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-rw-r--r--indra/llui/llfloaterreg.h220
1 files changed, 110 insertions, 110 deletions
diff --git a/indra/llui/llfloaterreg.h b/indra/llui/llfloaterreg.h
index eaa59b1d6f..43f3f7b170 100644
--- a/indra/llui/llfloaterreg.h
+++ b/indra/llui/llfloaterreg.h
@@ -1,25 +1,25 @@
-/**
+/**
* @file llfloaterreg.h
* @brief LLFloaterReg Floater Registration Class
*
* $LicenseInfo:firstyear=2002&license=viewerlgpl$
* Second Life Viewer Source Code
* Copyright (C) 2010, Linden Research, Inc.
- *
+ *
* This library is free software; you can redistribute it and/or
* modify it under the terms of the GNU Lesser General Public
* License as published by the Free Software Foundation;
* version 2.1 of the License only.
- *
+ *
* This library is distributed in the hope that it will be useful,
* but WITHOUT ANY WARRANTY; without even the implied warranty of
* MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
* Lesser General Public License for more details.
- *
+ *
* You should have received a copy of the GNU Lesser General Public
* License along with this library; if not, write to the Free Software
* Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
+ *
* Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
* $/LicenseInfo$
*/
@@ -46,113 +46,113 @@ typedef boost::function<LLFloater* (const LLSD& key)> LLFloaterBuildFunc;
class LLFloaterReg
{
public:
- // We use a list of LLFloater's instead of a set for two reasons:
- // 1) With a list we have a predictable ordering, useful for finding the last opened floater of a given type.
- // 2) We can change the key of a floater without altering the list.
- typedef std::list<LLFloater*> instance_list_t;
- typedef const instance_list_t const_instance_list_t;
- typedef std::map<std::string, instance_list_t> instance_map_t;
-
- struct BuildData
- {
- LLFloaterBuildFunc mFunc;
- std::string mFile;
- };
- typedef std::map<std::string, BuildData> build_map_t;
-
+ // We use a list of LLFloater's instead of a set for two reasons:
+ // 1) With a list we have a predictable ordering, useful for finding the last opened floater of a given type.
+ // 2) We can change the key of a floater without altering the list.
+ typedef std::list<LLFloater*> instance_list_t;
+ typedef const instance_list_t const_instance_list_t;
+ typedef std::map<std::string, instance_list_t> instance_map_t;
+
+ struct BuildData
+ {
+ LLFloaterBuildFunc mFunc;
+ std::string mFile;
+ };
+ typedef std::map<std::string, BuildData> build_map_t;
+
private:
- friend class LLFloaterRegListener;
- static instance_list_t sNullInstanceList;
- static instance_map_t sInstanceMap;
- static build_map_t sBuildMap;
- static std::map<std::string,std::string> sGroupMap;
- static bool sBlockShowFloaters;
- /**
- * Defines list of floater names that can be shown despite state of sBlockShowFloaters.
- */
- static std::set<std::string> sAlwaysShowableList;
-
+ friend class LLFloaterRegListener;
+ static instance_list_t sNullInstanceList;
+ static instance_map_t sInstanceMap;
+ static build_map_t sBuildMap;
+ static std::map<std::string,std::string> sGroupMap;
+ static bool sBlockShowFloaters;
+ /**
+ * Defines list of floater names that can be shown despite state of sBlockShowFloaters.
+ */
+ static std::set<std::string> sAlwaysShowableList;
+
public:
- // Registration
-
- // usage: LLFloaterClassRegistry::add("foo", (LLFloaterBuildFunc)&LLFloaterClassRegistry::build<LLFloaterFoo>);
- template <class T>
- static LLFloater* build(const LLSD& key)
- {
- T* floater = new T(key);
- return floater;
- }
-
- static void add(const std::string& name, const std::string& file, const LLFloaterBuildFunc& func,
- const std::string& groupname = LLStringUtil::null);
- static bool isRegistered(const std::string& name);
-
- // Helpers
- static LLFloater* getLastFloaterInGroup(const std::string& name);
- static LLFloater* getLastFloaterCascading();
-
- // Find / get (create) / remove / destroy
- static LLFloater* findInstance(const std::string& name, const LLSD& key = LLSD());
- static LLFloater* getInstance(const std::string& name, const LLSD& key = LLSD());
- static LLFloater* removeInstance(const std::string& name, const LLSD& key = LLSD());
- static bool destroyInstance(const std::string& name, const LLSD& key = LLSD());
-
- // Iterators
- static const_instance_list_t& getFloaterList(const std::string& name);
-
- // Visibility Management
- // return NULL if instance not found or can't create instance (no builder)
- static LLFloater* showInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE);
- // Close a floater (may destroy or set invisible)
- // return false if can't find instance
- static bool hideInstance(const std::string& name, const LLSD& key = LLSD());
- // return true if instance is visible:
- static bool toggleInstance(const std::string& name, const LLSD& key = LLSD());
- static bool instanceVisible(const std::string& name, const LLSD& key = LLSD());
-
- static void showInitialVisibleInstances();
