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+/**
+ * @file llfloaterreg.cpp
+ * @brief LLFloaterReg Floater Registration Class
+ *
+ * $LicenseInfo:firstyear=2002&license=viewergpl$
+ *
+ * Copyright (c) 2002-2009, Linden Research, Inc.
+ *
+ * Second Life Viewer Source Code
+ * The source code in this file ("Source Code") is provided by Linden Lab
+ * to you under the terms of the GNU General Public License, version 2.0
+ * ("GPL"), unless you have obtained a separate licensing agreement
+ * ("Other License"), formally executed by you and Linden Lab. Terms of
+ * the GPL can be found in doc/GPL-license.txt in this distribution, or
+ * online at http://secondlifegrid.net/programs/open_source/licensing/gplv2
+ *
+ * There are special exceptions to the terms and conditions of the GPL as
+ * it is applied to this Source Code. View the full text of the exception
+ * in the file doc/FLOSS-exception.txt in this software distribution, or
+ * online at
+ * http://secondlifegrid.net/programs/open_source/licensing/flossexception
+ *
+ * By copying, modifying or distributing this software, you acknowledge
+ * that you have read and understood your obligations described above,
+ * and agree to abide by those obligations.
+ *
+ * ALL LINDEN LAB SOURCE CODE IS PROVIDED "AS IS." LINDEN LAB MAKES NO
+ * WARRANTIES, EXPRESS, IMPLIED OR OTHERWISE, REGARDING ITS ACCURACY,
+ * COMPLETENESS OR PERFORMANCE.
+ * $/LicenseInfo$
+ */
+
+#include "linden_common.h"
+
+#include "llfloaterreg.h"
+
+#include "llfloater.h"
+#include "llmultifloater.h"
+
+//*******************************************************
+
+//static
+LLFloaterReg::instance_list_t LLFloaterReg::sNullInstanceList;
+LLFloaterReg::instance_map_t LLFloaterReg::sInstanceMap;
+LLFloaterReg::build_map_t LLFloaterReg::sBuildMap;
+std::map<std::string,std::string> LLFloaterReg::sGroupMap;
+
+//*******************************************************
+
+//static
+void LLFloaterReg::add(const std::string& name, const std::string& filename, const LLFloaterBuildFunc& func, const std::string& groupname)
+{
+ sBuildMap[name].mFunc = func;
+ sBuildMap[name].mFile = filename;
+ sGroupMap[name] = groupname.empty() ? name : groupname;
+ sGroupMap[groupname] = groupname; // for referencing directly by group name
+}
+
+//static
+LLRect LLFloaterReg::getFloaterRect(const std::string& name)
+{
+ LLRect rect;
+ const std::string& groupname = sGroupMap[name];
+ if (!groupname.empty())
+ {
+ instance_list_t& list = sInstanceMap[groupname];
+ if (!list.empty())
+ {
+ static LLUICachedControl<S32> floater_offset ("UIFloaterOffset", 16);
+ LLFloater* last_floater = list.back();
+ if (last_floater->getHost())
+ {
+ rect = last_floater->getHost()->getRect();
+ }
+ else
+ {
+ rect = last_floater->getRect();
+ }
+ rect.translate(floater_offset, -floater_offset);
+ }
+ }
+ return rect;
+}
+
+//static
+LLFloater* LLFloaterReg::findInstance(const std::string& name, const LLSD& key)
+{
+ LLFloater* res = NULL;
+ const std::string& groupname = sGroupMap[name];
+ if (!groupname.empty())
+ {
+ instance_list_t& list = sInstanceMap[groupname];
+ for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter)
+ {
+ LLFloater* inst = *iter;
+ if (inst->matchesKey(key))
+ {
+ res = inst;
+ break;
+ }
+ }
+ }
+ return res;
+}
+
+//static
+LLFloater* LLFloaterReg::getInstance(const std::string& name, const LLSD& key)
+{
+ LLFloater* res = findInstance(name, key);
+ if (!res)
+ {
+ const LLFloaterBuildFunc& build_func = sBuildMap[name].mFunc;
+ const std::string& xui_file = sBuildMap[name].mFile;
+ if (build_func)
+ {
+ const std::string& groupname = sGroupMap[name];
+ if (!groupname.empty())
+ {
+ instance_list_t& list = sInstanceMap[groupname];
+ int index = list.size();
+
+ res = build_func(key);
+
+ const bool DONT_OPEN_FLOATER = false;
