diff options
Diffstat (limited to 'indra/llui/llfloaterreg.h')
-rw-r--r-- | indra/llui/llfloaterreg.h | 220 |
1 files changed, 110 insertions, 110 deletions
diff --git a/indra/llui/llfloaterreg.h b/indra/llui/llfloaterreg.h index eaa59b1d6f..43f3f7b170 100644 --- a/indra/llui/llfloaterreg.h +++ b/indra/llui/llfloaterreg.h @@ -1,25 +1,25 @@ -/** +/** * @file llfloaterreg.h * @brief LLFloaterReg Floater Registration Class * * $LicenseInfo:firstyear=2002&license=viewerlgpl$ * Second Life Viewer Source Code * Copyright (C) 2010, Linden Research, Inc. - * + * * This library is free software; you can redistribute it and/or * modify it under the terms of the GNU Lesser General Public * License as published by the Free Software Foundation; * version 2.1 of the License only. - * + * * This library is distributed in the hope that it will be useful, * but WITHOUT ANY WARRANTY; without even the implied warranty of * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU * Lesser General Public License for more details. - * + * * You should have received a copy of the GNU Lesser General Public * License along with this library; if not, write to the Free Software * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA - * + * * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA * $/LicenseInfo$ */ @@ -46,113 +46,113 @@ typedef boost::function<LLFloater* (const LLSD& key)> LLFloaterBuildFunc; class LLFloaterReg { public: - // We use a list of LLFloater's instead of a set for two reasons: - // 1) With a list we have a predictable ordering, useful for finding the last opened floater of a given type. - // 2) We can change the key of a floater without altering the list. - typedef std::list<LLFloater*> instance_list_t; - typedef const instance_list_t const_instance_list_t; - typedef std::map<std::string, instance_list_t> instance_map_t; - - struct BuildData - { - LLFloaterBuildFunc mFunc; - std::string mFile; - }; - typedef std::map<std::string, BuildData> build_map_t; - + // We use a list of LLFloater's instead of a set for two reasons: + // 1) With a list we have a predictable ordering, useful for finding the last opened floater of a given type. + // 2) We can change the key of a floater without altering the list. + typedef std::list<LLFloater*> instance_list_t; + typedef const instance_list_t const_instance_list_t; + typedef std::map<std::string, instance_list_t> instance_map_t; + + struct BuildData + { + LLFloaterBuildFunc mFunc; + std::string mFile; + }; + typedef std::map<std::string, BuildData> build_map_t; + private: - friend class LLFloaterRegListener; - static instance_list_t sNullInstanceList; - static instance_map_t sInstanceMap; - static build_map_t sBuildMap; - static std::map<std::string,std::string> sGroupMap; - static bool sBlockShowFloaters; - /** - * Defines list of floater names that can be shown despite state of sBlockShowFloaters. - */ - static std::set<std::string> sAlwaysShowableList; - + friend class LLFloaterRegListener; + static instance_list_t sNullInstanceList; + static instance_map_t sInstanceMap; + static build_map_t sBuildMap; + static std::map<std::string,std::string> sGroupMap; + static bool sBlockShowFloaters; + /** + * Defines list of floater names that can be shown despite state of sBlockShowFloaters. + */ + static std::set<std::string> sAlwaysShowableList; + public: - // Registration - - // usage: LLFloaterClassRegistry::add("foo", (LLFloaterBuildFunc)&LLFloaterClassRegistry::build<LLFloaterFoo>); - template <class T> - static LLFloater* build(const LLSD& key) - { - T* floater = new T(key); - return floater; - } - - static void add(const std::string& name, const std::string& file, const LLFloaterBuildFunc& func, - const std::string& groupname = LLStringUtil::null); - static bool isRegistered(const std::string& name); - - // Helpers - static LLFloater* getLastFloaterInGroup(const std::string& name); - static LLFloater* getLastFloaterCascading(); - - // Find / get (create) / remove / destroy - static LLFloater* findInstance(const std::string& name, const LLSD& key = LLSD()); - static LLFloater* getInstance(const std::string& name, const LLSD& key = LLSD()); - static LLFloater* removeInstance(const std::string& name, const LLSD& key = LLSD()); - static bool destroyInstance(const std::string& name, const LLSD& key = LLSD()); - - // Iterators - static const_instance_list_t& getFloaterList(const std::string& name); - - // Visibility Management - // return NULL if instance not found or can't create instance (no builder) - static LLFloater* showInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE); - // Close a floater (may destroy or set invisible) - // return false if can't find instance - static bool hideInstance(const std::string& name, const LLSD& key = LLSD()); - // return true if instance is visible: - static bool toggleInstance(const std::string& name, const LLSD& key = LLSD()); - static bool instanceVisible(const std::string& name, const LLSD& key = LLSD()); - - static void showInitialVisibleInstances(); - static void