- static void hideVisibleInstances(const std::set<std::string>& exceptions = std::set<std::string>());
- static void restoreVisibleInstances();
-
- // Control Variables
- static std::string getRectControlName(const std::string& name);
- static std::string declareRectControl(const std::string& name);
- static std::string declarePosXControl(const std::string& name);
- static std::string declarePosYControl(const std::string& name);
- static std::string getVisibilityControlName(const std::string& name);
- static std::string declareVisibilityControl(const std::string& name);
- static std::string getBaseControlName(const std::string& name);
- static std::string declareDockStateControl(const std::string& name);
- static std::string getDockStateControlName(const std::string& name);
-
- static void registerControlVariables();
-
- // Callback wrappers
- static void toggleInstanceOrBringToFront(const LLSD& sdname, const LLSD& key = LLSD());
- static void showInstanceOrBringToFront(const LLSD& sdname, const LLSD& key = LLSD());
-
- // Typed find / get / show
- template <class T>
- static T* findTypedInstance(const std::string& name, const LLSD& key = LLSD())
- {
- return dynamic_cast<T*>(findInstance(name, key));
- }
-
- template <class T>
- static T* getTypedInstance(const std::string& name, const LLSD& key = LLSD())
- {
- return dynamic_cast<T*>(getInstance(name, key));
- }
-
- template <class T>
- static T* showTypedInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE)
- {
- return dynamic_cast<T*>(showInstance(name, key, focus));
- }
-
- static void blockShowFloaters(bool value) { sBlockShowFloaters = value;}
-
- static U32 getVisibleFloaterInstanceCount();
+ // Registration
+
+ // usage: LLFloaterClassRegistry::add("foo", (LLFloaterBuildFunc)&LLFloaterClassRegistry::build<LLFloaterFoo>);
+ template <class T>
+ static LLFloater* build(const LLSD& key)
+ {
+ T* floater = new T(key);
+ return floater;
+ }
+
+ static void add(const std::string& name, const std::string& file, const LLFloaterBuildFunc& func,
+ const std::string& groupname = LLStringUtil::null);
+ static bool isRegistered(const std::string& name);
+
+ // Helpers
+ static LLFloater* getLastFloaterInGroup(const std::string& name);
+ static LLFloater* getLastFloaterCascading();
+
+ // Find / get (create) / remove / destroy
+ static LLFloater* findInstance(const std::string& name, const LLSD& key = LLSD());
+ static LLFloater* getInstance(const std::string& name, const LLSD& key = LLSD());
+ static LLFloater* removeInstance(const std::string& name, const LLSD& key = LLSD());
+ static bool destroyInstance(const std::string& name, const LLSD& key = LLSD());
+
+ // Iterators
+ static const_instance_list_t& getFloaterList(const std::string& name);
+
+ // Visibility Management
+ // return NULL if instance not found or can't create instance (no builder)
+ static LLFloater* showInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE);
+ // Close a floater (may destroy or set invisible)
+ // return false if can't find instance
+ static bool hideInstance(const std::string& name, const LLSD& key = LLSD());
+ // return true if instance is visible:
+ static bool toggleInstance(const std::string& name, const LLSD& key = LLSD());
+ static bool instanceVisible(const std::string& name, const LLSD& key = LLSD());
+
+ static void showInitialVisibleInstances();
+ static void hideVisibleInstances(const std::set<std::string>& exceptions = std::set<std::string>());
+ static void restoreVisibleInstances();
+
+ // Control Variables
+ static std::string getRectControlName(const std::string& name);
+ static std::string declareRectControl(const std::string& name);
+ static std::string declarePosXControl(const std::string& name);
+ static std::string declarePosYControl(const std::string& name);
+ static std::string getVisibilityControlName(const std::string& name);
+ static std::string declareVisibilityControl(const std::string& name);
+ static std::string getBaseControlName(const std::string& name);
+ static std::string declareDockStateControl(const std::string& name);
+ static std::string getDockStateControlName(const std::string& name);
+
+ static void registerControlVariables();
+
+ // Callback wrappers
+ static void toggleInstanceOrBringToFront(const LLSD& sdname, const LLSD& key = LLSD());
+ static void showInstanceOrBringToFront(const LLSD& sdname, const LLSD& key = LLSD());
+
+ // Typed find / get / show
+ template <class T>
+ static T* findTypedInstance(const std::string& name, const LLSD& key = LLSD())
+ {
+ return dynamic_cast<T*>(findInstance(name, key));
+ }
+
+ template <class T>
+ static T* getTypedInstance(const std::string& name, const LLSD& key = LLSD())
+ {
+ return dynamic_cast<T*>(getInstance(name, key));
+ }
+
+ template <class T>
+ static T* showTypedInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE)
+ {
+ return dynamic_cast<T*>(showInstance(name, key, focus));
+ }
+
+ static void blockShowFloaters(bool value) { sBlockShowFloaters = value;}
+
+ static U32 getVisibleFloaterInstanceCount();
};
#endif