+ LLUICtrlFactory::getInstance()->buildFloater(res, xui_file, DONT_OPEN_FLOATER);
+
+ // Note: key should eventually be a non optional LLFloater arg; for now, set mKey to be safe
+ res->mKey = key;
+ res->setInstanceName(name);
+ res->applyRectControl(); // Can't apply rect control until setting instance name
+ if (res->mAutoTile && !res->getHost() && index > 0)
+ {
+ const LLRect& cur_rect = res->getRect();
+ LLRect next_rect = getFloaterRect(groupname);
+ next_rect.setLeftTopAndSize(next_rect.mLeft, next_rect.mTop, cur_rect.getWidth(), cur_rect.getHeight());
+ res->setRect(next_rect);
+ res->setRectControl(LLStringUtil::null); // don't save rect of tiled floaters
+ gFloaterView->adjustToFitScreen(res, true);
+ }
+ else
+ {
+ gFloaterView->adjustToFitScreen(res, false);
+ }
+ list.push_back(res);
+ }
+ }
+ if (!res)
+ {
+ llwarns << "Floater type: '" << name << "' not registered." << llendl;
+ }
+ }
+ return res;
+}
+
+//static
+LLFloater* LLFloaterReg::removeInstance(const std::string& name, const LLSD& key)
+{
+ LLFloater* res = NULL;
+ const std::string& groupname = sGroupMap[name];
+ if (!groupname.empty())
+ {
+ instance_list_t& list = sInstanceMap[groupname];
+ for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter)
+ {
+ LLFloater* inst = *iter;
+ if (inst->matchesKey(key))
+ {
+ res = inst;
+ list.erase(iter);
+ break;
+ }
+ }
+ }
+ return res;
+}
+
+//static
+// returns true if the instance existed
+bool LLFloaterReg::destroyInstance(const std::string& name, const LLSD& key)
+{
+ LLFloater* inst = removeInstance(name, key);
+ if (inst)
+ {
+ delete inst;
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+// Iterators
+//static
+LLFloaterReg::const_instance_list_t& LLFloaterReg::getFloaterList(const std::string& name)
+{
+ instance_map_t::iterator iter = sInstanceMap.find(name);
+ if (iter != sInstanceMap.end())
+ {
+ return iter->second;
+ }
+ else
+ {
+ return sNullInstanceList;
+ }
+}
+
+// Visibility Management
+
+//static
+LLFloater* LLFloaterReg::showInstance(const std::string& name, const LLSD& key, BOOL focus)
+{
+ LLFloater* instance = getInstance(name, key);
+ if (instance)
+ {
+ instance->openFloater(key);
+ if (focus)
+ instance->setFocus(TRUE);
+ }
+ return instance;
+}
+
+//static
+// returns true if the instance exists
+bool LLFloaterReg::hideInstance(const std::string& name, const LLSD& key)
+{
+ LLFloater* instance = findInstance(name, key);
+ if (instance)
+ {
+ // When toggling *visibility*, close the host instead of the floater when hosted
+ if (instance->getHost())
+ instance->getHost()->closeFloater();
+ else
+ instance->closeFloater();
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+//static
+// returns true if the instance is visible when completed
+bool LLFloaterReg::toggleInstance(const std::string& name, const LLSD& key)
+{
+ LLFloater* instance = findInstance(name, key);
+ if (instance && !instance->isMinimized() && instance->isInVisibleChain())
+ {
+ // When toggling *visibility*, close the host instead of the floater when hosted
+ if (instance->getHost())
+ instance->getHost()->closeFloater();
+ else
+ instance->closeFloater();
+ return false;
+ }
+ else
+ {
+ return showInstance(name, key, TRUE) ? true : false;
+ }
+}
+
+//static
+// returns true if the instance exists and is visible
+bool LLFloaterReg::instanceVisible(const std::string& name, const LLSD& key)
+{
+ LLFloater* instance = findInstance(name, key);
+ if (instance && !instance->isMinimized() && instance->isInVisibleChain())
+ {
+ return true;
+ }
+ else
+ {
+ return false;
+ }
+}
+
+//static
+void LLFloaterReg::showInitialVisibleInstances()
+{
+ // Iterate through alll registered instance names and show any with a save visible state
+ for (build_map_t::iterator iter = sBuildMap.begin(); iter != sBuildMap.end(); ++iter)
+ {
+ const std::string& name = iter->first;
