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Diffstat (limited to 'indra/llui/llfloaterreg.cpp')
-rw-r--r-- | indra/llui/llfloaterreg.cpp | 461 |
1 files changed, 461 insertions, 0 deletions
diff --git a/indra/llui/llfloaterreg.cpp b/indra/llui/llfloaterreg.cpp new file mode 100644 index 0000000000..eb67e3a561 --- /dev/null +++ b/indra/llui/llfloaterreg.cpp @@ -0,0 +1,461 @@ +/** + * @file llfloaterreg.cpp + * @brief LLFloaterReg Floater Registration Class + * + * $LicenseInfo:firstyear=2002&license=viewergpl$ + * + * Copyright (c) 2002-2009, Linden Research, Inc. + * + * Second Life Viewer Source Code + * The source code in this file ("Source Code") is provided by Linden Lab + * to you under the terms of the GNU General Public License, version 2.0 + * ("GPL"), unless you have obtained a separate licensing agreement + * ("Other License"), formally executed by you and Linden Lab. Terms of + * the GPL can be found in doc/GPL-license.txt in this distribution, or + * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2 + * + * There are special exceptions to the terms and conditions of the GPL as + * it is applied to this Source Code. View the full text of the exception + * in the file doc/FLOSS-exception.txt in this software distribution, or + * online at + * http://secondlifegrid.net/programs/open_source/licensing/flossexception + * + * By copying, modifying or distributing this software, you acknowledge + * that you have read and understood your obligations described above, + * and agree to abide by those obligations. + * + * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO + * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY, + * COMPLETENESS OR PERFORMANCE. + * $/LicenseInfo$ + */ + +#include "linden_common.h" + +#include "llfloaterreg.h" + +#include "llfloater.h" +#include "llmultifloater.h" +#include "llfloaterreglistener.h" + +//******************************************************* + +//static +LLFloaterReg::instance_list_t LLFloaterReg::sNullInstanceList; +LLFloaterReg::instance_map_t LLFloaterReg::sInstanceMap; +LLFloaterReg::build_map_t LLFloaterReg::sBuildMap; +std::map<std::string,std::string> LLFloaterReg::sGroupMap; + +static LLFloaterRegListener sFloaterRegListener; + +//******************************************************* + +//static +void LLFloaterReg::add(const std::string& name, const std::string& filename, const LLFloaterBuildFunc& func, const std::string& groupname) +{ + sBuildMap[name].mFunc = func; + sBuildMap[name].mFile = filename; + sGroupMap[name] = groupname.empty() ? name : groupname; + sGroupMap[groupname] = groupname; // for referencing directly by group name +} + +//static +LLRect LLFloaterReg::getFloaterRect(const std::string& name) +{ + LLRect rect; + const std::string& groupname = sGroupMap[name]; + if (!groupname.empty()) + { + instance_list_t& list = sInstanceMap[groupname]; + if (!list.empty()) + { + static LLUICachedControl<S32> floater_offset ("UIFloaterOffset", 16); + LLFloater* last_floater = list.back(); + if (last_floater->getHost()) + { + rect = last_floater->getHost()->getRect(); + } + else + { + rect = last_floater->getRect(); + } + rect.translate(floater_offset, -floater_offset); + } + } + return rect; +} + +//static +LLFloater* LLFloaterReg::findInstance(const std::string& name, const LLSD& key) +{ + LLFloater* res = NULL; + const std::string& groupname = sGroupMap[name]; + if (!groupname.empty()) + { + instance_list_t& list = sInstanceMap[groupname]; + for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) + { + LLFloater* inst = *iter; + if (inst->matchesKey(key)) + { + res = inst; + break; + } + } + } + return res; +} + +//static +LLFloater* LLFloaterReg::getInstance(const std::string& name, const LLSD& key) +{ + LLFloater* res = findInstance(name, key); + if (!res) + { + const LLFloaterBuildFunc& build_func = sBuildMap[name].mFunc; + const std::string& xui_file = sBuildMap[name].mFile; + if (build_func) + { + const std::string& groupname = sGroupMap[name]; + if (!groupname.empty()) + { + instance_list_t& list = sInstanceMap[groupname]; + int index = list.size(); + + res = build_func(key); + + bool success = LLUICtrlFactory::getInstance()->buildFloater(res, xui_file, NULL); + if (!success) + { + llwarns << "Failed