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+/**
+ * @file llfloaterreg.h
+ * @brief LLFloaterReg Floater Registration Class
+ *
+ * $LicenseInfo:firstyear=2002&license=viewergpl$
+ *
+ * Copyright (c) 2002-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+/// llcommon
+#include "llboost.h"
+#include "llrect.h"
+#include "llstl.h"
+#include "llsd.h"
+
+/// llui
+#include "lluictrl.h"
+
+#include <boost/function.hpp>
+
+//*******************************************************
+//
+// Floater Class Registry
+//
+
+class LLFloater;
+
+typedef boost::function<LLFloater* (const LLSD& key)> LLFloaterBuildFunc;
+
+class LLFloaterReg
+{
+public:
+ // We use a list of LLFloater's instead of a set for two reasons:
+ // 1) With a list we have a predictable ordering, useful for finding the last opened floater of a given type.
+ // 2) We can change the key of a floater without altering the list.
+ typedef std::list<LLFloater*> instance_list_t;
+ typedef const instance_list_t const_instance_list_t;
+ typedef std::map<std::string, instance_list_t> instance_map_t;
+
+ struct BuildData
+ {
+ LLFloaterBuildFunc mFunc;
+ std::string mFile;
+ };
+ typedef std::map<std::string, BuildData> build_map_t;
+
+private:
+ static instance_list_t sNullInstanceList;
+ static instance_map_t sInstanceMap;
+ static build_map_t sBuildMap;
+ static std::map<std::string,std::string> sGroupMap;
+
+public:
+ // Registration
+
+ // usage: LLFloaterClassRegistry::add("foo", (LLFloaterBuildFunc)&LLFloaterClassRegistry::build<LLFloaterFoo>);
+ template <class T>
+ static LLFloater* build(const LLSD& key)
+ {
+ T* floater = new T(key);
+ return floater;
+ }
+
+ static void add(const std::string& name, const std::string& file, const LLFloaterBuildFunc& func,
+ const std::string& groupname = LLStringUtil::null);
+
+ // Helpers
+ static LLRect getFloaterRect(const std::string& name);
+
+ // Find / get (create) / remove / destroy
+ static LLFloater* findInstance(const std::string& name, const LLSD& key = LLSD());
+ static LLFloater* getInstance(const std::string& name, const LLSD& key = LLSD());
+ static LLFloater* removeInstance(const std::string& name, const LLSD& key = LLSD());
+ static bool destroyInstance(const std::string& name, const LLSD& key = LLSD());
+
+ // Iterators
+ static const_instance_list_t& getFloaterList(const std::string& name);
+
+ // Visibility Management
+ // return NULL if instance not found or can't create instance (no builder)
+ static LLFloater* showInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE);
+ // Close a floater (may destroy or set invisible)
+ // return false if can't find instance
+ static bool hideInstance(const std::string& name, const LLSD& key = LLSD());
+ // return true if instance is visible:
+ static bool toggleInstance(const std::string& name, const LLSD& key = LLSD());
+ static bool instanceVisible(const std::string& name, const LLSD& key = LLSD());
+
+ static void showInitialVisibleInstances();
+ static void hideVisibleInstances(const std::set<std::string>& exceptions = std::set<std::string>());
+ static void restoreVisibleInstances();
+
+ // Control Variables
+ static std::string getRectControlName(const std::string& name);
+ static std::string declareRectControl(const std::string& name);
+ static std::string getVisibilityControlName(const std::string& name);
+ static std::string declareVisibilityControl(const std::string& name);
+
+ // Callback wrappers
+ static void initUICtrlToFloaterVisibilityControl(LLUICtrl* ctrl, const LLSD& sdname);
+ static void showFloaterInstance(const LLSD& sdname);
+ static void hideFloaterInstance(const LLSD& sdname);
+ static void toggleFloaterInstance(const LLSD& sdname);
+ static bool floaterInstanceVisible(const LLSD& sdname);
+
+ // Typed find / get / show
+ template <class T>
+ static T* findTypedInstance(const std::string& name, const LLSD& key = LLSD())
+ {
+ return dynamic_cast<T*>(findInstance(name, key));
+ }
+
+ template <class T>
+ static T* getTypedInstance(const std::string& name, const LLSD& key = LLSD())
+ {
+ return dynamic_cast<T*>(getInstance(name, key));
+ }
+
+ template <class T>
+ static T* showTypedInstance(const std::string& name, const LLSD& key = LLSD(), BOOL focus = FALSE)
+ {
+ return dynamic_cast<T*>(showInstance(name, key, focus));
+ }
+
+};
+