+ std::string controlname = getVisibilityControlName(name);
+ if (LLUI::sSettingGroups["floater"]->controlExists(controlname))
+ {
+ BOOL isvis = LLUI::sSettingGroups["floater"]->getBOOL(controlname);
+ if (isvis)
+ {
+ showInstance(name, LLSD()); // keyed floaters shouldn't set save_vis to true
+ }
+ }
+ }
+}
+
+//static
+void LLFloaterReg::hideVisibleInstances(const std::set<std::string>& exceptions)
+{
+ // Iterate through alll active instances and hide them
+ for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter)
+ {
+ const std::string& name = iter->first;
+ if (exceptions.find(name) != exceptions.end())
+ continue;
+ instance_list_t& list = iter->second;
+ for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter)
+ {
+ LLFloater* floater = *iter;
+ floater->pushVisible(FALSE);
+ }
+ }
+}
+
+//static
+void LLFloaterReg::restoreVisibleInstances()
+{
+ // Iterate through all active instances and restore visibility
+ for (instance_map_t::iterator iter = sInstanceMap.begin(); iter != sInstanceMap.end(); ++iter)
+ {
+ instance_list_t& list = iter->second;
+ for (instance_list_t::iterator iter = list.begin(); iter != list.end(); ++iter)
+ {
+ LLFloater* floater = *iter;
+ floater->popVisible();
+ }
+ }
+}
+
+//static
+std::string LLFloaterReg::getRectControlName(const std::string& name)
+{
+ std::string res = std::string("floater_rect_") + name;
+ LLStringUtil::replaceChar( res, ' ', '_' );
+ return res;
+}
+
+//static
+std::string LLFloaterReg::declareRectControl(const std::string& name)
+{
+ std::string controlname = getRectControlName(name);
+ LLUI::sSettingGroups["floater"]->declareRect(controlname, LLRect(),
+ llformat("Window Position and Size for %s", name.c_str()),
+ TRUE);
+ return controlname;
+}
+
+//static
+std::string LLFloaterReg::getVisibilityControlName(const std::string& name)
+{
+ std::string res = std::string("floater_vis_") + name;
+ LLStringUtil::replaceChar( res, ' ', '_' );
+ return res;
+}
+
+//static
+std::string LLFloaterReg::declareVisibilityControl(const std::string& name)
+{
+ std::string controlname = getVisibilityControlName(name);
+ LLUI::sSettingGroups["floater"]->declareBOOL(controlname, FALSE,
+ llformat("Window Visibility for %s", name.c_str()),
+ TRUE);
+ return controlname;
+}
+
+// Callbacks
+
+// static
+// Call once (i.e use for init callbacks)
+void LLFloaterReg::initUICtrlToFloaterVisibilityControl(LLUICtrl* ctrl, const LLSD& sdname)
+{
+ // Get the visibility control name for the floater
+ std::string vis_control_name = LLFloaterReg::declareVisibilityControl(sdname.asString());
+ // Set the control value to the floater visibility control (Sets the value as well)
+ ctrl->setControlVariable(LLUI::sSettingGroups["floater"]->getControl(vis_control_name));
+}
+
+// callback args may use "floatername.key" format
+static void parse_name_key(std::string& name, LLSD& key)
+{
+ std::string instname = name;
+ std::size_t dotpos = instname.find(".");
+ if (dotpos != std::string::npos)
+ {
+ name = instname.substr(0, dotpos);
+ key = LLSD(instname.substr(dotpos+1, std::string::npos));
+ }
+}
+
+//static
+void LLFloaterReg::showFloaterInstance(const LLSD& sdname)
+{
+ LLSD key;
+ std::string name = sdname.asString();
+ parse_name_key(name, key);
+ showInstance(name, key, TRUE);
+}
+//static
+void LLFloaterReg::hideFloaterInstance(const LLSD& sdname)
+{
+ LLSD key;
+ std::string name = sdname.asString();
+ parse_name_key(name, key);
+ hideInstance(name, key);
+}
+//static
+void LLFloaterReg::toggleFloaterInstance(const LLSD& sdname)
+{
+ LLSD key;
+ std::string name = sdname.asString();
+ parse_name_key(name, key);
+ toggleInstance(name, key);
+}
+
+//static
+bool LLFloaterReg::floaterInstanceVisible(const LLSD& sdname)
+{
+ LLSD key;
+ std::string name = sdname.asString();
+ parse_name_key(name, key);
+ return instanceVisible(name, key);
+}
+