to build floater type: '" << name << "'." << llendl; + return NULL; + } + + // Note: key should eventually be a non optional LLFloater arg; for now, set mKey to be safe + res->mKey = key; + res->setInstanceName(name); + res->applySavedVariables(); // Can't apply rect and dock state until setting instance name + if (res->mAutoTile && !res->getHost() && index > 0) + { + const LLRect& cur_rect = res->getRect(); + LLRect next_rect = getFloaterRect(groupname); + next_rect.setLeftTopAndSize(next_rect.mLeft, next_rect.mTop, cur_rect.getWidth(), cur_rect.getHeight()); + res->setRect(next_rect); + res->setRectControl(LLStringUtil::null); // don't save rect of tiled floaters + gFloaterView->adjustToFitScreen(res, true); + } + else + { + gFloaterView->adjustToFitScreen(res, false); + } + list.push_back(res); + } + } + if (!res) + { + llwarns << "Floater type: '" << name << "' not registered." << llendl; + } + } + return res; +} + +//static +LLFloater* LLFloaterReg::removeInstance(const std::string& name, const LLSD& key) +{ + LLFloater* res = NULL; + const std::string& groupname = sGroupMap[name]; + if (!groupname.empty()) + { + instance_list_t& list = sInstanceMap[groupname]; + for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) + { + LLFloater* inst = *iter; + if (inst->matchesKey(key)) + { + res = inst; + list.erase(iter); + break; + } + } + } + return res; +} + +//static +// returns true if the instance existed +bool LLFloaterReg::destroyInstance(const std::string& name, const LLSD& key) +{ + LLFloater* inst = removeInstance(name, key); + if (inst) + { + delete inst; + return true; + } + else + { + return false; + } +} + +// Iterators +//static +LLFloaterReg::const_instance_list_t& LLFloaterReg::getFloaterList(const std::string& name) +{ + instance_map_t::iterator iter = sInstanceMap.find(name); + if (iter != sInstanceMap.end()) + { + return iter->second; + } + else + { + return sNullInstanceList; + } +} + +// Visibility Management + +//static +LLFloater* LLFloaterReg::showInstance(const std::string& name, const LLSD& key, BOOL focus) +{ + LLFloater* instance = getInstance(name, key); + if (instance) + { + instance->openFloater(key); + if (focus) + instance->setFocus(TRUE); + } + return instance; +} + +//static +// returns true if the instance exists +bool LLFloaterReg::hideInstance(const std::string& name, const LLSD& key) +{ + LLFloater* instance = findInstance(name, key); + if (instance) + { + // When toggling *visibility*, close the host instead of the floater when hosted + if (instance->getHost()) + instance->getHost()->closeFloater(); + else + instance->closeFloater(); + return true; + } + else + { + return false; + } +} + +//static +// returns true if the instance is visible when completed +bool LLFloaterReg::toggleInstance(const std::string& name, const LLSD& key) +{ + LLFloater* instance = findInstance(name, key); + if (LLFloater::isShown(instance)) + { + // When toggling *visibility*, close the host instead of the floater when hosted + if (instance->getHost()) + instance->getHost()->closeFloater(); + else + instance->closeFloater(); + return false; + } + else + { + return showInstance(name, key, TRUE) ? true : false; + } +} + +//static +// returns true if the instance exists and is visible +bool LLFloaterReg::instanceVisible(const std::string& name, const LLSD& key) +{ + LLFloater* instance = findInstance(name, key); + return LLFloater::isShown(instance); +} + +//static +void LLFloaterReg::showInitialVisibleInstances() +{ + // Iterate through alll registered instance names and show any with a save visible state + for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter) + { + const std::string& name = iter->first; + std::string controlname = getVisibilityControlName(name); + if (LLUI::sSettingGroups["floater"]->controlExists(controlname)) + { + BOOL isvis = LLUI::sSettingGroups["floater"]->getBOOL(controlname); + if (isvis) + { + showInstance(name, LLSD()); // keyed floaters shouldn't set save_vis to true + } + } + } +} + +//static +void LLFloaterReg::hideVisibleInstances(const std::set<std::string>& exceptions) +{ + // Iterate through alll active instances and hide them + for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter) + { + const std::string& name = iter->first; + if (exceptions.find(name) != exceptions.end()) + continue; + instance_list_t& list = iter->second; + for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) + { + LLFloater* floater = *iter; + floater->pushVisible(FALSE); + } + } +} + +//static +void LLFloaterReg::restoreVisibleInstances() +{ + // Iterate through all active instances and restore visibility + for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter) + { + instance_list_t& list = iter->second; + for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter) + { + LLFloater* floater = *iter; + floater->popVisible(); + } + } +} + +//static +std::string LLFloaterReg::getRectControlName(const std::string& name) +{ + std::string res = std::string("floater_rect_") + name; + LLStringUtil::replaceChar( res, ' ', '_' ); + return res; +} + +//static +std::string LLFloaterReg::declareRectControl(const std::string& name) +{ + std::string controlname = getRectControlName(name); + LLUI::sSettingGroups["floater"]->declareRect(controlname, LLRect(), + llformat("Window Position and Size for %s", name.c_str()), + TRUE); + return controlname; +} + +//static +std::string LLFloaterReg::getVisibilityControlName(const std::string& name) +{ + std::string res = std::string("floater_vis_") + name; + LLStringUtil::replaceChar( res, ' ', '_' ); + return res; +} + +//static +std::string LLFloaterReg::declareVisibilityControl(const std::string& name) +{ + std::string controlname = getVisibilityControlName(name); + LLUI::sSettingGroups["floater"]->declareBOOL(controlname, FALSE, + llformat("Window Visibility for %s", name.c_str()), + TRUE); + return controlname; +} + +//static +std::string LLFloaterReg::declareDockStateControl(const std::string& name) +{ + std::string controlname = getDockStateControlName(name); + LLUI::sSettingGroups["floater"]->declareBOOL(controlname, TRUE, + llformat("Window Docking state for %s", name.c_str()), + TRUE); + return controlname; + +} + +//static +std::string LLFloaterReg::getDockStateControlName(const std::string& name) +{ + std::string res = std::string("floater_dock_") + name; + LLStringUtil::replaceChar( res, ' ', '_' ); + return res; +} + + +//static +void LLFloaterReg::registerControlVariables() +{ + // Iterate through alll registered instance names and register rect and visibility control variables + for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter) + { + const std::string& name = iter->first; + if (LLUI::sSettingGroups["floater"]->controlExists(getRectControlName(name))) + { + declareRectControl(name); + } + if (LLUI::sSettingGroups["floater"]->controlExists(getVisibilityControlName(name))) + { + declareVisibilityControl(name); + } + } +} + +// Callbacks + +// static +// Call once (i.e use for init callbacks) +void LLFloaterReg::initUICtrlToFloaterVisibilityControl(LLUICtrl* ctrl, const LLSD& sdname) +{ + // Get the visibility control name for the floater + std::string vis_control_name = LLFloaterReg::declareVisibilityControl(sdname.asString()); + // Set the control value to the floater visibility control (Sets the value as well) + ctrl->setControlVariable(LLUI::sSettingGroups["floater"]->getControl(vis_control_name)); +} + +// callback args may use "floatername.key" format +static void parse_name_key(std::string& name, LLSD& key) +{ + std::string instname = name; + std::size_t dotpos = instname.find("."); + if (dotpos != std::string::npos) + { + name = instname.substr(0, dotpos); + key = LLSD(instname.substr(dotpos+1, std::string::npos)); + } +} + +//static +void LLFloaterReg::showFloaterInstance(const LLSD& sdname) +{ + LLSD key; + std::string name = sdname.asString(); + parse_name_key(name, key); + showInstance(name, key, TRUE); +} +//static +void LLFloaterReg::hideFloaterInstance(const LLSD& sdname) +{ + LLSD key; + std::string name = sdname.asString(); + parse_name_key(name, key); + hideInstance(name, key); +} +//static +void LLFloaterReg::toggleFloaterInstance(const LLSD& sdname) +{ + LLSD key; + std::string name = sdname.asString(); + parse_name_key(name, key); + toggleInstance(name, key); +} + +//static +bool LLFloaterReg::floaterInstanceVisible(const LLSD& sdname) +{ + LLSD key; + std::string name = sdname.asString(); + parse_name_key(name, key); + return instanceVisible(name, key); +} + |