderViewFolder +// +// An instance of an LLFolderViewFolder represents a collection of +// more folders and items. This is used to build the hierarchy of +// items found in the folder view. +//~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ + +class LLFolderViewFolder : public LLFolderViewItem +{ +protected: + LLFolderViewFolder( const LLFolderViewItem::Params& ); + friend class LLUICtrlFactory; + +public: + + typedef std::list<LLFolderViewItem*> items_t; + typedef std::list<LLFolderViewFolder*> folders_t; + +protected: + items_t mItems; + folders_t mFolders; + + BOOL mIsOpen; + BOOL mExpanderHighlighted; + F32 mCurHeight; + F32 mTargetHeight; + F32 mAutoOpenCountdown; + S32 mLastArrangeGeneration; + S32 mLastCalculatedWidth; + S32 mMostFilteredDescendantGeneration; + bool mNeedsSort; + +public: + typedef enum e_recurse_type + { + RECURSE_NO, + RECURSE_UP, + RECURSE_DOWN, + RECURSE_UP_DOWN + } ERecurseType; + + + virtual ~LLFolderViewFolder( void ); + + LLFolderViewItem* getNextFromChild( LLFolderViewItem*, BOOL include_children = TRUE ); + LLFolderViewItem* getPreviousFromChild( LLFolderViewItem*, BOOL include_children = TRUE ); + + // addToFolder() returns TRUE if it succeeds. FALSE otherwise + virtual BOOL addToFolder(LLFolderViewFolder* folder); + + // Finds width and height of this object and it's children. Also + // makes sure that this view and it's children are the right size. + virtual S32 arrange( S32* width, S32* height ); + + BOOL needsArrange(); + + bool descendantsPassedFilter(S32 filter_generation = -1); + + // Passes selection information on to children and record + // selection information if necessary. + // Returns TRUE if this object (or a child) ends up being selected. + // If 'openitem' is TRUE then folders are opened up along the way to the selection. + virtual BOOL setSelection(LLFolderViewItem* selection, BOOL openitem, BOOL take_keyboard_focus = TRUE); + + // This method is used to change the selection of an item. + // Recursively traverse all children; if 'selection' is 'this' then change + // the select status if necessary. + // Returns TRUE if the selection state of this folder, or of a child, was changed. + virtual BOOL changeSelection(LLFolderViewItem* selection, BOOL selected); + + // this method is used to group select items + void extendSelectionTo(LLFolderViewItem* selection); + + // Returns true is this object and all of its children can be removed. + virtual BOOL isRemovable(); + + // Returns true is this object and all of its children can be moved + virtual BOOL isMovable(); + + // destroys this folder, and all children + virtual void destroyView(); + + // If this folder can be removed, remove all children that can be + // removed, return TRUE if this is empty after the operation and + // it's viewed folder object can be removed. + //virtual BOOL removeRecursively(BOOL single_item); + //virtual BOOL remove(); + + // extractItem() removes the specified item from the folder, but + // doesn't delete it. + virtual void extractItem( LLFolderViewItem* item ); + + // This function is called by a child that needs to be resorted. + void resort(LLFolderViewItem* item); + + void setAutoOpenCountdown(F32 countdown) { mAutoOpenCountdown = countdown; } + + // folders can be opened. This will usually be called by internal + // methods. + virtual void toggleOpen(); + + // Force a folder open or closed + virtual void setOpen(BOOL openitem = TRUE); + + // Called when a child is refreshed. + virtual void requestArrange(); + + virtual void requestSort(); + + // internal method which doesn't update the entire view. This + // method was written because the list iterators destroy the state + // of other iterations, thus, we can't arrange while iterating + // through the children (such as when setting which is selected. + virtual void setOpenArrangeRecursively(BOOL openitem, ERecurseType recurse = RECURSE_NO); + + // Get the current state of the folder. + virtual BOOL isOpen() const { return mIsOpen; } + + // special case if an object is dropped on the child. + BOOL handleDragAndDropFromChild(MASK mask, + BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg); + + void applyFunctorRecursively(LLFolderViewFunctor& functor); + + // Just apply this functor to the folder's immediate children. + void applyFunctorToChildren(LLFolderViewFunctor& functor); + + virtual void openItem( void ); + virtual BOOL addItem(LLFolderViewItem* item); + virtual BOOL addFolder( LLFolderViewFolder* folder); + + // LLView functionality + virtual BOOL handleHover(S32 x, S32 y, MASK mask); + virtual BOOL handleRightMouseDown( S32 x, S32 y, MASK mask ); + virtual BOOL handleMouseDown( S32 x, S32 y, MASK mask ); + virtual BOOL handleDoubleClick( S32 x, S32 y, MASK mask ); + virtual BOOL handleDragAndDrop(S32 x, S32 y, MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg); + BOOL handleDragAndDropToThisFolder(MASK mask, BOOL drop, + EDragAndDropType cargo_type, + void* cargo_data, + EAcceptance* accept, + std::string& tooltip_msg); + virtual void draw(); + + folders_t::iterator getFoldersBegin() { return mFolders.begin(); } + folders_t::iterator getFoldersEnd() { return mFolders.end(); } + folders_t::size_type getFoldersCount() const { return mFolders.size(); } + + items_t::const_iterator getItemsBegin() const { return mItems.begin(); } + items_t::const_iterator getItemsEnd() const { return mItems.end(); } + items_t::size_type getItemsCount() const { return mItems.size(); } + + LLFolderViewFolder* getCommonAncestor(LLFolderViewItem* item_a, LLFolderViewItem* item_b, bool& reverse); + void gatherChildRangeExclusive(LLFolderViewItem* start, LLFolderViewItem* end, bool reverse, std::vector<LLFolderViewItem*>& items); + +public: + //WARNING: do not call directly...use the appropriate LLFolderViewModel-derived class instead + template<typename SORT_FUNC> void sortFolders(const SORT_FUNC& func) { mFolders.sort(func); } + template<typename SORT_FUNC> void sortItems(const SORT_FUNC& func) { mItems.sort(func); } +}; + + +#endif // LLFOLDERVIEWITEM_H |