hideVisibleInstances(const std::set<std::string>& exceptions = std::set<std::string>()); - static void restoreVisibleInstances(); - - // Control Variables - static std::string getRectControlName(const std::string& name); - static std::string declareRectControl(const std::string& name); - static std::string declarePosXControl(const std::string& name); - static std::string declarePosYControl(const std::string& name); - static std::string getVisibilityControlName(const std::string& name); - static std::string declareVisibilityControl(const std::string& name); - static std::string getBaseControlName(const std::string& name); - static std::string declareDockStateControl(const std::string& name); - static std::string getDockStateControlName(const std::string& name); - - static void registerControlVariables(); - - // Callback wrappers - static void toggleInstanceOrBringToFront(const LLSD& sdname, const LLSD& key = LLSD()); - static void showInstanceOrBringToFront(const LLSD& sdname, const LLSD& key = LLSD()); - - // Typed find / get / show - template <class T> - static T* findTypedInstance(const std::string& name, const LLSD& key = LLSD()) - { - return dynamic_cast<T*>(findInstance(name, key)); - } - - template <class T> - static T* getTypedInstance(const std::string& name, const LLSD& key = LLSD()) - { - return dynamic_cast<T*>(getInstance(name, key)); - } - - template <class T> - static T* showTypedInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE) - { - return dynamic_cast<T*>(showInstance(name, key, focus)); - } - - static void blockShowFloaters(bool value) { sBlockShowFloaters = value;} - - static U32 getVisibleFloaterInstanceCount(); + // Registration + + // usage: LLFloaterClassRegistry::add("foo", (LLFloaterBuildFunc)&LLFloaterClassRegistry::build<LLFloaterFoo>); + template <class T> + static LLFloater* build(const LLSD& key) + { + T* floater = new T(key); + return floater; + } + + static void add(const std::string& name, const std::string& file, const LLFloaterBuildFunc& func, + const std::string& groupname = LLStringUtil::null); + static bool isRegistered(const std::string& name); + + // Helpers + static LLFloater* getLastFloaterInGroup(const std::string& name); + static LLFloater* getLastFloaterCascading(); + + // Find / get (create) / remove / destroy + static LLFloater* findInstance(const std::string& name, const LLSD& key = LLSD()); + static LLFloater* getInstance(const std::string& name, const LLSD& key = LLSD()); + static LLFloater* removeInstance(const std::string& name, const LLSD& key = LLSD()); + static bool destroyInstance(const std::string& name, const LLSD& key = LLSD()); + + // Iterators + static const_instance_list_t& getFloaterList(const std::string& name); + + // Visibility Management + // return NULL if instance not found or can't create instance (no builder) + static LLFloater* showInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE); + // Close a floater (may destroy or set invisible) + // return false if can't find instance + static bool hideInstance(const std::string& name, const LLSD& key = LLSD()); + // return true if instance is visible: + static bool toggleInstance(const std::string& name, const LLSD& key = LLSD()); + static bool instanceVisible(const std::string& name, const LLSD& key = LLSD()); + + static void showInitialVisibleInstances(); + static void hideVisibleInstances(const std::set<std::string>& exceptions = std::set<std::string>()); + static void restoreVisibleInstances(); + + // Control Variables + static std::string getRectControlName(const std::string& name); + static std::string declareRectControl(const std::string& name); + static std::string declarePosXControl(const std::string& name); + static std::string declarePosYControl(const std::string& name); + static std::string getVisibilityControlName(const std::string& name); + static std::string declareVisibilityControl(const std::string& name); + static std::string getBaseControlName(const std::string& name); + static std::string declareDockStateControl(const std::string& name); + static std::string getDockStateControlName(const std::string& name); + + static void registerControlVariables(); + + // Callback wrappers + static void toggleInstanceOrBringToFront(const LLSD& sdname, const LLSD& key = LLSD()); + static void showInstanceOrBringToFront(const LLSD& sdname, const LLSD& key = LLSD()); + + // Typed find / get / show + template <class T> + static T* findTypedInstance(const std::string& name, const LLSD& key = LLSD()) + { + return dynamic_cast<T*>(findInstance(name, key)); + } + + template <class T> + static T* getTypedInstance(const std::string& name, const LLSD& key = LLSD()) + { + return dynamic_cast<T*>(getInstance(name, key)); + } + + template <class T> + static T* showTypedInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE) + { + return dynamic_cast<T*>(showInstance(name, key, focus)); + } + + static void blockShowFloaters(bool value) { sBlockShowFloaters = value;} + + static U32 getVisibleFloaterInstanceCount(); }; #endif |