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Diffstat (limited to 'indra/llui/llfloaterreg.h')
-rw-r--r-- | indra/llui/llfloaterreg.h | 149 |
1 files changed, 149 insertions, 0 deletions
diff --git a/indra/llui/llfloaterreg.h b/indra/llui/llfloaterreg.h new file mode 100644 index 0000000000..af1bfc5ec1 --- /dev/null +++ b/indra/llui/llfloaterreg.h @@ -0,0 +1,149 @@ +/** + * @file llfloaterreg.h + * @brief LLFloaterReg Floater Registration Class + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +/// llcommon +#include "llboost.h" +#include "llrect.h" +#include "llstl.h" +#include "llsd.h" + +/// llui +#include "lluictrl.h" + +#include <boost/function.hpp> + +//******************************************************* +// +// Floater Class Registry +// + +class LLFloater; + +typedef boost::function<LLFloater* (const LLSD& key)> LLFloaterBuildFunc; + +class LLFloaterReg +{ +public: + // We use a list of LLFloater's instead of a set for two reasons: + // 1) With a list we have a predictable ordering, useful for finding the last opened floater of a given type. + // 2) We can change the key of a floater without altering the list. + typedef std::list<LLFloater*> instance_list_t; + typedef const instance_list_t const_instance_list_t; + typedef std::map<std::string, instance_list_t> instance_map_t; + + struct BuildData + { + LLFloaterBuildFunc mFunc; + std::string mFile; + }; + typedef std::map<std::string, BuildData> build_map_t; + +private: + static instance_list_t sNullInstanceList; + static instance_map_t sInstanceMap; + static build_map_t sBuildMap; + static std::map<std::string,std::string> sGroupMap; + +public: + // Registration + + // usage: LLFloaterClassRegistry::add("foo", (LLFloaterBuildFunc)&LLFloaterClassRegistry::build<LLFloaterFoo>); + template <class T> + static LLFloater* build(const LLSD& key) + { + T* floater = new T(key); + return floater; + } + + static void add(const std::string& name, const std::string& file, const LLFloaterBuildFunc& func, + const std::string& groupname = LLStringUtil::null); + + // Helpers + static LLRect getFloaterRect(const std::string& name); + + // Find / get (create) / remove / destroy + static LLFloater* findInstance(const std::string& name, const LLSD& key = LLSD()); + static LLFloater* getInstance(const std::string& name, const LLSD& key = LLSD()); + static LLFloater* removeInstance(const std::string& name, const LLSD& key = LLSD()); + static bool destroyInstance(const std::string& name, const LLSD& key = LLSD()); + + // Iterators + static const_instance_list_t& getFloaterList(const std::string& name); + + // Visibility Management + // return NULL if instance not found or can't create instance (no builder) + static LLFloater* showInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE); + // Close a floater (may destroy or set invisible) + // return false if can't find instance + static bool hideInstance(const std::string& name, const LLSD& key = LLSD()); + // return true if instance is visible: + static bool toggleInstance(const std::string& name, const LLSD& key = LLSD()); + static bool instanceVisible(const std::string& name, const LLSD& key = LLSD()); + + static void showInitialVisibleInstances(); + static void hideVisibleInstances(const std::set<std::string>& exceptions = std::set<std::string>()); + static void restoreVisibleInstances(); + + // Control Variables + static std::string getRectControlName(const std::string& name); + static std::string declareRectControl(const std::string& name); + static std::string getVisibilityControlName(const std::string& name); + static std::string declareVisibilityControl(const std::string& name); + + // Callback wrappers + static void initUICtrlToFloaterVisibilityControl(LLUICtrl* ctrl, const LLSD& sdname); + static void showFloaterInstance(const LLSD& sdname); + static void hideFloaterInstance(const LLSD& sdname); + static void toggleFloaterInstance(const LLSD& sdname); + static bool floaterInstanceVisible(const LLSD& sdname); + + // Typed find / get / show + template <class T> + static T* findTypedInstance(const std::string& name, const LLSD& key = LLSD()) + { + return dynamic_cast<T*>(findInstance(name, key)); + } + + template <class T> + static T* getTypedInstance(const std::string& name, const LLSD& key = LLSD()) + { + return dynamic_cast<T*>(getInstance(name, key)); + } + + template <class T> + static T* showTypedInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE) + { + return dynamic_cast<T*>(showInstance(name, key, focus)); + } + +}; + |